feat: add background fill functionality for layers
- Implemented FillLayerBackgroundCommand to fill the background of layers with a specified color. - Introduced BackgroundFillManager to manage background fill operations. - Updated LayerManager to include fillLayerBackground method. - Enhanced LayersPanel with a color picker for filling layer backgrounds. - Modified RasterizeLayerCommand to reflect changes in terminology and functionality. - Adjusted LayerSort to ensure filled layers are rendered at the correct z-index. - Updated relevant utility functions and components to support new fill feature.
This commit is contained in:
@@ -0,0 +1,134 @@
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import { Command } from "./Command";
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import { findLayerRecursively } from "../utils/layerHelper";
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import { fabric } from "fabric-with-all";
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import {
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findObjectById,
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generateId,
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insertObjectAtZIndex,
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removeCanvasObjectByObject,
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} from "../utils/helper";
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/**
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* 填充组图层背景命令
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*/
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export class FillLayerBackgroundCommand extends Command {
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constructor(options) {
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super({ name: "填充组图层背景", saveState: true });
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this.canvas = options.canvas;
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this.layers = options.layers;
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this.canvasManager = options.canvasManager;
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this.layerId = options.layerId;
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this.fillColor = options.fillColor;
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this.oldFill = null;
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this.oldFillColor = null;
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this.newFill = null;
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const { layer } = findLayerRecursively(this.layers.value, this.layerId);
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this.layer = layer;
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this.group = null;
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this.originalfabricObjects = this._collectOriginalObjects(); // 记录所有的原始对象
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}
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async execute() {
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const layer = this.layer;
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// 只允许填充背景层或普通图层
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if (!layer.isBackground && !layer.isFixed && !layer.fabricObjects?.length) return false;
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// 记录原填充色
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this.oldFill = layer.fill ?? null;
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this.oldFillColor = layer.oldFillColor ?? null;
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// 更新fabric对象填充
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// 判断是否有遮罩层 有遮罩使用遮罩层大小 否则使用第一个大小
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const originalInfo =
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findObjectById(this.canvas.value, layer.fabricObjects?.[0]?.id)?.object?.getBoundingRect?.(
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true,
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true
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) ||
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layer?.clippingMask ||
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layer.fabricObjects?.[0];
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this.newFill = new fabric.Rect({
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width: originalInfo.width,
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height: originalInfo.height,
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left: originalInfo.left || 0,
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top: originalInfo.top || 0,
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fill: this.fillColor,
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layerId: this.layerId,
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id: generateId("fill-"),
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selectable: false,
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evented: false,
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originX: originalInfo.originX || "center",
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originY: originalInfo.originY || "center",
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scaleX: originalInfo.scaleX || 1,
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scaleY: originalInfo.scaleY || 1,
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});
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// 判断fabricObjects是否是组,是组则添加填充到最前面,否则创建组
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if (layer.fabricObjects && layer.fabricObjects.length > 0) {
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// 如果是组,直接添加到组中
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// 否则创建一个新的组 插入到原本的图层对象前面
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const layerObjects = this.canvas
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.getObjects()
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.reverse()
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.filter((obj) => obj.layerId === this.layerId);
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let insertIndex =
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this.canvas.getObjects()?.findIndex((obj) => obj.id === layer.fabricObjects?.[0]?.id) || 0;
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insertIndex = insertIndex == -1 ? 0 : insertIndex;
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this.group = new fabric.Group([this.newFill, ...layerObjects]);
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this.group.set({
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id: layerObjects[0]?.id || generateId("group-"),
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layerId: layerObjects[0]?.layerId,
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});
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this.group.setCoords();
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layer.fabricObjects = [this.group?.toObject?.(["id", "layerId"]) || this.group];
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removeCanvasObjectByObject(this.canvas, layer.fabricObjects[0]);
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insertObjectAtZIndex(this.canvas, this.group, insertIndex, false); // 插入到画布的指定位置
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// 将新填充对象添加到画布
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}
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this.canvas.renderAll();
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layer.fill = this.newFill.toObject(["id", "layerId"]);
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layer.fillColor = this.fillColor;
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this.canvasManager.thumbnailManager?.generateLayerThumbnail(this.layer.id);
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return true;
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}
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async undo() {
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this.layer.fillColor = this.oldFillColor;
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this.layer.fill = this.oldFill;
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this.group.removeWithUpdate(this.newFill);
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this.canvas.remove(this.newFill);
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this.canvas.renderAll();
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this.canvasManager.thumbnailManager?.generateLayerThumbnail(this.layer.id);
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return true;
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}
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_collectOriginalObjects() {
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if (this.layer.children && this.layer.children.length > 0) {
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// 如果是组图层,收集所有子图层的fabric对象
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return this.layer.children
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.flatMap((child) => child.fabricObjects || [])
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.map((obj) => {
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return findObjectById(this.canvas.value, obj.id)?.object || obj;
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});
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} else if (this.layer.fabricObjects && this.layer.fabricObjects.length > 0) {
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// 如果是普通图层,直接返回其fabric对象
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return this.layer.fabricObjects.map((obj) => {
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return findObjectById(this.canvas.value, obj.id)?.object || obj;
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});
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} else {
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// 如果没有fabric对象,返回空数组
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return [];
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}
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}
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}
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@@ -0,0 +1,181 @@
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import { Command } from "./Command";
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import { findLayerRecursively } from "../utils/layerHelper";
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import { fabric } from "fabric-with-all";
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import {
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findObjectById,
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generateId,
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insertObjectAtZIndex,
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removeCanvasObjectByObject,
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} from "../utils/helper";
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import { restoreFabricObject } from "../utils/objectHelper";
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/**
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* 填充图层背景命令
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*/
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export class FillLayerBackgroundCommand extends Command {
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constructor(options) {
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super({ name: "填充图层背景", saveState: true });
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this.canvas = options.canvas;
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this.layers = options.layers;
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this.canvasManager = options.canvasManager;
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this.layerId = options.layerId;
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this.fillColor = options.fillColor;
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this.oldFill = null;
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this.oldFillColor = null;
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this.newFill = null;
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const { layer } = findLayerRecursively(this.layers.value, this.layerId);
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this.layer = layer;
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this.group = null;
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this.isGroupLayer = layer.isGroup || !!layer.children?.length || false; // 是否为组图层
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this.originalfabricObjects = this._collectOriginalObjects(); // 记录所有的原始对象
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}
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async execute() {
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const layer = this.layer;
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// 只允许填充背景层或普通图层
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// if (!layer.isBackground && !layer.isFixed && !layer.fabricObjects?.length) return false;
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// 记录原填充色
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this.oldFill = layer.fill ?? null;
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this.oldFillColor = layer.oldFillColor ?? null;
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// 更新fabric对象填充
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// 判断是否有遮罩层 有遮罩使用遮罩层大小 否则使用第一个大小
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const { object } = findObjectById(this.canvas, layer.fabricObjects?.[0]?.id);
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if (object) {
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const originalInfo = object?.getBoundingRect?.(true, true);
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this.newFill = new fabric.Rect({
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width: originalInfo.width,
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height: originalInfo.height,
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left: originalInfo.left || 0,
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top: originalInfo.top || 0,
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fill: this.fillColor,
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layerId: this.layerId,
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id: generateId("fill-"),
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selectable: false,
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evented: false,
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originX: object.originX || "center",
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originY: object.originY || "center",
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scaleX: object.scaleX || 1,
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scaleY: object.scaleY || 1,
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});
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}
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if (layer.clippingMask) {
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// 反序列化 clippingMask
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const clippingMaskFabricObject = await restoreFabricObject(layer.clippingMask, this.canvas);
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clippingMaskFabricObject.clipPath = null;
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clippingMaskFabricObject.set({
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// 设置绝对定位
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// ...getOriginObjectInfo(layer.clippingMask), // 恢复原定位
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absolutePositioned: true,
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});
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this.newFill = new fabric.Rect({
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width: clippingMaskFabricObject.width,
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height: clippingMaskFabricObject.height,
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left: clippingMaskFabricObject.left || 0,
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top: clippingMaskFabricObject.top || 0,
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fill: this.fillColor,
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layerId: this.layerId,
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id: generateId("fill-"),
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selectable: false,
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evented: false,
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originX: clippingMaskFabricObject.originX || "center",
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originY: clippingMaskFabricObject.originY || "center",
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scaleX: clippingMaskFabricObject.scaleX || 1,
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scaleY: clippingMaskFabricObject.scaleY || 1,
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});
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this.newFill.clipPath = clippingMaskFabricObject; // 设置填充的遮罩
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this.newFill.dirty = true; // 标记为脏,以便重新渲染
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this.newFill.setCoords();
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}
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// 判断fabricObjects是否是组,是组则添加填充到最前面,否则创建组
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if (layer.fabricObjects && layer.fabricObjects.length > 0) {
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// 如果是组,直接添加到组中
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// 否则创建一个新的组 插入到原本的图层对象前面
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// const layerObjects = this.canvas
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// .getObjects()
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// .reverse()
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// .filter((obj) => obj.layerId === this.layerId);
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let insertIndex =
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this.canvas.getObjects()?.findIndex((obj) => obj.id === layer.fabricObjects?.[0]?.id) || 0;
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insertIndex = insertIndex == -1 ? 0 : insertIndex;
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// this.group = new fabric.Group([this.newFill, ...layerObjects]);
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// this.group.set({
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// id: layerObjects[0]?.id || generateId("group-"),
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// layerId: layerObjects[0]?.layerId,
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// });
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// this.group.setCoords();
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layer.fabricObjects = [this.newFill?.toObject?.(["id", "layerId"]) || this.newFill];
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// removeCanvasObjectByObject(this.canvas, layer.fabricObjects[0]);
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insertObjectAtZIndex(this.canvas, this.newFill, insertIndex, false); // 插入到画布的指定位置
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// 将新填充对象添加到画布
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} else if (layer.children && layer.children.length > 0) {
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// 如果是组图层,直接添加到组中
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let insertIndex =
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this.canvas
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.getObjects()
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.findIndex(
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(obj) =>
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obj.id === this.originalfabricObjects[this.originalfabricObjects.length - 1]?.id
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) || 0;
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insertIndex = insertIndex == -1 ? 0 : insertIndex;
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insertObjectAtZIndex(this.canvas, this.newFill, insertIndex, false); // 插入到画布的指定位置
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}
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this.canvas.renderAll();
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layer.fill = this.newFill.toObject(["id", "layerId"]);
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layer.fillColor = this.fillColor;
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// 重新排序
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// 使用LayerSort工具重新排列画布对象(如果可用)
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await this?.canvasManager?.layerManager?.layerSort?.rearrangeObjects?.();
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this.canvasManager.thumbnailManager?.generateLayerThumbnail(this.layer.id);
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return true;
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}
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async undo() {
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this.layer.fillColor = this.oldFillColor;
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this.layer.fill = this.oldFill;
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this.group.removeWithUpdate(this.newFill);
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this.canvas.remove(this.newFill);
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this.canvas.renderAll();
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this.canvasManager.thumbnailManager?.generateLayerThumbnail(this.layer.id);
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return true;
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}
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_collectOriginalObjects() {
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if (this.layer.children && this.layer.children.length > 0) {
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// 如果是组图层,收集所有子图层的fabric对象
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return this.layer.children
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.flatMap((child) => child.fabricObjects || [])
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.map((obj) => {
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return findObjectById(this.canvas.value, obj.id)?.object || obj;
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});
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} else if (this.layer.fabricObjects && this.layer.fabricObjects.length > 0) {
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// 如果是普通图层,直接返回其fabric对象
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return this.layer.fabricObjects.map((obj) => {
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return findObjectById(this.canvas.value, obj.id)?.object || obj;
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});
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} else {
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// 如果没有fabric对象,返回空数组
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return [];
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}
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}
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}
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@@ -12,19 +12,19 @@ import { message } from "ant-design-vue";
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import { restoreFabricObject } from "../utils/objectHelper";
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/**
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* 栅格化图层命令
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* 组合图层命令
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* 将图层中的所有矢量对象转换为位图图像
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* 支持普通图层和组图层的栅格化
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* 支持普通图层和组图层的组合
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*/
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export class RasterizeLayerCommand extends Command {
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constructor(options) {
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super({
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name: "栅格化图层",
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name: "组合图层",
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saveState: true,
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});
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this.canvas = options.canvas;
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this.layers = options.layers;
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this.layerId = options.layerId; // 指定要栅格化的图层ID
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this.layerId = options.layerId; // 指定要组合的图层ID
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// 是否包含锁定对象
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this.hasLocked = options.hasLocked || true;
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// 是否包含隐藏对象
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@@ -43,9 +43,9 @@ export class RasterizeLayerCommand extends Command {
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throw new Error(`图层 ${this.layerId} 不存在`);
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}
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// 检查是否可以栅格化
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// 检查是否可以组合
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if (this.layer.isBackground || this.layer.isFixed) {
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throw new Error("背景图层和固定图层不能栅格化");
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throw new Error("背景图层和固定图层不能组合");
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}
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// 生成新图层ID
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@@ -53,7 +53,7 @@ export class RasterizeLayerCommand extends Command {
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this.resterizedId = generateId("rasterized_");
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this.rasterizedLayer = null;
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// 要栅格化的图层和对象
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// 要组合的图层和对象
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this.layersToRasterize = [];
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this.objectsToRasterize = [];
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@@ -67,7 +67,7 @@ export class RasterizeLayerCommand extends Command {
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}
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if (this.objectsToRasterize.length === 0) {
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throw new Error("图层没有内容可栅格化");
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throw new Error("图层没有内容可组合");
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}
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try {
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@@ -77,7 +77,7 @@ export class RasterizeLayerCommand extends Command {
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// 检查是否有遮罩对象
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const maskObject = await this._getMaskObject();
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// 创建栅格化图像
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// 创建组合图像
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const rasterizedImage = await createRasterizedImage({
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canvas: this.canvas,
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fabricObjects: this.objectsToRasterize,
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@@ -86,18 +86,18 @@ export class RasterizeLayerCommand extends Command {
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isGroupWithMask: this.isGroupLayer && !!maskObject, // 标记是否为带遮罩的组
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});
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// 创建新的栅格化图层并替换原图层
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// 创建新的组合图层并替换原图层
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await this._createRasterizedLayer(rasterizedImage);
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// 切换到选择工具
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this.layerManager?.toolManager?.setTool?.(OperationType.SELECT);
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console.log(`✅ 图层 ${this.layer.name} 栅格化完成`);
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console.log(`✅ 图层 ${this.layer.name} 组合完成`);
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this.canvas?.thumbnailManager?.generateLayerThumbnail?.(this.rasterizedLayerId);
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return this.rasterizedLayerId;
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} catch (error) {
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console.error("栅格化图层失败:", error);
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console.error("组合图层失败:", error);
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throw error;
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}
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}
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@@ -109,7 +109,7 @@ export class RasterizeLayerCommand extends Command {
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try {
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await optimizeCanvasRendering(this.canvas, async () => {
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// 移除栅格化后的图像对象
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// 移除组合后的图像对象
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if (this.rasterizedImage) {
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removeCanvasObjectByObject(this.canvas, this.rasterizedImage);
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}
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@@ -141,10 +141,10 @@ export class RasterizeLayerCommand extends Command {
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await this.layerManager?.updateLayersObjectsInteractivity(false);
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});
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console.log(`↩️ 图层 ${this.layer.name} 栅格化已撤销`);
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console.log(`↩️ 图层 ${this.layer.name} 组合已撤销`);
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return true;
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} catch (error) {
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console.error("撤销栅格化失败:", error);
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console.error("撤销组合失败:", error);
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throw error;
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}
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}
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@@ -154,7 +154,7 @@ export class RasterizeLayerCommand extends Command {
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* @private
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*/
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_initializeCommand() {
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// 收集要栅格化的图层和对象
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// 收集要组合的图层和对象
|
||||
this._collectLayersAndObjects();
|
||||
|
||||
// 保存原始图层结构(深拷贝相关部分)
|
||||
@@ -211,7 +211,7 @@ export class RasterizeLayerCommand extends Command {
|
||||
}
|
||||
|
||||
/**
|
||||
* 收集要栅格化的图层和对象
|
||||
* 收集要组合的图层和对象
|
||||
* @private
|
||||
*/
|
||||
_collectLayersAndObjects() {
|
||||
@@ -253,7 +253,7 @@ export class RasterizeLayerCommand extends Command {
|
||||
this.objectsToRasterize = objectsWithZIndex.map((item) => item.object);
|
||||
|
||||
console.log(
|
||||
`📊 收集到 ${this.layersToRasterize.length} 个图层,${this.objectsToRasterize.length} 个对象进行栅格化`
|
||||
`📊 收集到 ${this.layersToRasterize.length} 个图层,${this.objectsToRasterize.length} 个对象进行组合`
|
||||
);
|
||||
console.log(
|
||||
"🔢 对象z-index顺序:",
|
||||
@@ -266,7 +266,7 @@ export class RasterizeLayerCommand extends Command {
|
||||
}
|
||||
|
||||
/**
|
||||
* 收集要栅格化的图层(递归收集子图层)
|
||||
* 收集要组合的图层(递归收集子图层)
|
||||
* @param {Object} sourceLayer 源图层
|
||||
* @returns {Array} 图层数组
|
||||
* @private
|
||||
@@ -287,12 +287,12 @@ export class RasterizeLayerCommand extends Command {
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建栅格化图层并替换原图层
|
||||
* @param {fabric.Image} rasterizedImage 栅格化后的图像
|
||||
* 创建组合图层并替换原图层
|
||||
* @param {fabric.Image} rasterizedImage 组合后的图像
|
||||
* @private
|
||||
*/
|
||||
async _createRasterizedLayer(rasterizedImage) {
|
||||
// 保存栅格化图像的引用用于撤销
|
||||
// 保存组合图像的引用用于撤销
|
||||
this.rasterizedImage = rasterizedImage;
|
||||
|
||||
// 从画布中移除原有对象
|
||||
@@ -300,14 +300,14 @@ export class RasterizeLayerCommand extends Command {
|
||||
removeCanvasObjectByObject(this.canvas, obj);
|
||||
});
|
||||
|
||||
// 添加栅格化图像到画布
|
||||
// 添加组合图像到画布
|
||||
this.canvas.add(rasterizedImage);
|
||||
this.canvas.setActiveObject(rasterizedImage);
|
||||
|
||||
// 创建新的栅格化图层
|
||||
// 创建新的组合图层
|
||||
this.rasterizedLayer = createLayer({
|
||||
id: this.rasterizedLayerId,
|
||||
name: `${this.layer.name} (栅格化)`,
|
||||
name: `${this.layer.name} (组合)`,
|
||||
type: LayerType.BITMAP,
|
||||
visible: this.layer.visible,
|
||||
locked: this.layer.locked,
|
||||
@@ -323,7 +323,7 @@ export class RasterizeLayerCommand extends Command {
|
||||
layerName: this.rasterizedLayer.name,
|
||||
});
|
||||
|
||||
// 在适当位置添加新的栅格化图层
|
||||
// 在适当位置添加新的组合图层
|
||||
this._replaceLayerInStructure();
|
||||
|
||||
// 设置为活动图层
|
||||
@@ -331,7 +331,7 @@ export class RasterizeLayerCommand extends Command {
|
||||
|
||||
await this.layerManager?.updateLayersObjectsInteractivity(false);
|
||||
|
||||
console.log(`🎨 栅格化图层 ${this.rasterizedLayer.name} 创建完成`);
|
||||
console.log(`🎨 组合图层 ${this.rasterizedLayer.name} 创建完成`);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -407,7 +407,7 @@ export class RasterizeLayerCommand extends Command {
|
||||
/**
|
||||
* 导出图层命令
|
||||
* 将图层中的所有矢量对象转换为位图图像
|
||||
* 支持普通图层和组图层的栅格化
|
||||
* 支持普通图层和组图层的组合
|
||||
*/
|
||||
export class ExportLayerToImageCommand extends Command {
|
||||
constructor(options) {
|
||||
@@ -487,7 +487,7 @@ export class ExportLayerToImageCommand extends Command {
|
||||
}
|
||||
|
||||
/**
|
||||
* 收集要栅格化的图层和对象
|
||||
* 收集要组合的图层和对象
|
||||
* @private
|
||||
*/
|
||||
_collectLayersAndObjects() {
|
||||
@@ -529,7 +529,7 @@ export class ExportLayerToImageCommand extends Command {
|
||||
this.objectsToRasterize = objectsWithZIndex.map((item) => item.object);
|
||||
|
||||
console.log(
|
||||
`📊 收集到 ${this.layersToRasterize.length} 个图层,${this.objectsToRasterize.length} 个对象进行栅格化`
|
||||
`📊 收集到 ${this.layersToRasterize.length} 个图层,${this.objectsToRasterize.length} 个对象进行组合`
|
||||
);
|
||||
console.log(
|
||||
"🔢 对象z-index顺序:",
|
||||
@@ -542,7 +542,7 @@ export class ExportLayerToImageCommand extends Command {
|
||||
}
|
||||
|
||||
/**
|
||||
* 收集要栅格化的图层(递归收集子图层)
|
||||
* 收集要组合的图层(递归收集子图层)
|
||||
* @param {Object} sourceLayer 源图层
|
||||
* @returns {Array} 图层数组
|
||||
* @private
|
||||
|
||||
@@ -206,6 +206,16 @@ export class UpdateGroupMaskPositionCommand extends Command {
|
||||
}
|
||||
});
|
||||
|
||||
if (layer?.fill) {
|
||||
// 更新组图层的填充颜色
|
||||
const fabricObject = this.canvas.getObjects().find((o) => o.id === layer?.fill.id);
|
||||
if (fabricObject) {
|
||||
fabricObject.clipPath = clippingMaskFabricObject;
|
||||
fabricObject.dirty = true;
|
||||
fabricObject.setCoords();
|
||||
}
|
||||
}
|
||||
|
||||
if (isUndo) {
|
||||
this.activeSelection.set({
|
||||
left: this.originalSelectionPosition.left - this.deltaX,
|
||||
|
||||
Reference in New Issue
Block a user