feat: 添加对图层操作的支持,优化图层粘贴和变换命令,增强组图层遮罩位置更新逻辑

This commit is contained in:
bighuixiang
2025-07-16 18:08:20 +08:00
parent 5f29e488ed
commit 26581b234a
8 changed files with 409 additions and 164 deletions

View File

@@ -35,6 +35,7 @@ export class CanvasManager {
this.maskLayer = null; // 添加蒙层引用
this.editorMode = CanvasConfig.defaultTool; // 默认编辑器模式
this.layers = options.layers || null; // 图层引用
this.lastSelectLayerId = options.lastSelectLayerId || null; // 最后选择的图层ID
this.canvasWidth = options.canvasWidth || this.width; // 画布宽度
this.canvasHeight = options.canvasHeight || this.height; // 画布高度
this.canvasColor = options.canvasColor || "#ffffff"; // 画布背景颜色
@@ -282,6 +283,7 @@ export class CanvasManager {
activeElementId: activeElementId,
layerManager: layerManager,
layers: this.layers,
lastSelectLayerId: this.lastSelectLayerId,
});
// 设置动画交互效果

View File

@@ -971,7 +971,6 @@ export class LayerManager {
// allObjects.push(object);
// }
// }
if (allObjects.length) {
// 切换到选择模式
this?.toolManager?.setTool(OperationType.SELECT);
@@ -1525,13 +1524,32 @@ export class LayerManager {
};
}
/**
* 获取当前图层序列化对象
* @param {Object} layer 图层对象
* @returns {Array} 图层中的序列化对象列表
*/
getCurrLayerSerializedObjects(layer) {
if (!layer || layer?.fabricObjects?.length === 0) {
return [];
}
// 序列化图层中的对象
return layer.fabricObjects
.map((obj) => {
const { object } = findObjectById(this.canvas, obj.id);
if (object) return object.toObject(["id", "layerId", "layerName"]);
return false;
})
.filter(Boolean);
}
/**
* 复制图层数据到剪贴板
* @param {string} layerId 要复制的图层ID
* @returns {Object} 复制的图层数据
*/
copyLayer(layerId) {
const layer = this.layers.value.find((l) => l.id === layerId);
const { layer } = findLayerRecursively(this.layers.value, layerId);
if (!layer) {
console.error(`图层 ${layerId} 不存在`);
return null;
@@ -1548,11 +1566,18 @@ export class LayerManager {
// 序列化fabricObjects数组
if (layer.fabricObjects && layer.fabricObjects.length > 0) {
layerCopy.serializedObjects = layer.fabricObjects
.map((obj) =>
typeof obj.toObject === "function" ? obj.toObject(["id", "layerId", "layerName"]) : null
)
.filter(Boolean);
layerCopy.serializedObjects = this.getCurrLayerSerializedObjects(layer);
}
// 处理子图层
if (layer?.children?.length) {
layerCopy.children = layer.children.map((child) => {
const childCopy = JSON.parse(JSON.stringify(child));
if (child.fabricObjects && child.fabricObjects.length > 0) {
childCopy.serializedObjects = this.getCurrLayerSerializedObjects(child);
}
return childCopy;
});
}
// 存储到剪贴板
@@ -1653,7 +1678,7 @@ export class LayerManager {
* 粘贴图层
* @returns {string} 新创建的图层ID
*/
pasteLayer() {
async pasteLayer() {
if (!this.clipboardData) {
console.error("剪贴板中没有图层数据");
return null;
@@ -1668,8 +1693,20 @@ export class LayerManager {
layerManager: this, // 传递LayerManager实例
});
// 设置命令为可撤销
command.undoable = true;
if (this.commandManager) {
// 使用命令管理器执行命令
const result = await this.commandManager.execute(command);
this.clipboardData = null; // 清空剪贴板数据 复制一次
// 执行命令
return result;
}
const result = await command.execute();
this.clipboardData = null; // 清空剪贴板数据 复制一次就清空,避免重复粘贴 出现 错误后也清空 总之就是清空 不用给自己找麻烦
// 执行命令
return command.execute();
return result;
}
/**
@@ -2893,10 +2930,11 @@ export class LayerManager {
let lastUpdateTime = 0;
let hasMoved = false; // 追踪是否实际发生了移动
const UPDATE_THRESHOLD = 32; // 约60fps
// 移动开始事件处理
const handleMovingStart = (e) => {
if (e.target === activeSelection) {
// 判断活动对象是否只有一个
const isSginleObject = e.target === activeSelection?._objects?.[0];
if (e.target === activeSelection || isSginleObject) {
hasMoved = false; // 重置移动状态
console.log("🎯 开始移动组选择对象");
// 记录遮罩初始位置
@@ -2905,8 +2943,8 @@ export class LayerManager {
`${layer.clippingMask.left || 0}, ${layer.clippingMask.top || 0}`
);
// 记录初始位置
initialLeft = activeSelection.left;
initialTop = activeSelection.top;
initialLeft = isSginleObject ? e.target.left : activeSelection.left;
initialTop = isSginleObject ? e.target.top : activeSelection.top;
maskInitialLeft = layer.clippingMask.left || 0;
maskInitialTop = layer.clippingMask.top || 0;
@@ -2914,8 +2952,10 @@ export class LayerManager {
};
// 移动中事件处理函数(带节流)
const handleMoving = (e) => {
// 判断活动对象是否只有一个
const isSginleObject = e.target === activeSelection?._objects?.[0];
const target = e.target;
if (target === activeSelection) {
if (target === activeSelection || isSginleObject) {
hasMoved = true; // 标记发生了移动
const now = Date.now();
@@ -2949,6 +2989,8 @@ export class LayerManager {
maskInitialLeft: maskInitialLeft,
maskInitialTop: maskInitialTop,
isExecuteRealtime: true,
isSginleObject,
target,
});
// 执行实时更新
@@ -2963,7 +3005,15 @@ export class LayerManager {
// 修改事件处理函数 - 使用 object:modified 替代 object:moved
const handleModified = (e) => {
const target = e.target;
if (target === activeSelection && hasMoved) {
// 判断活动对象是否只有一个
const isSginleObject = e.target === activeSelection?._objects?.[0];
if (isSginleObject) {
// 如果是单个对象,不处理
console.log("🚫 单个对象不处理移动完成");
hasMoved = false; // 重置移动状态
return;
}
if ((target === activeSelection || isSginleObject) && hasMoved) {
console.log("✅ 组选择对象移动完成");
// 计算最终移动距离
@@ -2982,8 +3032,12 @@ export class LayerManager {
maskInitialLeft: maskInitialLeft,
maskInitialTop: maskInitialTop,
activeSelection,
isSginleObject,
target,
});
command.undoable = isSginleObject ? false : true; // 设置为可撤销的命令
// 执行可撤销的命令
if (this.commandManager) {
this.commandManager.execute(command);

View File

@@ -13,6 +13,7 @@ export class CanvasEventManager {
this.activeElementId = options.activeElementId || { value: null };
this.layerManager = options.layerManager || null;
this.layers = options.layers || null;
this.lastSelectLayerId = options.lastSelectLayerId || null; // 最后选择的图层ID
// 事件处理的内部状态 - 优化设备检测
this.deviceInfo = this._detectDeviceType();
@@ -410,6 +411,9 @@ export class CanvasEventManager {
finalState: TransformCommand.captureTransformState(activeObj),
objectType: activeObj.type,
name: `变换 ${activeObj.type || "对象"}`,
layerManager: this.layerManager,
layers: this.layers,
lastSelectLayerId: this.lastSelectLayerId,
});
// 执行并将命令添加到历史栈