合并画布
This commit is contained in:
@@ -0,0 +1,378 @@
|
||||
import { Command } from "./Command";
|
||||
import { fabric } from "fabric-with-all";
|
||||
import {
|
||||
LayerType,
|
||||
OperationType,
|
||||
createLayer,
|
||||
findLayerRecursively,
|
||||
} from "../utils/layerHelper";
|
||||
import {
|
||||
generateId,
|
||||
optimizeCanvasRendering,
|
||||
findObjectById,
|
||||
removeCanvasObjectByObject,
|
||||
} from "../utils/helper";
|
||||
import { createRasterizedImage } from "../utils/rasterizedImage";
|
||||
|
||||
/**
|
||||
* 栅格化图层命令
|
||||
* 将图层中的所有矢量对象转换为位图图像
|
||||
* 支持普通图层和组图层的栅格化
|
||||
*/
|
||||
export class RasterizeLayerCommand extends Command {
|
||||
constructor(options) {
|
||||
super({
|
||||
name: "栅格化图层",
|
||||
saveState: true,
|
||||
});
|
||||
this.canvas = options.canvas;
|
||||
this.layers = options.layers;
|
||||
this.layerId = options.layerId; // 指定要栅格化的图层ID
|
||||
// 是否包含锁定对象
|
||||
this.hasLocked = options.hasLocked || true;
|
||||
// 是否包含隐藏对象
|
||||
this.hasHidden = options.hasHidden || false;
|
||||
|
||||
this.activeLayerId = options.activeLayerId;
|
||||
this.layerManager = options.layerManager;
|
||||
|
||||
// 查找目标图层
|
||||
const { layer, parent } = findLayerRecursively(
|
||||
this.layers.value,
|
||||
this.layerId
|
||||
);
|
||||
this.layer = layer;
|
||||
this.parentLayer = parent;
|
||||
this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
|
||||
|
||||
// 保存原始状态用于撤销
|
||||
this.originalLayers = [...this.layers.value];
|
||||
this.originalCanvasObjects = [...this.canvas.getObjects()];
|
||||
this.originalObjectStates = new Map();
|
||||
|
||||
// 栅格化结果
|
||||
this.rasterizedImage = null;
|
||||
this.rasterizedImageId = null;
|
||||
// 生成新图层ID
|
||||
this.rasterizedLayerId = generateId("rasterized_layer_");
|
||||
this.resterizedId = generateId("rasterized_");
|
||||
|
||||
this.rasterizedLayer = null;
|
||||
|
||||
// 要栅格化的图层和对象
|
||||
this.layersToRasterize = [];
|
||||
this.objectsToRasterize = [];
|
||||
}
|
||||
|
||||
async execute() {
|
||||
// 查找目标图层
|
||||
const { layer, parent } = findLayerRecursively(
|
||||
this.layers.value,
|
||||
this.layerId
|
||||
);
|
||||
this.layer = layer;
|
||||
this.parentLayer = parent;
|
||||
this.isGroupLayer = this.layer?.children && this.layer.children.length > 0;
|
||||
|
||||
if (!this.layer) {
|
||||
throw new Error(`图层 ${this.layerId} 不存在`);
|
||||
}
|
||||
|
||||
// 检查是否可以栅格化
|
||||
if (this.layer.isBackground || this.layer.isFixed) {
|
||||
throw new Error("背景图层和固定图层不能栅格化");
|
||||
}
|
||||
|
||||
try {
|
||||
// 收集要栅格化的图层和对象
|
||||
this._collectLayersAndObjects();
|
||||
|
||||
if (this.objectsToRasterize.length === 0) {
|
||||
throw new Error("图层没有内容可栅格化");
|
||||
}
|
||||
|
||||
// 保存原始对象状态
|
||||
this._saveOriginalObjectStates();
|
||||
|
||||
this.canvas.discardActiveObject();
|
||||
this.canvas.renderAll();
|
||||
|
||||
// 创建栅格化图像
|
||||
const rasterizedImage = await createRasterizedImage({
|
||||
canvas: this.canvas,
|
||||
fabricObjects: this.objectsToRasterize,
|
||||
});
|
||||
|
||||
// 创建新的栅格化图层并替换原图层
|
||||
await this._createRasterizedLayer(rasterizedImage);
|
||||
|
||||
// 切换到选择工具
|
||||
this.layerManager?.toolManager?.setTool?.(OperationType.SELECT);
|
||||
|
||||
console.log(`✅ 图层 ${this.layer.name} 栅格化完成`);
|
||||
|
||||
this.canvas?.thumbnailManager?.generateLayerThumbnail?.(
|
||||
this.rasterizedLayerId
|
||||
);
|
||||
return this.rasterizedLayerId;
|
||||
} catch (error) {
|
||||
console.error("栅格化图层失败:", error);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
async undo() {
|
||||
if (!this.originalLayers || !this.originalCanvasObjects) {
|
||||
throw new Error("没有可恢复的原始数据");
|
||||
}
|
||||
|
||||
try {
|
||||
await optimizeCanvasRendering(this.canvas, async () => {
|
||||
// 清空画布
|
||||
this.canvas.discardActiveObject();
|
||||
this.canvas.clear();
|
||||
|
||||
// 恢复原始对象及其状态
|
||||
this.originalCanvasObjects.forEach((obj) => {
|
||||
// 如果保存了该对象的原始状态,则恢复状态
|
||||
if (this.originalObjectStates.has(obj.id)) {
|
||||
const originalState = this.originalObjectStates.get(obj.id);
|
||||
obj.set(originalState);
|
||||
}
|
||||
|
||||
this.canvas.add(obj);
|
||||
obj.setCoords();
|
||||
});
|
||||
|
||||
// 恢复原始图层结构
|
||||
this.layers.value = [...this.originalLayers];
|
||||
|
||||
// 恢复原活动图层
|
||||
this.activeLayerId.value = this.layerId;
|
||||
|
||||
// 更新画布交互性
|
||||
await this.layerManager?.updateLayersObjectsInteractivity(false);
|
||||
});
|
||||
|
||||
console.log(`↩️ 图层 ${this.layer.name} 栅格化已撤销`);
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error("撤销栅格化失败:", error);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 收集要栅格化的图层和对象
|
||||
* @private
|
||||
*/
|
||||
_collectLayersAndObjects() {
|
||||
if (this.isGroupLayer) {
|
||||
// 组图层:收集自身和所有子图层
|
||||
this.layersToRasterize = this._collectLayersToRasterize(this.layer);
|
||||
} else {
|
||||
// 普通图层:只收集自身
|
||||
this.layersToRasterize = [this.layer];
|
||||
}
|
||||
|
||||
// 收集所有图层的fabricObjects并按画布z-index顺序排序
|
||||
const allCanvasObjects = this.canvas.getObjects();
|
||||
const objectsWithZIndex = [];
|
||||
|
||||
this.layersToRasterize.forEach((layer) => {
|
||||
if (layer.fabricObjects && layer.fabricObjects.length > 0) {
|
||||
layer.fabricObjects.forEach((layerObj) => {
|
||||
if (layerObj && layerObj.id) {
|
||||
const { object } = findObjectById(this.canvas, layerObj.id);
|
||||
if (object) {
|
||||
// 获取对象在画布中的z-index(数组索引)
|
||||
const zIndex = allCanvasObjects.indexOf(object);
|
||||
objectsWithZIndex.push({
|
||||
object: object,
|
||||
zIndex: zIndex,
|
||||
layerObj: layerObj,
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// 按z-index排序,确保保持原有的渲染顺序
|
||||
objectsWithZIndex.sort((a, b) => a.zIndex - b.zIndex);
|
||||
|
||||
// 提取排序后的对象
|
||||
this.objectsToRasterize = objectsWithZIndex.map((item) => item.object);
|
||||
|
||||
console.log(
|
||||
`📊 收集到 ${this.layersToRasterize.length} 个图层,${this.objectsToRasterize.length} 个对象进行栅格化`
|
||||
);
|
||||
console.log(
|
||||
"🔢 对象z-index顺序:",
|
||||
objectsWithZIndex.map((item) => ({
|
||||
id: item.object.id,
|
||||
type: item.object.type,
|
||||
zIndex: item.zIndex,
|
||||
}))
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 收集要栅格化的图层(递归收集子图层)
|
||||
* @param {Object} sourceLayer 源图层
|
||||
* @returns {Array} 图层数组
|
||||
* @private
|
||||
*/
|
||||
_collectLayersToRasterize(sourceLayer) {
|
||||
const result = [sourceLayer];
|
||||
|
||||
// 如果是组图层,收集所有子图层
|
||||
if (sourceLayer.children && sourceLayer.children.length > 0) {
|
||||
sourceLayer.children.forEach((childLayer) => {
|
||||
if (childLayer) {
|
||||
result.push(...this._collectLayersToRasterize(childLayer));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存原始对象状态
|
||||
* @private
|
||||
*/
|
||||
_saveOriginalObjectStates() {
|
||||
this.objectsToRasterize.forEach((object) => {
|
||||
if (object && object.id) {
|
||||
const originalState = {
|
||||
left: object.left,
|
||||
top: object.top,
|
||||
scaleX: object.scaleX,
|
||||
scaleY: object.scaleY,
|
||||
angle: object.angle,
|
||||
flipX: object.flipX,
|
||||
flipY: object.flipY,
|
||||
opacity: object.opacity,
|
||||
originX: object.originX,
|
||||
originY: object.originY,
|
||||
layerId: object.layerId,
|
||||
layerName: object.layerName,
|
||||
width: object.width,
|
||||
height: object.height,
|
||||
strokeWidth: object.strokeWidth,
|
||||
visible: object.visible,
|
||||
};
|
||||
this.originalObjectStates.set(object.id, originalState);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建栅格化图层并替换原图层
|
||||
* @param {fabric.Image} rasterizedImage 栅格化后的图像
|
||||
* @private
|
||||
*/
|
||||
async _createRasterizedLayer(rasterizedImage) {
|
||||
// 从画布中移除原有对象
|
||||
this.objectsToRasterize.forEach((obj) => {
|
||||
removeCanvasObjectByObject(this.canvas, obj);
|
||||
});
|
||||
|
||||
// 添加栅格化图像到画布
|
||||
this.canvas.add(rasterizedImage);
|
||||
this.canvas.setActiveObject(rasterizedImage);
|
||||
|
||||
// 创建新的栅格化图层
|
||||
this.rasterizedLayer = createLayer({
|
||||
id: this.rasterizedLayerId,
|
||||
name: `${this.layer.name} (栅格化)`,
|
||||
type: LayerType.BITMAP,
|
||||
visible: this.layer.visible,
|
||||
locked: this.layer.locked,
|
||||
opacity: this.layer.opacity,
|
||||
fabricObjects: [rasterizedImage],
|
||||
});
|
||||
|
||||
// 更新图像对象的图层关联
|
||||
rasterizedImage.set({
|
||||
id: this.resterizedId,
|
||||
type: "image",
|
||||
layerId: this.rasterizedLayerId,
|
||||
layerName: this.rasterizedLayer.name,
|
||||
});
|
||||
|
||||
// 在适当位置添加新的栅格化图层
|
||||
// 1.当前如果是子图层,则插入到子图层的位置
|
||||
const { layer, parent } = findLayerRecursively(
|
||||
this.layers.value,
|
||||
this.layerId
|
||||
);
|
||||
|
||||
let insertIndex = 0;
|
||||
// 说明是子图层
|
||||
if (parent) {
|
||||
this.layers.value.some((l, index) => {
|
||||
if (l.id === parent.id) {
|
||||
insertIndex = this.layers.value?.[index].children?.findIndex(
|
||||
(fItem) => fItem.id === this.layerId
|
||||
);
|
||||
return true; // 找到父图层,停止循环
|
||||
}
|
||||
return false; // 继续查找
|
||||
});
|
||||
} else {
|
||||
insertIndex = this.layers.value.findIndex((l) => l.id === this.layerId);
|
||||
}
|
||||
|
||||
if (insertIndex !== -1) {
|
||||
if (parent) {
|
||||
const pIndex = this.layers.value.findIndex((l) => l.id === parent.id);
|
||||
this.layers.value[pIndex].children?.splice?.(
|
||||
insertIndex,
|
||||
1,
|
||||
this.rasterizedLayer
|
||||
);
|
||||
} else this.layers.value.splice(insertIndex, 1, this.rasterizedLayer);
|
||||
} else {
|
||||
// 2.如果没有找到父图层,则添加到顶层
|
||||
this.layers.value.unshift(this.rasterizedLayer);
|
||||
}
|
||||
|
||||
// // 替换图层结构
|
||||
// if (this.isGroupLayer) {
|
||||
// // 组图层:移除所有相关图层
|
||||
// const layerIdsToRemove = this.layersToRasterize.map((layer) => layer.id);
|
||||
// this.layers.value = this.layers.value.filter(
|
||||
// (layer) => !layerIdsToRemove.includes(layer.id)
|
||||
// );
|
||||
// } else {
|
||||
// // 普通图层:移除原图层
|
||||
// const layerIndex = this.layers.value.findIndex(
|
||||
// (l) => l.id === this.layerId
|
||||
// );
|
||||
// if (layerIndex !== -1) {
|
||||
// this.layers.value.splice(layerIndex, 1);
|
||||
// }
|
||||
// }
|
||||
|
||||
// 设置为活动图层
|
||||
this.activeLayerId.value = this.rasterizedLayerId;
|
||||
|
||||
await this.layerManager?.updateLayersObjectsInteractivity(false);
|
||||
|
||||
console.log(`🎨 栅格化图层 ${this.rasterizedLayer.name} 创建完成`);
|
||||
}
|
||||
|
||||
getInfo() {
|
||||
return {
|
||||
name: this.name,
|
||||
originalLayerId: this.layerId,
|
||||
originalLayerName: this.layer?.name,
|
||||
rasterizedLayerId: this.rasterizedLayerId,
|
||||
rasterizedLayerName: this.rasterizedLayer?.name,
|
||||
isGroupLayer: this.isGroupLayer,
|
||||
objectCount: this.objectsToRasterize?.length || 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user