画布选工具操作面板更改
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@@ -22,7 +22,7 @@
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v-for="v in activeObjects"
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:key="v.id"
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>
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<div class="title">图层1</div>
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<div class="title">{{ v.layer?.name }}</div>
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<div class="list">
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<div>
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<span class="label">W</span>
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@@ -53,7 +53,7 @@
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<input
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type="number"
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:value="v.angle"
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disabled
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@change="(e) => changeAngle(e, v)"
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/>
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</div>
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<div class="btn" @click="clickflipHorizontal(v)">
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@@ -158,6 +158,9 @@
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const getActiveObject = (e) => {
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console.log("==========切换激活对象", e);
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activeObjects.value = e.selected.map((v) => v);
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activeObjects.value.forEach((v) => {
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v.layer = props.layerManager.getLayerById(v.layerId);
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});
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if (activeObjects.value.length === 0) {
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close();
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} else {
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@@ -166,46 +169,11 @@
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};
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const lastSelectLayerId = inject("lastSelectLayerId");
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const layers = inject("layers");
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const changeAngle = (activeObj) => {
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// console.log("=====================", e.target.value);
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// const finalState = TransformCommand.captureTransformState(activeObj);
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// const { xPrime, yPrime } = compute(
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// activeObj.left,
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// activeObj.top,
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// activeObj.width,
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// activeObj.height,
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// activeObj.angle
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// );
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// finalState.left = xPrime;
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// finalState.top = yPrime;
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// const transformCmd = new TransformCommand({
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// canvas: props.canvas,
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// objectId: activeObj.id,
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// initialState: null,
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// finalState,
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// objectType: activeObj.type,
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// name: `变换 ${activeObj.type || "对象"}`,
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// layerManager: props.layerManager,
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// layers: layers,
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// lastSelectLayerId: lastSelectLayerId,
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// });
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// props.layerManager.commandManager.execute(transformCmd, {
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// name: "对象修改",
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// });
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};
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const flipObject = (activeObj, type) => {
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const initialState = TransformCommand.captureTransformState(activeObj);
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const finalState = { ...initialState };
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if (type === "h") {
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finalState.flipX = !finalState.flipX;
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} else if (type === "v") {
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finalState.flipY = !finalState.flipY;
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}
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const transformObject = (activeObj, initialState, finalState) => {
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const transformCmd = new TransformCommand({
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canvas: props.canvas,
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objectId: activeObj.id,
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initialState: initialState,
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initialState,
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finalState,
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objectType: activeObj.type,
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name: `变换 ${activeObj.type || "对象"}`,
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@@ -217,13 +185,72 @@
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name: "对象修改",
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});
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};
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const clickflipHorizontal = (obj) => {
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console.log("水平翻转");
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flipObject(obj, "h");
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/**
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* 根据左上角坐标计算旋转后的新坐标
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* @param {number} W - 宽度
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* @param {number} H - 高度
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* @param {number} currentX - 当前左上角x坐标
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* @param {number} currentY - 当前左上角y坐标
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* @param {number} currentAngleDeg - 当前角度(度)
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* @param {number} newAngleDeg - 新角度(度)
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* @returns {Object} 旋转后的左上角坐标 {x, y}
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*/
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function calculateRotatedTopLeftDeg(
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W,
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H,
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currentX,
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currentY,
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currentAngleDeg,
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newAngleDeg
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) {
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const currentAngle = (currentAngleDeg * Math.PI) / 180;
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const newAngle = (newAngleDeg * Math.PI) / 180;
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// 1. 用当前角度计算中心点位置
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const cosCurrent = Math.cos(currentAngle);
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const sinCurrent = Math.sin(currentAngle);
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const Cx = currentX + (W / 2) * cosCurrent - (H / 2) * sinCurrent;
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const Cy = currentY + (W / 2) * sinCurrent + (H / 2) * cosCurrent;
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// 2. 用新角度计算旋转后的左上角位置
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const cosNew = Math.cos(newAngle);
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const sinNew = Math.sin(newAngle);
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const newX = Cx + (-W / 2) * cosNew - (-H / 2) * sinNew;
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const newY = Cy + (-W / 2) * sinNew + (-H / 2) * cosNew;
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return { x: newX, y: newY };
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}
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// 改变角度
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const changeAngle = (e, obj) => {
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const initialState = TransformCommand.captureTransformState(obj);
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const finalState = { ...initialState };
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const angle = e.target.value;
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const { x, y } = calculateRotatedTopLeftDeg(
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obj.width,
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obj.height,
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obj.left,
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obj.top,
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obj.angle,
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angle
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);
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finalState.left = x;
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finalState.top = y;
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finalState.angle = angle;
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transformObject(obj, initialState, finalState);
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};
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// 水平翻转
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const clickflipHorizontal = (obj) => {
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const initialState = TransformCommand.captureTransformState(obj);
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const finalState = { ...initialState };
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finalState.flipX = !finalState.flipX;
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transformObject(obj, initialState, finalState);
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};
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// 垂直翻转
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const clickflipVertical = (obj) => {
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console.log("垂直翻转");
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flipObject(obj, "v");
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const initialState = TransformCommand.captureTransformState(obj);
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const finalState = { ...initialState };
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finalState.flipY = !finalState.flipY;
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transformObject(obj, initialState, finalState);
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};
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const updateActiveObjects = (arrs, keys) => {
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