feat(CanvasManager): enhance image layer management and event handling
This commit is contained in:
@@ -1,9 +1,10 @@
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// 栅格化帮助
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import { fabric } from "fabric-with-all";
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/**
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* 创建栅格化图像
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* 使用增强版栅格化方法,不受原始画布变换影响
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* @returns {Promise<fabric.Image>} 栅格化后的图像对象
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* 创建栅格化图像 - 重构版本
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* 采用复制原对象+裁剪路径的方式,保持原始质量和准确位置
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* @returns {Promise<fabric.Image|fabric.Group|string>} 栅格化后的图像对象或DataURL
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* @private
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*/
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export const createRasterizedImage = async ({
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@@ -12,11 +13,12 @@ export const createRasterizedImage = async ({
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maskObject = null, // 用于裁剪的对象 - 可选
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clipPath = null, // 裁剪路径对象 - 可选,优先级高于maskObject
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trimWhitespace = true, // 是否裁剪空白区域
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trimPadding = 1, // 裁剪边距
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trimPadding = 0, // 裁剪边距
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quality = 1.0, // 图像质量
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format = "png", // 图像格式
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scaleFactor = 1, // 高清倍数 - 默认是画布的高清倍数
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isReturenDataURL = false, // 是否返回DataURL而不是fabric.Image对象
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preserveOriginalQuality = true, // 是否保持原始质量(新增)
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} = {}) => {
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try {
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console.log(`📊 开始栅格化 ${fabricObjects.length} 个对象`);
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@@ -29,79 +31,448 @@ export const createRasterizedImage = async ({
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// 处理裁剪对象,优先使用clipPath
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const clippingObject = clipPath || maskObject;
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// 如果保持原始质量且有裁剪对象,使用新的裁剪方法
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if (preserveOriginalQuality && clippingObject) {
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return await createClippedObjects({
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canvas,
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fabricObjects,
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clippingObject,
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isReturenDataURL,
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});
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}
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// 高清倍数
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const currentZoom = canvas.getZoom?.() || 1;
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// 如果只是简单复制而不需要裁剪,直接克隆对象
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if (!clippingObject) {
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return await createSimpleClone({
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canvas,
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fabricObjects,
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isReturenDataURL,
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quality,
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format,
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});
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}
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scaleFactor = Math.max(
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scaleFactor || canvas?.getRetinaScaling?.(),
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currentZoom
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);
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scaleFactor = Math.min(scaleFactor, 3); // 最大不能大于3
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console.log(`高清倍数: ${scaleFactor}, 当前缩放: ${currentZoom}`);
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// 计算绝对边界框(原始尺寸)和相对边界框(当前缩放后的尺寸)
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const { absoluteBounds, relativeBounds } = calculateBounds(fabricObjects);
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console.log("📏 绝对边界框:", absoluteBounds);
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console.log("📏 相对边界框:", relativeBounds);
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// 使用绝对边界框创建高质量的离屏渲染
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const rasterizedImage = await createOffscreenRasterization({
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// 兼容原有的离屏渲染方法(作为备选方案)
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return await createLegacyRasterization({
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canvas,
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objects: fabricObjects,
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absoluteBounds,
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relativeBounds,
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scaleFactor,
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fabricObjects,
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clippingObject,
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trimWhitespace,
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trimPadding,
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scaleFactor,
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quality,
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format,
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currentZoom,
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isReturenDataURL,
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});
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} catch (error) {
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console.error("创建栅格化图像失败:", error);
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throw new Error(`栅格化失败: ${error.message}`);
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}
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};
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if (!rasterizedImage) {
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console.warn("⚠️ 栅格化图像创建失败,返回空图像");
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return null;
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}
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/**
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* 创建带裁剪的对象 - 新方法
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* 直接复制原对象并应用裁剪路径,保持原始质量
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*/
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const createClippedObjects = async ({
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canvas,
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fabricObjects,
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clippingObject,
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isReturenDataURL,
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}) => {
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try {
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console.log("🎯 使用新的裁剪方法创建对象");
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// 获取选区边界框
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const selectionBounds = clippingObject.getBoundingRect(true);
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console.log("📐 选区边界框:", selectionBounds);
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// 方法1:如果只需要返回DataURL,使用画布裁剪方法
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if (isReturenDataURL) {
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console.log("✅ 栅格化图像创建成功,返回DataURL");
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return rasterizedImage; // 返回DataURL
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return await createClippedDataURLByCanvas({
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canvas,
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fabricObjects,
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clippingObject,
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selectionBounds,
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});
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}
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// 设置栅格化图像的属性
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if (rasterizedImage) {
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rasterizedImage.set({
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// 方法2:如果需要返回fabric对象,先生成DataURL再转换为fabric对象
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const clippedDataURL = await createClippedDataURLByCanvas({
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canvas,
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fabricObjects,
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clippingObject,
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selectionBounds,
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});
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// 将DataURL转换为fabric.Image对象
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const fabricImage = await createFabricImageFromDataURL(clippedDataURL);
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// 使用fabric原生方法恢复到选区的原始大小和位置
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fabricImage.scaleToWidth(selectionBounds.width);
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fabricImage.scaleToHeight(selectionBounds.height);
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// 设置到选区的原始位置(中心点)
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fabricImage.set({
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left: selectionBounds.left + selectionBounds.width / 2,
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top: selectionBounds.top + selectionBounds.height / 2,
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originX: "center",
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originY: "center",
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selectable: true,
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evented: true,
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hasControls: true,
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hasBorders: true,
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custom: {
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type: "clipped",
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clippedAt: new Date().toISOString(),
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hasClipping: true,
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preservedQuality: true,
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originalBounds: selectionBounds,
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restoredToOriginalSize: true,
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},
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});
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// 更新坐标
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fabricImage.setCoords();
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console.log("✅ 返回裁剪后的fabric对象,已恢复到原始大小和位置");
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return fabricImage;
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} catch (error) {
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console.error("创建裁剪对象失败:", error);
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throw error;
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}
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};
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/**
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* 通过画布裁剪生成DataURL
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* 裁剪掉选区以外的内容,保持和选区大小一致
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*/
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const createClippedDataURLByCanvas = async ({
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canvas,
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fabricObjects,
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clippingObject,
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selectionBounds,
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}) => {
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try {
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console.log("🖼️ 使用画布裁剪方法生成DataURL");
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// 创建临时画布,尺寸与选区完全一致
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const tempCanvas = new fabric.StaticCanvas();
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// 使用高分辨率以保证质量
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const pixelRatio = window.devicePixelRatio || 1;
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const qualityMultiplier = Math.max(2, pixelRatio);
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const canvasWidth = Math.ceil(selectionBounds.width * qualityMultiplier);
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const canvasHeight = Math.ceil(selectionBounds.height * qualityMultiplier);
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tempCanvas.setDimensions({
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width: canvasWidth,
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height: canvasHeight,
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});
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console.log(
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`📏 临时画布尺寸: ${canvasWidth}x${canvasHeight} (质量倍数: ${qualityMultiplier})`
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);
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// 克隆并添加所有需要裁剪的对象
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for (const obj of fabricObjects) {
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const clonedObj = await cloneObjectAsync(obj);
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// 调整对象位置:将选区左上角作为新的原点(0,0)
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// 同时应用质量倍数缩放
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clonedObj.set({
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left: (clonedObj.left - selectionBounds.left) * qualityMultiplier,
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top: (clonedObj.top - selectionBounds.top) * qualityMultiplier,
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scaleX: (clonedObj.scaleX || 1) * qualityMultiplier,
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scaleY: (clonedObj.scaleY || 1) * qualityMultiplier,
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});
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tempCanvas.add(clonedObj);
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}
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// 克隆裁剪路径并调整位置
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const clipPath = await cloneObjectAsync(clippingObject);
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clipPath.set({
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left: (clipPath.left - selectionBounds.left) * qualityMultiplier,
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top: (clipPath.top - selectionBounds.top) * qualityMultiplier,
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scaleX: (clipPath.scaleX || 1) * qualityMultiplier,
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scaleY: (clipPath.scaleY || 1) * qualityMultiplier,
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fill: "transparent",
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stroke: "",
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strokeWidth: 0,
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absolutePositioned: true,
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});
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// 为整个画布设置裁剪路径
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tempCanvas.clipPath = clipPath;
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// 渲染画布
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tempCanvas.renderAll();
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// 生成高质量DataURL
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const dataURL = tempCanvas.toDataURL({
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format: "png",
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quality: 1.0,
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multiplier: 1, // 已经通过尺寸处理了缩放
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});
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// 清理临时画布
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tempCanvas.dispose();
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console.log("✅ 画布裁剪完成,生成DataURL");
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return dataURL;
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} catch (error) {
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console.error("画布裁剪失败:", error);
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throw error;
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}
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};
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/**
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* 创建简单克隆对象
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* 当不需要裁剪时,直接克隆原对象
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*/
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const createSimpleClone = async ({
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canvas,
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fabricObjects,
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isReturenDataURL,
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quality,
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format,
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}) => {
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try {
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console.log("📋 创建简单克隆对象");
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const clonedObjects = [];
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// 克隆所有对象
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for (const obj of fabricObjects) {
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const clonedObj = await cloneObjectAsync(obj);
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clonedObj.set({
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selectable: true,
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evented: true,
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hasControls: true,
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hasBorders: true,
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custom: {
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type: "rasterized",
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rasterizedAt: new Date().toISOString(),
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objectCount: fabricObjects.length,
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absoluteBounds,
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relativeBounds,
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originalZoom: currentZoom,
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hasClipping: !!clippingObject,
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...clonedObj.custom,
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type: "cloned",
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clonedAt: new Date().toISOString(),
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preservedQuality: true,
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},
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});
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console.log(`✅ 栅格化图像创建完成`);
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clonedObjects.push(clonedObj);
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}
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return rasterizedImage;
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// 如果需要返回DataURL,需要渲染
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if (isReturenDataURL) {
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return await renderObjectsToDataURL(clonedObjects, quality, format);
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}
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// 如果只有一个对象,直接返回
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if (clonedObjects.length === 1) {
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return clonedObjects[0];
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}
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// 创建组合
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const group = new fabric.Group(clonedObjects, {
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selectable: true,
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evented: true,
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hasControls: true,
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hasBorders: true,
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custom: {
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type: "clonedGroup",
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clonedAt: new Date().toISOString(),
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objectCount: clonedObjects.length,
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preservedQuality: true,
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},
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});
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return group;
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} catch (error) {
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console.error("创建栅格化图像失败:", error);
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throw new Error(`栅格化失败: ${error.message}`);
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console.error("创建简单克隆失败:", error);
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throw error;
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}
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};
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/**
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* 将对象渲染为DataURL
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*/
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const renderObjectsToDataURL = async (objects, quality, format) => {
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try {
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// 计算对象边界框
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const bounds = calculateBounds(objects);
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if (!bounds.absoluteBounds) {
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throw new Error("无法计算对象边界框");
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}
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// 创建临时画布用于渲染
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const tempCanvas = new fabric.StaticCanvas();
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const { absoluteBounds } = bounds;
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tempCanvas.setDimensions({
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width: Math.ceil(absoluteBounds.width),
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height: Math.ceil(absoluteBounds.height),
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});
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// 调整对象位置并添加到临时画布
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for (const obj of objects) {
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const tempObj = await cloneObjectAsync(obj);
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tempObj.set({
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left: tempObj.left - absoluteBounds.left,
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top: tempObj.top - absoluteBounds.top,
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});
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tempCanvas.add(tempObj);
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}
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// 渲染并获取DataURL
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tempCanvas.renderAll();
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const dataURL = tempCanvas.toDataURL({
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format,
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quality,
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});
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// 清理临时画布
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tempCanvas.dispose();
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return dataURL;
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} catch (error) {
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console.error("渲染对象为DataURL失败:", error);
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throw error;
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}
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};
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/**
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* 渲染裁剪后的对象为DataURL
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* 专门处理带有裁剪路径的对象渲染(备用方法)
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*/
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const renderClippedObjectsToDataURL = async (clippedObjects) => {
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try {
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console.log("🖼️ 渲染裁剪对象为DataURL");
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// 计算所有裁剪对象的总边界框
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let totalBounds = null;
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for (const obj of clippedObjects) {
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const objBounds = obj.getBoundingRect(true, true);
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if (!totalBounds) {
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totalBounds = { ...objBounds };
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} else {
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const right = Math.max(
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totalBounds.left + totalBounds.width,
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objBounds.left + objBounds.width
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);
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const bottom = Math.max(
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totalBounds.top + totalBounds.height,
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objBounds.top + objBounds.height
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);
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totalBounds.left = Math.min(totalBounds.left, objBounds.left);
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totalBounds.top = Math.min(totalBounds.top, objBounds.top);
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totalBounds.width = right - totalBounds.left;
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totalBounds.height = bottom - totalBounds.top;
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}
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}
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if (!totalBounds) {
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throw new Error("无法计算对象边界框");
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}
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// 创建临时画布,使用高分辨率
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const tempCanvas = new fabric.StaticCanvas();
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const pixelRatio = window.devicePixelRatio || 1;
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const scaleFactor = Math.max(2, pixelRatio);
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const canvasWidth = Math.ceil(totalBounds.width * scaleFactor);
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const canvasHeight = Math.ceil(totalBounds.height * scaleFactor);
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tempCanvas.setDimensions({
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width: canvasWidth,
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height: canvasHeight,
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});
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// 调整对象位置并添加到临时画布
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for (const obj of clippedObjects) {
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const tempObj = await cloneObjectAsync(obj);
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// 调整位置到画布坐标系
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tempObj.set({
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left: (tempObj.left - totalBounds.left) * scaleFactor,
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top: (tempObj.top - totalBounds.top) * scaleFactor,
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scaleX: (tempObj.scaleX || 1) * scaleFactor,
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scaleY: (tempObj.scaleY || 1) * scaleFactor,
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});
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// 如果有裁剪路径,也需要调整裁剪路径
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if (tempObj.clipPath) {
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tempObj.clipPath.set({
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scaleX: (tempObj.clipPath.scaleX || 1) * scaleFactor,
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scaleY: (tempObj.clipPath.scaleY || 1) * scaleFactor,
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});
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}
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tempCanvas.add(tempObj);
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}
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// 渲染画布
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tempCanvas.renderAll();
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// 获取DataURL
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const dataURL = tempCanvas.toDataURL({
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format: "png",
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quality: 1.0,
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multiplier: 1, // 已经通过尺寸处理了缩放
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});
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// 清理临时画布
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tempCanvas.dispose();
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console.log("✅ 裁剪对象渲染完成");
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return dataURL;
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} catch (error) {
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console.error("渲染裁剪对象失败:", error);
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throw error;
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}
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};
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||||
|
||||
/**
|
||||
* 兼容的离屏渲染方法(原有逻辑,作为备选)
|
||||
*/
|
||||
const createLegacyRasterization = async ({
|
||||
canvas,
|
||||
fabricObjects,
|
||||
clippingObject,
|
||||
scaleFactor,
|
||||
quality,
|
||||
format,
|
||||
isReturenDataURL,
|
||||
}) => {
|
||||
console.log("⚠️ 使用兼容的离屏渲染方法");
|
||||
|
||||
// 这里保留原有的离屏渲染逻辑作为备选方案
|
||||
const currentZoom = canvas.getZoom?.() || 1;
|
||||
scaleFactor = Math.max(
|
||||
scaleFactor || canvas?.getRetinaScaling?.(),
|
||||
currentZoom
|
||||
);
|
||||
scaleFactor = Math.min(scaleFactor, 3);
|
||||
|
||||
const { absoluteBounds, relativeBounds } = calculateBounds(fabricObjects);
|
||||
|
||||
return await createOffscreenRasterization({
|
||||
canvas,
|
||||
objects: fabricObjects,
|
||||
absoluteBounds,
|
||||
relativeBounds,
|
||||
scaleFactor,
|
||||
clippingObject,
|
||||
trimWhitespace: true,
|
||||
trimPadding: 1,
|
||||
quality,
|
||||
format,
|
||||
currentZoom,
|
||||
isReturenDataURL,
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* 计算对象的绝对边界框和相对边界框
|
||||
* @param {Array} fabricObjects fabric对象数组
|
||||
@@ -203,8 +574,8 @@ const createOffscreenRasterization = async ({
|
||||
}
|
||||
|
||||
// 设置离屏画布尺寸,并应用高清倍数
|
||||
const canvasWidth = Math.ceil(renderBounds.width * scaleFactor);
|
||||
const canvasHeight = Math.ceil(renderBounds.height * scaleFactor);
|
||||
const canvasWidth = Math.ceil(renderBounds.width);
|
||||
const canvasHeight = Math.ceil(renderBounds.height);
|
||||
|
||||
offscreenCanvas.setDimensions({
|
||||
width: canvasWidth,
|
||||
|
||||
Reference in New Issue
Block a user