init_code
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92
assets/Sim_props/default_sim_props.yaml
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92
assets/Sim_props/default_sim_props.yaml
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sim:
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config:
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optimize_storage: true
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max_sim_steps: 2400
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max_frame_time: 60
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max_meshgen_time: 60
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max_sim_time: 600
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static_threshold: 0.03
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non_static_percent: 1.5
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max_body_collisions: 35
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max_self_collisions: 300
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zero_gravity_steps: 10
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resolution_scale: 1.0
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ground: false
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material:
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garment_tri_ka: 10000.0
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garment_edge_ke: 1.0 # Very soft fabric
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garment_tri_ke: 10000.0
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spring_ke: 50000.0
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garment_edge_kd: 10.0
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garment_tri_kd: 1.0
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spring_kd: 10.0
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fabric_density: 1.0
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fabric_thickness: 0.1
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fabric_friction: 0.5
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options:
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enable_particle_particle_collisions: false
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enable_triangle_particle_collisions: true
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enable_edge_edge_collisions: true
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enable_body_collision_filters: true
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enable_global_collision_filter: true
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global_damping_factor: 0.25
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global_damping_effective_velocity: 0.0
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global_max_velocity: 25.0
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enable_attachment_constraint: true
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attachment_stiffness:
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- 1000.
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- 1000.
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- 1000.
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- 1000.
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attachment_damping:
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- 10.
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- 0.
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- 0.
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- 0.
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attachment_frames: 400
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attachment_label_names:
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- lower_interface
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- right_collar
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- left_collar
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- strapless_top
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enable_cloth_reference_drag: true
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cloth_reference_margin: 0.1
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enable_body_smoothing: false
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smoothing_total_smoothing_factor: 1.0
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smoothing_recover_start_frame: 150
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smoothing_num_steps: 100
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smoothing_frame_gap_between_steps: 1
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body_collision_thickness: 0.25
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body_friction: 0.5
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stats:
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fails: {}
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sim_time: {}
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spf: {}
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fin_frame: {}
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self_collisions: {}
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body_collisions: {}
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render:
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config:
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resolution:
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- 800
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- 800
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sides:
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- front
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- back
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front_camera_location:
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- 0
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- 0.97
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- 4.15
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uv_texture:
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seam_width: 0.5
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dpi: 1500
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fabric_grain_texture_path: ./assets/img/fabric_texture.png
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fabric_grain_resolution: 5
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stats:
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render_time: {}
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