feat: 更新填充组图层背景命令,增强图层管理和颜色填充功能,优化图层选择和渲染逻辑

This commit is contained in:
bighuixiang
2025-07-17 13:46:13 +08:00
parent 26581b234a
commit 695f8045f9
8 changed files with 126 additions and 54 deletions

View File

@@ -24,9 +24,10 @@ export class FillGroupLayerBackgroundCommand extends Command {
this.oldFillColor = null;
this.newFill = null;
const { layer } = findLayerRecursively(this.layers.value, this.layerId);
const { layer, parent } = findLayerRecursively(this.layers.value, this.layerId);
this.layer = layer;
this.parent = parent;
this.group = null;
@@ -65,7 +66,7 @@ export class FillGroupLayerBackgroundCommand extends Command {
scaleY: clippingMaskFabricObject.scaleY || 1,
// type: "fill",
});
this.newFill.clipPath = clippingMaskFabricObject;
// this.newFill.clipPath = clippingMaskFabricObject;
// this.newFill.dirty = true;
// this.newFill.setCoords();
} else {
@@ -102,29 +103,56 @@ export class FillGroupLayerBackgroundCommand extends Command {
// canvasObj.addWithUpdate();
canvasObj.setCoords();
canvasObj.setObjectsCoords();
// canvasObj.dirty = true; // 标记为脏对象
canvasObj.dirty = true; // 标记为脏对象
// this.canvas.renderAll();
// this.group = canvasObj;
} else if (layer.fabricObjects && layer.fabricObjects.length > 0) {
// 普通对象,组成新组
const layerObjects = this.canvas.getObjects().filter((obj) => obj.layerId === this.layerId);
const layerObjects =
this.canvas.getObjects().filter((obj) => obj.layerId === this.layerId) || [];
// layerObjects?.forEach((obj) => {
// obj.clipPath = null;
// obj.dirty = true;
// obj.setCoords();
// });
let insertIndex = this.canvas.getObjects()?.findIndex((obj) => obj.id === firstObj?.id) ?? 0;
insertIndex = insertIndex === -1 ? 0 : insertIndex;
layerObjects.forEach((obj) => {
obj.clipPath = null;
});
this.group = new fabric.Group([this.newFill, ...layerObjects]);
this.group.set({
id: layerObjects[0]?.id || generateId("group-"),
layerId: layerObjects[0]?.layerId,
layerId: this.layer?.id,
});
this.group.setCoords();
removeCanvasObjectByObject(this.canvas, layerObjects[0]);
insertObjectAtZIndex(this.canvas, this.group, insertIndex, false);
// this.group.setCoords();
// this.group.setObjectsCoords();
// this.group.dirty = true; // 标记为脏对象
if (this.parent?.clippingMask) {
const clipPath = await restoreFabricObject(this.parent?.clippingMask, this.canvas);
clipPath.clipPath = null;
clipPath.set({ absolutePositioned: true });
this.group.clipPath = clipPath;
}
layer.fabricObjects = [this.group.toObject(["id", "layerId"]) || this.group];
// removeCanvasObjectByObject(this.canvas, layerObjects?.[0]);
insertObjectAtZIndex(this.canvas, this.group, insertIndex, false, true);
}
// this.group?.addWithUpdate?.();
// layer.fabricObjects = [this.group?.toObject?.(["id", "layerId"]) || this.group];
this.canvas.renderAll();
// this.canvas.renderAll();
layer.fill = null; // this.newFill.toObject(["id", "layerId"]);
layer.fillColor = this.fillColor;
// 取消激活对象
this.canvas.discardActiveObject(); // 取消当前活动对象
// 重新排序
await this.layerManager?.sortLayersWithTool?.();
// 更新画布上对象的可选择状态
await this.layerManager?.updateLayersObjectsInteractivity?.();
this.canvas.renderAll();
this.canvasManager.thumbnailManager?.generateLayerThumbnail(this.layer.id);
return true;
}
@@ -159,19 +187,25 @@ export class FillGroupLayerBackgroundCommand extends Command {
this.group = null;
}
this.canvas.discardActiveObject(); // 取消当前活动对象
// 重新排序
await this.layerManager?.sortLayersWithTool?.();
// 更新画布上对象的可选择状态
await this.layerManager?.updateLayersObjectsInteractivity?.();
this.canvasManager.thumbnailManager?.generateLayerThumbnail(this.layer.id);
return true;
}
_collectOriginalObjects() {
if (this.layer.children && this.layer.children.length > 0) {
if (this.layer?.children && this.layer?.children.length > 0) {
// 如果是组图层收集所有子图层的fabric对象
return this.layer.children
.flatMap((child) => child.fabricObjects || [])
.map((obj) => {
return findObjectById(this.canvas.value, obj.id)?.object || obj;
});
} else if (this.layer.fabricObjects && this.layer.fabricObjects.length > 0) {
} else if (this.layer?.fabricObjects && this.layer?.fabricObjects?.length > 0) {
// 如果是普通图层直接返回其fabric对象
return this.layer.fabricObjects.map((obj) => {
return findObjectById(this.canvas.value, obj.id)?.object || obj;