This commit is contained in:
X1627315083
2025-04-30 14:01:52 +08:00
parent ac06be639c
commit a4e040d0ff
42 changed files with 3673 additions and 715 deletions

View File

@@ -2,28 +2,30 @@
<div class="three">
<div class="parameter">
<label>
<span>X:</span>
<span>scaleX:</span>
<a-slider class="system_silder"
v-model:value="repeat.x"
:tooltipVisible="false"
@change="changeRepeat"
:max="2"
:max="6"
:step="0.001"
:min="0.002"
>
</a-slider>
</label>
<label>
<span>Y:</span>
<span>scaleY:</span>
<a-slider class="system_silder"
v-model:value="repeat.y"
:tooltipVisible="false"
@change="changeRepeat"
:max="2"
:step="0.01"
:max="6"
:min="0.002"
:step="0.001"
>
</a-slider>
</label>
<i class="fi fi-br-link" :class="{'fi-br-link':isLock,'fi-bs-link-slash':!isLock}" @click="setLock"></i>
</div>
<div class="model" ref="threeDom">
@@ -81,6 +83,7 @@ export default defineComponent({
y:1,
},
animationId:null as any,
isLock:false,
})
const dataDom = reactive({
threeDom:null as any,
@@ -255,11 +258,14 @@ export default defineComponent({
// 3. 配置纹理参数
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
// texture.wrapS = THREE.ClampToEdgeWrapping; // 水平方向不重复
// texture.wrapT = THREE.ClampToEdgeWrapping; // 垂直方向不重复
// texture.repeat.set(1, 1); // 纹理重复次数
texture.anisotropy = 32; // 提高纹理清晰度
data.group?.traverse((child:any) => {
if (child.isMesh) {
console.log(child.name)
// 5. 创建新材质(根据需求选择材质类型)
const textureWidth = texture.image.width;
const textureHeight = texture.image.height;
@@ -281,13 +287,40 @@ export default defineComponent({
metalness: .2, // 金属质感 (0-1)
side: THREE.DoubleSide // 双面渲染
});
// 6. 替换原有材质
child.material = newMaterial;
// 7. 如果需要单独控制某些子模型的UV
if (child.geometry.attributes.uv) {
// 可以在这里修改UV坐标
const uvs = child.geometry.attributes.uv.array;
// ...UV操作逻辑...
// 计算UV边界
let minU = Infinity, maxU = -Infinity;
let minV = Infinity, maxV = -Infinity;
for (let i = 0; i < uvs.length; i += 2) {
minU = Math.min(minU, uvs[i]);
maxU = Math.max(maxU, uvs[i]);
minV = Math.min(minV, uvs[i+1]);
maxV = Math.max(maxV, uvs[i+1]);
}
const uvWidth = maxU - minU;
const uvHeight = maxV - minV;
// 仅对非小UV区域设置材质
if (!(uvWidth < 1.2 || uvHeight < 1.2)) {
const newMaterial = new THREE.MeshStandardMaterial({
map: texture,
roughness: 0.7,
metalness: 0.2,
side: THREE.DoubleSide
});
child.material = newMaterial;
}else{
// child.material = new THREE.MeshStandardMaterial({
// transparent: true,
// opacity: 0, // 完全透明
// side: THREE.DoubleSide
// });
}
child.geometry.attributes.uv.needsUpdate = true;
}
}
data.load.state = false
@@ -391,9 +424,14 @@ export default defineComponent({
data.load.state = false
}
const changeRepeat = (e:any)=>{
if(data.isLock)data.repeat.x = e
if(data.isLock)data.repeat.y = e
clearTimeout(dataTime.updataRepeat)
dataTime.updataRepeat = setTimeout(()=>{
data.textureLoader.repeat.set(2 - data.repeat.x,2 - data.repeat.y); // 纹理重复次数
data.repeat.x = data.repeat.x == 6 ? 5.999 : data.repeat.x
data.repeat.y = data.repeat.y == 6 ? 5.999 : data.repeat.y
data.textureLoader.repeat.set(6 - data.repeat.x,6 - data.repeat.y); // 纹理重复次数
let value = {
x:data.repeat.x,
y:data.repeat.y,
@@ -401,6 +439,9 @@ export default defineComponent({
store.commit('setPatternMaking3D',value)
},1000)
}
const setLock = ()=>{
data.isLock = !data.isLock
}
onMounted(()=>{
})
onBeforeUnmount(()=>{
@@ -432,6 +473,7 @@ export default defineComponent({
openSetData,
addMaterial,
changeRepeat,
setLock,
}
},
provide() {
@@ -449,6 +491,7 @@ export default defineComponent({
overflow: hidden;
> .parameter{
display: flex;
align-items: center;
> label{
display: flex;
align-items: center;
@@ -462,6 +505,17 @@ export default defineComponent({
margin-right: 1rem;
}
}
> i{
width: 3rem;
height: 3rem;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
&.active{
opacity: .7;
}
}
}
> .model{
width: 100%;