370 lines
12 KiB
JavaScript
370 lines
12 KiB
JavaScript
import { Command } from "./Command";
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import { findLayerRecursively } from "../utils/layerHelper";
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import { fabric } from "fabric-with-all";
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import {
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findObjectById,
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generateId,
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insertObjectAtZIndex,
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removeCanvasObjectByObject,
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} from "../utils/helper";
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import { restoreFabricObject } from "../utils/objectHelper";
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/**
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* 填充组图层背景命令
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*/
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export class FillGroupLayerBackgroundCommand extends Command {
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constructor(options) {
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super({ name: "填充组图层背景", saveState: true });
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this.canvas = options.canvas;
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this.layers = options.layers;
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this.canvasManager = options.canvasManager;
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this.layerId = options.layerId;
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this.fillColor = options.fillColor;
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this.oldFill = null;
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this.oldFillColor = null;
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this.newFill = null;
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const { layer, parent } = findLayerRecursively(
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this.layers.value,
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this.layerId
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);
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this.layer = layer;
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this.parent = parent;
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this.group = null;
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this.originalfabricObjects = this._collectOriginalObjects(); // 记录所有的原始对象
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// 计算所有对象的边界
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this.originalInfo = this._getCurrentObjectsBoundingRect();
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this.firstObj = null; // 用于存储组图层的原始对象
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}
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async execute(isUndo = false) {
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const { layer, parent } = findLayerRecursively(
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this.layers.value,
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this.layerId
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);
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this.layer = layer;
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this.parent = parent;
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console.log("==========",layer);
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if (!layer) return false;
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if(!isUndo){
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this.oldFill = layer.fill ?? null;
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this.oldFillColor = layer.fillColor ?? null;
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if(this.oldFill){
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// 移除旧的填充对象
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removeCanvasObjectByObject(this.canvas, this.oldFill);
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}
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}
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const fillColor = isUndo ? this.oldFillColor : this.fillColor;
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// 构建填充对象
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let clippingMaskFabricObject = null;
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if (layer.clippingMask) {
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clippingMaskFabricObject = await restoreFabricObject(
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layer.clippingMask,
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this.canvas
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);
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clippingMaskFabricObject.clipPath = null;
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clippingMaskFabricObject.set({ absolutePositioned: true });
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this.newFill = new fabric.Rect({
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width: clippingMaskFabricObject.width,
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height: clippingMaskFabricObject.height,
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left: clippingMaskFabricObject.left || 0,
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top: clippingMaskFabricObject.top || 0,
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fill: fillColor,
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layerId: this.layerId,
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id: this.oldFill?.id || generateId("fill-"),
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selectable: false,
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evented: false,
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originX: clippingMaskFabricObject.originX || "center",
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originY: clippingMaskFabricObject.originY || "center",
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scaleX: clippingMaskFabricObject.scaleX || 1,
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scaleY: clippingMaskFabricObject.scaleY || 1,
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});
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// this.newFill.clipPath = clippingMaskFabricObject;
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// this.newFill.dirty = true;
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// this.newFill.setCoords();
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} else {
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const originalInfo = this.originalInfo;
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if (originalInfo) {
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this.newFill = new fabric.Rect({
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width: originalInfo.width,
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height: originalInfo.height,
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left: originalInfo.left + originalInfo.width / 2 || 0,
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top: originalInfo.top + originalInfo.height / 2 || 0,
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fill: fillColor,
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layerId: this.layerId,
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id: this.oldFill?.id || generateId("fill-"),
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selectable: false,
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evented: false,
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originX: "center",
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originY: "center",
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});
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}
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}
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// 判断fabricObjects是否是组对象
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const firstObj = layer.fabricObjects?.[0] || null;
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// 如果没有找到第一个对象,则直接添加到当前画布
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if (!firstObj) {
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if (this?.parent?.clippingMask) {
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clippingMaskFabricObject = await restoreFabricObject(
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this.parent.clippingMask,
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this.canvas
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);
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clippingMaskFabricObject.clipPath = null;
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clippingMaskFabricObject.set({ absolutePositioned: true });
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this.newFill = new fabric.Rect({
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width: clippingMaskFabricObject.width,
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height: clippingMaskFabricObject.height,
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left: clippingMaskFabricObject.left || 0,
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top: clippingMaskFabricObject.top || 0,
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fill: fillColor,
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layerId: this.layerId,
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id: this.oldFill?.id || generateId("fill-"),
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selectable: false,
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evented: false,
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originX: clippingMaskFabricObject.originX || "center",
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originY: clippingMaskFabricObject.originY || "center",
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scaleX: clippingMaskFabricObject.scaleX || 1,
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scaleY: clippingMaskFabricObject.scaleY || 1,
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});
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} else {
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this.newFill = new fabric.Rect({
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width: this.canvasManager?.canvasWidth?.value || this.canvas.width,
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height: this.canvasManager?.canvasHeight?.value || this.canvas.height,
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left: this.canvas.width / 2 || 0,
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top: this.canvas.height / 2 || 0,
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fill: fillColor,
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layerId: this.layerId,
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id: this.oldFill?.id || generateId("fill-"),
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selectable: false,
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evented: false,
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originX: "center",
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originY: "center",
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});
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}
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this.newFill.clipPath = clippingMaskFabricObject; // 设置填充的遮罩
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this.newFill.dirty = true; // 标记为脏,以便重新
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this.canvas.add(this.newFill);
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this.firstObj = this.newFill;
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layer.fabricObjects = [
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this.newFill.toObject(["id", "layerId"]) || this.newFill,
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];
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layer.fill = this.newFill; // this.newFill.toObject(["id", "layerId"]);
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layer.fillColor = fillColor;
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// 取消激活对象
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this.canvas.discardActiveObject(); // 取消当前活动对象
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// 重新排序
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await this.layerManager?.sortLayersWithTool?.();
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// 更新画布上对象的可选择状态
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await this.layerManager?.updateLayersObjectsInteractivity?.();
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this.canvas.renderAll();
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this.canvasManager.thumbnailManager?.generateLayerThumbnail(
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this.layer.id
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);
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return false;
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}
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const canvasObj = findObjectById(this.canvas, firstObj?.id)?.object;
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if (
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(canvasObj && canvasObj.type === "group") ||
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canvasObj._objects?.length > 0
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) {
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this.newFill.set({
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left: 0,
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top: 0,
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});
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// 将新填充对象添加到组的最前面
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// canvasObj._objects.unshift(this.newFill);
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canvasObj.insertAt(this.newFill, 0, false);
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// canvasObj.addWithUpdate();
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canvasObj.setCoords();
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canvasObj.setObjectsCoords();
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canvasObj.dirty = true; // 标记为脏对象
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// this.canvas.renderAll();
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// this.group = canvasObj;
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} else if (layer.fabricObjects && layer.fabricObjects.length > 0) {
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// 普通对象,组成新组
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const layerObjects =
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this.canvas
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.getObjects()
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.filter((obj) => obj.layerId === this.layerId) || [];
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// layerObjects?.forEach((obj) => {
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// obj.clipPath = null;
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// obj.dirty = true;
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// obj.setCoords();
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// });
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let insertIndex =
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this.canvas.getObjects()?.findIndex((obj) => obj.id === firstObj?.id) ??
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0;
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insertIndex = insertIndex === -1 ? 0 : insertIndex;
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layerObjects.forEach((obj) => {
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obj.clipPath = null;
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});
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this.group = new fabric.Group([this.newFill, ...layerObjects]);
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this.group.set({
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id: layerObjects[0]?.id || generateId("group-"),
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layerId: this.layer?.id,
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});
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// this.group.setCoords();
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// this.group.setObjectsCoords();
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// this.group.dirty = true; // 标记为脏对象
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if (this.parent?.clippingMask) {
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const clipPath = await restoreFabricObject(
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this.parent?.clippingMask,
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this.canvas
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);
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clipPath.clipPath = null;
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clipPath.set({ absolutePositioned: true });
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this.group.clipPath = clipPath;
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}
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layer.fabricObjects = [
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this.group.toObject(["id", "layerId"]) || this.group,
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];
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// removeCanvasObjectByObject(this.canvas, layerObjects?.[0]);
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insertObjectAtZIndex(this.canvas, this.group, insertIndex, false, true);
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}
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// this.group?.addWithUpdate?.();
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// layer.fabricObjects = [this.group?.toObject?.(["id", "layerId"]) || this.group];
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// this.canvas.renderAll();
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layer.fill = this.newFill; // this.newFill.toObject(["id", "layerId"]);
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layer.fillColor = fillColor;
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// 取消激活对象
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this.canvas.discardActiveObject(); // 取消当前活动对象
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// 重新排序
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await this.layerManager?.sortLayersWithTool?.();
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// 更新画布上对象的可选择状态
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await this.layerManager?.updateLayersObjectsInteractivity?.();
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this.canvas.renderAll();
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this.canvasManager.thumbnailManager?.generateLayerThumbnail(this.layer.id);
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return true;
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}
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async undo() {
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if (!this.originalInfo && this.layer.fill) {
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this.canvas.discardActiveObject();
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this.canvas.remove(this.layer.fill);
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this.canvas.renderAll();
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this.parent && this.canvasManager.thumbnailManager?.generateLayerThumbnail(
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this.parent.id
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);
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this.canvasManager.thumbnailManager?.generateLayerThumbnail(
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this.layer.id
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);
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this.layer.fabricObjects = [];
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return false;
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}
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// 判断fabricObjects是否是组对象
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const firstObj = this.layer.fabricObjects?.[0];
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const canvasObj =
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this.group || findObjectById(this.canvas, firstObj?.id)?.object;
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if (
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(canvasObj && canvasObj.type === "group") ||
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canvasObj?._objects?.length > 0
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) {
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// 移除新添加的填充对象
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// if (canvasObj._objects?.[0] === this.newFill) {
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if (/^fill-/.test(canvasObj._objects?.[0]?.id)) {
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canvasObj._objects.shift();
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canvasObj.addWithUpdate();
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canvasObj.setCoords();
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canvasObj.dirty = true;
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}
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this.canvas.renderAll();
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} else if (this.group) {
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// 如果是新建的group,需要拆分还原
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// 先移除新建的group
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this.canvas.remove(this.group);
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// 重新添加原始对象
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this.originalfabricObjects.forEach((obj) => {
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if (!this.canvas.getObjects().includes(obj)) {
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this.canvas.add(obj);
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}
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});
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this.canvas.renderAll();
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this.group = null;
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}
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if(this.oldFill){
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this.layer.fill = this.oldFill;
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this.layer.fillColor = this.oldFillColor;
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return this.execute(true);
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}else{
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this.layer.fill = null;
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this.layer.fillColor = null;
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}
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this.canvas.discardActiveObject(); // 取消当前活动对象
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// 重新排序
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await this.layerManager?.sortLayersWithTool?.();
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// 更新画布上对象的可选择状态
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await this.layerManager?.updateLayersObjectsInteractivity?.();
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this.canvasManager.thumbnailManager?.generateLayerThumbnail(this.layer.id);
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return true;
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}
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_collectOriginalObjects() {
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if (this.layer?.children && this.layer?.children.length > 0) {
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// 如果是组图层,收集所有子图层的fabric对象
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return this.layer.children
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.flatMap((child) => child.fabricObjects || [])
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.map((obj) => {
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return findObjectById(this.canvas.value, obj.id)?.object || obj;
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});
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} else if (
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this.layer?.fabricObjects &&
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this.layer?.fabricObjects?.length > 0
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) {
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// 如果是普通图层,直接返回其fabric对象
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return this.layer.fabricObjects.map((obj) => {
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return findObjectById(this.canvas.value, obj.id)?.object || obj;
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});
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} else {
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// 如果没有fabric对象,返回空数组
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return [];
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}
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}
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// 获取当前所有对象的边界信息
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_getCurrentObjectsBoundingRect() {
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// this.originalfabricObjects = this._collectOriginalObjects();
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let minLeft = Infinity,
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minTop = Infinity,
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maxRight = -Infinity,
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maxBottom = -Infinity;
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console.log(
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"计算当前所有对象的边界信息:===>",
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this.originalfabricObjects.length
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);
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this.originalfabricObjects?.forEach((obj) => {
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const { object } = findObjectById(this.canvas, obj.id) || {};
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if (object) {
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const rect = object.getBoundingRect({
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absolute: true,
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includeStroke: false,
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});
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minLeft = Math.min(minLeft, rect.left);
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minTop = Math.min(minTop, rect.top);
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maxRight = Math.max(maxRight, rect.left + rect.width);
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maxBottom = Math.max(maxBottom, rect.top + rect.height);
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}
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});
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if (minLeft === Infinity || minTop === Infinity) return null;
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return {
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left: minLeft,
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top: minTop,
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width: maxRight - minLeft,
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height: maxBottom - minTop,
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};
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}
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}
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