去除画布打印信息
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@@ -843,7 +843,6 @@ export class CanvasManager {
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updateMaskPosition(backgroundLayerObject) {
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if (!backgroundLayerObject || !this.maskLayer || !this.canvas.clipPath)
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return;
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console.log("backgroundLayerObject");
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const left = backgroundLayerObject.left;
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const top = backgroundLayerObject.top;
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@@ -1294,7 +1293,6 @@ export class CanvasManager {
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}
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loadJSON(json, calllBack) {
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console.log("加载画布JSON数据:", json);
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// 确保传入的json是字符串格式
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if (typeof json === "object") {
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@@ -1305,6 +1303,7 @@ export class CanvasManager {
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// 解析JSON字符串
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try {
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const parsedJson = JSON.parse(json);
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console.log("加载画布JSON数据:", parsedJson);
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this.canvasWidth.value = parsedJson.canvasWidth || this.width;
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this.canvasHeight.value = parsedJson.canvasHeight || this.height;
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this.canvasColor.value = parsedJson.canvasColor || this.backgroundColor;
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@@ -1330,7 +1329,7 @@ export class CanvasManager {
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// this.canvasHeight.value = parsedJson.canvasHeight || this.height;
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// this.canvasColor.value = parsedJson.canvasColor || this.backgroundColor;
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console.log("是否检测到红绿图模式内容:", this.enabledRedGreenMode);
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// console.log("是否检测到红绿图模式内容:", this.enabledRedGreenMode);
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// 重置视图变换以确保元素位置正确
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this._resetViewportTransform(1);
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@@ -1342,7 +1341,7 @@ export class CanvasManager {
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// 清除当前画布内容
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// this.canvas.clear(); // 清除画布内容 可以先去掉 这样加载闪动的情况就比较少 如果有问题 可以再打开
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console.log("清除当前画布内容", canvasData);
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// console.log("清除当前画布内容", canvasData);
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delete canvasData.clipPath; // 删除当前裁剪路径
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// 加载画布数据
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this.canvas.loadFromJSON(canvasData, async () => {
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@@ -1371,7 +1370,6 @@ export class CanvasManager {
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// 重置画布数据
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await this.setCanvasSize(this.canvas.width, this.canvas.height);
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await this.centerBackgroundLayer(this.canvas.width, this.canvas.height);
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// await this.createOtherLayers(this.props.otherData);
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// 重新构建对象关系
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// restoreObjectLayerAssociations(this.layers.value, this.canvas.getObjects());
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// 验证图层关联关系 - 稳定后可以注释
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