3d添加印花 等

This commit is contained in:
X1627315083
2025-04-16 10:43:54 +08:00
parent fd2e47e783
commit c2288a30b2
51 changed files with 5588 additions and 359 deletions

View File

@@ -209,20 +209,31 @@ export default defineComponent({
await addModel(url)
// addMaterial()
}
const addMaterial = ()=>{
const addMaterial = (url:any)=>{
//添加图片材质
data.load.state = true
let textureLoader = new THREE.TextureLoader()
textureLoader.load('https://image.baidu.com/search/detail?ct=503316480&z=0&ipn=d&word=%E7%99%BD%E8%89%B2%E5%9B%BE%E7%89%87&hs=0&pn=8&spn=0&di=7466852183703552001&pi=0&rn=1&tn=baiduimagedetail&is=0%2C0&ie=utf-8&oe=utf-8&cl=2&lm=-1&cs=1061489690%2C1376605706&os=2709213815%2C2487532130&simid=3551480199%2C346831275&adpicid=0&lpn=0&ln=0&fm=&sme=&cg=&bdtype=0&oriquery=&objurl=https%3A%2F%2Fwx2.sinaimg.cn%2Fmw690%2F941fd00fgy1hrx01tvys1j20zk1bet8s.jpg&fromurl=ippr_z2C%24qAzdH3FAzdH3Fojtk5_z%26e3Bv54AzdH3Fd9bc88db90AzdH3FO5LdNyykj&gsm=&islist=&querylist=', // 图片放在public/textures目录下
textureLoader.load(url, // 图片放在public/textures目录下
(texture:any) => {
// 3. 配置纹理参数
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(1, 1); // 纹理重复次数
// texture.repeat.set(1, 1); // 纹理重复次数
texture.anisotropy = 32; // 提高纹理清晰度
data.group?.traverse((child:any) => {
if (child.isMesh) {
// 5. 创建新材质(根据需求选择材质类型)
const textureWidth = texture.image.width;
const textureHeight = texture.image.height;
const box = new THREE.Box3().setFromObject(child);
const modelWidth = box.getSize(new THREE.Vector3()).x;
const modelHeight = box.getSize(new THREE.Vector3()).y;
const repeatX = modelWidth / textureWidth;
const repeatY = modelHeight / textureHeight;
// texture.repeat.set(1, 1); // 纹理重复次数
texture.repeat.set(repeatX, repeatY); // 纹理重复次数
const newMaterial = new THREE.MeshStandardMaterial({
map: texture, // 基础颜色贴图
roughness: 0.7, // 表面粗糙度 (0-1)
@@ -231,7 +242,6 @@ export default defineComponent({
});
// 6. 替换原有材质
child.material = newMaterial;
// 7. 如果需要单独控制某些子模型的UV
if (child.geometry.attributes.uv) {
// 可以在这里修改UV坐标
@@ -336,6 +346,7 @@ export default defineComponent({
...toRefs(dataDom),
...toRefs(data),
openSetData,
addMaterial,
}
},
provide() {