feat: 添加笔刷指示器功能,支持动态显示当前笔刷大小和颜色;更新图层可擦除状态逻辑
This commit is contained in:
483
src/component/Canvas/CanvasEditor/managers/BrushIndicator.js
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483
src/component/Canvas/CanvasEditor/managers/BrushIndicator.js
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import { fabric } from "fabric-with-all";
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/**
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* 笔刷指示器
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* 在画笔模式下显示当前笔刷大小的圆圈指示器
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*/
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export class BrushIndicator {
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/**
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* 构造函数
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* @param {Object} canvas fabric.js画布实例
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* @param {Object} options 配置选项
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*/
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constructor(canvas, options = {}) {
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this.canvas = canvas;
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this.options = {
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strokeColor: options.strokeColor || "rgba(0, 0, 0, 0.5)",
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strokeWidth: options.strokeWidth || 1,
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fillColor: options.fillColor || "rgba(0, 0, 0, 0.1)",
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...options,
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};
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// 指示器圆圈对象
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this.indicator = null;
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// 事件处理器
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this._mouseEnterHandler = null;
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this._mouseLeaveHandler = null;
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this._mouseMoveHandler = null;
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// 当前状态
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this.isVisible = false;
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this.currentSize = 10;
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this.isEnabled = false;
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}
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/**
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* 启用笔刷指示器
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* @param {Number} brushSize 笔刷大小
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*/
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enable(brushSize) {
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if (this.isEnabled) return;
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this.isEnabled = true;
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this.currentSize = brushSize;
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// 绑定事件
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this._bindEvents();
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}
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/**
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* 禁用笔刷指示器
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*/
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disable() {
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if (!this.isEnabled) return;
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this.isEnabled = false;
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// 隐藏指示器
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this.hide();
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// 重置颜色配置为默认值
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this.options.strokeColor = "";
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this.options.fillColor = "";
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// 解绑事件
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this._unbindEvents();
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}
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/**
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* 更新笔刷大小
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* @param {Number} size 新的笔刷大小
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*/
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updateSize(size) {
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this.currentSize = size;
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// 如果指示器正在显示,更新其大小
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if (this.isVisible && this.indicator) {
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this._updateIndicatorSize();
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}
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}
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/**
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* 更新指示器颜色
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* @param {String} color 新的颜色值
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*/
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updateColor(color) {
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// 更新配置选项中的颜色
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if (color) {
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this.options.strokeColor = color;
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// 将颜色转换为半透明填充色
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// this.options.fillColor = this._convertToTransparentFill(color);
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}
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// 如果指示器正在显示,更新其颜色
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if (this.isVisible && this.indicator) {
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this.indicator.set({
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stroke: this.options.strokeColor,
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fill: this.options.fillColor,
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});
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// 重新渲染画布
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this.canvas.requestRenderAll();
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}
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}
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/**
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* 显示指示器
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* @param {Object} pointer 鼠标位置
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*/
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show(pointer) {
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if (!this.isEnabled || this.isVisible) return;
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this.isVisible = true;
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// 创建指示器圆圈
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this._createIndicator(pointer);
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}
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/**
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* 隐藏指示器
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*/
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hide() {
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if (!this.isVisible || !this.indicator) return;
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this.isVisible = false;
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// 从画布移除指示器
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this.canvas.remove(this.indicator);
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this.indicator = null;
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// 重新渲染画布
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this.canvas.renderAll();
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}
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/**
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* 更新指示器位置
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* @param {Object} pointer 鼠标位置
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*/
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updatePosition(pointer) {
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if (!this.isVisible || !this.indicator) return;
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// 转换坐标考虑画布变换
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const canvasPointer = this.canvas.getPointer(pointer);
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// 批量更新位置属性
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this.indicator.set({
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left: canvasPointer.x,
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top: canvasPointer.y,
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});
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// 更新坐标系
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this.indicator.setCoords();
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// 使用requestRenderAll优化渲染性能
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this.canvas.requestRenderAll();
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}
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/**
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* 绑定事件处理器
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* @private
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*/
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_bindEvents() {
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if (!this.canvas) return;
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// 鼠标进入画布
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this._mouseEnterHandler = (e) => {
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// 只在画笔相关模式下显示
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if (this._shouldShowIndicator()) {
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this.show(e.e);
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}
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};
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// 鼠标离开画布
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this._mouseLeaveHandler = () => {
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this.hide();
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};
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// 鼠标在画布上移动 - 修改事件处理逻辑
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this._mouseMoveHandler = (e) => {
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// 如果正在绘图,不处理指示器更新,避免干扰绘图
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if (this.canvas._isCurrentlyDrawing) {
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return;
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}
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if (this._shouldShowIndicator()) {
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if (!this.isVisible) {
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this.show(e.e);
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} else {
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this.updatePosition(e.e);
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}
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} else {
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this.hide();
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}
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};
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// 监听绘图开始事件,隐藏指示器并模拟微小移动
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this._drawingStartHandler = (e) => {
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if (this.isVisible) {
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this.hide();
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}
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// 模拟1px的微小移动来确保笔刷能正常启动绘画
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this._simulateTinyMovement(e);
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};
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// 监听绘图结束事件,重新显示指示器
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this._drawingEndHandler = () => {
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// 延迟一点重新显示,确保绘图完全结束
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setTimeout(() => {
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if (this._shouldShowIndicator() && !this.isVisible) {
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// 重新检查鼠标位置并显示指示器
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this._checkAndShowIndicator();
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}
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}, 50);
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};
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// 画布缩放变化处理器
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this._zoomHandler = () => {
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if (this.isVisible && this.indicator) {
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// 立即更新指示器大小
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this._updateIndicatorSize();
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}
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};
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// 画布视口变化处理器
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this._viewportHandler = () => {
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if (this.isVisible && this.indicator) {
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// 视口变化时也需要更新指示器
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this._updateIndicatorSize();
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}
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};
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// 绑定事件
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this.canvas.on("mouse:over", this._mouseEnterHandler);
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this.canvas.on("mouse:out", this._mouseLeaveHandler);
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this.canvas.on("mouse:move", this._mouseMoveHandler);
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// 监听绘图状态变化
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this.canvas.on("path:created", this._drawingEndHandler);
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this.canvas.on("mouse:down", this._drawingStartHandler);
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this.canvas.on("mouse:up", this._drawingEndHandler);
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// 监听画布缩放和视口变化
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this.canvas.on("after:render", this._zoomHandler);
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this.canvas.on("canvas:zoomed", this._zoomHandler);
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this.canvas.on("viewport:changed", this._viewportHandler);
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}
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/**
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* 解绑事件处理器
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* @private
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*/
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_unbindEvents() {
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if (!this.canvas) return;
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if (this._mouseEnterHandler) {
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this.canvas.off("mouse:over", this._mouseEnterHandler);
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this._mouseEnterHandler = null;
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}
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if (this._mouseLeaveHandler) {
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this.canvas.off("mouse:out", this._mouseLeaveHandler);
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this._mouseLeaveHandler = null;
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}
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if (this._mouseMoveHandler) {
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this.canvas.off("mouse:move", this._mouseMoveHandler);
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this._mouseMoveHandler = null;
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}
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// 清理绘图相关事件
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if (this._drawingStartHandler) {
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this.canvas.off("mouse:down", this._drawingStartHandler);
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this.canvas.off("path:created", this._drawingEndHandler);
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this.canvas.off("mouse:up", this._drawingEndHandler);
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this._drawingStartHandler = null;
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this._drawingEndHandler = null;
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}
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// 清理缩放相关事件
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if (this._zoomHandler) {
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this.canvas.off("after:render", this._zoomHandler);
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this.canvas.off("canvas:zoomed", this._zoomHandler);
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this._zoomHandler = null;
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}
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if (this._viewportHandler) {
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this.canvas.off("viewport:changed", this._viewportHandler);
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this._viewportHandler = null;
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}
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}
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/**
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* 创建指示器圆圈
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* @private
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* @param {Object} pointer 鼠标位置
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*/
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_createIndicator(pointer) {
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// 转换坐标考虑画布变换
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const canvasPointer = this.canvas.getPointer(pointer);
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// 计算考虑画布缩放的半径
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const radius = this._getIndicatorRadius();
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// 创建圆圈
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this.indicator = new fabric.Circle({
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left: canvasPointer.x,
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top: canvasPointer.y,
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radius: radius,
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fill: this.options.fillColor,
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stroke: this.options.strokeColor,
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strokeWidth: this.options.strokeWidth / this.canvas.getZoom(), // 线宽不受缩放影响
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originX: "center",
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originY: "center",
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selectable: false,
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evented: false,
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excludeFromExport: true, // 导出时排除
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isTemp: true, // 标记为临时对象
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pointer: true, // 标记为鼠标指示器
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});
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// 添加到画布
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this.canvas.add(this.indicator);
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// 确保指示器在最顶层
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this.canvas.bringToFront(this.indicator);
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// 重新渲染画布
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this.canvas.renderAll();
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}
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/**
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* 更新指示器大小
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* @private
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*/
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_updateIndicatorSize() {
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if (!this.indicator) return;
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// 获取当前画布缩放比例
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const zoom = this.canvas.getZoom();
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const radius = this._getIndicatorRadius();
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const strokeWidth = this.options.strokeWidth / zoom;
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// 批量更新属性,减少重绘次数
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this.indicator.set({
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radius: radius,
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strokeWidth: strokeWidth,
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});
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// 标记指示器需要重绘
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this.indicator.setCoords();
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// 重新渲染画布
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this.canvas.requestRenderAll();
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}
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/**
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* 获取指示器半径(与笔刷实际绘制大小一致)
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* @private
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* @returns {Number} 半径值
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*/
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_getIndicatorRadius() {
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// 指示器大小应该与笔刷实际绘制大小一致
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// 笔刷的实际绘制大小不受画布缩放影响,所以指示器也不应该受缩放影响
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return this.currentSize / 2;
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}
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/**
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* 判断是否应该显示指示器
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* @private
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* @returns {Boolean} 是否显示
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*/
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_shouldShowIndicator() {
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// 检查画布是否在绘图模式
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if (!this.canvas.isDrawingMode) return false;
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// 检查是否有笔刷
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if (!this.canvas.freeDrawingBrush) return false;
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return true;
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}
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/**
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* 检查并显示指示器(如果鼠标在画布内)
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* @private
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*/
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_checkAndShowIndicator() {
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// 这个方法用于在绘图结束后重新显示指示器
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// 由于无法直接获取当前鼠标位置,我们依赖下一次鼠标移动事件
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}
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/**
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* 模拟微小移动
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* @private
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* @param {Object} e 鼠标事件对象
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*/
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_simulateTinyMovement(e) {
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// 获取当前鼠标位置
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const pointer = this.canvas.getPointer(e.e);
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// 模拟移动1px
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this.canvas.fire("mouse:move", {
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...e,
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e: {
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...e.e,
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clientX: pointer.x + 1,
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clientY: pointer.y + 1,
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pointer: {
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x: pointer.x + 1,
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y: pointer.y + 1,
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},
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},
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});
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// 再模拟移动回原位置
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this.canvas.fire("mouse:move", {
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...e,
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e: {
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...e.e,
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clientX: pointer.x,
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clientY: pointer.y,
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pointer: {
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x: pointer.x,
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y: pointer.y,
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},
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},
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});
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}
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/**
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* 销毁指示器
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*/
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dispose() {
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this.disable();
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this.canvas = null;
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this.indicator = null;
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this.options = null;
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}
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/**
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* 将颜色转换为半透明填充色
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* @private
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* @param {String} color 原始颜色值
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* @returns {String} 半透明填充色
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*/
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_convertToTransparentFill(color) {
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// 如果已经是 rgba 格式,直接使用但降低透明度
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if (color.startsWith("rgba")) {
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return color.replace(/[\d\.]+\)$/, "0.1)");
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}
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// 如果是 rgb 格式,转换为 rgba
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if (color.startsWith("rgb")) {
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return color.replace("rgb", "rgba").replace(")", ", 0.1)");
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}
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// 如果是十六进制格式,转换为 rgba
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if (color.startsWith("#")) {
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const hex = color.slice(1);
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let r, g, b;
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if (hex.length === 3) {
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// 处理 #RGB 格式
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r = parseInt(hex[0] + hex[0], 16);
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g = parseInt(hex[1] + hex[1], 16);
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b = parseInt(hex[2] + hex[2], 16);
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} else if (hex.length === 6) {
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// 处理 #RRGGBB 格式
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r = parseInt(hex.slice(0, 2), 16);
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g = parseInt(hex.slice(2, 4), 16);
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b = parseInt(hex.slice(4, 6), 16);
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} else {
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// 无法解析的格式,返回默认半透明黑色
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return "rgba(0, 0, 0, 0.1)";
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}
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return `rgba(${r}, ${g}, ${b}, 0.1)`;
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}
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// 处理命名颜色或其他格式,使用默认半透明效果
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return "rgba(0, 0, 0, 0.1)";
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}
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}
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