合并画布代码
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@@ -63,7 +63,7 @@ export default defineComponent({
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},
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props:{
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},
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emits:['saveProject'],
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emits:['threeSaveProject'],
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setup(props,{emit}) {
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const store = useStore();
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const data = reactive({
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@@ -265,8 +265,6 @@ export default defineComponent({
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texture.anisotropy = 32; // 提高纹理清晰度
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data.group?.traverse((child:any) => {
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if (child.isMesh) {
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// console.log(child.name)
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// 5. 创建新材质(根据需求选择材质类型)
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const textureWidth = texture.image.width;
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const textureHeight = texture.image.height;
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const box = new THREE.Box3().setFromObject(child);
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@@ -278,9 +276,6 @@ export default defineComponent({
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if(patternMaking3D.x)data.repeat.x = patternMaking3D.x
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if(patternMaking3D.y)data.repeat.y = patternMaking3D.y
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// texture.repeat.set(1, 1); // 纹理重复次数
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texture.repeat.set(2 - data.repeat.x, 2 - data.repeat.y); // 纹理重复次数
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const newMaterial = new THREE.MeshStandardMaterial({
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map: texture, // 基础颜色贴图
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roughness: 0.7, // 表面粗糙度 (0-1)
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@@ -338,7 +333,6 @@ export default defineComponent({
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y:data.repeat.y,
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}
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store.commit('setPatternMaking3D',value)
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})
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}
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const addModel = async (url:any)=>{
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@@ -421,23 +415,23 @@ export default defineComponent({
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await setModel(modeUrl)
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let patternMaking3D = store.state.HomeStoreModule.patternMaking3D
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if(patternMaking3D.url)await addMaterial({url:patternMaking3D.url})
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changeRepeat(null)
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data.load.state = false
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}
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const changeRepeat = (e:any)=>{
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if(data.isLock)data.repeat.x = e
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if(data.isLock)data.repeat.y = e
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if(data.isLock && e)data.repeat.x = e
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if(data.isLock && e)data.repeat.y = e
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clearTimeout(dataTime.updataRepeat)
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dataTime.updataRepeat = setTimeout(()=>{
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data.repeat.x = data.repeat.x == 6 ? 5.999 : data.repeat.x
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data.repeat.y = data.repeat.y == 6 ? 5.999 : data.repeat.y
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data.textureLoader.repeat.set(6 - data.repeat.x,6 - data.repeat.y); // 纹理重复次数
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let value = {
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x:data.repeat.x,
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y:data.repeat.y,
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}
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store.commit('setPatternMaking3D',value)
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emit('saveProject')
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emit('threeSaveProject')
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},1000)
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}
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const setLock = ()=>{
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