画布增加的新功能

This commit is contained in:
李志鹏
2026-01-02 11:24:11 +08:00
parent 1ae365b1f3
commit f8e4ab8cdb
59 changed files with 4401 additions and 1213 deletions

View File

@@ -12,7 +12,7 @@ export class LiquifyCPUManager {
sharpenAmount: 0.3, // 添加锐化强度参数
...options,
};
console.log("CPU版本的液化管理器config",this.config);
console.log("CPU版本的液化管理器config", this.config);
this.params = {
size: 60, // 增大默认尺寸
@@ -63,7 +63,8 @@ export class LiquifyCPUManager {
// 新增:持续按压相关状态
this.pressStartTime = 0; // 按压开始时间
this.pressDuration = 0; // 按压持续时间
this.accumulatedRotation = 0; // 累积旋转角度(用于顺时针/逆时针)
this.accumulatedRotation = 0; // 累积旋转角度(用于顺时针/逆时针)--废除使用固定角度
this.fixedRotationAngle = 0.32; // 固定旋转角度
this.accumulatedScale = 0; // 累积缩放量(用于捏合/展开)
this.lastApplyTime = 0; // 上次应用时间
this.continuousApplyInterval = 50; // 持续应用间隔(毫秒)
@@ -189,7 +190,7 @@ export class LiquifyCPUManager {
this.isHolding = true;
// 启动持续效果定时器(对于所有模式都支持持续按压)
this.startContinuousEffect();
// this.startContinuousEffect();
console.log(`开始液化操作,初始点: (${x}, ${y})`);
}
@@ -220,7 +221,6 @@ export class LiquifyCPUManager {
// 新增:启动持续效果
startContinuousEffect() {
this.stopContinuousEffect(); // 先停止已有的定时器
this.continuousTimer = setInterval(() => {
if (this.isHolding && this.initialized) {
// 更新持续时间
@@ -273,7 +273,6 @@ export class LiquifyCPUManager {
*/
_applyEnhancedRotationDeformation(centerX, centerY, radius, strength, isClockwise) {
if (!this.currentImageData) return;
const data = this.currentImageData.data;
const width = this.currentImageData.width;
const height = this.currentImageData.height;
@@ -286,6 +285,7 @@ export class LiquifyCPUManager {
const rotationAngle =
(isClockwise ? 1 : -1) * baseRotationSpeed * pressure * power * (1.0 + timeFactor * 0.5);
console.log("持续应用旋转效果");
// 累积旋转角度 - 关键:这确保了持续旋转效果
this.accumulatedRotation += rotationAngle;
@@ -309,13 +309,14 @@ export class LiquifyCPUManager {
// 计算旋转后的源位置 - 关键算法
const angle = Math.atan2(dy, dx);
const newAngle = angle + this.accumulatedRotation * falloff;
// const newAngle = angle + this.accumulatedRotation * falloff;
const newAngle = angle + (isClockwise ? this.fixedRotationAngle : -this.fixedRotationAngle) * falloff;
const sourceX = centerX + Math.cos(newAngle) * distance;
const sourceY = centerY + Math.sin(newAngle) * distance;
// 双线性插值采样 - 确保像素连续性
const color = this._bilinearSample(tempData, width, height, sourceX, sourceY);
const color = this._bicubicInterpolate(tempData, width, height, sourceX, sourceY);
if (color) {
const targetIdx = (y * width + x) * 4;
@@ -376,7 +377,7 @@ export class LiquifyCPUManager {
const sourceY = centerY + dy * scale;
// 双线性插值采样
const color = this._bilinearSample(tempData, width, height, sourceX, sourceY);
const color = this._bicubicInterpolate(tempData, width, height, sourceX, sourceY);
if (color) {
const targetIdx = (y * width + x) * 4;
@@ -401,16 +402,17 @@ export class LiquifyCPUManager {
*/
_applyEnhancedPushDeformation(centerX, centerY, radius, strength) {
if (!this.currentImageData) return;
const data = this.currentImageData.data;
const width = this.currentImageData.width;
const height = this.currentImageData.height;
const tempData = new Uint8ClampedArray(data);
// 计算推拉方向
const deltaX = this.currentMouseX - this.initialMouseX;
const deltaY = this.currentMouseY - this.initialMouseY;
const deltaX = this.currentMouseX - this.lastMouseX;
const deltaY = this.currentMouseY - this.lastMouseY;
const dragLength = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
this.lastMouseX = this.currentMouseX;
this.lastMouseY = this.currentMouseY;
const processRadius = Math.min(radius, Math.min(width, height) / 2);
const minX = Math.max(0, Math.floor(centerX - processRadius));
@@ -426,6 +428,7 @@ export class LiquifyCPUManager {
for (let y = minY; y < maxY; y++) {
for (let x = minX; x < maxX; x++) {
// 此处循环4万次
const dx = x - centerX;
const dy = y - centerY;
const distance = Math.sqrt(dx * dx + dy * dy);
@@ -442,7 +445,7 @@ export class LiquifyCPUManager {
const sourceX = x - pushX;
const sourceY = y - pushY;
const color = this._bilinearSample(tempData, width, height, sourceX, sourceY);
const color = this._bicubicInterpolate(tempData, width, height, sourceX, sourceY);
if (color) {
const targetIdx = (y * width + x) * 4;
@@ -461,9 +464,9 @@ export class LiquifyCPUManager {
// 有拖拽时的推拉效果
const dirX = deltaX / dragLength;
const dirY = deltaY / dragLength;
for (let y = minY; y < maxY; y++) {
for (let x = minX; x < maxX; x++) {
// 此处循环4万次
const dx = x - centerX;
const dy = y - centerY;
const distance = Math.sqrt(dx * dx + dy * dy);
@@ -473,13 +476,13 @@ export class LiquifyCPUManager {
const falloff = 1 - normalizedDistance * normalizedDistance;
const factor = falloff * strength;
const offsetX = dirX * factor * Math.min(dragLength * 0.3, 15);
const offsetY = dirY * factor * Math.min(dragLength * 0.3, 15);
const offsetX = dirX * factor * Math.min(dragLength * 2, 30);
const offsetY = dirY * factor * Math.min(dragLength * 2, 30);
const sourceX = x - offsetX;
const sourceY = y - offsetY;
const color = this._bilinearSample(tempData, width, height, sourceX, sourceY);
const color = this._bicubicInterpolate(tempData, width, height, sourceX, sourceY);
if (color) {
const targetIdx = (y * width + x) * 4;
@@ -527,7 +530,7 @@ export class LiquifyCPUManager {
break;
case this.modes.PUSH:
this._applyEnhancedPushDeformation(x, y, radius, strength);
// this._applyEnhancedPushDeformation(x, y, radius, strength);
break;
default: {
@@ -553,101 +556,7 @@ export class LiquifyCPUManager {
}
/**
* 应用液化变形 - 主要入口,集成增强算法
*/
// applyDeformation(x, y) {
// if (!this.initialized || !this.originalImageData) {
// console.warn("液化管理器未初始化或缺少必要数据");
// return this.currentImageData;
// }
// // 更新鼠标位置
// this.currentMouseX = x;
// this.currentMouseY = y;
// // 计算拖拽参数
// const deltaX = this.currentMouseX - this.initialMouseX;
// const deltaY = this.currentMouseY - this.initialMouseY;
// this.dragDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
// this.dragAngle = Math.atan2(deltaY, deltaX);
// // 获取当前参数
// const { size, pressure, power } = this.params;
// const mode = this.currentMode;
// const radius = size;
// const strength = pressure * power;
// // 根据模式选择算法
// const pixelModes = [
// this.modes.CLOCKWISE,
// this.modes.COUNTERCLOCKWISE,
// this.modes.PINCH,
// this.modes.EXPAND,
// this.modes.PUSH,
// ];
// if (pixelModes.includes(mode)) {
// // 使用增强的像素算法
// switch (mode) {
// case this.modes.CLOCKWISE:
// this._applyEnhancedRotationDeformation(x, y, radius, strength, false);
// break;
// case this.modes.COUNTERCLOCKWISE:
// this._applyEnhancedRotationDeformation(x, y, radius, strength, true);
// break;
// case this.modes.PINCH:
// this._applyEnhancedPinchDeformation(x, y, radius, strength, true);
// break;
// case this.modes.EXPAND:
// this._applyEnhancedPinchDeformation(x, y, radius, strength, false);
// break;
// case this.modes.PUSH:
// this._applyEnhancedPushDeformation(x, y, radius, strength);
// break;
// }
// // 更新最后应用时间
// this.lastApplyTime = Date.now();
// this.isFirstApply = false;
// return this.currentImageData;
// } else {
// // 使用原有的网格算法处理其他模式
// if (!this.mesh) {
// console.warn("网格未初始化");
// return this.currentImageData;
// }
// const finalStrength = (strength * this.config.maxStrength) / 100;
// // 应用变形
// this._applyDeformation(
// x,
// y,
// radius,
// finalStrength,
// mode,
// this.params.distortion,
// );
// // 平滑处理
// if (this.config.smoothingIterations > 0) {
// this._smoothMesh();
// }
// // 更新图像数据
// const result = this._applyMeshToImage();
// // 更新最后应用时间
// this.lastApplyTime = Date.now();
// this.isFirstApply = false;
// return result;
// }
// }
/**
* 双线性插值采样 - 用于像素级算法
* 双线性插值函数
* @param {Uint8ClampedArray} data 图像数据
* @param {number} width 图像宽度
* @param {number} height 图像高度
@@ -655,19 +564,55 @@ export class LiquifyCPUManager {
* @param {number} y Y坐标
* @returns {Array|null} RGBA颜色值数组或null
*/
_bilinearSample(data, width, height, x, y) {
return this._bicubicInterpolate(data, width, height, x, y);
_bilinearInterpolate(data, width, height, x, y) {
const x1 = Math.floor(x);
const y1 = Math.floor(y);
const x2 = Math.min(width - 1, x1 + 1);
const y2 = Math.min(height - 1, y1 + 1);
const dx = x - x1;
const dy = y - y1;
const dx1 = 1 - dx;
const dy1 = 1 - dy;
const index1 = (y1 * width + x1) * 4;
const index2 = (y1 * width + x2) * 4;
const index3 = (y2 * width + x1) * 4;
const index4 = (y2 * width + x2) * 4;
const r =
data[index1] * dx1 * dy1 +
data[index2] * dx * dy1 +
data[index3] * dx1 * dy +
data[index4] * dx * dy;
const g =
data[index1 + 1] * dx1 * dy1 +
data[index2 + 1] * dx * dy1 +
data[index3 + 1] * dx1 * dy +
data[index4 + 1] * dx * dy;
const b =
data[index1 + 2] * dx1 * dy1 +
data[index2 + 2] * dx * dy1 +
data[index3 + 2] * dx1 * dy +
data[index4 + 2] * dx * dy;
const a =
data[index1 + 3] * dx1 * dy1 +
data[index2 + 3] * dx * dy1 +
data[index3 + 3] * dx1 * dy +
data[index4 + 3] * dx * dy;
return [Math.round(r), Math.round(g), Math.round(b), Math.round(a)];
}
/**
* 三次插值实现 - 确保正确处理Alpha通道
* @param {Uint8ClampedArray} data 图像数据
* @param {number} width 图像宽度
* @param {number} height 图像高度
* @param {number} x X坐标
* @param {number} y Y坐标
* @returns {Array|null} RGBA颜色值数组或null
*/
* 三次插值实现 - 确保正确处理Alpha通道
* @param {Uint8ClampedArray} data 图像数据
* @param {number} width 图像宽度
* @param {number} height 图像高度
* @param {number} x X坐标
* @param {number} y Y坐标
* @returns {Array|null} RGBA颜色值数组或null
*/
_bicubicInterpolate(data, width, height, x, y) {
// return this._bilinearInterpolate(data, width, height, x, y);
// 获取周围16个像素点
const x1 = Math.floor(x) - 1;
const y1 = Math.floor(y) - 1;