feat: 添加导出图层功能,支持将图层转换为位图图像并下载
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@@ -10,6 +10,7 @@ import {
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insertObjectAtZIndex,
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} from "../utils/helper";
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import { fabric } from "fabric-with-all";
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import { imageModeHandler } from "../utils/imageHelper";
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/**
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* 设置活动图层命令
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@@ -725,48 +726,13 @@ export class ChangeFixedImageCommand extends Command {
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});
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}
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// 如果是包含 则需要根据图像模式调整大小
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switch (this.imageMode) {
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case "stretch":
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// 拉伸模式 - 填充整个画布
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newImage.scaleToWidth(this.canvasWidth);
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newImage.scaleToHeight(this.canvasHeight);
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break;
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case "tile":
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// 平铺模式 - 保持原始大小
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newImage.scaleX = 1;
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newImage.scaleY = 1;
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break;
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case "stretchTile":
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// 拉伸平铺模式 - 填充整个画布,但保持宽高比
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newImage.scaleToWidth(this.canvasWidth);
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newImage.scaleToHeight(this.canvasHeight);
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break;
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case "stretchTileCrop":
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// 拉伸平铺并裁剪模式 - 填充整个画布,可能
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// 会裁剪图像以适应画布
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newImage.scaleToWidth(this.canvasWidth);
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newImage.scaleToHeight(this.canvasHeight);
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// 这里可以添加裁剪逻辑,如果需要的话
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// 例如使用fabric.Image.clipPath来裁剪图像
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break;
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case "contains":
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// 包含模式 - 保证图像在画布内完整显示
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// 既要考虑画布的宽高比,也要考虑图像的宽高比
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// 图片缩放后要保证最长边能完全显示在画布内
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const canvasAspect = this.canvasWidth / this.canvasHeight;
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const imageAspect = newImage.width / newImage.height;
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// 保证图像在画布内完整显示 - 既要考虑画布的宽高比,也要考虑图像的宽高比
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// 图片缩放后要保证最长边能完全显示在画布内
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if (imageAspect > canvasAspect) {
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// 图像更宽
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newImage.scaleToWidth(this.canvasWidth);
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} else {
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// 图像更高
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newImage.scaleToHeight(this.canvasHeight);
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}
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break;
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}
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// 通用处理图片模式
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imageModeHandler({
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imageMode: this.imageMode,
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newImage,
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canvasWidth: this.canvasWidth,
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canvasHeight: this.canvasHeight,
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});
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// 使用帮助函数在指定z-index位置插入新图像
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if (this.previousZIndex !== undefined && this.previousZIndex >= 0) {
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@@ -13,6 +13,7 @@ import {
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removeCanvasObjectByObject,
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} from "../utils/helper";
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import { createRasterizedImage } from "../utils/rasterizedImage";
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import { message } from "ant-design-vue";
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/**
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* 栅格化图层命令
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@@ -376,3 +377,196 @@ export class RasterizeLayerCommand extends Command {
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};
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}
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}
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/**
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* 导出图层命令
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* 将图层中的所有矢量对象转换为位图图像
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* 支持普通图层和组图层的栅格化
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*/
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export class ExportLayerToImageCommand extends Command {
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constructor(options) {
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super({
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name: "导出图层",
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saveState: true,
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});
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this.canvas = options.canvas;
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this.layers = options.layers;
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this.layerId = options.layerId; // 指定要栅格化的图层ID
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// 是否包含锁定对象
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this.hasLocked = options.hasLocked || true;
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// 是否包含隐藏对象
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this.hasHidden = options.hasHidden || false;
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this.activeLayerId = options.activeLayerId;
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this.layerManager = options.layerManager;
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// 查找目标图层
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const { layer, parent } = findLayerRecursively(
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this.layers.value,
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this.layerId
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);
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this.layer = layer;
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this.parentLayer = parent;
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this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
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// 保存原始状态用于撤销
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this.originalLayers = [...this.layers.value];
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this.originalCanvasObjects = [...this.canvas.getObjects()];
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this.originalObjectStates = new Map();
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// 栅格化结果
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this.rasterizedImage = null;
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this.rasterizedImageId = null;
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// 生成新图层ID
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this.rasterizedLayerId = generateId("rasterized_layer_");
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this.resterizedId = generateId("rasterized_");
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this.rasterizedLayer = null;
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// 要栅格化的图层和对象
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this.layersToRasterize = [];
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this.objectsToRasterize = [];
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}
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async execute() {
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// 查找目标图层
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const { layer, parent } = findLayerRecursively(
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this.layers.value,
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this.layerId
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);
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this.layer = layer;
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this.parentLayer = parent;
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this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
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if (!this.layer) {
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throw new Error(`图层 ${this.layerId} 不存在`);
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}
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try {
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// 收集要栅格化的图层和对象
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this._collectLayersAndObjects();
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if (this.objectsToRasterize.length === 0) {
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message.error("图层没有内容可导出");
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throw new Error("图层没有内容可导出");
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}
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// 保存原始对象状态
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this.canvas.discardActiveObject();
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this.canvas.renderAll();
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// 创建图像
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const imageBase64 = await createRasterizedImage({
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canvas: this.canvas,
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fabricObjects: this.objectsToRasterize,
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isReturenDataURL: true,
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});
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// 模拟浏览器下载
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const link = document.createElement("a");
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link.href = imageBase64;
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link.download = `${this.layer.name}.png`;
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document.body.appendChild(link);
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link.click();
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document.body.removeChild(link);
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console.log(`✅ 图层 ${this.layer.name} 导出完成`);
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return true;
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} catch (error) {
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console.error("导出图层失败:", error);
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throw error;
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}
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}
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async undo() {
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// 导出图片不需要撤销操作
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}
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/**
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* 收集要栅格化的图层和对象
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* @private
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*/
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_collectLayersAndObjects() {
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if (this.isGroupLayer) {
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// 组图层:收集自身和所有子图层
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this.layersToRasterize = this._collectLayersToRasterize(this.layer);
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} else {
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// 普通图层:只收集自身
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this.layersToRasterize = [this.layer];
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}
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// 收集所有图层的fabricObjects并按画布z-index顺序排序
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const allCanvasObjects = this.canvas.getObjects();
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const objectsWithZIndex = [];
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this.layersToRasterize.forEach((layer) => {
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if (layer.fabricObjects && layer.fabricObjects.length > 0) {
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layer.fabricObjects.forEach((layerObj) => {
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if (layerObj && layerObj.id) {
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const { object } = findObjectById(this.canvas, layerObj.id);
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if (object) {
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// 获取对象在画布中的z-index(数组索引)
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const zIndex = allCanvasObjects.indexOf(object);
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objectsWithZIndex.push({
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object: object,
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zIndex: zIndex,
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layerObj: layerObj,
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});
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}
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}
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});
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}
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});
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// 按z-index排序,确保保持原有的渲染顺序
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objectsWithZIndex.sort((a, b) => a.zIndex - b.zIndex);
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// 提取排序后的对象
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this.objectsToRasterize = objectsWithZIndex.map((item) => item.object);
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console.log(
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`📊 收集到 ${this.layersToRasterize.length} 个图层,${this.objectsToRasterize.length} 个对象进行栅格化`
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);
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console.log(
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"🔢 对象z-index顺序:",
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objectsWithZIndex.map((item) => ({
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id: item.object.id,
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type: item.object.type,
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zIndex: item.zIndex,
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}))
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);
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}
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/**
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* 收集要栅格化的图层(递归收集子图层)
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* @param {Object} sourceLayer 源图层
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* @returns {Array} 图层数组
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* @private
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*/
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_collectLayersToRasterize(sourceLayer) {
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const result = [sourceLayer];
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// 如果是组图层,收集所有子图层
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if (sourceLayer.children && sourceLayer.children.length > 0) {
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sourceLayer.children.forEach((childLayer) => {
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if (childLayer) {
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result.push(...this._collectLayersToRasterize(childLayer));
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}
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});
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}
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return result;
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}
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getInfo() {
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return {
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name: this.name,
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originalLayerId: this.layerId,
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originalLayerName: this.layer?.name,
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rasterizedLayerId: this.rasterizedLayerId,
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rasterizedLayerName: this.rasterizedLayer?.name,
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isGroupLayer: this.isGroupLayer,
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objectCount: this.objectsToRasterize?.length || 0,
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};
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}
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}
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@@ -3,6 +3,7 @@ import {
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generateId,
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optimizeCanvasRendering,
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} from "../utils/helper.js";
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import { imageModeHandler } from "../utils/imageHelper.js";
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import { LayerType, OperationType } from "../utils/layerHelper.js";
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import { Command, CompositeCommand } from "./Command.js";
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import { fabric } from "fabric-with-all";
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@@ -26,6 +27,7 @@ export class BatchInitializeRedGreenModeCommand extends Command {
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this.redGreenImageUrl = options.redGreenImageUrl;
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this.onImageGenerated = options.onImageGenerated;
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this.normalLayerOpacity = options.normalLayerOpacity || 0.4;
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this.clothingImageOpts = options.clothingImageOpts || null; // 衣服底图选项 - 用于设置图片加载时的选项
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// 存储原始状态以便撤销
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this.originalCanvasBackground = null;
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@@ -398,15 +400,30 @@ export class BatchInitializeRedGreenModeCommand extends Command {
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* 设置衣服底图
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*/
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async _setupClothingImage(img, fixedLayer) {
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// 计算图片缩放,保持上下留边距
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const margin = 50;
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const maxWidth = this.canvas.width - margin * 2;
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const maxHeight = this.canvas.height - margin * 2;
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const scale = Math.min(maxWidth / img.width, maxHeight / img.height);
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if (this.clothingImageOpts?.imageMode) {
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// 如果有衣服底图选项,应用这些选项
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// 底图加载方式 1.平铺 2.拉伸 3.拉伸平铺 4.拉伸平铺并裁剪 5.包含
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// this.clothingImageOpts?.imageMode // 默认不处理 可选 contains, stretch,tile, stretchTile, stretchTileCrop
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// 通用处理图片模式
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imageModeHandler({
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imageMode: this.clothingImageOpts?.imageMode,
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newImage: img,
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canvasWidth: this.canvas.width,
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canvasHeight: this.canvas.height,
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});
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} else {
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// 计算图片缩放,保持上下留边距
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const margin = 50;
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const maxWidth = this.canvas.width - margin * 2;
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const maxHeight = this.canvas.height - margin * 2;
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const scale = Math.min(maxWidth / img.width, maxHeight / img.height);
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img.set({
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scaleX: scale,
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scaleY: scale,
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});
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}
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img.set({
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scaleX: scale,
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scaleY: scale,
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left: this.canvas.width / 2,
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top: this.canvas.height / 2,
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originX: "center",
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