1315 lines
41 KiB
JavaScript
1315 lines
41 KiB
JavaScript
import {
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createLayer,
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findInChildLayers,
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LayerType,
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} from "../utils/layerHelper.js";
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import { createRasterizedImage } from "../utils/selectionToImage.js";
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import { CompositeCommand, Command } from "./Command.js";
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import {
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CreateImageLayerCommand,
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RemoveLayerCommand,
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} from "./LayerCommands.js";
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import { fabric } from "fabric-with-all";
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import { generateId } from "../utils/helper.js";
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/**
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* 套索抠图命令
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* 实现将选区内容抠图到新图层的功能
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*/
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export class LassoCutoutCommand extends CompositeCommand {
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constructor(options = {}) {
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super([], {
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name: "套索抠图",
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description: "将选区抠图到新图层",
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});
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this.canvas = options.canvas;
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this.layerManager = options.layerManager;
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this.selectionManager = options.selectionManager;
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this.toolManager = options.toolManager;
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this.sourceLayerId = options.sourceLayerId;
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this.newLayerName = options.newLayerName || "抠图";
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this.newLayerId = null;
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this.cutoutImageUrl = null;
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this.fabricImage = null;
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this.executedCommands = [];
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// 高清截图选项
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this.highResolutionEnabled = options.highResolutionEnabled !== false; // 默认启用
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this.baseResolutionScale = options.baseResolutionScale || 2; // 基础分辨率倍数
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this.groupId = options.groupId || `cutout-group-${Date.now()}`;
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this.groupName = options.groupName || `选区组`;
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this.groupLayer = null; // 新增:保存组图层的引用
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this.originalLayersLength = 0; // 新增:保存原始图层数量
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// 在初始化时克隆保存选区对象,避免撤销后重做时获取不到选区对象
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this._clonedSelectionObject = null;
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this._initializeClonedSelection();
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// 新增:保存原图层信息用于撤销恢复
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this.originalLayer = null; // 保存原图层的完整信息
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this.originalLayerIndex = -1; // 保存原图层在layers数组中的索引
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this.originalFabricObjects = []; // 保存原图层的所有fabric对象(序列化)
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this.originalCanvasObjects = []; // 保存从画布中获取的真实fabric对象
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this._initializeOriginalLayerInfo();
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}
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/**
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* 初始化克隆的选区对象
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* @private
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*/
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async _initializeClonedSelection() {
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if (this.selectionManager) {
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const selectionObject = this.selectionManager.getSelectionObject();
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if (selectionObject) {
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try {
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this._clonedSelectionObject = await this._cloneObject(
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selectionObject
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);
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console.log("套索抠图:选区对象已克隆保存");
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} catch (error) {
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console.error("套索抠图:克隆选区对象失败:", error);
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// 备用方案:序列化保存
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this.serializedSelectionObject = selectionObject.toObject([
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"id",
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"layerId",
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"layerName",
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"parentId",
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]);
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}
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}
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}
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}
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/**
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* 初始化原图层信息
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* @private
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*/
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_initializeOriginalLayerInfo() {
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if (this.layerManager) {
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const activeLayer = this.layerManager.getActiveLayer();
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if (activeLayer) {
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// 保存原图层的完整信息
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this.originalLayer = JSON.parse(JSON.stringify(activeLayer)); // 深拷贝
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// 保存原图层在layers数组中的索引
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this.originalLayerIndex = this.layerManager.layers.value.findIndex(
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(layer) => layer.id === activeLayer.id
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);
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// 获取并序列化原图层的所有fabric对象
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const sourceObjects = this._getLayerObjects(activeLayer);
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this.originalCanvasObjects = sourceObjects; // 保存真实对象引用
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this.originalFabricObjects = sourceObjects.map((obj) =>
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obj.toObject([
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"id",
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"layerId",
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"layerName",
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"parentId",
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"type",
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"custom",
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])
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);
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console.log(
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`套索抠图:已保存原图层信息,图层名: ${activeLayer.name},对象数量: ${sourceObjects.length}`
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);
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}
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}
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}
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async execute() {
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if (!this.canvas || !this.layerManager || !this.selectionManager) {
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console.error("无法执行套索抠图:参数无效");
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return false;
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}
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try {
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this.executedCommands = [];
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// 保存原始图层数量,用于撤销时的验证
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this.originalLayersLength = this.layerManager.layers.value.length;
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// 获取选区:优先使用克隆的选区对象
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const selectionObject = await this._getSelectionObject();
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if (!selectionObject) {
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console.error("无法执行套索抠图:当前没有选区");
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return false;
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}
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// 确定源图层
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const sourceLayer = this.layerManager.getActiveLayer();
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if (!sourceLayer) {
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console.error("无法执行套索抠图:源图层无效");
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return false;
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}
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// 获取源图层的所有对象(包括子图层)
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const sourceObjects = this._getLayerObjects(sourceLayer);
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if (sourceObjects.length === 0) {
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console.error("无法执行套索抠图:源图层没有可见对象");
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return false;
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}
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// 获取选区边界信息用于后续定位
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const selectionBounds = selectionObject.getBoundingRect(true, true);
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// 使用createRasterizedImage执行抠图操作
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// this.cutoutImageUrl = await this._performCutoutWithRasterized(
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// sourceObjects,
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// selectionObject,
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// selectionBounds
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// );
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// if (!this.cutoutImageUrl) {
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// console.error("抠图失败");
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// return false;
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// }
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this.fabricImage = await this._performCutoutWithRasterized(
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sourceObjects,
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selectionObject,
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selectionBounds
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);
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// // 创建fabric图像对象,传递选区边界信息
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// this.fabricImage = await this._createFabricImage(
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// this.cutoutImageUrl,
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// selectionBounds
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// );
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if (!this.fabricImage) {
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console.error("创建图像对象失败");
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return false;
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}
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// 1. 创建图像图层命令
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const createImageLayerCmd = new CreateImageLayerCommand({
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layerManager: this.layerManager,
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fabricImage: this.fabricImage,
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toolManager: this.toolManager,
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layerName: this.newLayerName,
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});
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// 执行创建图像图层命令
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const result = await createImageLayerCmd.execute();
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this.newLayerId = createImageLayerCmd.newLayerId;
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this.executedCommands.push(createImageLayerCmd);
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// 2. 删除原图层命令
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const removeOriginalLayerCmd = new RemoveLayerCommand({
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canvas: this.canvas,
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layers: this.layerManager.layers,
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layerId: this.originalLayer.id,
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activeLayerId: this.layerManager.activeLayerId,
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});
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// 执行删除原图层命令
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await removeOriginalLayerCmd.execute();
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this.executedCommands.push(removeOriginalLayerCmd);
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// 3. 清除选区命令
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const clearSelectionCmd = new ClearSelectionCommand({
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canvas: this.canvas,
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selectionManager: this.selectionManager,
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});
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// 执行清除选区命令
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await clearSelectionCmd.execute();
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this.executedCommands.push(clearSelectionCmd);
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const topLayerIndex = this.layerManager.layers.value.findIndex(
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(layer) => layer.id === this.newLayerId
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);
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const selectLayer = this.layerManager.layers.value[topLayerIndex];
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// 创建新的组图层
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this.groupLayer = createLayer({
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id: this.groupId,
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name: this.groupName || `选区组`,
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type: LayerType.GROUP,
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visible: true,
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locked: false,
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opacity: 1.0,
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fabricObjects: [],
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children: [],
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});
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this.fabricImage.set({
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selectable: true,
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evented: true,
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});
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selectLayer.parentId = this.groupId; // 设置新图层的parentId为组图层ID
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selectLayer.fabricObjects = [
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this.fabricImage.toObject("id", "layerId", "layerName", "parentId"),
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];
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this.groupLayer.clippingMask = this.fabricImage.toObject(
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"id",
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"layerId",
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"layerName",
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"parentId"
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); // 设置组图层的fabricObject为遮罩图像
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this.groupLayer.children.push(selectLayer);
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// 插入新组图层
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this.layerManager.layers.value.splice(topLayerIndex, 1, this.groupLayer);
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this.canvas.discardActiveObject();
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this.canvas.setActiveObject(this.fabricImage);
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await this.layerManager.updateLayersObjectsInteractivity(true);
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console.log(`套索抠图完成,新图层ID: ${this.newLayerId}`);
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return {
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newLayerId: this.newLayerId,
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cutoutImageUrl: this.cutoutImageUrl,
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guroupId: this.groupId,
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groupName: this.groupName,
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};
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} catch (error) {
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console.error("套索抠图过程中出错:", error);
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// 如果已经创建了新图层,需要进行清理
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if (this.newLayerId) {
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try {
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await this.layerManager.removeLayer(this.newLayerId);
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} catch (cleanupError) {
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console.warn("清理新图层失败:", cleanupError);
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}
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}
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// 清理组图层(如果已创建)
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if (this.groupLayer && this.groupId) {
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try {
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const groupIndex = this.layerManager.layers.value.findIndex(
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(layer) => layer.id === this.groupId
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);
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if (groupIndex !== -1) {
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this.layerManager.layers.value.splice(groupIndex, 1);
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console.log(`清理了异常创建的组图层: ${this.groupId}`);
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}
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this.groupLayer = null;
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} catch (cleanupError) {
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console.warn("清理组图层失败:", cleanupError);
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}
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}
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// 尝试回滚已执行的命令
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if (this.executedCommands.length > 0) {
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try {
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for (let i = this.executedCommands.length - 1; i >= 0; i--) {
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const command = this.executedCommands[i];
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if (command && typeof command.undo === "function") {
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await command.undo();
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}
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}
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this.executedCommands = [];
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} catch (rollbackError) {
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console.warn("回滚已执行命令失败:", rollbackError);
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}
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}
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throw error;
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}
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}
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async undo() {
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try {
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console.log(`↩️ 开始撤销套索抠图操作`);
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// 1. 首先移除组图层(如果存在)
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if (this.groupId) {
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const groupIndex = this.layerManager.layers.value.findIndex(
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(layer) => layer.id === this.groupId
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);
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if (groupIndex !== -1) {
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console.log(`↩️ 移除组图层: ${this.groupId}`);
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// 从图层列表中移除组图层
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this.layerManager.layers.value.splice(groupIndex, 1);
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}
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}
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if (this.fabricImage) {
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console.log(`↩️ 移除抠图图像: ${this.fabricImage.id}`);
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// 从画布中移除抠图图像
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this.canvas.remove(this.fabricImage);
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}
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// 2. 逆序撤销所有已执行的子命令
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// RemoveLayerCommand的undo会自动恢复原图层,所以不需要再调用_restoreOriginalLayer
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for (let i = this.executedCommands.length - 1; i >= 0; i--) {
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const command = this.executedCommands[i];
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if (command && typeof command.undo === "function") {
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try {
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console.log(`↩️ 撤销子命令: ${command.constructor.name}`);
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await command.undo();
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console.log(`✅ 子命令撤销成功: ${command.constructor.name}`);
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} catch (error) {
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console.error(
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`❌ 子命令撤销失败: ${command.constructor.name}`,
|
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error
|
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);
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// 子命令撤销失败不中断整个撤销过程
|
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}
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}
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}
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// 注意:不需要调用_restoreOriginalLayer,因为RemoveLayerCommand的undo已经恢复了原图层
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// 但是需要确保画布状态正确,所以手动触发一次渲染
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if (this.canvas) {
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this.canvas.renderAll();
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}
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// 3. 清理状态
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this.executedCommands = [];
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this.newLayerId = null;
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this.cutoutImageUrl = null;
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this.fabricImage = null;
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this.groupLayer = null; // 清理组图层引用
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// 注意:不重置groupId,因为重做时可能需要使用相同的ID
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// 4. 更新画布和图层交互性
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await this.layerManager.updateLayersObjectsInteractivity(true);
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console.log(`✅ 套索抠图撤销完成`);
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return true;
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} catch (error) {
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console.error("❌ 撤销套索抠图失败:", error);
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return false;
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}
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}
|
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/**
|
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* 获取命令信息
|
||
* @returns {Object} 命令详细信息
|
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*/
|
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getInfo() {
|
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return {
|
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name: this.name,
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description: this.description,
|
||
newLayerId: this.newLayerId,
|
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newLayerName: this.newLayerName,
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groupId: this.groupId,
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groupName: this.groupName,
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executedCommandsCount: this.executedCommands.length,
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hasGroupLayer: !!this.groupLayer,
|
||
sourceLayerId: this.sourceLayerId,
|
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highResolutionEnabled: this.highResolutionEnabled,
|
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baseResolutionScale: this.baseResolutionScale,
|
||
hasSerializedSelection: !!this.serializedSelectionObject,
|
||
selectionType: this.serializedSelectionObject?.type || null,
|
||
// 新增:原图层信息
|
||
hasOriginalLayer: !!this.originalLayer,
|
||
originalLayerName: this.originalLayer?.name || null,
|
||
originalLayerId: this.originalLayer?.id || null,
|
||
originalLayerIndex: this.originalLayerIndex,
|
||
originalFabricObjectsCount: this.originalFabricObjects.length,
|
||
originalCanvasObjectsCount: this.originalCanvasObjects.length,
|
||
subCommands: this.executedCommands.map((cmd) => ({
|
||
name: cmd.constructor.name,
|
||
info: cmd.getInfo ? cmd.getInfo() : {},
|
||
})),
|
||
};
|
||
}
|
||
|
||
/**
|
||
* 获取图层的所有对象(包括子图层,从画布中查找真实对象)
|
||
* @param {Object} layer 图层对象
|
||
* @returns {Array} 真实的fabric对象数组
|
||
* @private
|
||
*/
|
||
_getLayerObjects(layer) {
|
||
const objects = [];
|
||
const canvasObjects = this.canvas.getObjects();
|
||
|
||
// 递归获取图层及其子图层的所有对象
|
||
const collectLayerObjects = (currentLayer) => {
|
||
// 处理图层的fabricObjects
|
||
if (
|
||
currentLayer.fabricObjects &&
|
||
Array.isArray(currentLayer.fabricObjects)
|
||
) {
|
||
currentLayer.fabricObjects.forEach((fabricRef) => {
|
||
if (fabricRef && fabricRef.id) {
|
||
// 从画布中查找真实的对象
|
||
const realObject = canvasObjects.find(
|
||
(obj) => obj.id === fabricRef.id
|
||
);
|
||
if (realObject && realObject.visible) {
|
||
objects.push(realObject);
|
||
}
|
||
}
|
||
});
|
||
}
|
||
|
||
// 处理单个fabricObject(背景图层等)
|
||
if (currentLayer.fabricObject && currentLayer.fabricObject.id) {
|
||
const realObject = canvasObjects.find(
|
||
(obj) => obj.id === currentLayer.fabricObject.id
|
||
);
|
||
if (realObject && realObject.visible) {
|
||
objects.push(realObject);
|
||
}
|
||
}
|
||
|
||
// 递归处理子图层
|
||
if (currentLayer.children && Array.isArray(currentLayer.children)) {
|
||
currentLayer.children.forEach((childLayer) => {
|
||
if (childLayer.visible !== false) {
|
||
// 只处理可见的子图层
|
||
collectLayerObjects(childLayer);
|
||
}
|
||
});
|
||
}
|
||
};
|
||
|
||
collectLayerObjects(layer);
|
||
|
||
console.log(`从图层 "${layer.name}" 收集到 ${objects.length} 个可见对象`);
|
||
return objects;
|
||
}
|
||
|
||
/**
|
||
* 使用createRasterizedImage执行抠图操作
|
||
* @param {Array} sourceObjects 源对象数组
|
||
* @param {Object} selectionObject 选区对象
|
||
* @param {Object} selectionBounds 选区边界
|
||
* @returns {String} 抠图结果的DataURL
|
||
* @private
|
||
*/
|
||
async _performCutoutWithRasterized(
|
||
sourceObjects,
|
||
selectionObject,
|
||
selectionBounds
|
||
) {
|
||
try {
|
||
console.log("=== 开始使用createRasterizedImage执行抠图 ===");
|
||
console.log(`源对象数量: ${sourceObjects.length}`);
|
||
console.log(`选区边界:`, selectionBounds);
|
||
|
||
// 确定缩放因子,确保高质量输出
|
||
let scaleFactor = this.baseResolutionScale;
|
||
if (this.highResolutionEnabled) {
|
||
const devicePixelRatio = window.devicePixelRatio || 1;
|
||
scaleFactor = Math.max(scaleFactor, devicePixelRatio * 1.5);
|
||
}
|
||
|
||
// 使用createRasterizedImage生成栅格化图像,将选区作为裁剪路径
|
||
const rasterizedDataURL = await createRasterizedImage({
|
||
canvas: this.canvas,
|
||
fabricObjects: sourceObjects,
|
||
clipPath: selectionObject, // 使用选区作为裁剪路径
|
||
trimWhitespace: true,
|
||
trimPadding: 2,
|
||
quality: 1.0,
|
||
format: "png",
|
||
scaleFactor: scaleFactor,
|
||
// isReturenDataURL: true, // 返回DataURL
|
||
preserveOriginalQuality: true, // 启用高质量模式
|
||
selectionManager: this.selectionManager, // 传递选区管理器,用于获取羽化值
|
||
});
|
||
|
||
if (!rasterizedDataURL) {
|
||
throw new Error("栅格化生成图像失败");
|
||
}
|
||
|
||
console.log(`✅ 高质量抠图完成,缩放因子: ${scaleFactor}x`);
|
||
return rasterizedDataURL;
|
||
} catch (error) {
|
||
console.error("使用createRasterizedImage执行抠图失败:", error);
|
||
|
||
// 如果createRasterizedImage失败,回退到原始方法
|
||
console.log("⚠️ 回退到原始抠图方法...");
|
||
return await this._performCutout(
|
||
{ fabricObjects: sourceObjects },
|
||
selectionObject
|
||
);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 原始抠图方法(作为备用方案)
|
||
* @param {Object} sourceLayer 源图层
|
||
* @param {Object} selectionObject 选区对象
|
||
* @returns {String} 抠图结果的DataURL
|
||
* @private
|
||
*/
|
||
async _performCutout(sourceLayer, selectionObject) {
|
||
try {
|
||
console.log("=== 使用原始方法执行抠图 ===");
|
||
|
||
// 获取选区边界
|
||
const selectionBounds = selectionObject.getBoundingRect(true, true);
|
||
|
||
// 保存画布当前状态
|
||
const originalActiveObject = this.canvas.getActiveObject();
|
||
const originalSelection = this.canvas.selection;
|
||
|
||
// 临时禁用画布选择
|
||
this.canvas.selection = false;
|
||
this.canvas.discardActiveObject();
|
||
|
||
let tempGroup = null;
|
||
let originalObjects = [];
|
||
|
||
try {
|
||
// 收集源图层中的可见对象
|
||
const visibleObjects = sourceLayer.fabricObjects.filter(
|
||
(obj) => obj.visible
|
||
);
|
||
|
||
if (visibleObjects.length === 0) {
|
||
throw new Error("源图层没有可见对象");
|
||
}
|
||
|
||
// 如果只有一个对象且已经是组,直接使用
|
||
if (visibleObjects.length === 1 && visibleObjects[0].type === "group") {
|
||
tempGroup = visibleObjects[0];
|
||
} else {
|
||
// 创建临时组
|
||
const clonedObjects = [];
|
||
for (const obj of visibleObjects) {
|
||
const cloned = await this._cloneObject(obj);
|
||
clonedObjects.push(cloned);
|
||
}
|
||
|
||
tempGroup = new fabric.Group(clonedObjects, {
|
||
selectable: false,
|
||
evented: false,
|
||
});
|
||
|
||
this.canvas.add(tempGroup);
|
||
}
|
||
|
||
// 设置选区为裁剪路径
|
||
const clipPath = await this._cloneObject(selectionObject);
|
||
clipPath.set({
|
||
fill: "",
|
||
stroke: "",
|
||
absolutePositioned: true,
|
||
originX: "left",
|
||
originY: "top",
|
||
});
|
||
|
||
tempGroup.set({
|
||
clipPath: clipPath,
|
||
});
|
||
|
||
this.canvas.renderAll();
|
||
|
||
// 计算渲染区域
|
||
const renderBounds = {
|
||
left: selectionBounds.left,
|
||
top: selectionBounds.top,
|
||
width: selectionBounds.width,
|
||
height: selectionBounds.height,
|
||
};
|
||
|
||
// 设置高分辨率倍数
|
||
let highResolutionScale = 1;
|
||
if (this.highResolutionEnabled) {
|
||
const devicePixelRatio = window.devicePixelRatio || 1;
|
||
highResolutionScale = Math.max(
|
||
this.baseResolutionScale,
|
||
devicePixelRatio * 2
|
||
);
|
||
}
|
||
|
||
// 创建用于导出的高分辨率canvas
|
||
const exportCanvas = document.createElement("canvas");
|
||
const exportCtx = exportCanvas.getContext("2d", {
|
||
alpha: true,
|
||
willReadFrequently: false,
|
||
colorSpace: "srgb",
|
||
});
|
||
|
||
const actualWidth = Math.round(
|
||
renderBounds.width * highResolutionScale
|
||
);
|
||
const actualHeight = Math.round(
|
||
renderBounds.height * highResolutionScale
|
||
);
|
||
|
||
exportCanvas.width = actualWidth;
|
||
exportCanvas.height = actualHeight;
|
||
exportCanvas.style.width = renderBounds.width + "px";
|
||
exportCanvas.style.height = renderBounds.height + "px";
|
||
|
||
exportCtx.imageSmoothingEnabled = true;
|
||
exportCtx.imageSmoothingQuality = "high";
|
||
exportCtx.clearRect(0, 0, actualWidth, actualHeight);
|
||
|
||
const vpt = this.canvas.viewportTransform;
|
||
const zoom = this.canvas.getZoom();
|
||
|
||
exportCtx.save();
|
||
exportCtx.scale(highResolutionScale, highResolutionScale);
|
||
exportCtx.translate(-renderBounds.left, -renderBounds.top);
|
||
|
||
if (zoom !== 1 || vpt[4] !== 0 || vpt[5] !== 0) {
|
||
exportCtx.transform(vpt[0], vpt[1], vpt[2], vpt[3], vpt[4], vpt[5]);
|
||
}
|
||
|
||
tempGroup.render(exportCtx);
|
||
exportCtx.restore();
|
||
|
||
const dataUrl = exportCanvas.toDataURL("image/png", 1.0);
|
||
return dataUrl;
|
||
} finally {
|
||
// 清理和恢复
|
||
if (tempGroup) {
|
||
tempGroup.set({ clipPath: null });
|
||
if (originalObjects.length > 0) {
|
||
this.canvas.remove(tempGroup);
|
||
}
|
||
}
|
||
|
||
this.canvas.selection = originalSelection;
|
||
if (originalActiveObject) {
|
||
this.canvas.setActiveObject(originalActiveObject);
|
||
}
|
||
this.canvas.renderAll();
|
||
}
|
||
} catch (error) {
|
||
console.error("原始方法执行抠图失败:", error);
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 从DataURL创建fabric图像对象
|
||
* @param {String} dataUrl 图像DataURL
|
||
* @param {Object} selectionBounds 选区边界信息
|
||
* @returns {fabric.Image} fabric图像对象
|
||
* @private
|
||
*/
|
||
async _createFabricImage(dataUrl, selectionBounds) {
|
||
return new Promise((resolve, reject) => {
|
||
fabric.Image.fromURL(
|
||
dataUrl,
|
||
(img) => {
|
||
if (!img) {
|
||
reject(new Error("无法从DataURL创建图像"));
|
||
return;
|
||
}
|
||
|
||
// 使用选区的位置作为图像位置
|
||
let targetLeft = selectionBounds.left + selectionBounds.width / 2;
|
||
let targetTop = selectionBounds.top + selectionBounds.height / 2;
|
||
|
||
// 设置图像属性,保持选区的原始尺寸
|
||
img.set({
|
||
left: targetLeft,
|
||
top: targetTop,
|
||
originX: "center",
|
||
originY: "center",
|
||
selectable: true,
|
||
evented: true,
|
||
hasControls: true,
|
||
hasBorders: true,
|
||
cornerStyle: "circle",
|
||
cornerColor: "#007aff",
|
||
cornerSize: 10,
|
||
transparentCorners: false,
|
||
borderColor: "#007aff",
|
||
borderScaleFactor: 2,
|
||
// 优化图像渲染质量
|
||
objectCaching: false, // 禁用缓存以确保最佳质量
|
||
statefullCache: true,
|
||
noScaleCache: false,
|
||
});
|
||
|
||
// 更新坐标
|
||
img.setCoords();
|
||
|
||
console.log(
|
||
`图像创建完成,位置: (${targetLeft}, ${targetTop}), 尺寸: ${img.width}x${img.height}`
|
||
);
|
||
resolve(img);
|
||
},
|
||
{
|
||
crossOrigin: "anonymous",
|
||
// 确保图像以最高质量加载
|
||
quality: 1.0,
|
||
}
|
||
);
|
||
});
|
||
}
|
||
|
||
/**
|
||
* 克隆fabric对象
|
||
* @param {Object} obj fabric对象
|
||
* @returns {Object} 克隆的对象
|
||
* @private
|
||
*/
|
||
async _cloneObject(obj) {
|
||
return new Promise((resolve, reject) => {
|
||
if (!obj) {
|
||
reject(new Error("对象无效,无法克隆"));
|
||
return;
|
||
}
|
||
|
||
try {
|
||
obj.clone((cloned) => {
|
||
if (cloned) {
|
||
resolve(cloned);
|
||
} else {
|
||
reject(new Error("对象克隆失败"));
|
||
}
|
||
});
|
||
} catch (error) {
|
||
reject(error);
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* 序列化选区对象
|
||
* @private
|
||
*/
|
||
_serializeSelectionObject() {
|
||
try {
|
||
if (!this.selectionManager) {
|
||
console.warn("选区管理器不存在,无法序列化选区对象");
|
||
return;
|
||
}
|
||
|
||
const selectionObject = this.selectionManager.getSelectionObject();
|
||
if (!selectionObject) {
|
||
console.warn("当前没有选区对象,无法序列化");
|
||
return;
|
||
}
|
||
|
||
// 将选区对象转换为可序列化的对象
|
||
this.serializedSelectionObject = selectionObject.toObject([
|
||
"id",
|
||
"layerId",
|
||
"layerName",
|
||
"parentId",
|
||
]);
|
||
|
||
console.log("选区对象已序列化保存");
|
||
} catch (error) {
|
||
console.error("序列化选区对象失败:", error);
|
||
this.serializedSelectionObject = null;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 反序列化选区对象
|
||
* @returns {Promise<Object>} 选区对象
|
||
* @private
|
||
*/
|
||
async _getSelectionObject() {
|
||
try {
|
||
// 优先使用克隆的选区对象
|
||
if (this._clonedSelectionObject) {
|
||
console.log("使用克隆的选区对象");
|
||
return await this._cloneObject(this._clonedSelectionObject);
|
||
}
|
||
|
||
// 尝试从选区管理器获取当前选区
|
||
const currentSelection = this.selectionManager.getSelectionObject();
|
||
if (currentSelection) {
|
||
console.log("从选区管理器获取到当前选区");
|
||
return currentSelection;
|
||
}
|
||
|
||
// 最后使用序列化数据恢复(备用方案)
|
||
if (!this.serializedSelectionObject) {
|
||
console.error("没有可用的选区对象数据");
|
||
return null;
|
||
}
|
||
|
||
console.log("从序列化数据恢复选区对象");
|
||
|
||
// 根据选区对象类型进行反序列化
|
||
return new Promise((resolve, reject) => {
|
||
const objectType = this.serializedSelectionObject.type;
|
||
|
||
if (objectType === "path") {
|
||
fabric.Path.fromObject(this.serializedSelectionObject, (path) => {
|
||
if (path) {
|
||
console.log("路径选区对象反序列化成功");
|
||
resolve(path);
|
||
} else {
|
||
reject(new Error("路径选区对象反序列化失败"));
|
||
}
|
||
});
|
||
} else if (objectType === "polygon") {
|
||
fabric.Polygon.fromObject(
|
||
this.serializedSelectionObject,
|
||
(polygon) => {
|
||
if (polygon) {
|
||
console.log("多边形选区对象反序列化成功");
|
||
resolve(polygon);
|
||
} else {
|
||
reject(new Error("多边形选区对象反序列化失败"));
|
||
}
|
||
}
|
||
);
|
||
} else if (objectType === "rect") {
|
||
fabric.Rect.fromObject(this.serializedSelectionObject, (rect) => {
|
||
if (rect) {
|
||
console.log("矩形选区对象反序列化成功");
|
||
resolve(rect);
|
||
} else {
|
||
reject(new Error("矩形选区对象反序列化失败"));
|
||
}
|
||
});
|
||
} else if (objectType === "ellipse" || objectType === "circle") {
|
||
fabric.Ellipse.fromObject(
|
||
this.serializedSelectionObject,
|
||
(ellipse) => {
|
||
if (ellipse) {
|
||
console.log("椭圆选区对象反序列化成功");
|
||
resolve(ellipse);
|
||
} else {
|
||
reject(new Error("椭圆选区对象反序列化失败"));
|
||
}
|
||
}
|
||
);
|
||
} else {
|
||
// 通用对象反序列化
|
||
fabric.util.enlivenObjects(
|
||
[this.serializedSelectionObject],
|
||
(objects) => {
|
||
if (objects && objects.length > 0) {
|
||
console.log("通用选区对象反序列化成功");
|
||
resolve(objects[0]);
|
||
} else {
|
||
reject(new Error("通用选区对象反序列化失败"));
|
||
}
|
||
}
|
||
);
|
||
}
|
||
});
|
||
} catch (error) {
|
||
console.error("获取选区对象失败:", error);
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 恢复原图层和其fabric对象
|
||
* @private
|
||
*/
|
||
async _restoreOriginalLayer() {
|
||
if (!this.originalLayer) {
|
||
console.warn("没有保存的原图层信息,无法恢复");
|
||
return false;
|
||
}
|
||
|
||
try {
|
||
console.log(`↩️ 开始恢复原图层: ${this.originalLayer.name}`);
|
||
|
||
// 1. 恢复图层到原位置
|
||
if (this.originalLayerIndex !== -1) {
|
||
this.layerManager.layers.value.splice(
|
||
this.originalLayerIndex,
|
||
0,
|
||
this.originalLayer
|
||
);
|
||
} else {
|
||
// 如果没有保存索引,添加到末尾
|
||
this.layerManager.layers.value.push(this.originalLayer);
|
||
}
|
||
|
||
// 2. 恢复fabric对象到画布
|
||
if (this.originalFabricObjects.length > 0) {
|
||
console.log(
|
||
`↩️ 恢复 ${this.originalFabricObjects.length} 个fabric对象`
|
||
);
|
||
|
||
// 使用fabric.util.enlivenObjects批量反序列化对象
|
||
await new Promise((resolve, reject) => {
|
||
fabric.util.enlivenObjects(
|
||
this.originalFabricObjects,
|
||
(restoredObjects) => {
|
||
if (!restoredObjects || restoredObjects.length === 0) {
|
||
console.warn("没有成功反序列化任何对象");
|
||
resolve();
|
||
return;
|
||
}
|
||
|
||
// 将恢复的对象添加到画布
|
||
restoredObjects.forEach((obj) => {
|
||
if (obj) {
|
||
// 确保对象的图层信息正确
|
||
obj.layerId = this.originalLayer.id;
|
||
obj.layerName = this.originalLayer.name;
|
||
obj.setCoords();
|
||
this.canvas.add(obj);
|
||
}
|
||
});
|
||
|
||
console.log(`✅ 成功恢复 ${restoredObjects.length} 个fabric对象`);
|
||
resolve();
|
||
},
|
||
// 命名空间,用于自定义对象类型
|
||
""
|
||
);
|
||
});
|
||
}
|
||
|
||
// 3. 如果恢复的是活动图层,设置为当前活动图层
|
||
if (this.originalLayer.id === this.layerManager.activeLayerId.value) {
|
||
this.layerManager.activeLayerId.value = this.originalLayer.id;
|
||
} else {
|
||
// 如果当前没有活动图层,将恢复的图层设为活动图层
|
||
if (!this.layerManager.activeLayerId.value) {
|
||
this.layerManager.activeLayerId.value = this.originalLayer.id;
|
||
}
|
||
}
|
||
|
||
// 4. 重新渲染画布
|
||
this.canvas.renderAll();
|
||
|
||
console.log(`✅ 原图层恢复完成: ${this.originalLayer.name}`);
|
||
return true;
|
||
} catch (error) {
|
||
console.error("❌ 恢复原图层失败:", error);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 重做操作
|
||
* @returns {Promise<Object|boolean>} 执行结果
|
||
*/
|
||
async redo() {
|
||
console.log(`🔄 开始重做套索抠图操作`);
|
||
|
||
// 重做操作等同于重新执行,但需要先清理一些状态
|
||
this.executedCommands = [];
|
||
this.newLayerId = null;
|
||
this.cutoutImageUrl = null;
|
||
this.fabricImage = null;
|
||
this.groupLayer = null;
|
||
|
||
// 重新生成groupId确保唯一性(可选,也可以复用原来的)
|
||
// this.groupId = `cutout-group-${Date.now()}`;
|
||
|
||
return await this.execute();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 清除选区命令
|
||
*/
|
||
export class ClearSelectionCommand extends Command {
|
||
constructor(options = {}) {
|
||
super({
|
||
name: "清除选区",
|
||
description: "清除当前选区",
|
||
saveState: false,
|
||
});
|
||
this.selectionManager = options.selectionManager;
|
||
|
||
// 序列化保存完整的选区状态
|
||
this.originalSelectionState = null;
|
||
this._serializeSelectionState();
|
||
}
|
||
|
||
async execute() {
|
||
if (!this.selectionManager) {
|
||
console.error("无法清除选区:参数无效");
|
||
return false;
|
||
}
|
||
|
||
// 在执行前再次保存选区状态(以防初始化时没有选区)
|
||
if (!this.originalSelectionState) {
|
||
this._serializeSelectionState();
|
||
}
|
||
|
||
// 清除选区
|
||
this.selectionManager.clearSelection();
|
||
return true;
|
||
}
|
||
|
||
async undo() {
|
||
if (!this.selectionManager || !this.originalSelectionState) return false;
|
||
|
||
try {
|
||
// 从序列化状态恢复选区
|
||
await this._restoreSelectionState();
|
||
return true;
|
||
} catch (error) {
|
||
console.error("恢复选区状态失败:", error);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 重做操作(与execute相同)
|
||
* @returns {Promise<boolean>} 执行结果
|
||
*/
|
||
async redo() {
|
||
return await this.execute();
|
||
}
|
||
|
||
/**
|
||
* 序列化选区状态
|
||
* @private
|
||
*/
|
||
_serializeSelectionState() {
|
||
try {
|
||
if (!this.selectionManager) {
|
||
console.warn("选区管理器不存在,无法序列化选区状态");
|
||
return;
|
||
}
|
||
|
||
const selectionObject = this.selectionManager.getSelectionObject();
|
||
if (!selectionObject) {
|
||
console.log("当前没有选区对象,无需序列化");
|
||
return;
|
||
}
|
||
|
||
// 序列化选区对象和相关状态
|
||
this.originalSelectionState = {
|
||
// 选区对象的序列化数据
|
||
selectionObjectData: selectionObject.toObject([
|
||
"id",
|
||
"layerId",
|
||
"layerName",
|
||
"parentId",
|
||
]),
|
||
// 选区路径数据
|
||
selectionPath: this.selectionManager.getSelectionPath(),
|
||
// 羽化值
|
||
featherAmount: this.selectionManager.getFeatherAmount(),
|
||
// 选区ID
|
||
selectionId: selectionObject.id,
|
||
// 选区类型
|
||
selectionType: selectionObject.type,
|
||
// 选区在画布中的位置
|
||
position: {
|
||
left: selectionObject.left,
|
||
top: selectionObject.top,
|
||
originX: selectionObject.originX,
|
||
originY: selectionObject.originY,
|
||
},
|
||
// 选区样式
|
||
selectionStyle: {
|
||
stroke: selectionObject.stroke,
|
||
strokeWidth: selectionObject.strokeWidth,
|
||
strokeDashArray: selectionObject.strokeDashArray,
|
||
fill: selectionObject.fill,
|
||
shadow: selectionObject.shadow
|
||
? {
|
||
color: selectionObject.shadow.color,
|
||
blur: selectionObject.shadow.blur,
|
||
offsetX: selectionObject.shadow.offsetX,
|
||
offsetY: selectionObject.shadow.offsetY,
|
||
}
|
||
: null,
|
||
},
|
||
// 选区管理器的内部状态
|
||
managerState: {
|
||
isActive: this.selectionManager.isActive,
|
||
currentTool: this.selectionManager.currentTool,
|
||
selectionType: this.selectionManager.selectionType,
|
||
},
|
||
};
|
||
|
||
console.log("选区状态已序列化保存", {
|
||
selectionId: this.originalSelectionState.selectionId,
|
||
selectionType: this.originalSelectionState.selectionType,
|
||
featherAmount: this.originalSelectionState.featherAmount,
|
||
});
|
||
} catch (error) {
|
||
console.error("序列化选区状态失败:", error);
|
||
this.originalSelectionState = null;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 从序列化状态恢复选区
|
||
* @private
|
||
*/
|
||
async _restoreSelectionState() {
|
||
return new Promise((resolve, reject) => {
|
||
try {
|
||
if (!this.originalSelectionState) {
|
||
console.warn("没有保存的选区状态");
|
||
resolve();
|
||
return;
|
||
}
|
||
|
||
const {
|
||
selectionObjectData,
|
||
featherAmount,
|
||
selectionStyle,
|
||
position,
|
||
managerState,
|
||
} = this.originalSelectionState;
|
||
|
||
// 根据选区对象类型进行反序列化
|
||
const objectType = selectionObjectData.type;
|
||
|
||
const restoreSelection = (restoredObject) => {
|
||
if (!restoredObject) {
|
||
reject(new Error("选区对象反序列化失败"));
|
||
return;
|
||
}
|
||
|
||
try {
|
||
// 恢复选区ID和基本属性
|
||
restoredObject.set({
|
||
id: this.originalSelectionState.selectionId,
|
||
layerId: selectionObjectData.layerId,
|
||
layerName: selectionObjectData.layerName,
|
||
parentId: selectionObjectData.parentId,
|
||
});
|
||
|
||
// 恢复位置信息
|
||
if (position) {
|
||
restoredObject.set({
|
||
left: position.left,
|
||
top: position.top,
|
||
originX: position.originX || "left",
|
||
originY: position.originY || "top",
|
||
});
|
||
}
|
||
|
||
// 恢复样式
|
||
if (selectionStyle) {
|
||
restoredObject.set({
|
||
stroke: selectionStyle.stroke,
|
||
strokeWidth: selectionStyle.strokeWidth,
|
||
strokeDashArray: selectionStyle.strokeDashArray,
|
||
fill: selectionStyle.fill,
|
||
selectable: false,
|
||
evented: false,
|
||
excludeFromExport: true,
|
||
hoverCursor: "default",
|
||
moveCursor: "default",
|
||
});
|
||
|
||
// 恢复阴影(羽化效果)
|
||
if (selectionStyle.shadow) {
|
||
restoredObject.shadow = new fabric.Shadow(
|
||
selectionStyle.shadow
|
||
);
|
||
}
|
||
}
|
||
|
||
// 确保对象坐标正确设置
|
||
restoredObject.setCoords();
|
||
|
||
// 通过选区管理器设置选区对象,这会正确更新内部状态
|
||
this.selectionManager.setSelectionObject(restoredObject);
|
||
|
||
// 恢复羽化值
|
||
this.selectionManager.setFeatherAmount(featherAmount || 0);
|
||
|
||
// 恢复选区管理器的内部状态
|
||
if (managerState) {
|
||
// 注意:不要强制设置isActive状态,因为这可能影响工具切换
|
||
// this.selectionManager.isActive = managerState.isActive;
|
||
this.selectionManager.currentTool = managerState.currentTool;
|
||
this.selectionManager.selectionType = managerState.selectionType;
|
||
}
|
||
|
||
// 触发选区变化回调
|
||
if (
|
||
this.selectionManager.onSelectionChanged &&
|
||
typeof this.selectionManager.onSelectionChanged === "function"
|
||
) {
|
||
this.selectionManager.onSelectionChanged();
|
||
}
|
||
|
||
console.log("选区状态恢复成功", {
|
||
id: restoredObject.id,
|
||
type: restoredObject.type,
|
||
featherAmount: featherAmount,
|
||
});
|
||
resolve();
|
||
} catch (error) {
|
||
console.error("设置恢复的选区对象失败:", error);
|
||
reject(error);
|
||
}
|
||
};
|
||
|
||
// 根据对象类型进行反序列化
|
||
if (objectType === "path") {
|
||
fabric.Path.fromObject(selectionObjectData, restoreSelection);
|
||
} else if (objectType === "polygon") {
|
||
fabric.Polygon.fromObject(selectionObjectData, restoreSelection);
|
||
} else if (objectType === "rect") {
|
||
fabric.Rect.fromObject(selectionObjectData, restoreSelection);
|
||
} else if (objectType === "ellipse" || objectType === "circle") {
|
||
fabric.Ellipse.fromObject(selectionObjectData, restoreSelection);
|
||
} else {
|
||
// 通用对象反序列化
|
||
fabric.util.enlivenObjects([selectionObjectData], (objects) => {
|
||
if (objects && objects.length > 0) {
|
||
restoreSelection(objects[0]);
|
||
} else {
|
||
reject(new Error("通用选区对象反序列化失败"));
|
||
}
|
||
});
|
||
}
|
||
} catch (error) {
|
||
console.error("恢复选区状态失败:", error);
|
||
reject(error);
|
||
}
|
||
});
|
||
}
|
||
|
||
/**
|
||
* 验证选区状态是否正确恢复
|
||
* @private
|
||
*/
|
||
_validateRestoredState() {
|
||
if (!this.selectionManager || !this.originalSelectionState) {
|
||
return false;
|
||
}
|
||
|
||
const currentSelection = this.selectionManager.getSelectionObject();
|
||
if (!currentSelection) {
|
||
console.warn("选区对象未正确恢复");
|
||
return false;
|
||
}
|
||
|
||
// 验证基本属性
|
||
const originalId = this.originalSelectionState.selectionId;
|
||
if (currentSelection.id !== originalId) {
|
||
console.warn(
|
||
`选区ID不匹配: 期望 ${originalId}, 实际 ${currentSelection.id}`
|
||
);
|
||
return false;
|
||
}
|
||
|
||
// 验证羽化值
|
||
const currentFeather = this.selectionManager.getFeatherAmount();
|
||
const originalFeather = this.originalSelectionState.featherAmount;
|
||
if (currentFeather !== originalFeather) {
|
||
console.warn(
|
||
`羽化值不匹配: 期望 ${originalFeather}, 实际 ${currentFeather}`
|
||
);
|
||
return false;
|
||
}
|
||
|
||
console.log("选区状态验证通过");
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* 获取命令信息
|
||
* @returns {Object} 命令详细信息
|
||
*/
|
||
getInfo() {
|
||
return {
|
||
name: this.name,
|
||
description: this.description,
|
||
hasOriginalState: !!this.originalSelectionState,
|
||
selectionType: this.originalSelectionState?.selectionType || null,
|
||
featherAmount: this.originalSelectionState?.featherAmount || 0,
|
||
selectionId: this.originalSelectionState?.selectionId || null,
|
||
managerState: this.originalSelectionState?.managerState || null,
|
||
canUndo: !!this.originalSelectionState,
|
||
canRedo: true,
|
||
};
|
||
}
|
||
}
|