画布loading
This commit is contained in:
@@ -148,8 +148,8 @@
|
||||
}
|
||||
})
|
||||
console.log("config", props.config)
|
||||
const loading = ref(false)
|
||||
const loading_ = ref(false)
|
||||
const loading = ref(true)
|
||||
const loading_ = ref(true)
|
||||
const loadingTimeout = ref(null)
|
||||
watch(
|
||||
() => loading.value,
|
||||
@@ -1001,7 +1001,7 @@
|
||||
await new Promise((resolve) => optimizeCanvasRendering(canvasManager.canvas, resolve))
|
||||
await canvasManager?.createOtherLayers?.(otherData)
|
||||
layerManager.activeLayerId.value = ""
|
||||
layerManager?.sortLayers()
|
||||
await layerManager?.sortLayers()
|
||||
await layerManager?.updateLayersObjectsInteractivity?.(true)
|
||||
canvasManager?.canvas?.renderAll()
|
||||
setTimeout(() => {
|
||||
|
||||
@@ -1580,7 +1580,7 @@ export class LayerManager {
|
||||
/**
|
||||
* 排序图层,确保图层顺序: 普通图层 > 固定图层 > 背景图层
|
||||
*/
|
||||
sortLayers() {
|
||||
async sortLayers() {
|
||||
// 对图层进行排序:背景图层在最底层(数组最后),固定图层在中间
|
||||
this.layers.value.sort((a, b) => {
|
||||
// 如果a是背景图层,它应该排在后面(最底层)
|
||||
@@ -1604,17 +1604,17 @@ export class LayerManager {
|
||||
});
|
||||
|
||||
// 更新画布对象顺序
|
||||
this._rearrangeObjects();
|
||||
await this._rearrangeObjects();
|
||||
}
|
||||
|
||||
/**
|
||||
* 重新排列画布上的对象以匹配图层顺序
|
||||
* @private
|
||||
*/
|
||||
_rearrangeObjects() {
|
||||
async _rearrangeObjects() {
|
||||
if (this.layerSort) {
|
||||
// 使用LayerSort的高级排序
|
||||
this.layerSort.rearrangeObjects();
|
||||
await this.layerSort.rearrangeObjects();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -30,27 +30,30 @@ export class LayerSort {
|
||||
if (canvasObjects.length === 0) return;
|
||||
|
||||
// 使用画布渲染优化
|
||||
await optimizeCanvasRendering(this.canvas, () => {
|
||||
// 计算每个对象应该在的 z-index 位置
|
||||
const objectZIndexMap = this.calculateObjectZIndexes();
|
||||
await new Promise((resolve) => {
|
||||
optimizeCanvasRendering(this.canvas, () => {
|
||||
// 计算每个对象应该在的 z-index 位置
|
||||
const objectZIndexMap = this.calculateObjectZIndexes();
|
||||
|
||||
// 按照新的 z-index 排序对象
|
||||
const sortedObjects = canvasObjects
|
||||
.map((obj) => ({
|
||||
object: obj,
|
||||
targetZIndex: objectZIndexMap.get(obj.id) ?? -1,
|
||||
}))
|
||||
.filter((item) => item.targetZIndex >= 0) // 过滤掉无效对象
|
||||
.sort((a, b) => a.targetZIndex - b.targetZIndex);
|
||||
// 按照新的 z-index 排序对象
|
||||
const sortedObjects = canvasObjects
|
||||
.map((obj) => ({
|
||||
object: obj,
|
||||
targetZIndex: objectZIndexMap.get(obj.id) ?? -1,
|
||||
}))
|
||||
.filter((item) => item.targetZIndex >= 0) // 过滤掉无效对象
|
||||
.sort((a, b) => a.targetZIndex - b.targetZIndex);
|
||||
|
||||
// 使用 fabric.js 的 moveTo 方法重新排序
|
||||
sortedObjects.forEach((item, index) => {
|
||||
const currentIndex = this.canvas.getObjects().indexOf(item.object);
|
||||
if (currentIndex !== index && currentIndex !== -1) {
|
||||
// 将对象移动到正确的位置
|
||||
this.canvas.moveTo(item.object, index);
|
||||
}
|
||||
});
|
||||
// 使用 fabric.js 的 moveTo 方法重新排序
|
||||
sortedObjects.forEach((item, index) => {
|
||||
const currentIndex = this.canvas.getObjects().indexOf(item.object);
|
||||
if (currentIndex !== index && currentIndex !== -1) {
|
||||
// 将对象移动到正确的位置
|
||||
this.canvas.moveTo(item.object, index);
|
||||
}
|
||||
});
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -52,9 +52,9 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mark_loading" v-show="isShowMark">
|
||||
<!-- <div class="mark_loading" v-show="isShowMark">
|
||||
<a-spin size="large" />
|
||||
</div>
|
||||
</div> -->
|
||||
</div>
|
||||
|
||||
</template>
|
||||
|
||||
Reference in New Issue
Block a user