fix: 修改红绿图模式下透明度恢复的默认值,优化导出逻辑

This commit is contained in:
bighuixiang
2025-07-22 21:40:39 +08:00
parent 46ef450dfb
commit 4170cae964
4 changed files with 108 additions and 31 deletions

View File

@@ -827,7 +827,7 @@ export class CanvasManager {
restoreOpacityInRedGreen:
options.restoreOpacityInRedGreen !== undefined
? options.restoreOpacityInRedGreen
: true, // 默认在红绿图模式下恢复透明度
: false, // 默认在红绿图模式下恢复透明度
};
// 如果在红绿图模式下且没有指定具体的图层,自动包含所有普通图层
@@ -851,7 +851,6 @@ export class CanvasManager {
console.log("红绿图模式导出图层:", normalLayerIds);
}
}
return await this.exportManager.exportImage(enhancedOptions);
} catch (error) {
console.error("CanvasManager导出图片失败:", error);

View File

@@ -53,10 +53,10 @@ export class ExportManager {
return this._exportMultipleLayers(
layerIdArray,
expPicType,
isContainBg,
isContainFixed,
isRedGreenMode,
restoreOpacityInRedGreen,
isContainBg,
isCropByBg
);
}
@@ -619,7 +619,7 @@ export class ExportManager {
// this.canvasManager?.canvasHeight?.value || this.canvas.height;
// console.log(`普通模式导出,画布尺寸: ${canvasWidth}x${canvasHeight}`);
debugger;
// 使用图层栅格化的方法导出图片
const dataURL = await createRasterizedImage({
canvas: this.canvas,
@@ -629,6 +629,7 @@ export class ExportManager {
maskObject: maskObject ?? null, // 使用裁剪对象
trimWhitespace: true, // 裁剪空白
trimPadding: 0, // 裁剪边距
restoreOpacityInRedGreen,
});
console.log("导出图片数据URL:", dataURL);

View File

@@ -55,10 +55,14 @@ export class RedGreenModeManager {
if (typeof options.normalLayerOpacity === "number") {
if (options.normalLayerOpacity > 1) {
// 如果大于1认为是百分比值(0-100)
this.normalLayerOpacity = Math.max(0, Math.min(100, options.normalLayerOpacity)) / 100;
this.normalLayerOpacity =
Math.max(0, Math.min(100, options.normalLayerOpacity)) / 100;
} else {
// 如果小于等于1认为是小数值(0-1)
this.normalLayerOpacity = Math.max(0, Math.min(1, options.normalLayerOpacity));
this.normalLayerOpacity = Math.max(
0,
Math.min(1, options.normalLayerOpacity)
);
}
}
@@ -93,7 +97,10 @@ export class RedGreenModeManager {
this.registerRedGreenMouseUpEvent();
// 启用图层管理器的红绿图模式
if (this.layerManager && typeof this.layerManager.enableRedGreenMode === "function") {
if (
this.layerManager &&
typeof this.layerManager.enableRedGreenMode === "function"
) {
this.layerManager.enableRedGreenMode();
}
@@ -132,7 +139,9 @@ export class RedGreenModeManager {
return;
}
if (this.onImageGenerated) {
const imageData = await this.canvasManager.exportImage();
const imageData = await this.canvasManager.exportImage({
restoreOpacityInRedGreen: true, // 恢复红绿图模式下的透明度
});
this.onImageGenerated(imageData);
}
});
@@ -187,7 +196,9 @@ export class RedGreenModeManager {
// 更新内部状态
this.normalLayerOpacity = normalizedOpacity;
console.log(`普通图层透明度已更新为: ${Math.round(normalizedOpacity * 100)}%`);
console.log(
`普通图层透明度已更新为: ${Math.round(normalizedOpacity * 100)}%`
);
return true;
} catch (error) {
console.error("更新普通图层透明度失败:", error);
@@ -271,7 +282,9 @@ export class RedGreenModeManager {
const layers = this.layerManager.layers.value || [];
const backgroundLayer = layers.find((layer) => layer.isBackground);
const fixedLayer = layers.find((layer) => layer.isFixed);
const normalLayers = layers.filter((layer) => !layer.isBackground && !layer.isFixed);
const normalLayers = layers.filter(
(layer) => !layer.isBackground && !layer.isFixed
);
return {
backgroundLayer:
@@ -307,7 +320,10 @@ export class RedGreenModeManager {
cleanup() {
try {
// 禁用图层管理器的红绿图模式
if (this.layerManager && typeof this.layerManager.disableRedGreenMode === "function") {
if (
this.layerManager &&
typeof this.layerManager.disableRedGreenMode === "function"
) {
this.layerManager.disableRedGreenMode();
}

View File

@@ -20,6 +20,7 @@ export const createRasterizedImage = async ({
isReturenDataURL = false, // 是否返回DataURL而不是fabric.Image对象
preserveOriginalQuality = true, // 是否保持原始质量(新增)
selectionManager = null, // 选区管理器,用于获取羽化值等设置
restoreOpacityInRedGreen, // 是否在红绿图模式下恢复透明度
} = {}) => {
try {
console.log(`📊 开始栅格化 ${fabricObjects.length} 个对象`);
@@ -85,12 +86,18 @@ const createClippedObjects = async ({
console.log("🎯 使用新的图像遮罩裁剪方法创建对象");
// 使用优化后的边界计算,确保包含描边区域
const optimizedBounds = calculateOptimizedBounds(clippingObject, fabricObjects);
const optimizedBounds = calculateOptimizedBounds(
clippingObject,
fabricObjects
);
console.log("📐 优化后的选区边界框:", optimizedBounds);
// 获取羽化值
let featherAmount = 0;
if (selectionManager && typeof selectionManager.getFeatherAmount === "function") {
if (
selectionManager &&
typeof selectionManager.getFeatherAmount === "function"
) {
featherAmount = selectionManager.getFeatherAmount();
console.log(`🌟 应用羽化效果: ${featherAmount}px`);
}
@@ -171,7 +178,10 @@ const createClippedDataURLByCanvas = async ({
console.log("🖼️ 使用图像遮罩裁剪方法生成DataURL");
// 使用优化后的边界计算,确保包含描边区域
const optimizedBounds = calculateOptimizedBounds(clippingObject, fabricObjects);
const optimizedBounds = calculateOptimizedBounds(
clippingObject,
fabricObjects
);
// 使用高分辨率以保证质量
const pixelRatio = window.devicePixelRatio || 1;
@@ -230,7 +240,13 @@ const createClippedDataURLByCanvas = async ({
* 创建简单克隆对象
* 当不需要裁剪时,直接克隆原对象
*/
const createSimpleClone = async ({ canvas, fabricObjects, isReturenDataURL, quality, format }) => {
const createSimpleClone = async ({
canvas,
fabricObjects,
isReturenDataURL,
quality,
format,
}) => {
try {
console.log("📋 创建简单克隆对象");
@@ -444,7 +460,10 @@ const createLegacyRasterization = async ({
// 这里保留原有的离屏渲染逻辑作为备选方案
const currentZoom = canvas.getZoom?.() || 1;
scaleFactor = Math.max(scaleFactor || canvas?.getRetinaScaling?.(), currentZoom);
scaleFactor = Math.max(
scaleFactor || canvas?.getRetinaScaling?.(),
currentZoom
);
scaleFactor = Math.min(scaleFactor, 3);
const { absoluteBounds, relativeBounds } = calculateBounds(fabricObjects);
@@ -574,7 +593,9 @@ const createOffscreenRasterization = async ({
height: canvasHeight,
});
console.log(`🎨 离屏画布尺寸: ${canvasWidth}x${canvasHeight}, 缩放: ${scaleFactor}`);
console.log(
`🎨 离屏画布尺寸: ${canvasWidth}x${canvasHeight}, 缩放: ${scaleFactor}`
);
// 克隆对象到离屏画布
const clonedObjects = [];
@@ -729,7 +750,11 @@ export const getObjectsBounds = (fabricObjects) => {
* @param {Number} qualityMultiplier 质量倍数
* @returns {Promise<String>} 遮罩图像的DataURL
*/
const createMaskImageFromPath = async ({ clippingObject, selectionBounds, qualityMultiplier }) => {
const createMaskImageFromPath = async ({
clippingObject,
selectionBounds,
qualityMultiplier,
}) => {
try {
console.log("🎭 创建路径遮罩图像");
@@ -745,7 +770,11 @@ const createMaskImageFromPath = async ({ clippingObject, selectionBounds, qualit
});
// 克隆路径对象并处理描边转填充
const maskPath = await createSolidMaskPath(clippingObject, selectionBounds, qualityMultiplier);
const maskPath = await createSolidMaskPath(
clippingObject,
selectionBounds,
qualityMultiplier
);
// 添加路径到遮罩画布
maskCanvas.add(maskPath);
@@ -776,7 +805,11 @@ const createMaskImageFromPath = async ({ clippingObject, selectionBounds, qualit
* @param {Number} qualityMultiplier 质量倍数
* @returns {Promise<String>} 内容图像的DataURL
*/
const renderContentToImage = async ({ fabricObjects, selectionBounds, qualityMultiplier }) => {
const renderContentToImage = async ({
fabricObjects,
selectionBounds,
qualityMultiplier,
}) => {
try {
console.log("🖼️ 渲染内容图像");
@@ -808,8 +841,11 @@ const renderContentToImage = async ({ fabricObjects, selectionBounds, qualityMul
// 如果有裁剪路径,也需要调整裁剪路径
if (clonedObj.clipPath) {
clonedObj.clipPath.set({
left: (clonedObj.clipPath.left - selectionBounds.left) * qualityMultiplier,
top: (clonedObj.clipPath.top - selectionBounds.top) * qualityMultiplier,
left:
(clonedObj.clipPath.left - selectionBounds.left) *
qualityMultiplier,
top:
(clonedObj.clipPath.top - selectionBounds.top) * qualityMultiplier,
scaleX: (clonedObj.clipPath.scaleX || 1) * qualityMultiplier,
scaleY: (clonedObj.clipPath.scaleY || 1) * qualityMultiplier,
});
@@ -943,7 +979,11 @@ const createAdvancedMaskImage = async ({
});
// 克隆路径对象并处理描边转填充
const maskPath = await createSolidMaskPath(clippingObject, selectionBounds, qualityMultiplier);
const maskPath = await createSolidMaskPath(
clippingObject,
selectionBounds,
qualityMultiplier
);
// 如果有羽化值,添加模糊效果
if (featherAmount > 0) {
@@ -962,7 +1002,10 @@ const createAdvancedMaskImage = async ({
// 如果有羽化,需要进行后处理
if (featherAmount > 0) {
return await applyCanvasBlur(maskCanvas, featherAmount * qualityMultiplier);
return await applyCanvasBlur(
maskCanvas,
featherAmount * qualityMultiplier
);
}
// 生成遮罩图像
@@ -1038,7 +1081,11 @@ const applyCanvasBlur = async (canvas, blurAmount) => {
* @param {Number} qualityMultiplier 质量倍数
* @returns {Promise<fabric.Object>} 处理后的遮罩路径对象
*/
const createSolidMaskPath = async (clippingObject, selectionBounds, qualityMultiplier) => {
const createSolidMaskPath = async (
clippingObject,
selectionBounds,
qualityMultiplier
) => {
try {
console.log("🔧 创建实体遮罩路径,处理描边转填充");
@@ -1049,19 +1096,29 @@ const createSolidMaskPath = async (clippingObject, selectionBounds, qualityMulti
const hasStroke = maskPath.stroke && maskPath.strokeWidth > 0;
if (hasStroke) {
console.log(`📏 检测到描边: ${maskPath.stroke}, 宽度: ${maskPath.strokeWidth}`);
console.log(
`📏 检测到描边: ${maskPath.stroke}, 宽度: ${maskPath.strokeWidth}`
);
// 对于有描边的路径,我们需要更精确的处理
const strokeWidth = maskPath.strokeWidth;
// 方法1: 如果是简单的几何形状(矩形、圆形等),可以通过调整尺寸来补偿描边
if (maskPath.type === "rect" || maskPath.type === "circle" || maskPath.type === "ellipse") {
if (
maskPath.type === "rect" ||
maskPath.type === "circle" ||
maskPath.type === "ellipse"
) {
// 对于矩形和椭圆,增加宽高来包含描边
const strokeOffset = strokeWidth;
maskPath.set({
left: (maskPath.left - selectionBounds.left - strokeOffset / 2) * qualityMultiplier,
top: (maskPath.top - selectionBounds.top - strokeOffset / 2) * qualityMultiplier,
left:
(maskPath.left - selectionBounds.left - strokeOffset / 2) *
qualityMultiplier,
top:
(maskPath.top - selectionBounds.top - strokeOffset / 2) *
qualityMultiplier,
scaleX: (maskPath.scaleX || 1) * qualityMultiplier,
scaleY: (maskPath.scaleY || 1) * qualityMultiplier,
width: (maskPath.width || 0) + strokeOffset,
@@ -1080,8 +1137,12 @@ const createSolidMaskPath = async (clippingObject, selectionBounds, qualityMulti
const strokeOffset = strokeWidth / 2;
maskPath.set({
left: (maskPath.left - selectionBounds.left - strokeOffset) * qualityMultiplier,
top: (maskPath.top - selectionBounds.top - strokeOffset) * qualityMultiplier,
left:
(maskPath.left - selectionBounds.left - strokeOffset) *
qualityMultiplier,
top:
(maskPath.top - selectionBounds.top - strokeOffset) *
qualityMultiplier,
scaleX: (maskPath.scaleX || 1) * qualityMultiplier * expandRatio,
scaleY: (maskPath.scaleY || 1) * qualityMultiplier * expandRatio,
fill: "#ffffff",