Files
aida_front/public/js/aligning_guidelines.js
2024-11-22 09:20:25 +08:00

231 lines
7.9 KiB
JavaScript

/**
* Should objects be aligned by a bounding box?
* [Bug] Scaled objects sometimes can not be aligned by edges
*
*/
var ctx,canvasAligning
function initAligningGuidelines(canvas,bor){
ctx = canvas.getSelectionContext()
canvasAligning = canvas
setCanvasAligning(bor)
}
var aligningLineOffset = 5,
aligningLineMargin = 4,
aligningLineWidth = 1,
aligningLineColor = 'rgb(178, 204, 255)',
viewportTransform,
zoom = 1;
function drawVerticalLine(coords) {
drawLine(
coords.x + 0.5,
coords.y1 > coords.y2 ? coords.y2 : coords.y1,
coords.x + 0.5,
coords.y2 > coords.y1 ? coords.y2 : coords.y1);
}
function drawHorizontalLine(coords) {
drawLine(
coords.x1 > coords.x2 ? coords.x2 : coords.x1,
coords.y + 0.5,
coords.x2 > coords.x1 ? coords.x2 : coords.x1,
coords.y + 0.5);
}
function drawLine(x1, y1, x2, y2) {
ctx.save();
ctx.lineWidth = aligningLineWidth;
ctx.strokeStyle = aligningLineColor;
ctx.beginPath();
ctx.moveTo(x1 * zoom + viewportTransform[4], y1 * zoom + viewportTransform[5]);
ctx.lineTo(x2 * zoom + viewportTransform[4], y2 * zoom + viewportTransform[5]);
ctx.stroke();
ctx.restore();
}
function isInRange(value1, value2) {
value1 = Math.round(value1);
value2 = Math.round(value2);
for (var i = value1 - aligningLineMargin, len = value1 + aligningLineMargin; i <= len; i++) {
if (i === value2) {
return true;
}
}
return false;
}
var verticalLines = [],
horizontalLines = [];
stateAligning = false
let mouseDown = (e) => {
if(e.target){
stateAligning = true
}else{
stateAligning = false
}
viewportTransform = canvasAligning.viewportTransform;
zoom = canvasAligning.getZoom();
}
let objectMoving = (e) => {
var activeObject = e.target,
canvasAligningObjects = canvasAligning.getObjects(),
activeObjectCenter = activeObject.getCenterPoint(),
activeObjectLeft = activeObjectCenter.x,
activeObjectTop = activeObjectCenter.y,
activeObjectBoundingRect = activeObject.getBoundingRect(),
activeObjectHeight = activeObjectBoundingRect.height / viewportTransform[3],
activeObjectWidth = activeObjectBoundingRect.width / viewportTransform[0],
horizontalInTheRange = false,
verticalInTheRange = false,
transform = canvasAligning._currentTransform;
if (!transform) return;
// It should be trivial to DRY this up by encapsulating (repeating) creation of x1, x2, y1, and y2 into functions,
// but we're not doing it here for perf. reasons -- as this a function that's invoked on every mouse move
for (var i = canvasAligningObjects.length; i--;) {
if (canvasAligningObjects[i] === activeObject) continue;
var objectCenter = canvasAligningObjects[i].getCenterPoint(),
objectLeft = objectCenter.x,
objectTop = objectCenter.y,
objectBoundingRect = canvasAligningObjects[i].getBoundingRect(),
objectHeight = objectBoundingRect.height / viewportTransform[3],
objectWidth = objectBoundingRect.width / viewportTransform[0];
// snap by the horizontal center line
if (isInRange(objectLeft, activeObjectLeft)) {
verticalInTheRange = true;
verticalLines.push({
x: objectLeft,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(objectLeft, activeObjectTop), 'center', 'center');
}
// snap by the left edge
if (isInRange(objectLeft - objectWidth / 2, activeObjectLeft - activeObjectWidth / 2)) {
verticalInTheRange = true;
verticalLines.push({
x: objectLeft - objectWidth / 2,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(objectLeft - objectWidth / 2 + activeObjectWidth / 2, activeObjectTop), 'center', 'center');
}
// snap by the right edge
if (isInRange(objectLeft + objectWidth / 2, activeObjectLeft + activeObjectWidth / 2)) {
verticalInTheRange = true;
verticalLines.push({
x: objectLeft + objectWidth / 2,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(objectLeft + objectWidth / 2 - activeObjectWidth / 2, activeObjectTop), 'center', 'center');
}
// snap by the vertical center line
if (isInRange(objectTop, activeObjectTop)) {
horizontalInTheRange = true;
horizontalLines.push({
y: objectTop,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop), 'center', 'center');
}
// snap by the top edge
if (isInRange(objectTop - objectHeight / 2, activeObjectTop - activeObjectHeight / 2)) {
horizontalInTheRange = true;
horizontalLines.push({
y: objectTop - objectHeight / 2,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop - objectHeight / 2 + activeObjectHeight / 2), 'center', 'center');
}
// snap by the bottom edge
if (isInRange(objectTop + objectHeight / 2, activeObjectTop + activeObjectHeight / 2)) {
horizontalInTheRange = true;
horizontalLines.push({
y: objectTop + objectHeight / 2,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop + objectHeight / 2 - activeObjectHeight / 2), 'center', 'center');
}
}
if (!horizontalInTheRange) {
horizontalLines.length = 0;
}
if (!verticalInTheRange) {
verticalLines.length = 0;
}
}
let beforeRender = ()=>{
if(stateAligning){
canvasAligning.clearContext(canvasAligning.contextTop);
}
}
let afterRender = ()=>{
for (var i = verticalLines.length; i--;) {
drawVerticalLine(verticalLines[i]);
}
for (var i = horizontalLines.length; i--;) {
drawHorizontalLine(horizontalLines[i]);
}
verticalLines.length = horizontalLines.length = 0;
}
let mouseUp = ()=>{
verticalLines.length = horizontalLines.length = 0;
canvasAligning.renderAll();
}
let setCanvasAligning = (bor)=>{
if(bor){
canvasAligning.on('mouse:down', mouseDown);
canvasAligning.on('object:moving', objectMoving);
canvasAligning.on('before:render', beforeRender);
canvasAligning.on('after:render', afterRender);
canvasAligning.on('mouse:up', mouseUp);
}else{
canvasAligning.off('mouse:down', mouseDown);
canvasAligning.off('object:moving', objectMoving);
canvasAligning.off('before:render', beforeRender);
canvasAligning.off('after:render', afterRender);
canvasAligning.off('mouse:up', mouseUp);
}
}