合并画布
This commit is contained in:
@@ -1238,3 +1238,905 @@ export const ImageUtils = {
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});
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},
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};
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/**
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* 栅格化画布对象为图像
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* 参考fabric.brushes.js中的convertToImg方法,考虑画布变换参数
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* @param {Object} options - 配置选项
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* @param {fabric.Canvas} options.canvas - fabric画布实例
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* @param {Array} options.objects - 要栅格化的对象数组
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* @param {Object} options.bounds - 边界框 {left, top, width, height} (可选)
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* @param {boolean} options.trimWhitespace - 是否裁剪空白区域,默认true
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* @param {number} options.trimPadding - 裁剪时保留的空白边距,默认10像素
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* @param {number} options.quality - 图像质量 0-1,默认1
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* @param {string} options.format - 图像格式 'png'|'jpeg',默认'png'
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* @returns {Promise<fabric.Image>} 栅格化后的图像对象
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*/
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export function rasterizeCanvasObjects(options = {}) {
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return new Promise((resolve, reject) => {
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try {
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const {
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canvas,
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objects = [],
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bounds = null,
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trimWhitespace = true,
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trimPadding = 10,
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quality = 1,
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format = "png",
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} = options;
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if (!canvas || !Array.isArray(objects)) {
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reject(new Error("无效的参数:需要画布实例和对象数组"));
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return;
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}
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if (objects.length === 0) {
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reject(new Error("没有对象可栅格化"));
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return;
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}
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// 使用改进的栅格化方法
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_rasterizeUsingCanvasCopy(canvas, objects, {
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trimWhitespace,
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trimPadding,
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quality,
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format,
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})
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.then(resolve)
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.catch(reject);
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} catch (error) {
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console.error("栅格化对象失败:", error);
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reject(error);
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}
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});
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}
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/**
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* 使用画布复制方式进行栅格化(参考convertToImg实现)
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* @param {fabric.Canvas} canvas - fabric画布实例
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* @param {Array} objects - 要栅格化的对象数组
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* @param {Object} options - 配置选项
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* @returns {Promise<fabric.Image>} 栅格化后的图像对象
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* @private
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*/
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function _rasterizeUsingCanvasCopy(canvas, objects, options = {}) {
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return new Promise((resolve, reject) => {
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try {
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const {
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trimWhitespace = true,
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trimPadding = 10,
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quality = 1,
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format = "png",
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} = options;
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// 保存原始状态
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const originalObjects = canvas.getObjects();
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const originalViewportTransform = [...canvas.viewportTransform];
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const originalZoom = canvas.getZoom();
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// 临时隐藏其他对象,只显示要栅格化的对象
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const objectsToHide = originalObjects.filter(
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(obj) => !objects.includes(obj)
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);
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// 隐藏不需要的对象
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objectsToHide.forEach((obj) => {
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obj._originalVisible = obj.visible;
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obj.set("visible", false);
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});
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// 确保要栅格化的对象可见
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objects.forEach((obj) => {
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obj._originalVisible = obj.visible;
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obj.set("visible", true);
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});
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// 重新渲染画布以应用可见性变化
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canvas.renderAll();
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// 等待一帧确保渲染完成
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requestAnimationFrame(() => {
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try {
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// 获取画布的像素比例
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const pixelRatio = canvas.getRetinaScaling();
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// 复制画布元素(这会保持所有变换状态)
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const copiedCanvas = fabric.util.copyCanvasElement(
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canvas.lowerCanvasEl
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);
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let finalCanvas = copiedCanvas;
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let trimOffset = { x: 0, y: 0 };
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// 裁剪空白区域(如果需要,支持padding)
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if (trimWhitespace) {
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const trimResult = _trimCanvas(copiedCanvas, trimPadding);
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if (trimResult) {
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finalCanvas = trimResult.canvas;
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trimOffset = { x: trimResult.offset.x, y: trimResult.offset.y };
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}
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}
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// 创建fabric图像对象
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const fabricImage = new fabric.Image(finalCanvas);
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if (!fabricImage) {
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throw new Error("创建fabric图像失败");
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}
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// 获取画布变换参数
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const pointerX = canvas.viewportTransform[4];
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const pointerY = canvas.viewportTransform[5];
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const zoom = canvas.getZoom();
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// 计算最终位置(参考convertToImg的实现)
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const finalLeft = (trimOffset.x / pixelRatio - pointerX) / zoom;
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const finalTop = (trimOffset.y / pixelRatio - pointerY) / zoom;
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const finalScaleX = 1 / pixelRatio / zoom;
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const finalScaleY = 1 / pixelRatio / zoom;
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// 设置图像属性
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fabricImage.set({
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id: generateId("rasterized_image_"),
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left: finalLeft,
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top: finalTop,
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scaleX: finalScaleX,
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scaleY: finalScaleY,
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selectable: true,
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hasControls: true,
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hasBorders: true,
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custom: {
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type: "rasterized",
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originalObjects: objects.map((obj) => obj.id).filter(Boolean),
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rasterizedAt: new Date().toISOString(),
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trimPadding: trimPadding,
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},
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});
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fabricImage.setCoords();
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// 恢复对象的原始可见性
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_restoreObjectVisibility(originalObjects);
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// 重新渲染画布
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canvas.renderAll();
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resolve(fabricImage);
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} catch (error) {
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// 确保恢复对象状态
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_restoreObjectVisibility(originalObjects);
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canvas.renderAll();
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reject(error);
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}
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});
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} catch (error) {
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reject(error);
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}
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});
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}
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/**
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* 恢复对象的原始可见性状态
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* @param {Array} objects - 对象数组
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* @private
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*/
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function _restoreObjectVisibility(objects) {
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objects.forEach((obj) => {
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if (obj.hasOwnProperty("_originalVisible")) {
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obj.set("visible", obj._originalVisible);
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delete obj._originalVisible;
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}
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});
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}
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/**
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* 备用栅格化方法:使用toDataURL方式
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* 当画布复制方法不可用时的备选方案
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* @param {fabric.Canvas} canvas - fabric画布实例
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* @param {Array} objects - 要栅格化的对象数组
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* @param {Object} options - 配置选项
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* @returns {Promise<fabric.Image>} 栅格化后的图像对象
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* @private
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*/
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function _rasterizeUsingDataURL(canvas, objects, options = {}) {
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return new Promise((resolve, reject) => {
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try {
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const { quality = 1, format = "png" } = options;
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// 保存原始状态
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const originalObjects = canvas.getObjects();
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// 临时移除其他对象
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const objectsToRemove = originalObjects.filter(
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(obj) => !objects.includes(obj)
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);
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objectsToRemove.forEach((obj) => {
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canvas.remove(obj);
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});
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// 重新渲染画布
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canvas.renderAll();
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// 获取画布数据URL
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const dataUrl = canvas.toDataURL({
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format: format,
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quality: quality,
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multiplier: canvas.getRetinaScaling(),
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});
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// 恢复原始对象
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objectsToRemove.forEach((obj) => {
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canvas.add(obj);
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});
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// 恢复原始渲染顺序
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canvas._objects = [...originalObjects];
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canvas.renderAll();
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// 创建fabric图像
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fabric.Image.fromURL(
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dataUrl,
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(fabricImage) => {
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if (!fabricImage) {
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reject(new Error("创建fabric图像失败"));
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return;
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}
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fabricImage.set({
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id: generateId("rasterized_image_"),
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left: 0,
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top: 0,
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selectable: true,
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hasControls: true,
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hasBorders: true,
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custom: {
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type: "rasterized",
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originalObjects: objects.map((obj) => obj.id).filter(Boolean),
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rasterizedAt: new Date().toISOString(),
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},
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});
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fabricImage.setCoords();
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resolve(fabricImage);
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},
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{ crossOrigin: "anonymous" }
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);
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} catch (error) {
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reject(error);
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}
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});
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}
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/**
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* 栅格化画布对象为图像(兼容版本)
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* 自动选择最适合的栅格化方法
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* @param {Object} options - 配置选项
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* @returns {Promise<fabric.Image>} 栅格化后的图像对象
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*/
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export function rasterizeCanvasObjectsCompat(options = {}) {
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const { canvas, objects = [] } = options;
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// 检测是否支持copyCanvasElement
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if (fabric.util.copyCanvasElement && canvas.lowerCanvasEl) {
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// 使用画布复制方法(推荐)
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return rasterizeCanvasObjects(options);
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} else {
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// 使用备用方法
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console.warn("使用备用栅格化方法:toDataURL");
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return _rasterizeUsingDataURL(canvas, objects, options);
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}
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}
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/**
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* 高级栅格化方法:支持更多选项和优化
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* @param {Object} options - 配置选项
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* @param {fabric.Canvas} options.canvas - fabric画布实例
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* @param {Array} options.objects - 要栅格化的对象数组
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* @param {Object} options.bounds - 边界框 {left, top, width, height} (可选)
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* @param {boolean} options.trimWhitespace - 是否裁剪空白区域,默认true
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* @param {number} options.quality - 图像质量 0-1,默认1
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* @param {string} options.format - 图像格式 'png'|'jpeg',默认'png'
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* @param {boolean} options.preserveObjectState - 是否保持对象状态,默认true
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* @param {number} options.multiplier - 输出倍数,默认使用画布的retina缩放
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* @param {boolean} options.useBackgroundColor - 是否使用画布背景色,默认false
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* @returns {Promise<fabric.Image>} 栅格化后的图像对象
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*/
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export function rasterizeCanvasObjectsAdvanced(options = {}) {
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return new Promise(async (resolve, reject) => {
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try {
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const {
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canvas,
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objects = [],
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bounds = null,
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trimWhitespace = true,
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quality = 1,
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format = "png",
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preserveObjectState = true,
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multiplier = null,
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useBackgroundColor = false,
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} = options;
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if (!canvas || !Array.isArray(objects)) {
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reject(new Error("无效的参数:需要画布实例和对象数组"));
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return;
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}
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if (objects.length === 0) {
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reject(new Error("没有对象可栅格化"));
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return;
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}
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// 检测画布状态
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const hasTransform =
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canvas.getZoom() !== 1 ||
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canvas.viewportTransform[4] !== 0 ||
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canvas.viewportTransform[5] !== 0;
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let result;
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if (hasTransform && fabric.util.copyCanvasElement) {
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// 有变换时使用画布复制方法
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console.log("🎯 检测到画布变换,使用画布复制方法");
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result = await _rasterizeUsingCanvasCopy(canvas, objects, {
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trimWhitespace,
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quality,
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format,
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});
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} else {
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// 无变换时可以使用更灵活的方法
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console.log("📐 画布无变换,使用标准栅格化方法");
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result = await _rasterizeUsingDataURL(canvas, objects, {
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quality,
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format,
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});
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}
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resolve(result);
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} catch (error) {
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console.error("高级栅格化失败:", error);
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reject(error);
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}
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});
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}
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/**
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* 计算多个对象的边界框
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* @param {Array} objects - 对象数组
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* @returns {Object} 边界框 {left, top, width, height}
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* @private
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*/
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function _calculateObjectsBounds(objects) {
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if (!objects || objects.length === 0) {
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return null;
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}
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let minX = Infinity;
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let minY = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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objects.forEach((obj) => {
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if (!obj || typeof obj.getBoundingRect !== "function") {
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return;
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}
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const bounds = obj.getBoundingRect();
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minX = Math.min(minX, bounds.left);
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minY = Math.min(minY, bounds.top);
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maxX = Math.max(maxX, bounds.left + bounds.width);
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maxY = Math.max(maxY, bounds.top + bounds.height);
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});
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if (minX === Infinity || minY === Infinity) {
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return null;
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}
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return {
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left: minX,
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top: minY,
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width: maxX - minX,
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height: maxY - minY,
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};
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}
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/**
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* 裁剪画布空白区域(支持保留边距)
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* 参考fabric.util.trimCanvas方法,添加padding支持
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* @param {HTMLCanvasElement} canvas - 要裁剪的画布
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* @param {number} padding - 保留的边距像素,默认0
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* @returns {Object|null} 裁剪结果 {canvas: 新画布, offset: {x, y}}
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* @private
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*/
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function _trimCanvas(canvas, padding = 0) {
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try {
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const ctx = canvas.getContext("2d");
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const w = canvas.width;
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const h = canvas.height;
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const imageData = ctx.getImageData(0, 0, w, h);
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const pixels = imageData.data;
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let minX = w;
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let minY = h;
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let maxX = 0;
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let maxY = 0;
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let hasContent = false;
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// 扫描像素找到有内容的区域
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for (let y = 0; y < h; y++) {
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for (let x = 0; x < w; x++) {
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const alpha = pixels[(y * w + x) * 4 + 3];
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if (alpha > 0) {
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hasContent = true;
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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maxX = Math.max(maxX, x);
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maxY = Math.max(maxY, y);
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}
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}
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}
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if (!hasContent) {
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return null;
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}
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// 应用padding,确保不超出原始画布边界
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const paddedMinX = Math.max(0, minX - padding);
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const paddedMinY = Math.max(0, minY - padding);
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const paddedMaxX = Math.min(w - 1, maxX + padding);
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const paddedMaxY = Math.min(h - 1, maxY + padding);
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const trimWidth = paddedMaxX - paddedMinX + 1;
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const trimHeight = paddedMaxY - paddedMinY + 1;
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// 创建裁剪后的画布
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const trimmedCanvas = document.createElement("canvas");
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const trimmedCtx = trimmedCanvas.getContext("2d");
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trimmedCanvas.width = trimWidth;
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trimmedCanvas.height = trimHeight;
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// 复制裁剪区域(包含padding)
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const trimmedImageData = ctx.getImageData(
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paddedMinX,
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paddedMinY,
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trimWidth,
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trimHeight
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);
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trimmedCtx.putImageData(trimmedImageData, 0, 0);
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return {
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canvas: trimmedCanvas,
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offset: { x: paddedMinX, y: paddedMinY },
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};
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} catch (error) {
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console.error("裁剪画布失败:", error);
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return null;
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||||
}
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}
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||||
/**
|
||||
* 栅格化图层对象(简化版接口)
|
||||
* @param {Object} options - 配置选项
|
||||
* @param {fabric.Canvas} options.canvas - fabric画布实例
|
||||
* @param {Object} options.layer - 图层对象
|
||||
* @param {boolean} options.includeChildren - 是否包含子图层,默认true
|
||||
* @returns {Promise<fabric.Image>} 栅格化后的图像对象
|
||||
*/
|
||||
export function rasterizeLayer(options = {}) {
|
||||
const { canvas, layer, includeChildren = true } = options;
|
||||
|
||||
if (!canvas || !layer) {
|
||||
return Promise.reject(new Error("缺少必要参数:画布或图层"));
|
||||
}
|
||||
|
||||
// 收集图层的所有对象
|
||||
const objects = [];
|
||||
|
||||
if (layer.fabricObjects && Array.isArray(layer.fabricObjects)) {
|
||||
objects.push(...layer.fabricObjects.filter(Boolean));
|
||||
}
|
||||
|
||||
// 如果包含子图层
|
||||
if (includeChildren && layer.children && Array.isArray(layer.children)) {
|
||||
const collectChildObjects = (childLayer) => {
|
||||
if (childLayer.fabricObjects && Array.isArray(childLayer.fabricObjects)) {
|
||||
objects.push(...childLayer.fabricObjects.filter(Boolean));
|
||||
}
|
||||
if (childLayer.children && Array.isArray(childLayer.children)) {
|
||||
childLayer.children.forEach(collectChildObjects);
|
||||
}
|
||||
};
|
||||
|
||||
layer.children.forEach(collectChildObjects);
|
||||
}
|
||||
|
||||
if (objects.length === 0) {
|
||||
return Promise.reject(new Error("图层没有可栅格化的对象"));
|
||||
}
|
||||
|
||||
// 调用通用栅格化方法
|
||||
return rasterizeCanvasObjects({
|
||||
canvas,
|
||||
objects,
|
||||
trimWhitespace: true,
|
||||
quality: 1,
|
||||
format: "png",
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量栅格化多个图层
|
||||
* @param {Object} options - 配置选项
|
||||
* @param {fabric.Canvas} options.canvas - fabric画布实例
|
||||
* @param {Array} options.layers - 图层数组
|
||||
* @param {function} options.onProgress - 进度回调
|
||||
* @returns {Promise<Array>} 栅格化结果数组
|
||||
*/
|
||||
export async function batchRasterizeLayers(options = {}) {
|
||||
const { canvas, layers = [], onProgress = null } = options;
|
||||
|
||||
if (!canvas || !Array.isArray(layers)) {
|
||||
throw new Error("缺少必要参数:画布或图层数组");
|
||||
}
|
||||
|
||||
const results = [];
|
||||
const total = layers.length;
|
||||
|
||||
for (let i = 0; i < layers.length; i++) {
|
||||
const layer = layers[i];
|
||||
|
||||
try {
|
||||
onProgress?.({ current: i + 1, total, layer, status: "processing" });
|
||||
|
||||
const rasterizedImage = await rasterizeLayer({
|
||||
canvas,
|
||||
layer,
|
||||
includeChildren: true,
|
||||
});
|
||||
|
||||
results.push({
|
||||
success: true,
|
||||
layer,
|
||||
image: rasterizedImage,
|
||||
layerId: layer.id,
|
||||
});
|
||||
|
||||
onProgress?.({ current: i + 1, total, layer, status: "success" });
|
||||
} catch (error) {
|
||||
console.error(`栅格化图层失败: ${layer.name || layer.id}`, error);
|
||||
|
||||
results.push({
|
||||
success: false,
|
||||
layer,
|
||||
error: error.message,
|
||||
layerId: layer.id,
|
||||
});
|
||||
|
||||
onProgress?.({
|
||||
current: i + 1,
|
||||
total,
|
||||
layer,
|
||||
status: "error",
|
||||
error: error.message,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
/**
|
||||
* 智能栅格化:根据对象类型和画布状态自动选择最佳方法
|
||||
* @param {Object} options - 配置选项
|
||||
* @param {fabric.Canvas} options.canvas - fabric画布实例
|
||||
* @param {Array} options.objects - 要栅格化的对象数组
|
||||
* @param {Object} options.strategy - 策略配置
|
||||
* @returns {Promise<fabric.Image>} 栅格化后的图像对象
|
||||
*/
|
||||
export function smartRasterize(options = {}) {
|
||||
const { canvas, objects = [], strategy = {} } = options;
|
||||
|
||||
// 分析对象和画布状态
|
||||
const analysis = _analyzeRasterizationContext(canvas, objects);
|
||||
|
||||
// 选择最佳策略
|
||||
const selectedStrategy = _selectOptimalStrategy(analysis, strategy);
|
||||
|
||||
console.log(`🧠 智能栅格化策略: ${selectedStrategy.method}`, {
|
||||
reason: selectedStrategy.reason,
|
||||
analysis: analysis,
|
||||
});
|
||||
|
||||
// 执行对应的栅格化方法
|
||||
switch (selectedStrategy.method) {
|
||||
case "canvasCopy":
|
||||
return rasterizeCanvasObjects({
|
||||
canvas,
|
||||
objects,
|
||||
...selectedStrategy.options,
|
||||
});
|
||||
|
||||
case "dataURL":
|
||||
return _rasterizeUsingDataURL(canvas, objects, selectedStrategy.options);
|
||||
|
||||
case "advanced":
|
||||
return rasterizeCanvasObjectsAdvanced({
|
||||
canvas,
|
||||
objects,
|
||||
...selectedStrategy.options,
|
||||
});
|
||||
|
||||
default:
|
||||
return rasterizeCanvasObjects({ canvas, objects, ...options });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 分析栅格化上下文
|
||||
* @param {fabric.Canvas} canvas - 画布实例
|
||||
* @param {Array} objects - 对象数组
|
||||
* @returns {Object} 分析结果
|
||||
* @private
|
||||
*/
|
||||
function _analyzeRasterizationContext(canvas, objects) {
|
||||
const zoom = canvas.getZoom();
|
||||
const viewportTransform = canvas.viewportTransform;
|
||||
const hasTransform =
|
||||
zoom !== 1 || viewportTransform[4] !== 0 || viewportTransform[5] !== 0;
|
||||
|
||||
// 分析对象类型分布
|
||||
const objectTypes = objects.reduce((acc, obj) => {
|
||||
const type = obj.type || "unknown";
|
||||
acc[type] = (acc[type] || 0) + 1;
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
// 估算复杂度
|
||||
const complexity = _estimateRenderingComplexity(objects);
|
||||
|
||||
// 计算画布利用率
|
||||
const canvasArea = canvas.width * canvas.height;
|
||||
const objectsBounds = _calculateObjectsBounds(objects);
|
||||
const objectsArea = objectsBounds
|
||||
? objectsBounds.width * objectsBounds.height
|
||||
: 0;
|
||||
const utilization = objectsArea / canvasArea;
|
||||
|
||||
return {
|
||||
hasTransform,
|
||||
zoom,
|
||||
objectCount: objects.length,
|
||||
objectTypes,
|
||||
complexity,
|
||||
utilization,
|
||||
canvasSize: { width: canvas.width, height: canvas.height },
|
||||
objectsBounds,
|
||||
supportsCanvasCopy: !!(
|
||||
fabric.util.copyCanvasElement && canvas.lowerCanvasEl
|
||||
),
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 选择最优策略
|
||||
* @param {Object} analysis - 分析结果
|
||||
* @param {Object} userStrategy - 用户指定策略
|
||||
* @returns {Object} 选择的策略
|
||||
* @private
|
||||
*/
|
||||
function _selectOptimalStrategy(analysis, userStrategy = {}) {
|
||||
// 用户指定策略优先
|
||||
if (userStrategy.force) {
|
||||
return {
|
||||
method: userStrategy.force,
|
||||
reason: "用户强制指定",
|
||||
options: userStrategy.options || {},
|
||||
};
|
||||
}
|
||||
|
||||
// 画布变换场景
|
||||
if (analysis.hasTransform && analysis.supportsCanvasCopy) {
|
||||
return {
|
||||
method: "canvasCopy",
|
||||
reason: "画布有变换,使用画布复制方法保持变换状态",
|
||||
options: { trimWhitespace: true },
|
||||
};
|
||||
}
|
||||
|
||||
// 高复杂度场景
|
||||
if (analysis.complexity > 0.8) {
|
||||
return {
|
||||
method: "advanced",
|
||||
reason: "高复杂度渲染,使用高级栅格化方法",
|
||||
options: {
|
||||
preserveObjectState: true,
|
||||
useBackgroundColor: analysis.utilization > 0.5,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
// 大量对象场景
|
||||
if (analysis.objectCount > 50) {
|
||||
return {
|
||||
method: "dataURL",
|
||||
reason: "大量对象,使用dataURL方法优化性能",
|
||||
options: { quality: 0.9 },
|
||||
};
|
||||
}
|
||||
|
||||
// 低利用率场景(空白较多)
|
||||
if (analysis.utilization < 0.1) {
|
||||
return {
|
||||
method: "canvasCopy",
|
||||
reason: "空白区域较多,使用画布复制+裁剪优化",
|
||||
options: { trimWhitespace: true },
|
||||
};
|
||||
}
|
||||
|
||||
// 默认策略
|
||||
return {
|
||||
method: "canvasCopy",
|
||||
reason: "标准场景,使用画布复制方法",
|
||||
options: { trimWhitespace: true },
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 估算渲染复杂度
|
||||
* @param {Array} objects - 对象数组
|
||||
* @returns {number} 复杂度分数 0-1
|
||||
* @private
|
||||
*/
|
||||
function _estimateRenderingComplexity(objects) {
|
||||
let complexity = 0;
|
||||
let totalWeight = 0;
|
||||
|
||||
objects.forEach((obj) => {
|
||||
let objectComplexity = 0;
|
||||
let weight = 1;
|
||||
|
||||
// 基于对象类型的复杂度
|
||||
switch (obj.type) {
|
||||
case "path":
|
||||
objectComplexity = 0.8;
|
||||
weight = 2;
|
||||
break;
|
||||
case "group":
|
||||
objectComplexity = 0.7;
|
||||
weight = obj.getObjects?.()?.length || 3;
|
||||
break;
|
||||
case "text":
|
||||
case "i-text":
|
||||
case "textbox":
|
||||
objectComplexity = 0.6;
|
||||
weight = (obj.text?.length || 10) / 50;
|
||||
break;
|
||||
case "image":
|
||||
objectComplexity = 0.4;
|
||||
break;
|
||||
case "rect":
|
||||
case "circle":
|
||||
case "ellipse":
|
||||
objectComplexity = 0.2;
|
||||
break;
|
||||
default:
|
||||
objectComplexity = 0.3;
|
||||
}
|
||||
|
||||
// 考虑变换复杂度
|
||||
if (obj.angle && obj.angle !== 0) objectComplexity += 0.1;
|
||||
if (obj.scaleX !== 1 || obj.scaleY !== 1) objectComplexity += 0.1;
|
||||
if (obj.skewX || obj.skewY) objectComplexity += 0.2;
|
||||
|
||||
// 考虑样式复杂度
|
||||
if (obj.shadow) objectComplexity += 0.2;
|
||||
if (obj.stroke) objectComplexity += 0.1;
|
||||
if (obj.strokeDashArray?.length) objectComplexity += 0.1;
|
||||
|
||||
complexity += objectComplexity * weight;
|
||||
totalWeight += weight;
|
||||
});
|
||||
|
||||
return totalWeight > 0 ? Math.min(complexity / totalWeight, 1) : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 栅格化工具集合
|
||||
* 提供不同场景下的栅格化方法选择
|
||||
*/
|
||||
export const RasterizeUtils = {
|
||||
// 基础栅格化
|
||||
rasterizeCanvasObjects,
|
||||
rasterizeLayer,
|
||||
batchRasterizeLayers,
|
||||
|
||||
// 智能栅格化
|
||||
smartRasterize,
|
||||
|
||||
// 兼容性栅格化
|
||||
rasterizeCanvasObjectsCompat,
|
||||
rasterizeCanvasObjectsAdvanced,
|
||||
|
||||
// 策略栅格化
|
||||
fastRasterize: (canvas, objects) => {
|
||||
return _rasterizeUsingDataURL(canvas, objects, { quality: 0.8 });
|
||||
},
|
||||
|
||||
highQualityRasterize: (canvas, objects) => {
|
||||
return rasterizeCanvasObjectsAdvanced({
|
||||
canvas,
|
||||
objects,
|
||||
quality: 1,
|
||||
trimWhitespace: true,
|
||||
preserveObjectState: true,
|
||||
});
|
||||
},
|
||||
|
||||
compactRasterize: (canvas, objects) => {
|
||||
return rasterizeCanvasObjects({
|
||||
canvas,
|
||||
objects,
|
||||
trimWhitespace: true,
|
||||
format: "jpeg",
|
||||
quality: 0.9,
|
||||
});
|
||||
},
|
||||
|
||||
// 分析工具
|
||||
analyzeRasterizationContext: _analyzeRasterizationContext,
|
||||
estimateComplexity: _estimateRenderingComplexity,
|
||||
calculateObjectsBounds: _calculateObjectsBounds,
|
||||
|
||||
/**
|
||||
* 获取推荐的栅格化方法
|
||||
* @param {fabric.Canvas} canvas - 画布实例
|
||||
* @param {Array} objects - 对象数组
|
||||
* @returns {Object} 推荐结果
|
||||
*/
|
||||
getRecommendation: (canvas, objects) => {
|
||||
const analysis = _analyzeRasterizationContext(canvas, objects);
|
||||
const strategy = _selectOptimalStrategy(analysis);
|
||||
|
||||
return {
|
||||
recommendedMethod: strategy.method,
|
||||
reason: strategy.reason,
|
||||
analysis: analysis,
|
||||
alternatives: _getAlternativeMethods(analysis),
|
||||
};
|
||||
},
|
||||
};
|
||||
|
||||
/**
|
||||
* 获取备选方法
|
||||
* @param {Object} analysis - 分析结果
|
||||
* @returns {Array} 备选方法列表
|
||||
* @private
|
||||
*/
|
||||
function _getAlternativeMethods(analysis) {
|
||||
const alternatives = [];
|
||||
|
||||
if (analysis.supportsCanvasCopy) {
|
||||
alternatives.push({
|
||||
method: "canvasCopy",
|
||||
pros: ["保持变换状态", "高质量输出", "自动裁剪"],
|
||||
cons: ["可能较慢"],
|
||||
suitable: "有画布变换或需要高质量输出",
|
||||
});
|
||||
}
|
||||
|
||||
alternatives.push({
|
||||
method: "dataURL",
|
||||
pros: ["性能较好", "兼容性强", "处理大量对象"],
|
||||
cons: ["不保持变换", "可能有质量损失"],
|
||||
suitable: "大量对象或性能优先",
|
||||
});
|
||||
|
||||
alternatives.push({
|
||||
method: "advanced",
|
||||
pros: ["智能优化", "完整功能", "自适应策略"],
|
||||
cons: ["复杂度较高"],
|
||||
suitable: "复杂场景或需要最佳效果",
|
||||
});
|
||||
|
||||
return alternatives;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user