feat: 完善选区功能,新增组图层自由编辑
This commit is contained in:
@@ -0,0 +1,767 @@
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import { Command } from "./Command";
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import { isGroupLayer } from "../utils/layerHelper";
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/**
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* 跨层级移动命令基类
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*/
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export class CrossLevelMoveCommand extends Command {
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constructor(options) {
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super({
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name: "跨层级移动",
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undoable: true,
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});
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this.layers = options.layers;
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this.layerManager = options.layerManager;
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this.canvas = options.canvas;
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// 移动相关参数
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this.layerId = options.layerId;
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this.fromContainerType = options.fromContainerType; // 'root' | 'child'
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this.toContainerType = options.toContainerType; // 'root' | 'child'
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this.fromParentId = options.fromParentId;
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this.toParentId = options.toParentId;
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this.newIndex = options.newIndex;
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this.oldIndex = options.oldIndex;
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// 保存状态用于撤销
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this.beforeState = null;
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this.afterState = null;
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}
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/**
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* 保存移动前的状态
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*/
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saveBeforeState() {
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this.beforeState = {
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layerStructure: this.cloneLayerStructure(),
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fabricObjects: this.saveFabricObjectStates(),
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};
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}
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/**
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* 保存移动后的状态
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*/
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saveAfterState() {
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this.afterState = {
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layerStructure: this.cloneLayerStructure(),
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fabricObjects: this.saveFabricObjectStates(),
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};
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}
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/**
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* 克隆图层结构
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*/
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cloneLayerStructure() {
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return JSON.parse(
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JSON.stringify(
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this.layers.value.map((layer) => ({
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id: layer.id,
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name: layer.name,
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parentId: layer.parentId,
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children: layer.children
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? layer.children.map((child) => ({
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id: child.id,
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name: child.name,
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parentId: child.parentId,
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}))
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: [],
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isBackground: layer.isBackground,
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isFixed: layer.isFixed,
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visible: layer.visible,
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locked: layer.locked,
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}))
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)
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);
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}
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/**
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* 保存fabric对象状态
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*/
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saveFabricObjectStates() {
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const states = {};
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// 只保存fabric对象的容器关系,不保存具体的属性
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this.layers.value.forEach((layer) => {
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if (layer.fabricObject) {
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states[layer.id] = {
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isInCanvas: this.canvas
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? this.canvas.contains(layer.fabricObject)
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: false,
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parentGroupId: null,
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visible: layer.fabricObject.visible,
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};
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// 检查是否在某个组中
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this.layers.value.forEach((otherLayer) => {
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if (
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otherLayer.fabricObject &&
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otherLayer.fabricObject.type === "group" &&
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otherLayer.fabricObject.contains &&
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otherLayer.fabricObject.contains(layer.fabricObject)
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) {
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states[layer.id].parentGroupId = otherLayer.id;
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states[layer.id].isInCanvas = false;
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}
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});
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}
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});
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return states;
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}
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/**
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* 查找图层
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*/
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findLayer(layerId, containerType, parentId) {
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if (containerType === "root") {
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return this.layers.value.find((layer) => layer.id === layerId);
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} else if (containerType === "child" && parentId) {
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const parent = this.layers.value.find((layer) => layer.id === parentId);
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return parent?.children?.find((child) => child.id === layerId);
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}
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return null;
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}
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/**
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* 验证移动的有效性
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*/
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validateMove() {
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const layer = this.findLayer(
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this.layerId,
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this.fromContainerType,
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this.fromParentId
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);
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if (!layer) {
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throw new Error(`找不到要移动的图层: ${this.layerId}`);
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}
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// 检查是否为不可移动的图层
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if (layer.isBackground || layer.isFixed) {
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throw new Error("背景层和固定层不能移动");
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}
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// 检查是否试图将图层移动到自己的子层级中(防止循环引用)
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if (
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this.toContainerType === "child" &&
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this.toParentId &&
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this.isDescendantOf(this.toParentId, this.layerId)
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) {
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throw new Error("不能将图层移动到自己的子层级中");
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}
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// 检查目标父图层是否为组
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if (this.toContainerType === "child") {
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const targetParent = this.layers.value.find(
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(layer) => layer.id === this.toParentId
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);
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if (!targetParent || !isGroupLayer(targetParent)) {
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throw new Error("目标图层不是组图层");
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}
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}
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return layer;
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}
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/**
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* 检查是否为子层级关系(防止循环引用)
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*/
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isDescendantOf(ancestorId, layerId) {
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const checkChildren = (children) => {
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if (!children) return false;
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for (const child of children) {
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if (child.id === layerId) return true;
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if (child.children && checkChildren(child.children)) return true;
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}
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return false;
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};
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const ancestor = this.layers.value.find((layer) => layer.id === ancestorId);
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return ancestor ? checkChildren(ancestor.children) : false;
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}
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execute() {
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console.log("🎯 执行跨层级移动命令:", {
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layerId: this.layerId,
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from: this.fromContainerType,
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to: this.toContainerType,
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fromParentId: this.fromParentId,
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toParentId: this.toParentId,
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});
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// 验证移动
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const draggedLayer = this.validateMove();
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// 保存移动前状态
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this.saveBeforeState();
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try {
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// 根据移动类型执行对应操作
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if (
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this.fromContainerType === "root" &&
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this.toContainerType === "child"
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) {
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this.moveRootToGroup(draggedLayer);
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} else if (
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this.fromContainerType === "child" &&
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this.toContainerType === "root"
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) {
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this.moveGroupToRoot(draggedLayer);
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} else if (
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this.fromContainerType === "child" &&
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this.toContainerType === "child" &&
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this.fromParentId !== this.toParentId
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) {
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this.moveGroupToGroup(draggedLayer);
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}
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// 保存移动后状态
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this.saveAfterState();
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// 刷新画布
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if (this.canvas) {
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this.canvas.renderAll();
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console.log("🎨 画布已刷新");
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}
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console.log("✅ 跨层级移动命令执行成功");
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return true;
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} catch (error) {
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console.error("❌ 跨层级移动命令执行失败:", error);
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// 如果执行失败,尝试恢复到之前的状态
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if (this.beforeState) {
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try {
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this.restoreLayerStructure(this.beforeState.layerStructure);
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this.restoreFabricObjectStates(this.beforeState.fabricObjects);
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if (this.canvas) {
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this.canvas.renderAll();
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}
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console.log("🔄 已恢复到移动前状态");
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} catch (restoreError) {
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console.error("❌ 恢复状态失败:", restoreError);
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}
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}
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throw error;
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}
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}
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undo() {
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if (!this.beforeState) {
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throw new Error("没有保存的前置状态,无法撤销");
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}
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console.log("🔄 撤销跨层级移动命令");
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try {
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// 恢复图层结构
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this.restoreLayerStructure(this.beforeState.layerStructure);
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// 恢复fabric对象状态
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this.restoreFabricObjectStates(this.beforeState.fabricObjects);
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// 刷新画布
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if (this.canvas) {
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// 使用 requestAnimationFrame 确保DOM更新完成后再渲染
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requestAnimationFrame(() => {
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this.canvas.renderAll();
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});
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}
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console.log("✅ 跨层级移动命令撤销成功");
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return true;
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} catch (error) {
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console.error("❌ 跨层级移动命令撤销失败:", error);
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// 尝试基本的恢复操作
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try {
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console.log("🔄 尝试基本恢复操作");
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this.basicRestore();
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} catch (restoreError) {
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console.error("❌ 基本恢复也失败:", restoreError);
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}
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throw error;
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}
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}
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/**
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* 基本恢复操作(当标准撤销失败时使用)
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*/
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basicRestore() {
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// 重新组织所有图层的fabric对象
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this.layers.value.forEach((layer) => {
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if (layer.fabricObject) {
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try {
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// 先从所有容器中移除
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this.removeFromAllContainers(layer.fabricObject);
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// 根据图层的parentId重新放置
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if (layer.parentId) {
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const parentLayer = this.layers.value.find(
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(l) => l.id === layer.parentId
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);
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if (
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parentLayer &&
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parentLayer.fabricObject &&
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parentLayer.fabricObject.type === "group"
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) {
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this.safeAddToContainer(
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layer.fabricObject,
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parentLayer.fabricObject,
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`父组${layer.parentId}`
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);
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}
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} else {
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this.safeAddToContainer(layer.fabricObject, this.canvas, "画布");
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}
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} catch (error) {
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console.error(`❌ 基本恢复图层 ${layer.id} 失败:`, error);
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}
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}
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});
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if (this.canvas) {
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this.canvas.renderAll();
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}
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}
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/**
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* 重做命令
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*/
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redo() {
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if (!this.afterState) {
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throw new Error("没有保存的后置状态,无法重做");
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}
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console.log("🔄 重做跨层级移动命令");
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try {
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// 恢复图层结构
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this.restoreLayerStructure(this.afterState.layerStructure);
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// 恢复fabric对象状态
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this.restoreFabricObjectStates(this.afterState.fabricObjects);
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// 刷新画布
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if (this.canvas) {
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// 使用 requestAnimationFrame 确保DOM更新完成后再渲染
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requestAnimationFrame(() => {
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this.canvas.renderAll();
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});
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}
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console.log("✅ 跨层级移动命令重做成功");
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return true;
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} catch (error) {
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console.error("❌ 跨层级移动命令重做失败:", error);
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// 尝试基本的恢复操作
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try {
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console.log("🔄 尝试基本恢复操作");
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this.basicRestore();
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} catch (restoreError) {
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console.error("❌ 基本恢复也失败:", restoreError);
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}
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throw error;
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}
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}
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/**
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* 恢复图层结构
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*/
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restoreLayerStructure(layerStructure) {
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// 保存原始图层数组的引用
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const originalLayers = [...this.layers.value];
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// 清空当前图层
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this.layers.value.splice(0);
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// 重建图层结构
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layerStructure.forEach((layerData) => {
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// 首先从原始图层数组中查找图层
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let layer = originalLayers.find((l) => l.id === layerData.id);
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// 如果没找到,尝试在嵌套结构中查找
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if (!layer) {
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layer = this.findLayerInOriginalStructure(layerData.id, originalLayers);
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}
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if (layer) {
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// 更新图层属性
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layer.parentId = layerData.parentId;
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layer.visible = layerData.visible;
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layer.locked = layerData.locked;
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// 重建children数组
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if (layerData.children && layerData.children.length > 0) {
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layer.children = layerData.children
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.map((childData) => {
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// 从原始图层数组中查找子图层
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let childLayer = originalLayers.find(
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(l) => l.id === childData.id
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);
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if (!childLayer) {
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childLayer = this.findLayerInOriginalStructure(
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childData.id,
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originalLayers
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);
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}
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if (childLayer) {
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// 更新子图层属性
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childLayer.parentId = childData.parentId;
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childLayer.visible = childData.visible;
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childLayer.locked = childData.locked;
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return childLayer;
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}
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return null;
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})
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.filter(Boolean);
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} else {
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layer.children = [];
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}
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this.layers.value.push(layer);
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}
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});
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}
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/**
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* 在原始结构中查找图层
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*/
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findLayerInOriginalStructure(layerId, layers = null) {
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const layersToSearch = layers || this.layers.value;
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const findInLayers = (layersList) => {
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for (const layer of layersList) {
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if (layer.id === layerId) return layer;
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if (layer.children) {
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const found = findInLayers(layer.children);
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if (found) return found;
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}
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}
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return null;
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};
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return findInLayers(layersToSearch);
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}
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/**
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* 恢复fabric对象状态
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*/
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restoreFabricObjectStates(fabricStates) {
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if (!this.canvas || !fabricStates) return;
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console.log("🔧 开始恢复fabric对象状态");
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// 重新组织fabric对象的层级关系
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this.layers.value.forEach((layer) => {
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if (layer.fabricObject && fabricStates[layer.id]) {
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const targetState = fabricStates[layer.id];
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console.log(`🔍 恢复图层 ${layer.id} 的fabric对象状态:`, targetState);
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try {
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// 首先从所有容器中移除对象
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this.removeFromAllContainers(layer.fabricObject);
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// 根据目标状态放置对象
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if (targetState.parentGroupId) {
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// 应该在特定组中
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const parentLayer = this.layers.value.find(
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(l) => l.id === targetState.parentGroupId
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);
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if (
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parentLayer &&
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parentLayer.fabricObject &&
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parentLayer.fabricObject.type === "group"
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) {
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this.safeAddToContainer(
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layer.fabricObject,
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parentLayer.fabricObject,
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`父组${targetState.parentGroupId}`
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);
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}
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} else if (targetState.isInCanvas) {
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// 应该在画布中
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this.safeAddToContainer(layer.fabricObject, this.canvas, "画布");
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}
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// 恢复可见性
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if (layer.fabricObject.visible !== targetState.visible) {
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layer.fabricObject.visible = targetState.visible;
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}
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} catch (error) {
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console.error(`❌ 恢复图层 ${layer.id} 的fabric对象时出错:`, error);
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}
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}
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});
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// 强制重新渲染画布
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if (this.canvas) {
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this.canvas.renderAll();
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console.log("✅ 画布已重新渲染");
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}
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}
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||||
|
||||
/**
|
||||
* 安全地处理fabric对象操作
|
||||
*/
|
||||
safeFabricOperation(operation, operationName = "fabric操作") {
|
||||
try {
|
||||
return operation();
|
||||
} catch (error) {
|
||||
console.error(`❌ ${operationName}失败:`, error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 安全地添加fabric对象到容器
|
||||
*/
|
||||
safeAddToContainer(fabricObject, container, containerName) {
|
||||
return this.safeFabricOperation(() => {
|
||||
if (container && container.add && !container.contains(fabricObject)) {
|
||||
container.add(fabricObject);
|
||||
console.log(`✅ 成功将对象添加到${containerName}`);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}, `添加对象到${containerName}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 安全地从容器移除fabric对象
|
||||
*/
|
||||
safeRemoveFromContainer(fabricObject, container, containerName) {
|
||||
return this.safeFabricOperation(() => {
|
||||
if (
|
||||
container &&
|
||||
container.remove &&
|
||||
container.contains &&
|
||||
container.contains(fabricObject)
|
||||
) {
|
||||
container.remove(fabricObject);
|
||||
console.log(`✅ 成功从${containerName}移除对象`);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}, `从${containerName}移除对象`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 从所有容器中移除fabric对象
|
||||
*/
|
||||
removeFromAllContainers(fabricObject) {
|
||||
// 从画布中移除
|
||||
this.safeRemoveFromContainer(fabricObject, this.canvas, "画布");
|
||||
|
||||
// 从所有组中移除
|
||||
this.layers.value.forEach((layer) => {
|
||||
if (layer.fabricObject && layer.fabricObject.type === "group") {
|
||||
this.safeRemoveFromContainer(
|
||||
fabricObject,
|
||||
layer.fabricObject,
|
||||
`组${layer.id}`
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 从顶级图层移动到组图层内
|
||||
*/
|
||||
moveRootToGroup(draggedLayer) {
|
||||
console.log("📥 执行顶级图层移动到组内:", {
|
||||
layerId: draggedLayer.id,
|
||||
toParentId: this.toParentId,
|
||||
newIndex: this.newIndex,
|
||||
});
|
||||
|
||||
const targetParent = this.layers.value.find(
|
||||
(layer) => layer.id === this.toParentId
|
||||
);
|
||||
if (!targetParent) {
|
||||
throw new Error(`找不到目标父图层: ${this.toParentId}`);
|
||||
}
|
||||
|
||||
// 确保父图层有children数组
|
||||
if (!targetParent.children) {
|
||||
targetParent.children = [];
|
||||
}
|
||||
|
||||
// 从顶级图层数组中移除
|
||||
const rootIndex = this.layers.value.findIndex(
|
||||
(layer) => layer.id === draggedLayer.id
|
||||
);
|
||||
if (rootIndex !== -1) {
|
||||
this.layers.value.splice(rootIndex, 1);
|
||||
console.log(`🗑️ 从顶级图层数组中移除图层 ${draggedLayer.id}`);
|
||||
}
|
||||
|
||||
// 更新图层关系
|
||||
draggedLayer.parentId = this.toParentId;
|
||||
targetParent.children.splice(this.newIndex, 0, draggedLayer);
|
||||
console.log(
|
||||
`📂 将图层 ${draggedLayer.id} 添加到父图层 ${this.toParentId} 的children中`
|
||||
);
|
||||
|
||||
// 处理fabric对象的层级关系
|
||||
if (draggedLayer.fabricObject && targetParent.fabricObject) {
|
||||
console.log(`🎨 处理fabric对象层级关系`);
|
||||
|
||||
// 从画布中移除
|
||||
this.safeRemoveFromContainer(
|
||||
draggedLayer.fabricObject,
|
||||
this.canvas,
|
||||
"画布"
|
||||
);
|
||||
|
||||
// 添加到父组
|
||||
this.safeAddToContainer(
|
||||
draggedLayer.fabricObject,
|
||||
targetParent.fabricObject,
|
||||
`父组${this.toParentId}`
|
||||
);
|
||||
}
|
||||
|
||||
console.log("✅ 顶级图层移动到组内完成");
|
||||
}
|
||||
|
||||
/**
|
||||
* 从组图层内移动到顶级图层
|
||||
*/
|
||||
moveGroupToRoot(draggedLayer) {
|
||||
console.log("📤 执行组内图层移动到顶级:", {
|
||||
layerId: draggedLayer.id,
|
||||
fromParentId: this.fromParentId,
|
||||
newIndex: this.newIndex,
|
||||
});
|
||||
|
||||
const sourceParent = this.layers.value.find(
|
||||
(layer) => layer.id === this.fromParentId
|
||||
);
|
||||
if (!sourceParent || !sourceParent.children) {
|
||||
throw new Error(`找不到源父图层或其children数组: ${this.fromParentId}`);
|
||||
}
|
||||
|
||||
// 从源父图层的children中移除
|
||||
const childIndex = sourceParent.children.findIndex(
|
||||
(child) => child.id === draggedLayer.id
|
||||
);
|
||||
if (childIndex !== -1) {
|
||||
sourceParent.children.splice(childIndex, 1);
|
||||
console.log(
|
||||
`🗑️ 从父图层 ${this.fromParentId} 的children中移除图层 ${draggedLayer.id}`
|
||||
);
|
||||
}
|
||||
|
||||
// 处理fabric对象的层级关系
|
||||
if (draggedLayer.fabricObject && sourceParent.fabricObject) {
|
||||
console.log(`🎨 处理fabric对象层级关系`);
|
||||
|
||||
// 从父组中移除
|
||||
this.safeRemoveFromContainer(
|
||||
draggedLayer.fabricObject,
|
||||
sourceParent.fabricObject,
|
||||
`父组${this.fromParentId}`
|
||||
);
|
||||
|
||||
// 添加到画布
|
||||
this.safeAddToContainer(draggedLayer.fabricObject, this.canvas, "画布");
|
||||
}
|
||||
|
||||
// 清除图层的parentId
|
||||
delete draggedLayer.parentId;
|
||||
console.log(`🔗 清除图层 ${draggedLayer.id} 的parentId`);
|
||||
|
||||
// 计算在顶级图层中的插入位置
|
||||
const targetIndex = Math.min(this.newIndex, this.layers.value.length);
|
||||
this.layers.value.splice(targetIndex, 0, draggedLayer);
|
||||
console.log(
|
||||
`📂 将图层 ${draggedLayer.id} 添加到顶级图层数组位置 ${targetIndex}`
|
||||
);
|
||||
|
||||
console.log("✅ 组内图层移动到顶级完成");
|
||||
}
|
||||
|
||||
/**
|
||||
* 在不同组之间移动
|
||||
*/
|
||||
moveGroupToGroup(draggedLayer) {
|
||||
console.log("🔄 执行在不同组间移动:", {
|
||||
layerId: draggedLayer.id,
|
||||
fromParentId: this.fromParentId,
|
||||
toParentId: this.toParentId,
|
||||
newIndex: this.newIndex,
|
||||
});
|
||||
|
||||
const sourceParent = this.layers.value.find(
|
||||
(layer) => layer.id === this.fromParentId
|
||||
);
|
||||
const targetParent = this.layers.value.find(
|
||||
(layer) => layer.id === this.toParentId
|
||||
);
|
||||
|
||||
if (!sourceParent || !targetParent) {
|
||||
throw new Error("找不到源父图层或目标父图层");
|
||||
}
|
||||
|
||||
// 从源父图层中移除
|
||||
const childIndex = sourceParent.children.findIndex(
|
||||
(child) => child.id === draggedLayer.id
|
||||
);
|
||||
if (childIndex !== -1) {
|
||||
sourceParent.children.splice(childIndex, 1);
|
||||
console.log(
|
||||
`🗑️ 从源父图层 ${this.fromParentId} 中移除图层 ${draggedLayer.id}`
|
||||
);
|
||||
|
||||
// 从源父组的fabricObject中移除
|
||||
if (draggedLayer.fabricObject && sourceParent.fabricObject) {
|
||||
this.safeRemoveFromContainer(
|
||||
draggedLayer.fabricObject,
|
||||
sourceParent.fabricObject,
|
||||
`源父组${this.fromParentId}`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新图层的parentId
|
||||
draggedLayer.parentId = this.toParentId;
|
||||
console.log(
|
||||
`🔗 更新图层 ${draggedLayer.id} 的parentId为 ${this.toParentId}`
|
||||
);
|
||||
|
||||
// 确保目标父图层有children数组
|
||||
if (!targetParent.children) {
|
||||
targetParent.children = [];
|
||||
}
|
||||
|
||||
// 将图层添加到目标组
|
||||
targetParent.children.splice(this.newIndex, 0, draggedLayer);
|
||||
console.log(
|
||||
`📂 将图层 ${draggedLayer.id} 添加到目标父图层 ${this.toParentId} 的位置 ${this.newIndex}`
|
||||
);
|
||||
|
||||
// 将图层的fabricObject添加到目标父组中
|
||||
if (draggedLayer.fabricObject && targetParent.fabricObject) {
|
||||
this.safeAddToContainer(
|
||||
draggedLayer.fabricObject,
|
||||
targetParent.fabricObject,
|
||||
`目标父组${this.toParentId}`
|
||||
);
|
||||
}
|
||||
|
||||
console.log("✅ 不同组间移动完成");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建跨层级移动命令的工厂函数
|
||||
*/
|
||||
export function createCrossLevelMoveCommand(options) {
|
||||
return new CrossLevelMoveCommand(options);
|
||||
}
|
||||
@@ -46,35 +46,6 @@ export class RasterizeLayerCommand extends Command {
|
||||
this.parentLayer = parent;
|
||||
this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
|
||||
|
||||
// 保存原始状态用于撤销
|
||||
this.originalLayers = [...this.layers.value];
|
||||
this.originalCanvasObjects = [...this.canvas.getObjects()];
|
||||
this.originalObjectStates = new Map();
|
||||
|
||||
// 栅格化结果
|
||||
this.rasterizedImage = null;
|
||||
this.rasterizedImageId = null;
|
||||
// 生成新图层ID
|
||||
this.rasterizedLayerId = generateId("rasterized_layer_");
|
||||
this.resterizedId = generateId("rasterized_");
|
||||
|
||||
this.rasterizedLayer = null;
|
||||
|
||||
// 要栅格化的图层和对象
|
||||
this.layersToRasterize = [];
|
||||
this.objectsToRasterize = [];
|
||||
}
|
||||
|
||||
async execute() {
|
||||
// 查找目标图层
|
||||
const { layer, parent } = findLayerRecursively(
|
||||
this.layers.value,
|
||||
this.layerId
|
||||
);
|
||||
this.layer = layer;
|
||||
this.parentLayer = parent;
|
||||
this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
|
||||
|
||||
if (!this.layer) {
|
||||
throw new Error(`图层 ${this.layerId} 不存在`);
|
||||
}
|
||||
@@ -84,24 +55,42 @@ export class RasterizeLayerCommand extends Command {
|
||||
throw new Error("背景图层和固定图层不能栅格化");
|
||||
}
|
||||
|
||||
// 生成新图层ID
|
||||
this.rasterizedLayerId = generateId("rasterized_layer_");
|
||||
this.resterizedId = generateId("rasterized_");
|
||||
this.rasterizedLayer = null;
|
||||
|
||||
// 要栅格化的图层和对象
|
||||
this.layersToRasterize = [];
|
||||
this.objectsToRasterize = [];
|
||||
|
||||
// 在构造函数中收集相关对象和保存状态
|
||||
this._initializeCommand();
|
||||
}
|
||||
|
||||
async execute() {
|
||||
if (!this.layer) {
|
||||
throw new Error(`图层 ${this.layerId} 不存在`);
|
||||
}
|
||||
|
||||
if (this.objectsToRasterize.length === 0) {
|
||||
throw new Error("图层没有内容可栅格化");
|
||||
}
|
||||
|
||||
try {
|
||||
// 收集要栅格化的图层和对象
|
||||
this._collectLayersAndObjects();
|
||||
|
||||
if (this.objectsToRasterize.length === 0) {
|
||||
throw new Error("图层没有内容可栅格化");
|
||||
}
|
||||
|
||||
// 保存原始对象状态
|
||||
this._saveOriginalObjectStates();
|
||||
|
||||
this.canvas.discardActiveObject();
|
||||
this.canvas.renderAll();
|
||||
|
||||
// 检查是否有遮罩对象
|
||||
const maskObject = this._getMaskObject();
|
||||
|
||||
// 创建栅格化图像
|
||||
const rasterizedImage = await createRasterizedImage({
|
||||
canvas: this.canvas,
|
||||
fabricObjects: this.objectsToRasterize,
|
||||
maskObject: maskObject,
|
||||
preserveOriginalQuality: true, // 保持原始质量
|
||||
isGroupWithMask: this.isGroupLayer && !!maskObject, // 标记是否为带遮罩的组
|
||||
});
|
||||
|
||||
// 创建新的栅格化图层并替换原图层
|
||||
@@ -123,30 +112,36 @@ export class RasterizeLayerCommand extends Command {
|
||||
}
|
||||
|
||||
async undo() {
|
||||
if (!this.originalLayers || !this.originalCanvasObjects) {
|
||||
if (!this.originalObjectStates || this.originalObjectStates.size === 0) {
|
||||
throw new Error("没有可恢复的原始数据");
|
||||
}
|
||||
|
||||
try {
|
||||
await optimizeCanvasRendering(this.canvas, async () => {
|
||||
// 清空画布
|
||||
this.canvas.discardActiveObject();
|
||||
this.canvas.clear();
|
||||
// 移除栅格化后的图像对象
|
||||
if (this.rasterizedImage) {
|
||||
removeCanvasObjectByObject(this.canvas, this.rasterizedImage);
|
||||
}
|
||||
|
||||
// 恢复原始对象及其状态
|
||||
this.originalCanvasObjects.forEach((obj) => {
|
||||
// 如果保存了该对象的原始状态,则恢复状态
|
||||
if (this.originalObjectStates.has(obj.id)) {
|
||||
const originalState = this.originalObjectStates.get(obj.id);
|
||||
obj.set(originalState);
|
||||
// 恢复原始对象
|
||||
this.originalObjectStates.forEach((originalState, objectId) => {
|
||||
const { object } = findObjectById(this.canvas, objectId);
|
||||
if (object) {
|
||||
// 恢复对象状态
|
||||
object.set(originalState);
|
||||
object.setCoords();
|
||||
} else {
|
||||
// 如果对象不在画布上,重新添加
|
||||
const originalObject = originalState._fabricObject;
|
||||
if (originalObject) {
|
||||
this.canvas.add(originalObject);
|
||||
originalObject.setCoords();
|
||||
}
|
||||
}
|
||||
|
||||
this.canvas.add(obj);
|
||||
obj.setCoords();
|
||||
});
|
||||
|
||||
// 恢复原始图层结构
|
||||
this.layers.value = [...this.originalLayers];
|
||||
this.layers.value = [...this.originalLayerStructure];
|
||||
|
||||
// 恢复原活动图层
|
||||
this.activeLayerId.value = this.layerId;
|
||||
@@ -163,6 +158,67 @@ export class RasterizeLayerCommand extends Command {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化命令,收集相关图层和对象,保存原始状态
|
||||
* @private
|
||||
*/
|
||||
_initializeCommand() {
|
||||
// 收集要栅格化的图层和对象
|
||||
this._collectLayersAndObjects();
|
||||
|
||||
// 保存原始图层结构(深拷贝相关部分)
|
||||
this._saveOriginalLayerStructure();
|
||||
|
||||
// 保存原始对象状态
|
||||
this._saveOriginalObjectStates();
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存原始图层结构
|
||||
* @private
|
||||
*/
|
||||
_saveOriginalLayerStructure() {
|
||||
// 只保存相关的图层结构,而不是整个图层数组
|
||||
this.originalLayerStructure = JSON.parse(JSON.stringify(this.layers.value));
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存原始对象状态
|
||||
* @private
|
||||
*/
|
||||
_saveOriginalObjectStates() {
|
||||
this.originalObjectStates = new Map();
|
||||
|
||||
this.objectsToRasterize.forEach((object) => {
|
||||
if (object && object.id) {
|
||||
// 深拷贝对象的重要属性
|
||||
const originalState = {
|
||||
left: object.left,
|
||||
top: object.top,
|
||||
scaleX: object.scaleX,
|
||||
scaleY: object.scaleY,
|
||||
angle: object.angle,
|
||||
flipX: object.flipX,
|
||||
flipY: object.flipY,
|
||||
opacity: object.opacity,
|
||||
originX: object.originX,
|
||||
originY: object.originY,
|
||||
layerId: object.layerId,
|
||||
layerName: object.layerName,
|
||||
width: object.width,
|
||||
height: object.height,
|
||||
strokeWidth: object.strokeWidth,
|
||||
visible: object.visible,
|
||||
// 保存对象引用以便撤销时重新添加
|
||||
_fabricObject: object,
|
||||
};
|
||||
this.originalObjectStates.set(object.id, originalState);
|
||||
}
|
||||
});
|
||||
|
||||
console.log(`💾 保存了 ${this.originalObjectStates.size} 个对象的原始状态`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 收集要栅格化的图层和对象
|
||||
* @private
|
||||
@@ -239,42 +295,15 @@ export class RasterizeLayerCommand extends Command {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存原始对象状态
|
||||
* @private
|
||||
*/
|
||||
_saveOriginalObjectStates() {
|
||||
this.objectsToRasterize.forEach((object) => {
|
||||
if (object && object.id) {
|
||||
const originalState = {
|
||||
left: object.left,
|
||||
top: object.top,
|
||||
scaleX: object.scaleX,
|
||||
scaleY: object.scaleY,
|
||||
angle: object.angle,
|
||||
flipX: object.flipX,
|
||||
flipY: object.flipY,
|
||||
opacity: object.opacity,
|
||||
originX: object.originX,
|
||||
originY: object.originY,
|
||||
layerId: object.layerId,
|
||||
layerName: object.layerName,
|
||||
width: object.width,
|
||||
height: object.height,
|
||||
strokeWidth: object.strokeWidth,
|
||||
visible: object.visible,
|
||||
};
|
||||
this.originalObjectStates.set(object.id, originalState);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建栅格化图层并替换原图层
|
||||
* @param {fabric.Image} rasterizedImage 栅格化后的图像
|
||||
* @private
|
||||
*/
|
||||
async _createRasterizedLayer(rasterizedImage) {
|
||||
// 保存栅格化图像的引用用于撤销
|
||||
this.rasterizedImage = rasterizedImage;
|
||||
|
||||
// 从画布中移除原有对象
|
||||
this.objectsToRasterize.forEach((obj) => {
|
||||
removeCanvasObjectByObject(this.canvas, obj);
|
||||
@@ -304,6 +333,21 @@ export class RasterizeLayerCommand extends Command {
|
||||
});
|
||||
|
||||
// 在适当位置添加新的栅格化图层
|
||||
this._replaceLayerInStructure();
|
||||
|
||||
// 设置为活动图层
|
||||
this.activeLayerId.value = this.rasterizedLayerId;
|
||||
|
||||
await this.layerManager?.updateLayersObjectsInteractivity(false);
|
||||
|
||||
console.log(`🎨 栅格化图层 ${this.rasterizedLayer.name} 创建完成`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 在图层结构中替换原图层
|
||||
* @private
|
||||
*/
|
||||
_replaceLayerInStructure() {
|
||||
// 1.当前如果是子图层,则插入到子图层的位置
|
||||
const { layer, parent } = findLayerRecursively(
|
||||
this.layers.value,
|
||||
@@ -334,35 +378,37 @@ export class RasterizeLayerCommand extends Command {
|
||||
1,
|
||||
this.rasterizedLayer
|
||||
);
|
||||
} else this.layers.value.splice(insertIndex, 1, this.rasterizedLayer);
|
||||
} else {
|
||||
this.layers.value.splice(insertIndex, 1, this.rasterizedLayer);
|
||||
}
|
||||
} else {
|
||||
// 2.如果没有找到父图层,则添加到顶层
|
||||
this.layers.value.unshift(this.rasterizedLayer);
|
||||
}
|
||||
}
|
||||
|
||||
// // 替换图层结构
|
||||
// if (this.isGroupLayer) {
|
||||
// // 组图层:移除所有相关图层
|
||||
// const layerIdsToRemove = this.layersToRasterize.map((layer) => layer.id);
|
||||
// this.layers.value = this.layers.value.filter(
|
||||
// (layer) => !layerIdsToRemove.includes(layer.id)
|
||||
// );
|
||||
// } else {
|
||||
// // 普通图层:移除原图层
|
||||
// const layerIndex = this.layers.value.findIndex(
|
||||
// (l) => l.id === this.layerId
|
||||
// );
|
||||
// if (layerIndex !== -1) {
|
||||
// this.layers.value.splice(layerIndex, 1);
|
||||
// }
|
||||
// }
|
||||
/**
|
||||
* 获取遮罩对象
|
||||
* @returns {Object|null} 遮罩对象或null
|
||||
* @private
|
||||
*/
|
||||
_getMaskObject() {
|
||||
// 如果图层有clippingMask,获取对应的fabric对象
|
||||
if (this.layer?.clippingMask?.id) {
|
||||
const { object: maskObject } = findObjectById(
|
||||
this.canvas,
|
||||
this.layer.clippingMask.id
|
||||
);
|
||||
if (maskObject) {
|
||||
console.log(
|
||||
`📎 找到遮罩对象: ${maskObject.id}, 类型: ${maskObject.type}`
|
||||
);
|
||||
return maskObject;
|
||||
}
|
||||
}
|
||||
|
||||
// 设置为活动图层
|
||||
this.activeLayerId.value = this.rasterizedLayerId;
|
||||
|
||||
await this.layerManager?.updateLayersObjectsInteractivity(false);
|
||||
|
||||
console.log(`🎨 栅格化图层 ${this.rasterizedLayer.name} 创建完成`);
|
||||
console.log("📎 未找到遮罩对象");
|
||||
return null;
|
||||
}
|
||||
|
||||
getInfo() {
|
||||
@@ -387,11 +433,11 @@ export class ExportLayerToImageCommand extends Command {
|
||||
constructor(options) {
|
||||
super({
|
||||
name: "导出图层",
|
||||
saveState: true,
|
||||
saveState: false, // 导出不需要保存状态
|
||||
});
|
||||
this.canvas = options.canvas;
|
||||
this.layers = options.layers;
|
||||
this.layerId = options.layerId; // 指定要栅格化的图层ID
|
||||
this.layerId = options.layerId; // 指定要导出的图层ID
|
||||
// 是否包含锁定对象
|
||||
this.hasLocked = options.hasLocked || true;
|
||||
// 是否包含隐藏对象
|
||||
@@ -409,48 +455,29 @@ export class ExportLayerToImageCommand extends Command {
|
||||
this.parentLayer = parent;
|
||||
this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
|
||||
|
||||
// 保存原始状态用于撤销
|
||||
this.originalLayers = [...this.layers.value];
|
||||
this.originalCanvasObjects = [...this.canvas.getObjects()];
|
||||
this.originalObjectStates = new Map();
|
||||
|
||||
// 栅格化结果
|
||||
this.rasterizedImage = null;
|
||||
this.rasterizedImageId = null;
|
||||
// 生成新图层ID
|
||||
this.rasterizedLayerId = generateId("rasterized_layer_");
|
||||
this.resterizedId = generateId("rasterized_");
|
||||
|
||||
this.rasterizedLayer = null;
|
||||
|
||||
// 要栅格化的图层和对象
|
||||
this.layersToRasterize = [];
|
||||
this.objectsToRasterize = [];
|
||||
}
|
||||
|
||||
async execute() {
|
||||
// 查找目标图层
|
||||
const { layer, parent } = findLayerRecursively(
|
||||
this.layers.value,
|
||||
this.layerId
|
||||
);
|
||||
this.layer = layer;
|
||||
this.parentLayer = parent;
|
||||
this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
|
||||
|
||||
if (!this.layer) {
|
||||
throw new Error(`图层 ${this.layerId} 不存在`);
|
||||
}
|
||||
|
||||
// 要导出的图层和对象
|
||||
this.layersToRasterize = [];
|
||||
this.objectsToRasterize = [];
|
||||
|
||||
// 收集相关对象
|
||||
this._collectLayersAndObjects();
|
||||
}
|
||||
|
||||
async execute() {
|
||||
if (!this.layer) {
|
||||
throw new Error(`图层 ${this.layerId} 不存在`);
|
||||
}
|
||||
|
||||
if (this.objectsToRasterize.length === 0) {
|
||||
message.error("图层没有内容可导出");
|
||||
throw new Error("图层没有内容可导出");
|
||||
}
|
||||
|
||||
try {
|
||||
// 收集要栅格化的图层和对象
|
||||
this._collectLayersAndObjects();
|
||||
|
||||
if (this.objectsToRasterize.length === 0) {
|
||||
message.error("图层没有内容可导出");
|
||||
throw new Error("图层没有内容可导出");
|
||||
}
|
||||
|
||||
// 保存原始对象状态
|
||||
this.canvas.discardActiveObject();
|
||||
this.canvas.renderAll();
|
||||
@@ -563,8 +590,6 @@ export class ExportLayerToImageCommand extends Command {
|
||||
name: this.name,
|
||||
originalLayerId: this.layerId,
|
||||
originalLayerName: this.layer?.name,
|
||||
rasterizedLayerId: this.rasterizedLayerId,
|
||||
rasterizedLayerName: this.rasterizedLayer?.name,
|
||||
isGroupLayer: this.isGroupLayer,
|
||||
objectCount: this.objectsToRasterize?.length || 0,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user