import { Command } from "./Command"; import { fabric } from "fabric-with-all"; import { LayerType, OperationType, createLayer, findLayerRecursively, } from "../utils/layerHelper"; import { generateId, optimizeCanvasRendering, findObjectById, removeCanvasObjectByObject, } from "../utils/helper"; import { createRasterizedImage } from "../utils/rasterizedImage"; import { message } from "ant-design-vue"; /** * 栅格化图层命令 * 将图层中的所有矢量对象转换为位图图像 * 支持普通图层和组图层的栅格化 */ export class RasterizeLayerCommand extends Command { constructor(options) { super({ name: "栅格化图层", saveState: true, }); this.canvas = options.canvas; this.layers = options.layers; this.layerId = options.layerId; // 指定要栅格化的图层ID // 是否包含锁定对象 this.hasLocked = options.hasLocked || true; // 是否包含隐藏对象 this.hasHidden = options.hasHidden || false; this.activeLayerId = options.activeLayerId; this.layerManager = options.layerManager; // 查找目标图层 const { layer, parent } = findLayerRecursively( this.layers.value, this.layerId ); this.layer = layer; this.parentLayer = parent; this.isGroupLayer = this.layer?.children && this.layer.children.length > 0; // 保存原始状态用于撤销 this.originalLayers = [...this.layers.value]; this.originalCanvasObjects = [...this.canvas.getObjects()]; this.originalObjectStates = new Map(); // 栅格化结果 this.rasterizedImage = null; this.rasterizedImageId = null; // 生成新图层ID this.rasterizedLayerId = generateId("rasterized_layer_"); this.resterizedId = generateId("rasterized_"); this.rasterizedLayer = null; // 要栅格化的图层和对象 this.layersToRasterize = []; this.objectsToRasterize = []; } async execute() { // 查找目标图层 const { layer, parent } = findLayerRecursively( this.layers.value, this.layerId ); this.layer = layer; this.parentLayer = parent; this.isGroupLayer = this.layer?.children && this.layer.children.length > 0; if (!this.layer) { throw new Error(`图层 ${this.layerId} 不存在`); } // 检查是否可以栅格化 if (this.layer.isBackground || this.layer.isFixed) { throw new Error("背景图层和固定图层不能栅格化"); } try { // 收集要栅格化的图层和对象 this._collectLayersAndObjects(); if (this.objectsToRasterize.length === 0) { throw new Error("图层没有内容可栅格化"); } // 保存原始对象状态 this._saveOriginalObjectStates(); this.canvas.discardActiveObject(); this.canvas.renderAll(); // 创建栅格化图像 const rasterizedImage = await createRasterizedImage({ canvas: this.canvas, fabricObjects: this.objectsToRasterize, }); // 创建新的栅格化图层并替换原图层 await this._createRasterizedLayer(rasterizedImage); // 切换到选择工具 this.layerManager?.toolManager?.setTool?.(OperationType.SELECT); console.log(`✅ 图层 ${this.layer.name} 栅格化完成`); this.canvas?.thumbnailManager?.generateLayerThumbnail?.( this.rasterizedLayerId ); return this.rasterizedLayerId; } catch (error) { console.error("栅格化图层失败:", error); throw error; } } async undo() { if (!this.originalLayers || !this.originalCanvasObjects) { throw new Error("没有可恢复的原始数据"); } try { await optimizeCanvasRendering(this.canvas, async () => { // 清空画布 this.canvas.discardActiveObject(); this.canvas.clear(); // 恢复原始对象及其状态 this.originalCanvasObjects.forEach((obj) => { // 如果保存了该对象的原始状态,则恢复状态 if (this.originalObjectStates.has(obj.id)) { const originalState = this.originalObjectStates.get(obj.id); obj.set(originalState); } this.canvas.add(obj); obj.setCoords(); }); // 恢复原始图层结构 this.layers.value = [...this.originalLayers]; // 恢复原活动图层 this.activeLayerId.value = this.layerId; // 更新画布交互性 await this.layerManager?.updateLayersObjectsInteractivity(false); }); console.log(`↩️ 图层 ${this.layer.name} 栅格化已撤销`); return true; } catch (error) { console.error("撤销栅格化失败:", error); throw error; } } /** * 收集要栅格化的图层和对象 * @private */ _collectLayersAndObjects() { if (this.isGroupLayer) { // 组图层:收集自身和所有子图层 this.layersToRasterize = this._collectLayersToRasterize(this.layer); } else { // 普通图层:只收集自身 this.layersToRasterize = [this.layer]; } // 收集所有图层的fabricObjects并按画布z-index顺序排序 const allCanvasObjects = this.canvas.getObjects(); const objectsWithZIndex = []; this.layersToRasterize.forEach((layer) => { if (layer.fabricObjects && layer.fabricObjects.length > 0) { layer.fabricObjects.forEach((layerObj) => { if (layerObj && layerObj.id) { const { object } = findObjectById(this.canvas, layerObj.id); if (object) { // 获取对象在画布中的z-index(数组索引) const zIndex = allCanvasObjects.indexOf(object); objectsWithZIndex.push({ object: object, zIndex: zIndex, layerObj: layerObj, }); } } }); } }); // 按z-index排序,确保保持原有的渲染顺序 objectsWithZIndex.sort((a, b) => a.zIndex - b.zIndex); // 提取排序后的对象 this.objectsToRasterize = objectsWithZIndex.map((item) => item.object); console.log( `📊 收集到 ${this.layersToRasterize.length} 个图层,${this.objectsToRasterize.length} 个对象进行栅格化` ); console.log( "🔢 对象z-index顺序:", objectsWithZIndex.map((item) => ({ id: item.object.id, type: item.object.type, zIndex: item.zIndex, })) ); } /** * 收集要栅格化的图层(递归收集子图层) * @param {Object} sourceLayer 源图层 * @returns {Array} 图层数组 * @private */ _collectLayersToRasterize(sourceLayer) { const result = [sourceLayer]; // 如果是组图层,收集所有子图层 if (sourceLayer.children && sourceLayer.children.length > 0) { sourceLayer.children.forEach((childLayer) => { if (childLayer) { result.push(...this._collectLayersToRasterize(childLayer)); } }); } return result; } /** * 保存原始对象状态 * @private */ _saveOriginalObjectStates() { this.objectsToRasterize.forEach((object) => { if (object && object.id) { const originalState = { left: object.left, top: object.top, scaleX: object.scaleX, scaleY: object.scaleY, angle: object.angle, flipX: object.flipX, flipY: object.flipY, opacity: object.opacity, originX: object.originX, originY: object.originY, layerId: object.layerId, layerName: object.layerName, width: object.width, height: object.height, strokeWidth: object.strokeWidth, visible: object.visible, }; this.originalObjectStates.set(object.id, originalState); } }); } /** * 创建栅格化图层并替换原图层 * @param {fabric.Image} rasterizedImage 栅格化后的图像 * @private */ async _createRasterizedLayer(rasterizedImage) { // 从画布中移除原有对象 this.objectsToRasterize.forEach((obj) => { removeCanvasObjectByObject(this.canvas, obj); }); // 添加栅格化图像到画布 this.canvas.add(rasterizedImage); this.canvas.setActiveObject(rasterizedImage); // 创建新的栅格化图层 this.rasterizedLayer = createLayer({ id: this.rasterizedLayerId, name: `${this.layer.name} (栅格化)`, type: LayerType.BITMAP, visible: this.layer.visible, locked: this.layer.locked, opacity: this.layer.opacity, fabricObjects: [rasterizedImage], }); // 更新图像对象的图层关联 rasterizedImage.set({ id: this.resterizedId, type: "image", layerId: this.rasterizedLayerId, layerName: this.rasterizedLayer.name, }); // 在适当位置添加新的栅格化图层 // 1.当前如果是子图层,则插入到子图层的位置 const { layer, parent } = findLayerRecursively( this.layers.value, this.layerId ); let insertIndex = 0; // 说明是子图层 if (parent) { this.layers.value.some((l, index) => { if (l.id === parent.id) { insertIndex = this.layers.value?.[index].children?.findIndex( (fItem) => fItem.id === this.layerId ); return true; // 找到父图层,停止循环 } return false; // 继续查找 }); } else { insertIndex = this.layers.value.findIndex((l) => l.id === this.layerId); } if (insertIndex !== -1) { if (parent) { const pIndex = this.layers.value.findIndex((l) => l.id === parent.id); this.layers.value[pIndex].children?.splice?.( insertIndex, 1, this.rasterizedLayer ); } else this.layers.value.splice(insertIndex, 1, this.rasterizedLayer); } else { // 2.如果没有找到父图层,则添加到顶层 this.layers.value.unshift(this.rasterizedLayer); } // // 替换图层结构 // if (this.isGroupLayer) { // // 组图层:移除所有相关图层 // const layerIdsToRemove = this.layersToRasterize.map((layer) => layer.id); // this.layers.value = this.layers.value.filter( // (layer) => !layerIdsToRemove.includes(layer.id) // ); // } else { // // 普通图层:移除原图层 // const layerIndex = this.layers.value.findIndex( // (l) => l.id === this.layerId // ); // if (layerIndex !== -1) { // this.layers.value.splice(layerIndex, 1); // } // } // 设置为活动图层 this.activeLayerId.value = this.rasterizedLayerId; await this.layerManager?.updateLayersObjectsInteractivity(false); console.log(`🎨 栅格化图层 ${this.rasterizedLayer.name} 创建完成`); } getInfo() { return { name: this.name, originalLayerId: this.layerId, originalLayerName: this.layer?.name, rasterizedLayerId: this.rasterizedLayerId, rasterizedLayerName: this.rasterizedLayer?.name, isGroupLayer: this.isGroupLayer, objectCount: this.objectsToRasterize?.length || 0, }; } } /** * 导出图层命令 * 将图层中的所有矢量对象转换为位图图像 * 支持普通图层和组图层的栅格化 */ export class ExportLayerToImageCommand extends Command { constructor(options) { super({ name: "导出图层", saveState: true, }); this.canvas = options.canvas; this.layers = options.layers; this.layerId = options.layerId; // 指定要栅格化的图层ID // 是否包含锁定对象 this.hasLocked = options.hasLocked || true; // 是否包含隐藏对象 this.hasHidden = options.hasHidden || false; this.activeLayerId = options.activeLayerId; this.layerManager = options.layerManager; // 查找目标图层 const { layer, parent } = findLayerRecursively( this.layers.value, this.layerId ); this.layer = layer; this.parentLayer = parent; this.isGroupLayer = this.layer?.children && this.layer.children.length > 0; // 保存原始状态用于撤销 this.originalLayers = [...this.layers.value]; this.originalCanvasObjects = [...this.canvas.getObjects()]; this.originalObjectStates = new Map(); // 栅格化结果 this.rasterizedImage = null; this.rasterizedImageId = null; // 生成新图层ID this.rasterizedLayerId = generateId("rasterized_layer_"); this.resterizedId = generateId("rasterized_"); this.rasterizedLayer = null; // 要栅格化的图层和对象 this.layersToRasterize = []; this.objectsToRasterize = []; } async execute() { // 查找目标图层 const { layer, parent } = findLayerRecursively( this.layers.value, this.layerId ); this.layer = layer; this.parentLayer = parent; this.isGroupLayer = this.layer?.children && this.layer.children.length > 0; if (!this.layer) { throw new Error(`图层 ${this.layerId} 不存在`); } try { // 收集要栅格化的图层和对象 this._collectLayersAndObjects(); if (this.objectsToRasterize.length === 0) { message.error("图层没有内容可导出"); throw new Error("图层没有内容可导出"); } // 保存原始对象状态 this.canvas.discardActiveObject(); this.canvas.renderAll(); // 创建图像 const imageBase64 = await createRasterizedImage({ canvas: this.canvas, fabricObjects: this.objectsToRasterize, isReturenDataURL: true, }); // 模拟浏览器下载 const link = document.createElement("a"); link.href = imageBase64; link.download = `${this.layer.name}.png`; document.body.appendChild(link); link.click(); document.body.removeChild(link); console.log(`✅ 图层 ${this.layer.name} 导出完成`); return true; } catch (error) { console.error("导出图层失败:", error); throw error; } } async undo() { // 导出图片不需要撤销操作 } /** * 收集要栅格化的图层和对象 * @private */ _collectLayersAndObjects() { if (this.isGroupLayer) { // 组图层:收集自身和所有子图层 this.layersToRasterize = this._collectLayersToRasterize(this.layer); } else { // 普通图层:只收集自身 this.layersToRasterize = [this.layer]; } // 收集所有图层的fabricObjects并按画布z-index顺序排序 const allCanvasObjects = this.canvas.getObjects(); const objectsWithZIndex = []; this.layersToRasterize.forEach((layer) => { if (layer.fabricObjects && layer.fabricObjects.length > 0) { layer.fabricObjects.forEach((layerObj) => { if (layerObj && layerObj.id) { const { object } = findObjectById(this.canvas, layerObj.id); if (object) { // 获取对象在画布中的z-index(数组索引) const zIndex = allCanvasObjects.indexOf(object); objectsWithZIndex.push({ object: object, zIndex: zIndex, layerObj: layerObj, }); } } }); } }); // 按z-index排序,确保保持原有的渲染顺序 objectsWithZIndex.sort((a, b) => a.zIndex - b.zIndex); // 提取排序后的对象 this.objectsToRasterize = objectsWithZIndex.map((item) => item.object); console.log( `📊 收集到 ${this.layersToRasterize.length} 个图层,${this.objectsToRasterize.length} 个对象进行栅格化` ); console.log( "🔢 对象z-index顺序:", objectsWithZIndex.map((item) => ({ id: item.object.id, type: item.object.type, zIndex: item.zIndex, })) ); } /** * 收集要栅格化的图层(递归收集子图层) * @param {Object} sourceLayer 源图层 * @returns {Array} 图层数组 * @private */ _collectLayersToRasterize(sourceLayer) { const result = [sourceLayer]; // 如果是组图层,收集所有子图层 if (sourceLayer.children && sourceLayer.children.length > 0) { sourceLayer.children.forEach((childLayer) => { if (childLayer) { result.push(...this._collectLayersToRasterize(childLayer)); } }); } return result; } getInfo() { return { name: this.name, originalLayerId: this.layerId, originalLayerName: this.layer?.name, rasterizedLayerId: this.rasterizedLayerId, rasterizedLayerName: this.rasterizedLayer?.name, isGroupLayer: this.isGroupLayer, objectCount: this.objectsToRasterize?.length || 0, }; } }