1241 lines
37 KiB
JavaScript
1241 lines
37 KiB
JavaScript
import { fabric } from "fabric-with-all";
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import initAligningGuidelines, {
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initCenteringGuidelines,
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} from "../utils/helperLine";
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import { ThumbnailManager } from "./ThumbnailManager";
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import { ExportManager } from "./ExportManager";
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import {
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isGroupLayer,
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OperationType,
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OperationTypes,
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} from "../utils/layerHelper";
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import { AnimationManager } from "./animation/AnimationManager";
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import { createCanvas } from "../utils/canvasFactory";
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import { CanvasEventManager } from "./events/CanvasEventManager";
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import CanvasConfig from "../config/canvasConfig";
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import { RedGreenModeManager } from "./RedGreenModeManager";
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import { EraserStateManager } from "./EraserStateManager";
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import { deepClone, optimizeCanvasRendering } from "../utils/helper";
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import { ChangeFixedImageCommand } from "../commands/ObjectLayerCommands";
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import { isFunction } from "lodash-es";
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import {
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restoreObjectLayerAssociations,
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simplifyLayers,
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validateLayerAssociations,
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} from "../utils/layerUtils";
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export class CanvasManager {
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constructor(canvasElement, options) {
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this.canvasElement = canvasElement;
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this.width = options.width || 1024;
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this.height = options.height || 768;
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this.backgroundColor = options.backgroundColor || "#ffffff";
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this.toolManager = options.toolManager || null; // 工具管理器引用
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this.currentZoom = options.currentZoom || { value: 100 };
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this.maskLayer = null; // 添加蒙层引用
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this.editorMode = CanvasConfig.defaultTool; // 默认编辑器模式
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this.layers = options.layers || null; // 图层引用
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this.canvasWidth = options.canvasWidth || this.width; // 画布宽度
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this.canvasHeight = options.canvasHeight || this.height; // 画布高度
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this.canvasColor = options.canvasColor || "#ffffff"; // 画布背景颜色
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this.enabledRedGreenMode = options.enabledRedGreenMode || false; // 是否启用红绿图模式
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this.eraserStateManager = null; // 橡皮擦状态管理器引用
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// 初始化画布
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this.initializeCanvas();
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}
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initializeCanvas() {
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console.log("fabric.version:", fabric.version);
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this.canvas = createCanvas(this.canvasElement, {
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width: this.width,
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height: this.height,
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preserveObjectStacking: true,
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enableRetinaScaling: true,
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stopContextMenu: true,
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fireRightClick: true,
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});
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// 初始化动画管理器
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this.animationManager = new AnimationManager(this.canvas, {
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currentZoom: this.currentZoom,
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wheelThrottleTime: 15, // 降低滚轮事件节流时间,提高响应性
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defaultEase: "power2.lin",
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defaultDuration: 0.3, // 缩短默认动画时间
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});
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// 初始化缩略图管理器
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this.thumbnailManager = new ThumbnailManager(this.canvas, {
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// 可以根据需求自定义选项
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layerThumbSize: { width: 32, height: 32 },
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elementThumbSize: { width: 32, height: 24 },
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layers: this.layers,
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});
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// 设置画布辅助线
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initAligningGuidelines(this.canvas);
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// 设置画布中心线
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initCenteringGuidelines(this.canvas);
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// 初始化画布事件监听器
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this._initCanvasEvents();
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}
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/**
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* 初始化画布事件监听器
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* 设置鼠标事件、键盘事件等
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* @private
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*/
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_initCanvasEvents() {
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// 添加笔刷图像转换处理回调
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this.canvas.onBrushImageConverted = async (fabricImage) => {
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// 如果图层管理器存在,将图像合并到当前活动图层
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if (this.layerManager) {
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// 获取当前活动图层
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const activeLayer = this.layerManager.getActiveLayer();
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if (activeLayer) {
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// 确保新图像具有正确的图层信息
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fabricImage.set({
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layerId: activeLayer.id,
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layerName: activeLayer.name,
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id:
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fabricImage.id ||
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`brush_img_${Date.now()}_${Math.floor(Math.random() * 1000)}`,
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});
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// 执行高保真合并操作
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await this.eventManager?.mergeLayerObjectsForPerformance?.({
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fabricImage,
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activeLayer,
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});
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// 返回true表示不要自动添加到画布,因为我们已经通过图层管理器处理了
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return true;
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} else {
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console.warn("没有活动图层,使用默认行为添加图像");
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}
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}
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// 返回false表示使用默认行为(直接添加到画布)
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return false;
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};
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this.eraserStateManager = new EraserStateManager(
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this.canvas,
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this.layerManager
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);
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// 监听擦除开始事件
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this.canvas.on("erasing:start", () => {
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console.log("开始擦除");
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this.eraserStateManager.startErasing();
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});
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// 监听擦除结束事件
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this.canvas.on("erasing:end", async (e) => {
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console.log("擦除完成", e.targets);
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// 可以在这里保存状态到命令管理器
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const affectedObjects = e.targets || [];
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const command = this.eraserStateManager.endErasing(affectedObjects);
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if (command && this.commandManager) {
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await this.commandManager?.executeCommand?.(command);
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} else {
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await command?.execute?.(); // 如果没有命令管理器,直接执行命令
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}
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// 更新交互性
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command &&
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(await this.layerManager?.updateLayersObjectsInteractivity?.());
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});
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}
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/**
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* 设置编辑器模式
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* @param {string} mode 'draw'、'select'或'pan'
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*/
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toolChanged(mode) {
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if (!OperationTypes.includes(mode)) {
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console.warn(`不支持的编辑器模式: ${mode}`);
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return;
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}
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this.editorMode = mode;
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// 如果已创建事件管理器,更新它的编辑器模式
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if (this.eventManager) {
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this.eventManager.setEditorMode(mode);
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}
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}
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setToolManager(toolManager) {
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this.toolManager = toolManager || null; // 工具管理器引用
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// 更新红绿图模式管理器的工具管理器引用
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if (this.redGreenModeManager) {
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this.redGreenModeManager.toolManager = this.toolManager;
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}
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// 如果已创建事件管理器,更新它的工具管理器引用
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if (this.eventManager) {
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this.eventManager.toolManager = this.toolManager;
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}
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}
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setLayerManager(layerManager) {
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this.layerManager = layerManager || null; // 图层管理器引用
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// 初始化导出管理器(需要在图层管理器设置后初始化)
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if (this.layerManager) {
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this.exportManager = new ExportManager(this, this.layerManager);
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}
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// 更新红绿图模式管理器的图层管理器引用
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if (this.redGreenModeManager) {
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this.redGreenModeManager.layerManager = this.layerManager;
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}
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if (this.eraserStateManager) {
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this.eraserStateManager.setLayerManager(this.layerManager);
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}
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}
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/**
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* 设置命令管理器
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* @param {Object} commandManager 命令管理器实例
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*/
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setCommandManager(commandManager) {
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this.commandManager = commandManager;
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// 更新红绿图模式管理器的命令管理器引用
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if (this.redGreenModeManager) {
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this.redGreenModeManager.commandManager = this.commandManager;
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}
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}
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/**
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* 设置液化管理器
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* @param {Object} liquifyManager 液化管理器实例
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*/
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setLiquifyManager(liquifyManager) {
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this.liquifyManager = liquifyManager;
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}
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/**
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* 设置选区管理器
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* @param {Object} selectionManager 选区管理器实例
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*/
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setSelectionManager(selectionManager) {
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this.selectionManager = selectionManager;
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// 如果已创建事件管理器,更新它的选区管理器引用
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if (this.eventManager) {
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this.eventManager.selectionManager = this.selectionManager;
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}
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}
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// 设置红绿图模式管理器
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setRedGreenModeManager(redGreenModeManager) {
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this.redGreenModeManager = redGreenModeManager;
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}
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setupCanvasEvents(activeElementId, layerManager) {
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// 创建画布事件管理器
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this.eventManager = new CanvasEventManager(this.canvas, {
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toolManager: this.toolManager,
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animationManager: this.animationManager,
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thumbnailManager: this.thumbnailManager,
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editorMode: this.editorMode,
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activeElementId: activeElementId,
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layerManager: layerManager,
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layers: this.layers,
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});
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// 设置动画交互效果
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this.animationManager.setupInteractionAnimations();
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}
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setupLongPress(callback) {
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if (this.eventManager) {
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this.eventManager.setupLongPress(callback);
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}
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}
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updateSelectedElements(opt, activeElementId) {
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if (this.eventManager) {
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this.eventManager.updateSelectedElements(opt);
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} else {
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const selected = opt.selected[0];
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if (selected) {
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activeElementId.value = selected.id;
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}
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}
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}
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clearSelectedElements(activeElementId) {
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if (this.eventManager) {
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this.eventManager.clearSelectedElements();
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} else if (activeElementId) {
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activeElementId.value = null;
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}
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}
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// 使用动画管理器的缩放方法
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animateZoom(point, targetZoom, options = {}) {
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this.animationManager.animateZoom(point, targetZoom, options);
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}
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// 应用缩放(为兼容性保留)
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_applyZoom(point, zoom, skipUpdate = false) {
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this.animationManager._applyZoom(point, zoom, skipUpdate);
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}
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// 使用动画管理器的平移方法
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animatePan(targetPosition, options = {}) {
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this.animationManager.animatePan(targetPosition, options);
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}
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// 应用平移(为兼容性保留)
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_applyPan(x, y) {
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this.animationManager._applyPan(x, y);
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}
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// 平移到指定元素
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panToElement(elementId) {
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this.animationManager.panToElement(elementId);
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}
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// 重置缩放并居中内容
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async resetZoom(animated = true) {
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// 先重置缩放
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await this.animationManager.resetZoom(animated);
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// // 重置视图变换以确保元素位置正确
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// this._resetViewportTransform();
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// // 居中所有画布元素,包括背景层和其他元素
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// this.centerAllObjects();
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// 重新渲染画布使变更生效
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this.canvas.renderAll();
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}
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setCanvasSize(width, height) {
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this.width = width;
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this.height = height;
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this.canvas.setWidth(width);
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this.canvas.setHeight(height);
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// 重置视图变换以确保元素位置正确
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this._resetViewportTransform();
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// 居中所有画布元素,包括背景层和其他元素
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this.centerAllObjects();
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// 重新渲染画布使变更生效
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this.canvas.renderAll();
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}
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/**
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* 重置视图变换,使元素回到原始位置
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* @private
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*/
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_resetViewportTransform() {
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// 保存当前缩放值
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const currentZoom = this.canvas.getZoom();
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// 重置视图变换,但保留缩放级别
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this.canvas.setViewportTransform([currentZoom, 0, 0, currentZoom, 0, 0]);
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}
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/**
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* 居中所有画布元素
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* 以背景层为参照,计算背景层的偏移量并应用到所有对象上
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* 这样可以保持对象间的相对位置关系不变
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*/
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centerAllObjects() {
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if (!this.canvas) return;
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// 获取所有可见对象(不是背景元素的对象)
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const allObjects = this.canvas.getObjects();
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if (allObjects.length === 0) return;
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const visibleObjects = allObjects.filter(
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(obj) => obj.visible !== false && !obj.excludeFromExport
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);
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// 如果没有可见对象,直接返回
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if (visibleObjects.length === 0) return;
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// 获取背景对象
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const backgroundObject = visibleObjects.find((obj) => obj.isBackground);
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// 如果只有背景层或没有背景层,使用原有逻辑
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if (!backgroundObject) {
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console.warn("未找到背景层,使用默认居中逻辑");
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// 如果只有一个对象且可能是背景,直接居中
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if (visibleObjects.length === 1) {
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const obj = visibleObjects[0];
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obj.set({
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left: this.width / 2,
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top: this.height / 2,
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originX: "center",
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originY: "center",
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});
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obj.setCoords();
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this.canvas.renderAll();
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}
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return;
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}
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// 记录背景层居中前的位置
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const backgroundOldLeft = backgroundObject.left;
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const backgroundOldTop = backgroundObject.top;
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// 计算画布中心点
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const canvasCenterX = this.width / 2;
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const canvasCenterY = this.height / 2;
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// 设置背景层居中
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backgroundObject.set({
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left: canvasCenterX,
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top: canvasCenterY,
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originX: "center",
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originY: "center",
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});
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// 计算背景层的偏移量
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const deltaX = backgroundObject.left - backgroundOldLeft;
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const deltaY = backgroundObject.top - backgroundOldTop;
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// 将相同的偏移量应用到所有其他对象上
|
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const otherObjects = visibleObjects.filter(
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(obj) => obj !== backgroundObject
|
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);
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otherObjects.forEach((obj) => {
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obj.set({
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||
left: obj.left + deltaX,
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top: obj.top + deltaY,
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});
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obj.setCoords(); // 更新对象的控制点坐标
|
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});
|
||
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||
// 如果有背景层,更新蒙层位置
|
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if (backgroundObject && CanvasConfig.isCropBackground) {
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||
this.updateMaskPosition(backgroundObject);
|
||
}
|
||
|
||
// 重新渲染画布
|
||
this.canvas.renderAll();
|
||
}
|
||
|
||
/**
|
||
* 计算多个对象的总边界框
|
||
* @private
|
||
* @param {Array} objects 要计算边界的对象数组
|
||
* @return {Object} 边界信息,包含left、top、width、height
|
||
*/
|
||
_calculateObjectsBounds(objects) {
|
||
if (!objects || objects.length === 0) return null;
|
||
|
||
let minX = Infinity;
|
||
let minY = Infinity;
|
||
let maxX = -Infinity;
|
||
let maxY = -Infinity;
|
||
|
||
objects.forEach((obj) => {
|
||
const bound = obj.getBoundingRect();
|
||
minX = Math.min(minX, bound.left);
|
||
minY = Math.min(minY, bound.top);
|
||
maxX = Math.max(maxX, bound.left + bound.width);
|
||
maxY = Math.max(maxY, bound.top + bound.height);
|
||
});
|
||
|
||
return {
|
||
left: minX,
|
||
top: minY,
|
||
width: maxX - minX,
|
||
height: maxY - minY,
|
||
};
|
||
}
|
||
|
||
setCanvasColor(color) {
|
||
this.backgroundColor = color;
|
||
this.canvas.setBackgroundColor(
|
||
color,
|
||
this.canvas.renderAll.bind(this.canvas)
|
||
);
|
||
}
|
||
|
||
/**
|
||
* 居中背景层
|
||
* @param {Object} backgroundLayerObject 背景层对象
|
||
* @param {Number} canvasWidth 画布宽度
|
||
* @param {Number} canvasHeight 画布高度
|
||
*/
|
||
centerBackgroundLayer(canvasWidth, canvasHeight) {
|
||
const backgroundLayerObject = this.getBackgroundLayer();
|
||
if (!backgroundLayerObject) return false;
|
||
|
||
// const bgWidth = backgroundLayerObject.width * backgroundLayerObject.scaleX;
|
||
// const bgHeight =
|
||
// backgroundLayerObject.height * backgroundLayerObject.scaleY;
|
||
|
||
// 计算居中位置
|
||
const left = canvasWidth / 2;
|
||
const top = canvasHeight / 2;
|
||
|
||
backgroundLayerObject.set({
|
||
left: left,
|
||
top: top,
|
||
originX: "center",
|
||
originY: "center",
|
||
});
|
||
|
||
!CanvasConfig.isCropBackground && this.canvas.renderAll(); // 如果不需要裁剪背景层以外的内容,则渲染画布
|
||
|
||
// 如果需要裁剪背景层以外的内容,则更新蒙层位置
|
||
// 创建或更新蒙层
|
||
CanvasConfig.isCropBackground &&
|
||
!this.enabledRedGreenMode &&
|
||
this.createOrUpdateMask(backgroundLayerObject);
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* 创建或更新蒙层,用于裁剪不可见区域
|
||
* @param {Object} backgroundLayerObject 背景层对象
|
||
*/
|
||
createOrUpdateMask(backgroundLayerObject) {
|
||
if (!backgroundLayerObject) return;
|
||
|
||
const bgWidth = backgroundLayerObject.width * backgroundLayerObject.scaleX;
|
||
const bgHeight =
|
||
backgroundLayerObject.height * backgroundLayerObject.scaleY;
|
||
const left = backgroundLayerObject.left;
|
||
const top = backgroundLayerObject.top;
|
||
|
||
// 如果已经存在蒙层,则更新它
|
||
if (this.maskLayer) {
|
||
this.canvas.remove(this.maskLayer);
|
||
}
|
||
|
||
// 创建蒙层 - 使用透明矩形作为裁剪区域
|
||
this.maskLayer = new fabric.Rect({
|
||
id: "canvasMaskLayer",
|
||
width: bgWidth,
|
||
height: bgHeight,
|
||
left: left,
|
||
top: top,
|
||
fill: "transparent",
|
||
stroke: "transparent",
|
||
strokeWidth: 1,
|
||
strokeDashArray: [5, 5],
|
||
selectable: false,
|
||
evented: false,
|
||
hoverCursor: "default",
|
||
originX: "center",
|
||
originY: "center",
|
||
});
|
||
|
||
// 将蒙层添加到画布
|
||
this.canvas.add(this.maskLayer);
|
||
|
||
// 设置蒙层为最顶层
|
||
this.maskLayer.bringToFront();
|
||
|
||
this.canvas.clipPath = new fabric.Rect({
|
||
width: bgWidth,
|
||
height: bgHeight,
|
||
left: left,
|
||
top: top,
|
||
originX: backgroundLayerObject.originX || "left",
|
||
originY: backgroundLayerObject.originY || "top",
|
||
absolutePositioned: true,
|
||
});
|
||
}
|
||
getBackgroundLayer() {
|
||
if (!this.canvas) return null;
|
||
|
||
const backgroundLayer = this.canvas.getObjects().find((obj) => {
|
||
return obj.isBackground;
|
||
});
|
||
|
||
if (backgroundLayer) return backgroundLayer;
|
||
|
||
// 如果没有找到背景层,则根据图层ID查找
|
||
const backgroundLayerId = this.layers.value.find((layer) => {
|
||
return layer.isBackground;
|
||
})?.id;
|
||
|
||
const backgroundLayerByBgLayer = this.canvas.getObjects().find((obj) => {
|
||
return obj.isBackground || obj.id === backgroundLayerId;
|
||
});
|
||
if (!backgroundLayerByBgLayer) {
|
||
console.warn(
|
||
"CanvasManager.js = >getBackgroundLayer 方法没有找到背景层"
|
||
);
|
||
}
|
||
|
||
return backgroundLayerByBgLayer;
|
||
}
|
||
/**
|
||
* 更新蒙层位置
|
||
* @param {Object} backgroundLayerObject 背景层对象
|
||
*/
|
||
updateMaskPosition(backgroundLayerObject) {
|
||
if (!backgroundLayerObject || !this.maskLayer || !this.canvas.clipPath)
|
||
return;
|
||
|
||
const left = backgroundLayerObject.left;
|
||
const top = backgroundLayerObject.top;
|
||
|
||
this.maskLayer.set({
|
||
left: left,
|
||
top: top,
|
||
width: backgroundLayerObject.width * backgroundLayerObject.scaleX,
|
||
height: backgroundLayerObject.height * backgroundLayerObject.scaleY,
|
||
originX: backgroundLayerObject.originX || "left",
|
||
originY: backgroundLayerObject.originY || "top",
|
||
});
|
||
|
||
this.canvas.clipPath.set({
|
||
left: left,
|
||
top: top,
|
||
width: backgroundLayerObject.width * backgroundLayerObject.scaleX,
|
||
height: backgroundLayerObject.height * backgroundLayerObject.scaleY,
|
||
});
|
||
|
||
this.canvas.renderAll();
|
||
}
|
||
|
||
/**
|
||
* 更新指定图层的缩略图
|
||
* @param {String} layerId 图层ID
|
||
*/
|
||
updateLayerThumbnail(layerId) {
|
||
if (!this.thumbnailManager || !layerId || !this.layers) return;
|
||
|
||
const layer = this.layers.value.find((l) => l.id === layerId);
|
||
if (layer) {
|
||
this.thumbnailManager.generateLayerThumbnail(layer);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 更新指定元素图层的缩略图
|
||
* @param {String} elementId 元素ID
|
||
* @param {Object} fabricObject fabric对象
|
||
*/
|
||
updateElementThumbnail(elementId, fabricObject) {
|
||
if (this.eventManager) {
|
||
this.eventManager.updateElementThumbnail(elementId, fabricObject);
|
||
} else if (
|
||
this.thumbnailManager &&
|
||
elementId &&
|
||
fabricObject &&
|
||
this.layers
|
||
) {
|
||
// 查找对应的图层(现在元素就是图层)
|
||
const layer = this.layers.value.find(
|
||
(l) =>
|
||
l.id === elementId ||
|
||
(l.fabricObject && l.fabricObject.id === elementId)
|
||
);
|
||
|
||
if (layer) {
|
||
// 生成图层缩略图
|
||
this.thumbnailManager.generateLayerThumbnail(layer);
|
||
}
|
||
|
||
// 同时也维护元素缩略图,以保持向后兼容性
|
||
this.thumbnailManager.generateElementThumbnail(
|
||
{ id: elementId, type: fabricObject.type },
|
||
fabricObject
|
||
);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 更新所有图层和元素的缩略图
|
||
*/
|
||
updateAllThumbnails() {
|
||
if (!this.thumbnailManager || !this.layers) return;
|
||
|
||
this.thumbnailManager.generateAllLayerThumbnails(this.layers.value);
|
||
|
||
// 为所有元素生成缩略图
|
||
this.layers.value.forEach((layer) => {
|
||
// 如果是分组图层,处理子图层
|
||
if (isGroupLayer(layer) && layer.children) {
|
||
layer.children.forEach((childLayerId) => {
|
||
const childLayer = this.layers.value.find(
|
||
(l) => l.id === childLayerId
|
||
);
|
||
if (childLayer && childLayer.fabricObject) {
|
||
this.thumbnailManager.generateElementThumbnail(
|
||
{ id: childLayer.id, type: childLayer.fabricObject.type },
|
||
childLayer.fabricObject
|
||
);
|
||
}
|
||
});
|
||
}
|
||
// 如果是元素图层,则直接生成缩略图
|
||
else if (layer.isElementLayer && layer.fabricObject) {
|
||
this.thumbnailManager.generateElementThumbnail(
|
||
{ id: layer.id, type: layer.fabricObject.type },
|
||
layer.fabricObject
|
||
);
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
*
|
||
* 更改固定图层的图片
|
||
* @param {String} imageUrl 新的图片URL
|
||
* @param {Object} options 选项
|
||
* @param {String} options.targetLayerType 目标图层类型(background/fixed)
|
||
* @param {Boolean} options.undoable 是否可撤销,默认不可撤销
|
||
* @return {Object} 执行结果
|
||
* */
|
||
async changeFixedImage(imageUrl, options = {}) {
|
||
if (!this.layerManager) {
|
||
console.error("图层管理器未设置,无法更改固定图层图片");
|
||
return;
|
||
}
|
||
const command = new ChangeFixedImageCommand({
|
||
canvas: this.canvas,
|
||
layerManager: this.layerManager,
|
||
imageUrl: imageUrl,
|
||
targetLayerType: options.targetLayerType || "fixed", // background/fixed
|
||
});
|
||
|
||
command.undoable =
|
||
options.undoable !== undefined ? options.undoable : false; // 默认不可撤销 undoable = true 为可撤销
|
||
|
||
return (
|
||
(await command?.execute?.()) || {
|
||
success: false,
|
||
layerId: null,
|
||
imageUrl: null,
|
||
}
|
||
);
|
||
}
|
||
|
||
/**
|
||
* 导出图片
|
||
* @param {Object} options 导出选项
|
||
* @param {Boolean} options.isContainBg 是否包含背景图层
|
||
* @param {Boolean} options.isContainFixed 是否包含固定图层
|
||
* @param {String} options.layerId 导出具体图层ID
|
||
* @param {Array} options.layerIdArray 导出多个图层ID数组
|
||
* @param {String} options.expPicType 导出图片类型 (png/jpg/svg)
|
||
* @param {Boolean} options.restoreOpacityInRedGreen 红绿图模式下是否恢复透明度为1
|
||
* @returns {String} 导出的图片数据URL
|
||
*/
|
||
exportImage(options = {}) {
|
||
if (!this.exportManager) {
|
||
console.error("导出管理器未初始化,请确保已设置图层管理器");
|
||
throw new Error("导出管理器未初始化");
|
||
}
|
||
|
||
try {
|
||
// 自动设置红绿图模式相关参数
|
||
const enhancedOptions = {
|
||
...options,
|
||
// 如果没有明确指定,则根据当前模式自动设置
|
||
restoreOpacityInRedGreen:
|
||
options.restoreOpacityInRedGreen !== undefined
|
||
? options.restoreOpacityInRedGreen
|
||
: true, // 默认在红绿图模式下恢复透明度
|
||
};
|
||
|
||
// 如果在红绿图模式下且没有指定具体的图层,自动包含所有普通图层
|
||
if (
|
||
this.enabledRedGreenMode &&
|
||
!options.layerId &&
|
||
(!options.layerIdArray || options.layerIdArray.length === 0)
|
||
) {
|
||
console.log("检测到红绿图模式,自动包含所有普通图层进行导出");
|
||
|
||
// 获取所有非背景、非固定的普通图层ID
|
||
const normalLayerIds =
|
||
this.layers?.value
|
||
?.filter(
|
||
(layer) => !layer.isBackground && !layer.isFixed && layer.visible
|
||
)
|
||
?.map((layer) => layer.id) || [];
|
||
|
||
if (normalLayerIds.length > 0) {
|
||
enhancedOptions.layerIdArray = normalLayerIds;
|
||
console.log("红绿图模式导出图层:", normalLayerIds);
|
||
}
|
||
}
|
||
|
||
return this.exportManager.exportImage(enhancedOptions);
|
||
} catch (error) {
|
||
console.error("CanvasManager导出图片失败:", error);
|
||
throw error;
|
||
}
|
||
}
|
||
|
||
dispose() {
|
||
// 释放导出管理器资源
|
||
if (this.exportManager) {
|
||
this.exportManager = null;
|
||
}
|
||
|
||
// 释放事件管理器资源
|
||
if (this.eventManager) {
|
||
this.eventManager.dispose();
|
||
this.eventManager = null;
|
||
}
|
||
|
||
// 释放动画管理器资源
|
||
if (this.animationManager) {
|
||
this.animationManager.dispose();
|
||
this.animationManager = null;
|
||
}
|
||
|
||
// 释放缩略图管理器资源
|
||
if (this.thumbnailManager) {
|
||
this.thumbnailManager.dispose();
|
||
this.thumbnailManager = null;
|
||
}
|
||
|
||
if (this.canvas) {
|
||
this.canvas.dispose();
|
||
}
|
||
}
|
||
|
||
getJSON() {
|
||
// // 简化图层数据,在loadJSON时要根据id恢复引用
|
||
// let tempLayers = this.layers ? this.layers.value : [];
|
||
// // 创建对象ID映射表,用于快速查找
|
||
// tempLayers = tempLayers.map((layer) => {
|
||
// const newLayer = { ...layer };
|
||
|
||
// // 处理fabricObjects数组
|
||
// if (Array.isArray(layer.fabricObjects)) {
|
||
// newLayer.fabricObjects = layer.fabricObjects
|
||
// .map((item) => {
|
||
// if (!item) return null;
|
||
|
||
// // 确保对象有ID
|
||
// if (!item.id) {
|
||
// item.id = `obj_${Date.now()}_${Math.floor(
|
||
// Math.random() * 10000
|
||
// )}`;
|
||
// }
|
||
|
||
// return {
|
||
// id: item.id,
|
||
// type: item.type || "object", // 保存类型信息用于调试
|
||
// };
|
||
// })
|
||
// .filter((item) => item !== null);
|
||
// } else {
|
||
// newLayer.fabricObjects = [];
|
||
// }
|
||
|
||
// if (layer.clippingMask) {
|
||
// layer.clippingMask = {
|
||
// id: layer.clippingMask.id,
|
||
// };
|
||
// }
|
||
|
||
// // 处理单个fabricObject
|
||
// if (layer.fabricObject) {
|
||
// if (!layer.fabricObject.id) {
|
||
// layer.fabricObject.id = `obj_${Date.now()}_${Math.floor(
|
||
// Math.random() * 10000
|
||
// )}`;
|
||
// }
|
||
// newLayer.fabricObject = {
|
||
// id: layer.fabricObject.id,
|
||
// type: layer.fabricObject.type || "object",
|
||
// };
|
||
// } else {
|
||
// newLayer.fabricObject = null;
|
||
// }
|
||
|
||
// // 处理子图层
|
||
// if (Array.isArray(layer.children)) {
|
||
// newLayer.children = layer.children.map((cItem) => {
|
||
// const newChild = { ...cItem };
|
||
|
||
// // 处理子图层的fabricObjects
|
||
// if (Array.isArray(cItem.fabricObjects)) {
|
||
// newChild.fabricObjects = cItem.fabricObjects
|
||
// .map((item) => {
|
||
// if (!item) return null;
|
||
|
||
// if (!item.id) {
|
||
// item.id = `obj_${Date.now()}_${Math.floor(
|
||
// Math.random() * 10000
|
||
// )}`;
|
||
// }
|
||
|
||
// return {
|
||
// id: item.id,
|
||
// type: item.type || "object",
|
||
// };
|
||
// })
|
||
// .filter((item) => item !== null);
|
||
// } else {
|
||
// newChild.fabricObjects = [];
|
||
// }
|
||
|
||
// // 处理子图层的fabricObject
|
||
// if (cItem.fabricObject) {
|
||
// if (!cItem.fabricObject.id) {
|
||
// cItem.fabricObject.id = `obj_${Date.now()}_${Math.floor(
|
||
// Math.random() * 10000
|
||
// )}`;
|
||
// }
|
||
// newChild.fabricObject = {
|
||
// id: cItem.fabricObject.id,
|
||
// type: cItem.fabricObject.type || "object",
|
||
// };
|
||
// } else {
|
||
// newChild.fabricObject = null;
|
||
// }
|
||
|
||
// return newChild;
|
||
// });
|
||
// } else {
|
||
// newLayer.children = [];
|
||
// }
|
||
|
||
// return newLayer;
|
||
// });
|
||
try {
|
||
console.log(
|
||
"获取画布JSON数据...",
|
||
simplifyLayers(JSON.parse(JSON.stringify(this.layers.value)))
|
||
);
|
||
return JSON.stringify({
|
||
canvas: this.canvas.toJSON([
|
||
"id",
|
||
"type",
|
||
"layerId",
|
||
"layerName",
|
||
"isBackground",
|
||
"isLocked",
|
||
"isVisible",
|
||
"isFixed",
|
||
"parentId",
|
||
"eraser",
|
||
"eraserable",
|
||
"erasable",
|
||
]),
|
||
layers: JSON.stringify(
|
||
simplifyLayers(JSON.parse(JSON.stringify(this.layers.value)))
|
||
), // 简化图层数据
|
||
version: "1.0", // 添加版本信息
|
||
timestamp: new Date().toISOString(), // 添加时间戳
|
||
canvasWidth: this.canvasWidth.value,
|
||
canvasHeight: this.canvasHeight.value,
|
||
canvasColor: this.canvasColor.value,
|
||
activeLayerId: this.canvas.activeLayerId.value,
|
||
});
|
||
} catch (error) {
|
||
console.error("获取画布JSON失败:", error);
|
||
throw new Error("获取画布JSON失败");
|
||
}
|
||
}
|
||
|
||
loadJSON(json, calllBack) {
|
||
console.log("加载画布JSON数据:", json);
|
||
|
||
// 确保传入的json是字符串格式
|
||
if (typeof json === "object") {
|
||
json = JSON.stringify(json);
|
||
} else if (typeof json !== "string") {
|
||
throw new Error("loadJSON方法需要传入字符串或对象格式的JSON数据");
|
||
}
|
||
// 解析JSON字符串
|
||
try {
|
||
const parsedJson = JSON.parse(json);
|
||
|
||
return new Promise((resolve, reject) => {
|
||
const tempLayers = JSON.parse(parsedJson?.layers) || [];
|
||
const canvasData = parsedJson?.canvas;
|
||
|
||
if (!tempLayers) {
|
||
reject(new Error("JSON数据中缺少layers字段"));
|
||
return;
|
||
}
|
||
|
||
if (!canvasData) {
|
||
reject(new Error("JSON数据中缺少canvas字段"));
|
||
return;
|
||
}
|
||
|
||
this.layers.value = tempLayers;
|
||
|
||
// this.canvasWidth.value = parsedJson.canvasWidth || this.width;
|
||
// this.canvasHeight.value = parsedJson.canvasHeight || this.height;
|
||
// this.canvasColor.value = parsedJson.canvasColor || this.backgroundColor;
|
||
|
||
console.log("是否检测到红绿图模式内容:", this.enabledRedGreenMode);
|
||
|
||
// 重置视图变换以确保元素位置正确
|
||
this._resetViewportTransform();
|
||
|
||
// 清除当前画布内容
|
||
this.canvas.clear();
|
||
|
||
// 加载画布数据
|
||
this.canvas.loadFromJSON(canvasData, async () => {
|
||
await optimizeCanvasRendering(this.canvas, async () => {
|
||
this.backgroundColor = parsedJson.backgroundColor || "#ffffff";
|
||
try {
|
||
// 重置画布数据
|
||
this.setCanvasSize(this.canvas.width, this.canvas.height);
|
||
|
||
// 重新构建对象关系
|
||
restoreObjectLayerAssociations(
|
||
this.layers.value,
|
||
this.canvas.getObjects()
|
||
);
|
||
|
||
// 验证图层关联关系 - 稳定后可以注释
|
||
const isValidate = validateLayerAssociations(
|
||
this.layers.value,
|
||
this.canvas.getObjects()
|
||
);
|
||
|
||
console.log("图层关联验证结果:", isValidate);
|
||
|
||
this.canvas.activeLayerId.value =
|
||
parsedJson?.activeLayerId || this.layers.value[0]?.id || null;
|
||
|
||
// // 如果检测到红绿图模式内容,进行缩放调整
|
||
// if (this.enabledRedGreenMode) {
|
||
// this._rescaleRedGreenModeContent();
|
||
// }
|
||
|
||
// 重载代码后支持回调中操作一些内容
|
||
await calllBack?.();
|
||
|
||
// 确保所有对象的交互性正确设置
|
||
await this.layerManager?.updateLayersObjectsInteractivity?.(
|
||
false
|
||
);
|
||
console.log(this.layerManager.layers.value);
|
||
debugger;
|
||
|
||
// 更新所有缩略图
|
||
setTimeout(() => {
|
||
this.updateAllThumbnails();
|
||
}, 100);
|
||
|
||
console.log("画布JSON数据加载完成");
|
||
resolve();
|
||
} catch (error) {
|
||
console.error("恢复图层数据失败:", error);
|
||
reject(new Error("恢复图层数据失败: " + error.message));
|
||
}
|
||
});
|
||
});
|
||
});
|
||
} catch (error) {
|
||
console.error("解析JSON失败:", error);
|
||
throw new Error("解析JSON失败,请检查输入格式: " + error.message);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 缩放红绿图模式内容以适应当前画布大小
|
||
* 确保衣服底图和红绿图永远在画布内可见
|
||
* @private
|
||
*/
|
||
_rescaleRedGreenModeContent() {
|
||
if (!this.canvas) return;
|
||
|
||
console.log("正在重新缩放红绿图内容...");
|
||
|
||
try {
|
||
// 获取固定图层和普通图层
|
||
const fixedLayerObject = this._getFixedLayerObject();
|
||
const normalLayerObjects = this._getNormalLayerObjects();
|
||
|
||
if (!fixedLayerObject) {
|
||
console.warn("找不到固定图层对象,无法进行红绿图内容缩放");
|
||
return;
|
||
}
|
||
|
||
// 计算边距(画布两侧各留出一定空间)
|
||
const margin = 50;
|
||
const maxWidth = this.canvas.width - margin * 2;
|
||
const maxHeight = this.canvas.height - margin * 2;
|
||
|
||
// 计算原始尺寸
|
||
const originalWidth = fixedLayerObject.width * fixedLayerObject.scaleX;
|
||
const originalHeight = fixedLayerObject.height * fixedLayerObject.scaleY;
|
||
|
||
// 计算需要的缩放比例,确保图像完全适应画布
|
||
const scaleX = maxWidth / originalWidth;
|
||
const scaleY = maxHeight / originalHeight;
|
||
const scale = Math.min(scaleX, scaleY);
|
||
|
||
console.log(
|
||
`计算的缩放比例: ${scale},原始尺寸: ${originalWidth}x${originalHeight},目标尺寸: ${maxWidth}x${maxHeight}`
|
||
);
|
||
|
||
// 如果缩放比例接近1,不进行缩放
|
||
if (Math.abs(scale - 1) < 0.05) {
|
||
console.log("缩放比例接近1,不进行缩放,仅居中内容");
|
||
this.centerAllObjects();
|
||
return;
|
||
}
|
||
|
||
// 缩放固定图层(衣服底图)
|
||
this._rescaleObject(fixedLayerObject, scale);
|
||
|
||
// 缩放所有普通图层对象(红绿图和其他内容)
|
||
normalLayerObjects.forEach((obj) => {
|
||
// 红绿图对象应与底图保持完全一致的位置和大小
|
||
if (this._isLikelyRedGreenImage(obj, fixedLayerObject)) {
|
||
// 完全匹配底图的位置和大小
|
||
obj.set({
|
||
scaleX: fixedLayerObject.scaleX,
|
||
scaleY: fixedLayerObject.scaleY,
|
||
left: fixedLayerObject.left,
|
||
top: fixedLayerObject.top,
|
||
originX: fixedLayerObject.originX || "center",
|
||
originY: fixedLayerObject.originY || "center",
|
||
});
|
||
} else {
|
||
// 其他普通对象进行等比例缩放
|
||
this._rescaleObject(obj, scale);
|
||
}
|
||
});
|
||
|
||
// 重新居中所有内容
|
||
this.centerAllObjects();
|
||
|
||
// 更新所有对象的坐标系统
|
||
this.canvas.getObjects().forEach((obj) => {
|
||
obj.setCoords();
|
||
});
|
||
|
||
// 渲染画布
|
||
this.canvas.renderAll();
|
||
|
||
console.log("红绿图内容缩放完成");
|
||
} catch (error) {
|
||
console.error("缩放红绿图内容时出错:", error);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 缩放单个对象
|
||
* @param {Object} obj fabric对象
|
||
* @param {Number} scale 缩放比例
|
||
* @private
|
||
*/
|
||
_rescaleObject(obj, scale) {
|
||
if (!obj) return;
|
||
|
||
// 保存原始中心点
|
||
const center = obj.getCenterPoint();
|
||
|
||
// 应用新的缩放
|
||
obj.set({
|
||
scaleX: obj.scaleX * scale,
|
||
scaleY: obj.scaleY * scale,
|
||
});
|
||
|
||
// 重新定位到原中心点
|
||
obj.setPositionByOrigin(center, "center", "center");
|
||
obj.setCoords();
|
||
}
|
||
|
||
/**
|
||
* 获取固定图层对象(衣服底图)
|
||
* @returns {Object|null} 固定图层对象或null
|
||
* @private
|
||
*/
|
||
_getFixedLayerObject() {
|
||
if (!this.layers || !this.layers.value) return null;
|
||
|
||
// 查找固定图层
|
||
const fixedLayer = this.layers.value.find((layer) => layer.isFixed);
|
||
if (!fixedLayer) return null;
|
||
|
||
// 返回图层中的fabric对象
|
||
return fixedLayer.fabricObject || null;
|
||
}
|
||
|
||
/**
|
||
* 获取所有普通图层对象(包括红绿图)
|
||
* @returns {Array} 普通图层对象数组
|
||
* @private
|
||
*/
|
||
_getNormalLayerObjects() {
|
||
if (!this.layers || !this.layers.value) return [];
|
||
|
||
// 查找所有非背景、非固定的普通图层
|
||
const normalLayers = this.layers.value.filter(
|
||
(layer) => !layer.isBackground && !layer.isFixed
|
||
);
|
||
|
||
// 收集所有普通图层中的对象
|
||
const objects = [];
|
||
normalLayers.forEach((layer) => {
|
||
// 如果有单个对象属性
|
||
if (layer.fabricObject) {
|
||
objects.push(layer.fabricObject);
|
||
}
|
||
|
||
// 如果有对象数组
|
||
if (Array.isArray(layer.fabricObjects)) {
|
||
layer.fabricObjects.forEach((obj) => {
|
||
if (obj) objects.push(obj);
|
||
});
|
||
}
|
||
});
|
||
|
||
return objects;
|
||
}
|
||
|
||
/**
|
||
* 判断对象是否可能是红绿图
|
||
* 通过比较与衣服底图的大小、位置来判断
|
||
* @param {Object} obj 要检查的对象
|
||
* @param {Object} fixedLayerObject 固定图层对象(衣服底图)
|
||
* @returns {Boolean} 是否可能是红绿图
|
||
* @private
|
||
*/
|
||
_isLikelyRedGreenImage(obj, fixedLayerObject) {
|
||
if (!obj || !fixedLayerObject) return false;
|
||
|
||
// 检查对象是否为图像
|
||
if (obj.type !== "image") return false;
|
||
|
||
// 比较尺寸(允许5%的误差)
|
||
const sizeMatch =
|
||
Math.abs(
|
||
obj.width * obj.scaleX -
|
||
fixedLayerObject.width * fixedLayerObject.scaleX
|
||
) <
|
||
fixedLayerObject.width * fixedLayerObject.scaleX * 0.05 &&
|
||
Math.abs(
|
||
obj.height * obj.scaleY -
|
||
fixedLayerObject.height * fixedLayerObject.scaleY
|
||
) <
|
||
fixedLayerObject.height * fixedLayerObject.scaleY * 0.05;
|
||
|
||
// 比较位置(允许一定的偏差)
|
||
const positionMatch =
|
||
Math.abs(obj.left - fixedLayerObject.left) < 50 &&
|
||
Math.abs(obj.top - fixedLayerObject.top) < 50;
|
||
|
||
return sizeMatch && positionMatch;
|
||
}
|
||
}
|