feat: 更新填充组图层背景命令,增强图层管理和颜色填充功能,优化图层选择和渲染逻辑

This commit is contained in:
bighuixiang
2025-07-17 13:46:13 +08:00
parent 26581b234a
commit 695f8045f9
8 changed files with 126 additions and 54 deletions

View File

@@ -89,6 +89,7 @@ export class LayerManager {
this.activeLayerId = options.activeLayerId;
this.commandManager = options.commandManager;
this.canvasManager = options.canvasManager || null;
this.lastSelectLayerId = options.lastSelectLayerId || { value: null }; // 上次选中的图层ID
this.backgroundFillManager = new BackgroundFillManager({
canvas: this.canvas,
@@ -394,6 +395,7 @@ export class LayerManager {
* @param {boolean} undoable 是否可撤销
*/
async fillLayerBackground(layerId, fillColor, undoable = true) {
layerId = this.activeLayerId.value || layerId;
await this.backgroundFillManager.fillLayerBackground(layerId, fillColor, undoable);
}
@@ -708,6 +710,7 @@ export class LayerManager {
* @param {string} layerId 图层ID
*/
setActiveLayer(layerId, options = {}) {
// this.lastSelectLayerId.value = layerId; // 更新最后选择的图层ID
if (layerId === this.activeLayerId.value) {
console.warn("当前图层已是活动图层,无需重复设置");
return;
@@ -953,13 +956,13 @@ export class LayerManager {
}
}
if (child.fill) {
// 如果图层有填充颜色,设置所有对象的填充颜色
const { object } = findObjectById(this.canvas, child.fill.id);
if (object) {
acc.push(object);
}
}
// if (child.fill) {
// // 如果图层有填充颜色,设置所有对象的填充颜色
// const { object } = findObjectById(this.canvas, child.fill.id);
// if (object) {
// acc.push(object);
// }
// }
return acc;
}, []);