fix: 移除调试代码,优化图层恢复和导出逻辑
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@@ -621,7 +621,6 @@ export class RemoveLayerCommand extends Command {
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// 恢复图层到原位置
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if (this.layerIndex !== -1 && this.removedLayer) {
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this.layers.value.splice(this.layerIndex, 0, this.removedLayer);
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debugger;
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// 使用优化渲染批处理恢复真实对象到画布
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await optimizeCanvasRendering(this.canvas, () => {
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