合并画布代码
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100
src/component/Canvas/CanvasEditor/commands/EraserCommand.js
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100
src/component/Canvas/CanvasEditor/commands/EraserCommand.js
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import { isArray } from "lodash-es";
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import { optimizeCanvasRendering } from "../utils/helper";
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import { restoreObjectLayerAssociations } from "../utils/layerUtils";
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import { Command } from "./Command";
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/**
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* 橡皮擦操作命令
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* 支持橡皮擦操作的撤销和重做
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*/
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export class EraserCommand extends Command {
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/**
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* 构造函数
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* @param {Object} options 命令选项
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* @param {Object} options.canvas Fabric画布实例
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* @param {Object} options.layerManager 图层管理器
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* @param {Object} options.beforeSnapshot 擦除前的状态快照
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* @param {Object} options.afterSnapshot 擦除后的状态快照
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* @param {Array} options.affectedObjects 擦除影响的对象列表(可选)
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*/
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constructor(options) {
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super({
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name: "橡皮擦操作",
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description: `擦除`,
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...options,
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});
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this.canvas = options.canvas;
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this.layerManager = options.layerManager;
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this.beforeSnapshot = options.beforeSnapshot;
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this.afterSnapshot = options.afterSnapshot;
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this.affectedObjects = options.affectedObjects || [];
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this.fristLoad = true; // 是否是第一次加载
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}
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/**
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* 执行橡皮擦操作
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*/
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async execute() {
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if (!this.beforeSnapshot || !this.afterSnapshot) {
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console.warn("缺少状态快照,无法执行橡皮擦命令");
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return false;
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}
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if (!this.fristLoad)
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await this._restoreCanvasState(this.afterSnapshot); // 应用重做的状态
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else await this.layerManager?.updateLayersObjectsInteractivity?.(false);
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this.fristLoad = false; // 标记为非第一次加载
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return true;
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}
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/**
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* 撤销橡皮擦操作
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*/
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async undo() {
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if (!this.beforeSnapshot) {
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console.warn("缺少擦除前的状态快照,无法撤销");
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return false;
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}
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// 恢复到擦除前的状态
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await this._restoreCanvasState(this.beforeSnapshot);
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return true;
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}
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/**
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* 恢复画布状态
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* @param {Object} snapshot 状态快照
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* @private
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*/
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async _restoreCanvasState(snapshot) {
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// 对比 eraser erasable 两个属性,如果当前对象的eraser属性和erasable属性不一致,则需要更新对象的eraser属性
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if (!snapshot || !snapshot.objects) return;
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// 优化渲染 - 统一批处理 支持异步回调 防止闪屏
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await optimizeCanvasRendering(this.canvas, async () => {
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return new Promise((resolve) => {
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this.canvas.loadFromJSON(snapshot, async () => {
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// 恢复图层关联
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this._restoreObjectLayerAssociations();
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// 确保所有对象的交互性正确设置
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await this.layerManager?.updateLayersObjectsInteractivity?.(false);
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resolve();
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});
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});
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});
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}
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/**
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* 恢复对象与图层的关联关系
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* @private
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*/
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_restoreObjectLayerAssociations() {
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if (!this.layerManager) return;
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const canvasObjects = this.canvas.getObjects();
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restoreObjectLayerAssociations(
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this.layerManager?.layers?.value,
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canvasObjects
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);
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}
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}
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