修改loding样式
This commit is contained in:
@@ -233,10 +233,10 @@ export default defineComponent({
|
||||
let sketchH = editPrintElementData.sketchWH.height * editPrintElementData.sketchWH.scale[1]
|
||||
let x = sketchW / 2 - (sketchW * (width / editPrintElementData.sketchWH.width)/2)
|
||||
let y = sketchH / 2 -(sketchH * height/2)
|
||||
if(editPrintElementData.stateOverallSingle !== 'single'){
|
||||
x = sketchW / 2
|
||||
y = sketchH / 2
|
||||
}
|
||||
// if(editPrintElementData.stateOverallSingle !== 'single'){
|
||||
// x = sketchW / 2
|
||||
// y = sketchH / 2
|
||||
// }
|
||||
let location = [x,y]
|
||||
resolve({scale,location})
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user