feat : 显示选区逻辑完成

This commit is contained in:
bighuixiang
2025-07-21 01:17:25 +08:00
parent ba04930966
commit c756d7377f
9 changed files with 983 additions and 308 deletions

View File

@@ -1,5 +1,7 @@
import { fabric } from "fabric-with-all";
import initAligningGuidelines, { initCenteringGuidelines } from "../utils/helperLine";
import initAligningGuidelines, {
initCenteringGuidelines,
} from "../utils/helperLine";
import { ThumbnailManager } from "./ThumbnailManager";
import { ExportManager } from "./ExportManager";
import {
@@ -14,7 +16,12 @@ import { CanvasEventManager } from "./events/CanvasEventManager";
import CanvasConfig from "../config/canvasConfig";
import { RedGreenModeManager } from "./RedGreenModeManager";
import { EraserStateManager } from "./EraserStateManager";
import { deepClone, generateId, optimizeCanvasRendering } from "../utils/helper";
import {
deepClone,
findObjectById,
generateId,
optimizeCanvasRendering,
} from "../utils/helper";
import { ChangeFixedImageCommand } from "../commands/ObjectLayerCommands";
import { isFunction } from "lodash-es";
import {
@@ -150,7 +157,10 @@ export class CanvasManager {
return false;
};
this.eraserStateManager = new EraserStateManager(this.canvas, this.layerManager);
this.eraserStateManager = new EraserStateManager(
this.canvas,
this.layerManager
);
// 监听擦除开始事件
this.canvas.on("erasing:start", () => {
@@ -171,12 +181,17 @@ export class CanvasManager {
}
// 更新交互性
command && (await this.layerManager?.updateLayersObjectsInteractivity?.());
command &&
(await this.layerManager?.updateLayersObjectsInteractivity?.());
this.thumbnailManager?.generateLayerThumbnail(this.layerManager?.activeLayerId?.value);
this.thumbnailManager?.generateLayerThumbnail(
this.layerManager?.activeLayerId?.value
);
// 固定图层 的擦除也需要重新生成缩略图 要判断 当前固定图层是否锁定
const fixedLayer = this.layers?.value?.find((layer) => layer.isFixed && !layer.locked);
const fixedLayer = this.layers?.value?.find(
(layer) => layer.isFixed && !layer.locked
);
// 如果有固定图层且未锁定,则生成缩略图
fixedLayer &&
this.isFixedErasable &&
@@ -366,7 +381,9 @@ export class CanvasManager {
// 设置固定图层的可擦除状态
layer.locked = flag;
// 更新画布对象的erasable属性
const fabricObject = this.canvas.getObjects().find((obj) => obj.id === layer.id);
const fabricObject = this.canvas
.getObjects()
.find((obj) => obj.id === layer.id);
if (fabricObject) {
fabricObject.erasable = flag;
fabricObject.set("erasable", flag);
@@ -478,7 +495,9 @@ export class CanvasManager {
const deltaY = backgroundObject.top - backgroundOldTop;
// 将相同的偏移量应用到所有其他对象上
const otherObjects = visibleObjects.filter((obj) => obj !== backgroundObject);
const otherObjects = visibleObjects.filter(
(obj) => obj !== backgroundObject
);
otherObjects.forEach((obj) => {
obj.set({
@@ -496,12 +515,29 @@ export class CanvasManager {
// 如果图层有遮罩,更新遮罩位置
layer.clippingMask.left += deltaX;
layer.clippingMask.top += deltaY;
if (layer.selectObject) {
// 如果有选区 则选区位置也要更新
layer.selectObject.left = layer.clippingMask.left;
layer.selectObject.top = layer.clippingMask.top;
const { object } = findObjectById(
this.canvas,
layer.selectObject?.id
);
object?.set({
left: layer.clippingMask.left,
top: layer.clippingMask.top,
});
object?.setCoords();
}
}
});
if (isMaskLayer) {
requestAnimationFrame(() => {
this.layerManager?.updateLayersObjectsInteractivity?.();
setTimeout(() => {
this.layerManager?.updateLayersObjectsInteractivity?.(false, {
isMoveing: true,
});
});
}
@@ -598,7 +634,8 @@ export class CanvasManager {
if (!backgroundLayerObject) return;
const bgWidth = backgroundLayerObject.width * backgroundLayerObject.scaleX;
const bgHeight = backgroundLayerObject.height * backgroundLayerObject.scaleY;
const bgHeight =
backgroundLayerObject.height * backgroundLayerObject.scaleY;
const left = backgroundLayerObject.left;
const top = backgroundLayerObject.top;
@@ -659,7 +696,9 @@ export class CanvasManager {
return obj.isBackground || obj.id === backgroundLayerId;
});
if (!backgroundLayerByBgLayer) {
console.warn("CanvasManager.js = >getBackgroundLayer 方法没有找到背景层");
console.warn(
"CanvasManager.js = >getBackgroundLayer 方法没有找到背景层"
);
}
return backgroundLayerByBgLayer;
@@ -669,7 +708,8 @@ export class CanvasManager {
* @param {Object} backgroundLayerObject 背景层对象
*/
updateMaskPosition(backgroundLayerObject) {
if (!backgroundLayerObject || !this.maskLayer || !this.canvas.clipPath) return;
if (!backgroundLayerObject || !this.maskLayer || !this.canvas.clipPath)
return;
const left = backgroundLayerObject.left;
const top = backgroundLayerObject.top;
@@ -734,7 +774,8 @@ export class CanvasManager {
...options,
});
command.undoable = options.undoable !== undefined ? options.undoable : false; // 默认不可撤销 undoable = true 为可撤销
command.undoable =
options.undoable !== undefined ? options.undoable : false; // 默认不可撤销 undoable = true 为可撤销
const result = (await command?.execute?.()) || {
success: false,
@@ -784,7 +825,9 @@ export class CanvasManager {
...options,
// 如果没有明确指定,则根据当前模式自动设置
restoreOpacityInRedGreen:
options.restoreOpacityInRedGreen !== undefined ? options.restoreOpacityInRedGreen : true, // 默认在红绿图模式下恢复透明度
options.restoreOpacityInRedGreen !== undefined
? options.restoreOpacityInRedGreen
: true, // 默认在红绿图模式下恢复透明度
};
// 如果在红绿图模式下且没有指定具体的图层,自动包含所有普通图层
@@ -798,7 +841,9 @@ export class CanvasManager {
// 获取所有非背景、非固定的普通图层ID
const normalLayerIds =
this.layers?.value
?.filter((layer) => !layer.isBackground && !layer.isFixed && layer.visible)
?.filter(
(layer) => !layer.isBackground && !layer.isFixed && layer.visible
)
?.map((layer) => layer.id) || [];
if (normalLayerIds.length > 0) {
@@ -911,7 +956,9 @@ export class CanvasManager {
this.canvas.discardActiveObject();
this.canvas.renderAll();
const simplifyLayersData = simplifyLayers(JSON.parse(JSON.stringify(this.layers.value)));
const simplifyLayersData = simplifyLayers(
JSON.parse(JSON.stringify(this.layers.value))
);
console.log("获取画布JSON数据...", simplifyLayersData);
return JSON.stringify({
canvas: this.canvas.toJSON([
@@ -927,6 +974,7 @@ export class CanvasManager {
"eraser",
"eraserable",
"erasable",
"customType",
]),
layers: simplifyLayersData, // 简化图层数据
// layers: JSON.stringify(JSON.parse(JSON.stringify(this.layers.value))), // 全数据
@@ -1033,7 +1081,8 @@ export class CanvasManager {
// 使用LayerSort工具重新排列画布对象如果可用
await this?.layerManager?.layerSort?.rearrangeObjects();
this.layerManager.activeLayerId.value = this.layers.value[0].children?.length
this.layerManager.activeLayerId.value = this.layers.value[0]
.children?.length
? this.layers.value[0].children[0].id
: this.layers.value[0]?.id || parsedJson?.activeLayerId || null;
@@ -1046,7 +1095,9 @@ export class CanvasManager {
await calllBack?.();
// 确保所有对象的交互性正确设置
await this.layerManager?.updateLayersObjectsInteractivity?.(false);
await this.layerManager?.updateLayersObjectsInteractivity?.(
false
);
console.log(this.layerManager.layers.value);
// 更新所有缩略图
@@ -1203,7 +1254,9 @@ export class CanvasManager {
if (!this.layers || !this.layers.value) return [];
// 查找所有非背景、非固定的普通图层
const normalLayers = this.layers.value.filter((layer) => !layer.isBackground && !layer.isFixed);
const normalLayers = this.layers.value.filter(
(layer) => !layer.isBackground && !layer.isFixed
);
// 收集所有普通图层中的对象
const objects = [];
@@ -1240,9 +1293,15 @@ export class CanvasManager {
// 比较尺寸允许5%的误差)
const sizeMatch =
Math.abs(obj.width * obj.scaleX - fixedLayerObject.width * fixedLayerObject.scaleX) <
Math.abs(
obj.width * obj.scaleX -
fixedLayerObject.width * fixedLayerObject.scaleX
) <
fixedLayerObject.width * fixedLayerObject.scaleX * 0.05 &&
Math.abs(obj.height * obj.scaleY - fixedLayerObject.height * fixedLayerObject.scaleY) <
Math.abs(
obj.height * obj.scaleY -
fixedLayerObject.height * fixedLayerObject.scaleY
) <
fixedLayerObject.height * fixedLayerObject.scaleY * 0.05;
// 比较位置(允许一定的偏差)

View File

@@ -64,6 +64,7 @@ import { isBoolean, template } from "lodash-es";
import {
findObjectById,
generateId,
insertObjectAtZIndex,
optimizeCanvasRendering,
} from "../utils/helper";
import { message } from "ant-design-vue";
@@ -189,19 +190,40 @@ export class LayerManager {
* 根据当前编辑模式和图层状态设置对象的交互属性
* @private
*/
async updateLayersObjectsInteractivity(isUseOptimize = true) {
async updateLayersObjectsInteractivity(
isUseOptimize = true,
{ isMoveing = false } = {}
) {
if (!this.canvas) return;
if (isUseOptimize) {
// 优化渲染 - 统一批处理 支持异步回调
await optimizeCanvasRendering(this.canvas, async () => {
// 应用图层交互规则
await this._applyInteractionRules();
await this._applyInteractionRules({ isMoveing });
});
} else {
// 直接应用图层交互规则
await this._applyInteractionRules();
await this._applyInteractionRules({ isMoveing });
}
// customType: "selectionObject",
// 清空没有关联的选区图层
const selectionObjects = this.canvas
.getObjects()
?.filter((obj) => obj.customType == "selectionObject");
selectionObjects.forEach((obj) => {
const isObjExtis = this.layers?.value.find(
(layer) => layer?.selectObject?.id == obj.id
);
if (!isObjExtis) {
// 不存在则移除对象
this?.canvas?.remove(obj);
}
});
selectionObjects && this.canvas.renderAll();
// // 性能优化使用requestAnimationFrame
// requestAnimationFrame(() => {
// // 暂停渲染以提高性能
@@ -304,7 +326,7 @@ export class LayerManager {
}
// 私有方法:应用交互规则
async _applyInteractionRules() {
async _applyInteractionRules({ isMoveing }) {
console.log("updateLayersObjectsInteractivity ===>", this.editorMode);
const objects = this.canvas.getObjects();
const editorMode = this.editorMode || CanvasConfig.defaultTool;
@@ -414,6 +436,68 @@ export class LayerManager {
// }
// }
}
// 设置画布选区内容
if (layer.selectObject && !isMoveing) {
// 如果有选区对象
let insetIndex = objects.findIndex(
(o) => o.id === layer.selectObject.id
);
let isOldSelectObject = insetIndex >= 0; // 是否存在旧的选区对象
const newSelectObject = await restoreFabricObject(
layer.selectObject,
this.canvas
);
if (insetIndex < 0) {
// 如果没有找到选区对象,则添加到画布 先查找子图层元素下标 如果没有则要向前查找有元素的下标 否则直接添加,因为选区要遮罩在选区图层的最上面
layer.children?.forEach((childLayer) => {
const childObj = this.canvas
.getObjects()
.find((o) => o.layerId === childLayer.id);
if (childObj) {
insetIndex = objects.indexOf(childObj);
}
});
}
// 向前查找,找不到则添加到最后
if (insetIndex < 0) {
// 如果没有找到选区对象,则添加到画布
const layerIndex = this.layers.value.findIndex(
(ll) => ll.id === layer.id
);
for (let i = layerIndex - 1; i >= 0; i--) {
const l = this.layers.value[i];
if (l.fabricObjects?.length > 0) {
insetIndex = objects.findIndex(
(o) => o.id === l.fabricObjects?.[0].id
);
if (insetIndex >= 0) break; // 找到第一个有对象的图层
}
}
insetIndex = insetIndex < 0 ? objects.length : insetIndex;
}
newSelectObject.set({
id: layer.selectObject.id,
customType: layer.selectObject.customType,
selectable: false,
evented: false,
erasable: false,
});
// 有则更新对象
// 没有则反序列创建新的选区对象
insertObjectAtZIndex(
this.canvas,
newSelectObject,
insetIndex,
false,
isOldSelectObject
);
}
});
}
@@ -871,6 +955,7 @@ export class LayerManager {
layers: this.layers,
layerId: layerId,
activeLayerId: this.activeLayerId,
layerManager: this,
});
// 执行命令