画布印花合成
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@@ -61,11 +61,14 @@ export async function restoreFabricObject(serializedObject, canvas) {
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/**
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* 获取对象黑白通道画布
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* @param {fabric.Object} object - 要处理的 fabric 对象
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* @param {ImageData} revData - 相反的ImageData,白通道的相同位置是否为透明,revData为白色为透明,黑色为不透明
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* @returns {HTMLCanvasElement|null} 包含黑白通道的画布,或 null 如果失败
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*/
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export function getObjectAlphaToCanvas(object) {
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export function getObjectAlphaToCanvas(object, revData) {
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const image = object.getElement();
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const { width, height } = image;
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if(!width || !height){
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if (!width || !height) {
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console.warn("对象没有元素");
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return null;
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}
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@@ -80,12 +83,23 @@ export function getObjectAlphaToCanvas(object) {
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const g = data.data[i + 1];
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const b = data.data[i + 2];
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const a = data.data[i + 3];
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const revR = revData?.data[i + 0] || 0;
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const revG = revData?.data[i + 1] || 0;
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const revB = revData?.data[i + 2] || 0;
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const revA = revData?.data[i + 3] || 0;
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if (r || g || b || a) {
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data.data[i + 0] = 255;
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data.data[i + 1] = 255;
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data.data[i + 2] = 255;
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data.data[i + 3] = 255;
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}else{
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if (revR || revG || revB || revA) {
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data.data[i + 0] = 0;
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data.data[i + 1] = 0;
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data.data[i + 2] = 0;
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data.data[i + 3] = 0;
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} else {
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data.data[i + 0] = 255;
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data.data[i + 1] = 255;
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data.data[i + 2] = 255;
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data.data[i + 3] = 255;
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}
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} else {
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data.data[i + 0] = 0;
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data.data[i + 1] = 0;
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data.data[i + 2] = 0;
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