接入画布

This commit is contained in:
X1627315083
2025-06-09 10:25:54 +08:00
parent 87a08f5f8f
commit c266967f16
157 changed files with 43833 additions and 1571 deletions

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import { Command } from "./Command";
/**
* 对象变换命令
* 轻量级命令,只记录对象的变换属性变化(位置、缩放、旋转)
* 不保存整个对象或画布状态,只关注变换属性
*/
export class TransformCommand extends Command {
constructor(options) {
super({
name: options.name || "对象变换",
description: options.description || "移动、缩放或旋转对象",
saveState: false, // 自己管理状态,避免递归
});
this.canvas = options.canvas;
this.objectId = options.objectId;
this.initialState = options.initialState || null;
this.finalState = options.finalState || null;
this.objectType = options.objectType || "object";
}
/**
* 执行命令
* 如果是首次执行,记录初始和最终状态
* 如果是重做,应用最终状态
*/
execute() {
if (!this.finalState) {
console.warn("没有最终状态可应用");
return false;
}
// 查找目标对象
const targetObject = this._findObject(this.objectId);
if (!targetObject) {
console.warn(`未找到ID为 ${this.objectId} 的对象`);
return false;
}
// 应用最终变换状态
this._applyTransform(targetObject, this.finalState);
// 触发画布更新
this.canvas.renderAll();
return true;
}
/**
* 撤销命令
* 应用初始状态
*/
undo() {
if (!this.initialState) {
console.warn("没有初始状态可恢复");
return false;
}
// 查找目标对象
const targetObject = this._findObject(this.objectId);
if (!targetObject) {
console.warn(`未找到ID为 ${this.objectId} 的对象`);
return false;
}
// 应用初始变换状态
this._applyTransform(targetObject, this.initialState);
// 触发画布更新
this.canvas.renderAll();
return true;
}
/**
* 查找对象
* @private
*/
_findObject(objectId) {
if (!this.canvas) return null;
return this.canvas.getObjects().find((obj) => obj.id === objectId);
}
/**
* 应用变换状态到对象
* @private
*/
_applyTransform(object, transformState) {
if (!object || !transformState) return;
// 应用变换属性,只设置真正变化的值
Object.entries(transformState).forEach(([key, value]) => {
object.set(key, value);
});
// 确保对象更新
object.setCoords();
}
/**
* 获取命令信息
*/
getInfo() {
return {
name: this.name,
description: this.description,
objectId: this.objectId,
objectType: this.objectType,
changedProps: this.finalState ? Object.keys(this.finalState) : [],
};
}
/**
* 捕获对象的变换状态
* @static
*/
static captureTransformState(object) {
if (!object) return null;
// 只捕获变换相关的属性
return {
left: object.left,
top: object.top,
scaleX: object.scaleX,
scaleY: object.scaleY,
angle: object.angle,
flipX: object.flipX,
flipY: object.flipY,
skewX: object.skewX,
skewY: object.skewY,
};
}
}