feat: 完善选区功能,新增组图层自由编辑

This commit is contained in:
bighuixiang
2025-07-08 01:08:45 +08:00
parent 0615ab31f9
commit 5cc93aeba4
7 changed files with 1751 additions and 161 deletions

View File

@@ -46,35 +46,6 @@ export class RasterizeLayerCommand extends Command {
this.parentLayer = parent;
this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
// 保存原始状态用于撤销
this.originalLayers = [...this.layers.value];
this.originalCanvasObjects = [...this.canvas.getObjects()];
this.originalObjectStates = new Map();
// 栅格化结果
this.rasterizedImage = null;
this.rasterizedImageId = null;
// 生成新图层ID
this.rasterizedLayerId = generateId("rasterized_layer_");
this.resterizedId = generateId("rasterized_");
this.rasterizedLayer = null;
// 要栅格化的图层和对象
this.layersToRasterize = [];
this.objectsToRasterize = [];
}
async execute() {
// 查找目标图层
const { layer, parent } = findLayerRecursively(
this.layers.value,
this.layerId
);
this.layer = layer;
this.parentLayer = parent;
this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
if (!this.layer) {
throw new Error(`图层 ${this.layerId} 不存在`);
}
@@ -84,24 +55,42 @@ export class RasterizeLayerCommand extends Command {
throw new Error("背景图层和固定图层不能栅格化");
}
// 生成新图层ID
this.rasterizedLayerId = generateId("rasterized_layer_");
this.resterizedId = generateId("rasterized_");
this.rasterizedLayer = null;
// 要栅格化的图层和对象
this.layersToRasterize = [];
this.objectsToRasterize = [];
// 在构造函数中收集相关对象和保存状态
this._initializeCommand();
}
async execute() {
if (!this.layer) {
throw new Error(`图层 ${this.layerId} 不存在`);
}
if (this.objectsToRasterize.length === 0) {
throw new Error("图层没有内容可栅格化");
}
try {
// 收集要栅格化的图层和对象
this._collectLayersAndObjects();
if (this.objectsToRasterize.length === 0) {
throw new Error("图层没有内容可栅格化");
}
// 保存原始对象状态
this._saveOriginalObjectStates();
this.canvas.discardActiveObject();
this.canvas.renderAll();
// 检查是否有遮罩对象
const maskObject = this._getMaskObject();
// 创建栅格化图像
const rasterizedImage = await createRasterizedImage({
canvas: this.canvas,
fabricObjects: this.objectsToRasterize,
maskObject: maskObject,
preserveOriginalQuality: true, // 保持原始质量
isGroupWithMask: this.isGroupLayer && !!maskObject, // 标记是否为带遮罩的组
});
// 创建新的栅格化图层并替换原图层
@@ -123,30 +112,36 @@ export class RasterizeLayerCommand extends Command {
}
async undo() {
if (!this.originalLayers || !this.originalCanvasObjects) {
if (!this.originalObjectStates || this.originalObjectStates.size === 0) {
throw new Error("没有可恢复的原始数据");
}
try {
await optimizeCanvasRendering(this.canvas, async () => {
// 清空画布
this.canvas.discardActiveObject();
this.canvas.clear();
// 移除栅格化后的图像对象
if (this.rasterizedImage) {
removeCanvasObjectByObject(this.canvas, this.rasterizedImage);
}
// 恢复原始对象及其状态
this.originalCanvasObjects.forEach((obj) => {
// 如果保存了该对象的原始状态,则恢复状态
if (this.originalObjectStates.has(obj.id)) {
const originalState = this.originalObjectStates.get(obj.id);
obj.set(originalState);
// 恢复原始对象
this.originalObjectStates.forEach((originalState, objectId) => {
const { object } = findObjectById(this.canvas, objectId);
if (object) {
// 恢复对象状态
object.set(originalState);
object.setCoords();
} else {
// 如果对象不在画布上,重新添加
const originalObject = originalState._fabricObject;
if (originalObject) {
this.canvas.add(originalObject);
originalObject.setCoords();
}
}
this.canvas.add(obj);
obj.setCoords();
});
// 恢复原始图层结构
this.layers.value = [...this.originalLayers];
this.layers.value = [...this.originalLayerStructure];
// 恢复原活动图层
this.activeLayerId.value = this.layerId;
@@ -163,6 +158,67 @@ export class RasterizeLayerCommand extends Command {
}
}
/**
* 初始化命令,收集相关图层和对象,保存原始状态
* @private
*/
_initializeCommand() {
// 收集要栅格化的图层和对象
this._collectLayersAndObjects();
// 保存原始图层结构(深拷贝相关部分)
this._saveOriginalLayerStructure();
// 保存原始对象状态
this._saveOriginalObjectStates();
}
/**
* 保存原始图层结构
* @private
*/
_saveOriginalLayerStructure() {
// 只保存相关的图层结构,而不是整个图层数组
this.originalLayerStructure = JSON.parse(JSON.stringify(this.layers.value));
}
/**
* 保存原始对象状态
* @private
*/
_saveOriginalObjectStates() {
this.originalObjectStates = new Map();
this.objectsToRasterize.forEach((object) => {
if (object && object.id) {
// 深拷贝对象的重要属性
const originalState = {
left: object.left,
top: object.top,
scaleX: object.scaleX,
scaleY: object.scaleY,
angle: object.angle,
flipX: object.flipX,
flipY: object.flipY,
opacity: object.opacity,
originX: object.originX,
originY: object.originY,
layerId: object.layerId,
layerName: object.layerName,
width: object.width,
height: object.height,
strokeWidth: object.strokeWidth,
visible: object.visible,
// 保存对象引用以便撤销时重新添加
_fabricObject: object,
};
this.originalObjectStates.set(object.id, originalState);
}
});
console.log(`💾 保存了 ${this.originalObjectStates.size} 个对象的原始状态`);
}
/**
* 收集要栅格化的图层和对象
* @private
@@ -239,42 +295,15 @@ export class RasterizeLayerCommand extends Command {
return result;
}
/**
* 保存原始对象状态
* @private
*/
_saveOriginalObjectStates() {
this.objectsToRasterize.forEach((object) => {
if (object && object.id) {
const originalState = {
left: object.left,
top: object.top,
scaleX: object.scaleX,
scaleY: object.scaleY,
angle: object.angle,
flipX: object.flipX,
flipY: object.flipY,
opacity: object.opacity,
originX: object.originX,
originY: object.originY,
layerId: object.layerId,
layerName: object.layerName,
width: object.width,
height: object.height,
strokeWidth: object.strokeWidth,
visible: object.visible,
};
this.originalObjectStates.set(object.id, originalState);
}
});
}
/**
* 创建栅格化图层并替换原图层
* @param {fabric.Image} rasterizedImage 栅格化后的图像
* @private
*/
async _createRasterizedLayer(rasterizedImage) {
// 保存栅格化图像的引用用于撤销
this.rasterizedImage = rasterizedImage;
// 从画布中移除原有对象
this.objectsToRasterize.forEach((obj) => {
removeCanvasObjectByObject(this.canvas, obj);
@@ -304,6 +333,21 @@ export class RasterizeLayerCommand extends Command {
});
// 在适当位置添加新的栅格化图层
this._replaceLayerInStructure();
// 设置为活动图层
this.activeLayerId.value = this.rasterizedLayerId;
await this.layerManager?.updateLayersObjectsInteractivity(false);
console.log(`🎨 栅格化图层 ${this.rasterizedLayer.name} 创建完成`);
}
/**
* 在图层结构中替换原图层
* @private
*/
_replaceLayerInStructure() {
// 1.当前如果是子图层,则插入到子图层的位置
const { layer, parent } = findLayerRecursively(
this.layers.value,
@@ -334,35 +378,37 @@ export class RasterizeLayerCommand extends Command {
1,
this.rasterizedLayer
);
} else this.layers.value.splice(insertIndex, 1, this.rasterizedLayer);
} else {
this.layers.value.splice(insertIndex, 1, this.rasterizedLayer);
}
} else {
// 2.如果没有找到父图层,则添加到顶层
this.layers.value.unshift(this.rasterizedLayer);
}
}
// // 替换图层结构
// if (this.isGroupLayer) {
// // 组图层:移除所有相关图层
// const layerIdsToRemove = this.layersToRasterize.map((layer) => layer.id);
// this.layers.value = this.layers.value.filter(
// (layer) => !layerIdsToRemove.includes(layer.id)
// );
// } else {
// // 普通图层:移除原图层
// const layerIndex = this.layers.value.findIndex(
// (l) => l.id === this.layerId
// );
// if (layerIndex !== -1) {
// this.layers.value.splice(layerIndex, 1);
// }
// }
/**
* 获取遮罩对象
* @returns {Object|null} 遮罩对象或null
* @private
*/
_getMaskObject() {
// 如果图层有clippingMask获取对应的fabric对象
if (this.layer?.clippingMask?.id) {
const { object: maskObject } = findObjectById(
this.canvas,
this.layer.clippingMask.id
);
if (maskObject) {
console.log(
`📎 找到遮罩对象: ${maskObject.id}, 类型: ${maskObject.type}`
);
return maskObject;
}
}
// 设置为活动图层
this.activeLayerId.value = this.rasterizedLayerId;
await this.layerManager?.updateLayersObjectsInteractivity(false);
console.log(`🎨 栅格化图层 ${this.rasterizedLayer.name} 创建完成`);
console.log("📎 未找到遮罩对象");
return null;
}
getInfo() {
@@ -387,11 +433,11 @@ export class ExportLayerToImageCommand extends Command {
constructor(options) {
super({
name: "导出图层",
saveState: true,
saveState: false, // 导出不需要保存状态
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId; // 指定要栅格化的图层ID
this.layerId = options.layerId; // 指定要导出的图层ID
// 是否包含锁定对象
this.hasLocked = options.hasLocked || true;
// 是否包含隐藏对象
@@ -409,48 +455,29 @@ export class ExportLayerToImageCommand extends Command {
this.parentLayer = parent;
this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
// 保存原始状态用于撤销
this.originalLayers = [...this.layers.value];
this.originalCanvasObjects = [...this.canvas.getObjects()];
this.originalObjectStates = new Map();
// 栅格化结果
this.rasterizedImage = null;
this.rasterizedImageId = null;
// 生成新图层ID
this.rasterizedLayerId = generateId("rasterized_layer_");
this.resterizedId = generateId("rasterized_");
this.rasterizedLayer = null;
// 要栅格化的图层和对象
this.layersToRasterize = [];
this.objectsToRasterize = [];
}
async execute() {
// 查找目标图层
const { layer, parent } = findLayerRecursively(
this.layers.value,
this.layerId
);
this.layer = layer;
this.parentLayer = parent;
this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
if (!this.layer) {
throw new Error(`图层 ${this.layerId} 不存在`);
}
// 要导出的图层和对象
this.layersToRasterize = [];
this.objectsToRasterize = [];
// 收集相关对象
this._collectLayersAndObjects();
}
async execute() {
if (!this.layer) {
throw new Error(`图层 ${this.layerId} 不存在`);
}
if (this.objectsToRasterize.length === 0) {
message.error("图层没有内容可导出");
throw new Error("图层没有内容可导出");
}
try {
// 收集要栅格化的图层和对象
this._collectLayersAndObjects();
if (this.objectsToRasterize.length === 0) {
message.error("图层没有内容可导出");
throw new Error("图层没有内容可导出");
}
// 保存原始对象状态
this.canvas.discardActiveObject();
this.canvas.renderAll();
@@ -563,8 +590,6 @@ export class ExportLayerToImageCommand extends Command {
name: this.name,
originalLayerId: this.layerId,
originalLayerName: this.layer?.name,
rasterizedLayerId: this.rasterizedLayerId,
rasterizedLayerName: this.rasterizedLayer?.name,
isGroupLayer: this.isGroupLayer,
objectCount: this.objectsToRasterize?.length || 0,
};