feat: 修复画布部分bug
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362
src/component/Canvas/CanvasEditor/utils/selectionToImage.js
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362
src/component/Canvas/CanvasEditor/utils/selectionToImage.js
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// 栅格化帮助
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import { fabric } from "fabric-with-all";
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/**
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* 创建栅格化图像
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* 使用增强版栅格化方法,不受原始画布变换影响
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* @returns {Promise<fabric.Image>} 栅格化后的图像对象
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* @private
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*/
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export const createRasterizedImage = async ({
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canvas, // 画布对象 必填
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fabricObjects = [], // 要栅格化的对象列表 - 按顺序 必填
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maskObject = null, // 用于裁剪的对象 - 可选
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clipPath = null, // 裁剪路径对象 - 可选,优先级高于maskObject
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trimWhitespace = true, // 是否裁剪空白区域
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trimPadding = 1, // 裁剪边距
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quality = 1.0, // 图像质量
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format = "png", // 图像格式
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scaleFactor = 1, // 高清倍数 - 默认是画布的高清倍数
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isReturenDataURL = false, // 是否返回DataURL而不是fabric.Image对象
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} = {}) => {
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try {
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console.log(`📊 开始栅格化 ${fabricObjects.length} 个对象`);
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// 确保有对象需要栅格化
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if (fabricObjects.length === 0) {
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console.warn("⚠️ 没有对象需要栅格化,返回空图像");
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return null;
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}
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// 处理裁剪对象,优先使用clipPath
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const clippingObject = clipPath || maskObject;
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// 高清倍数
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const currentZoom = canvas.getZoom?.() || 1;
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scaleFactor = Math.max(
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scaleFactor || canvas?.getRetinaScaling?.(),
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currentZoom
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);
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scaleFactor = Math.min(scaleFactor, 3); // 最大不能大于3
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console.log(`高清倍数: ${scaleFactor}, 当前缩放: ${currentZoom}`);
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// 计算绝对边界框(原始尺寸)和相对边界框(当前缩放后的尺寸)
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const { absoluteBounds, relativeBounds } = calculateBounds(fabricObjects);
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console.log("📏 绝对边界框:", absoluteBounds);
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console.log("📏 相对边界框:", relativeBounds);
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// 使用绝对边界框创建高质量的离屏渲染
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const rasterizedImage = await createOffscreenRasterization({
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canvas,
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objects: fabricObjects,
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absoluteBounds,
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relativeBounds,
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scaleFactor,
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clippingObject,
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trimWhitespace,
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trimPadding,
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quality,
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format,
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currentZoom,
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isReturenDataURL,
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});
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if (!rasterizedImage) {
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console.warn("⚠️ 栅格化图像创建失败,返回空图像");
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return null;
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}
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if (isReturenDataURL) {
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console.log("✅ 栅格化图像创建成功,返回DataURL");
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return rasterizedImage; // 返回DataURL
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}
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// 设置栅格化图像的属性
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if (rasterizedImage) {
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rasterizedImage.set({
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selectable: true,
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evented: true,
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hasControls: true,
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hasBorders: true,
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custom: {
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type: "rasterized",
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rasterizedAt: new Date().toISOString(),
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objectCount: fabricObjects.length,
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absoluteBounds,
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relativeBounds,
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originalZoom: currentZoom,
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hasClipping: !!clippingObject,
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},
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});
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console.log(`✅ 栅格化图像创建完成`);
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}
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return rasterizedImage;
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} catch (error) {
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console.error("创建栅格化图像失败:", error);
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throw new Error(`栅格化失败: ${error.message}`);
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}
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};
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/**
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* 计算对象的绝对边界框和相对边界框
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* @param {Array} fabricObjects fabric对象数组
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* @returns {Object} 包含绝对边界框和相对边界框的对象
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*/
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const calculateBounds = (fabricObjects) => {
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if (fabricObjects.length === 0) {
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console.warn("⚠️ 没有对象,无法计算边界框");
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return { absoluteBounds: null, relativeBounds: null };
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}
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let absoluteBounds = null;
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let relativeBounds = null;
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fabricObjects.forEach((obj, index) => {
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// 获取相对边界框(考虑画布缩放和平移)
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const relativeBound = obj.getBoundingRect();
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// 获取绝对边界框(原始大小和位置)
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const absoluteBound = obj.getBoundingRect(true, true);
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console.log(`对象 ${obj.id || index} 边界框比较:`, {
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relative: relativeBound,
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absolute: absoluteBound,
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scaleX: obj.scaleX,
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scaleY: obj.scaleY,
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});
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// 计算绝对边界框的累积范围
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if (!absoluteBounds) {
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absoluteBounds = { ...absoluteBound };
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} else {
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const right = Math.max(
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absoluteBounds.left + absoluteBounds.width,
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absoluteBound.left + absoluteBound.width
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);
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const bottom = Math.max(
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absoluteBounds.top + absoluteBounds.height,
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absoluteBound.top + absoluteBound.height
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);
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absoluteBounds.left = Math.min(absoluteBounds.left, absoluteBound.left);
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absoluteBounds.top = Math.min(absoluteBounds.top, absoluteBound.top);
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absoluteBounds.width = right - absoluteBounds.left;
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absoluteBounds.height = bottom - absoluteBounds.top;
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}
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// 计算相对边界框的累积范围
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if (!relativeBounds) {
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relativeBounds = { ...relativeBound };
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} else {
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const right = Math.max(
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relativeBounds.left + relativeBounds.width,
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relativeBound.left + relativeBound.width
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);
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const bottom = Math.max(
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relativeBounds.top + relativeBounds.height,
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relativeBound.top + relativeBound.height
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);
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relativeBounds.left = Math.min(relativeBounds.left, relativeBound.left);
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relativeBounds.top = Math.min(relativeBounds.top, relativeBound.top);
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relativeBounds.width = right - relativeBounds.left;
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relativeBounds.height = bottom - relativeBounds.top;
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}
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});
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return { absoluteBounds, relativeBounds };
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};
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/**
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* 创建离屏栅格化渲染
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* @param {Object} options 渲染选项
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* @returns {Promise<fabric.Image>} 栅格化后的图像对象
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*/
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const createOffscreenRasterization = async ({
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canvas,
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objects,
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absoluteBounds,
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relativeBounds,
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scaleFactor,
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clippingObject,
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trimWhitespace,
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trimPadding,
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quality,
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format,
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currentZoom,
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isReturenDataURL,
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}) => {
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try {
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// 创建离屏画布,使用绝对尺寸以保证高质量
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const offscreenCanvas = new fabric.StaticCanvas();
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// 如果有裁剪对象,使用裁剪对象的边界框
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let renderBounds = absoluteBounds;
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if (clippingObject) {
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const clippingBounds = clippingObject.getBoundingRect(true, true);
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console.log("🎯 使用裁剪对象边界框:", clippingBounds);
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renderBounds = clippingBounds;
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}
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// 设置离屏画布尺寸,并应用高清倍数
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const canvasWidth = Math.ceil(renderBounds.width * scaleFactor);
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const canvasHeight = Math.ceil(renderBounds.height * scaleFactor);
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offscreenCanvas.setDimensions({
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width: canvasWidth,
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height: canvasHeight,
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});
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console.log(
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`🎨 离屏画布尺寸: ${canvasWidth}x${canvasHeight}, 缩放: ${scaleFactor}`
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);
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// 克隆对象到离屏画布
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const clonedObjects = [];
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for (const obj of objects) {
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const clonedObj = await cloneObjectAsync(obj);
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// 调整对象位置,相对于渲染边界框的左上角
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clonedObj.set({
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left: clonedObj.left - renderBounds.left,
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top: clonedObj.top - renderBounds.top,
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});
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// 如果有裁剪对象,为每个对象设置裁剪路径
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if (clippingObject) {
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const clippingPath = await cloneObjectAsync(clippingObject);
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clippingPath.set({
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left: clippingPath.left - renderBounds.left,
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top: clippingPath.top - renderBounds.top,
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fill: "",
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stroke: "",
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absolutePositioned: true,
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});
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clonedObj.set({
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clipPath: clippingPath,
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});
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}
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clonedObjects.push(clonedObj);
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offscreenCanvas.add(clonedObj);
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}
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// 渲染离屏画布
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offscreenCanvas.renderAll();
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// 生成图像数据
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const dataURL = offscreenCanvas.toDataURL({
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format,
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quality,
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multiplier: 1, // 已经通过画布尺寸处理了高清倍数
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});
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if (isReturenDataURL) {
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return dataURL; // 如果需要返回DataURL
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}
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// 清理离屏画布
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offscreenCanvas.dispose();
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// 创建fabric.Image对象
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const fabricImage = await createFabricImageFromDataURL(dataURL);
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// 设置图像位置为裁剪区域的位置
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fabricImage.set({
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left: renderBounds.left + renderBounds.width / 2,
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top: renderBounds.top + renderBounds.height / 2,
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originX: "center",
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originY: "center",
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});
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return fabricImage;
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} catch (error) {
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console.error("离屏栅格化失败:", error);
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throw error;
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}
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};
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/**
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* 异步克隆fabric对象
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* @param {fabric.Object} obj 要克隆的对象
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* @returns {Promise<fabric.Object>} 克隆的对象
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*/
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const cloneObjectAsync = (obj) => {
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return new Promise((resolve, reject) => {
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obj.clone((cloned) => {
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if (cloned) {
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resolve(cloned);
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} else {
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reject(new Error("对象克隆失败"));
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}
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});
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});
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};
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/**
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* 从DataURL创建fabric.Image对象
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* @param {string} dataURL 图像数据URL
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* @returns {Promise<fabric.Image>} fabric图像对象
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*/
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const createFabricImageFromDataURL = (dataURL) => {
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return new Promise((resolve, reject) => {
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fabric.Image.fromURL(dataURL, (img) => {
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if (img) {
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resolve(img);
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} else {
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reject(new Error("无法从DataURL创建图像"));
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}
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});
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});
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};
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/**
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* 计算栅格化图像在当前画布上的正确变换
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* @param {Object} params 计算参数
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* @returns {Object} 变换属性对象
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*/
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const calculateImageTransform = ({
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absoluteBounds,
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relativeBounds,
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currentZoom,
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scaleFactor,
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imageWidth,
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imageHeight,
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}) => {
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// 计算缩放比例:相对尺寸 / 绝对尺寸
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const scaleX = relativeBounds.width / absoluteBounds.width;
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const scaleY = relativeBounds.height / absoluteBounds.height;
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// 由于我们生成的图像是基于绝对尺寸的高清版本,需要考虑scaleFactor
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const finalScaleX = scaleX / scaleFactor;
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const finalScaleY = scaleY / scaleFactor;
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return {
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left: relativeBounds.left + relativeBounds.width / 2, // 设置为中心点
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top: relativeBounds.top + relativeBounds.height / 2, // 设置为中心点
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// scaleX: finalScaleX,
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// scaleY: finalScaleY,
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originX: "center",
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originY: "center",
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};
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};
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/**
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* 应用遮罩到画布(已弃用,使用clipPath方式)
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* @param {fabric.Canvas} canvas 目标画布
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* @param {fabric.Object} maskObject 遮罩对象
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* @param {Object} bounds 边界框
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*/
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const applyMaskToCanvas = async (canvas, maskObject, bounds) => {
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// 此方法已被clipPath方式替代
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console.log("⚠️ applyMaskToCanvas已被clipPath方式替代");
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};
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export const getObjectsBounds = (fabricObjects) => {
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const { absoluteBounds } = calculateBounds(fabricObjects);
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return absoluteBounds;
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};
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