feat: 添加对图层操作的支持,优化图层粘贴和变换命令,增强组图层遮罩位置更新逻辑
This commit is contained in:
@@ -13,6 +13,7 @@ import {
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removeCanvasObjectByObject,
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} from "../utils/helper";
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import { fabric } from "fabric-with-all";
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import { restoreFabricObject } from "../utils/objectHelper";
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/**
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* 添加图层命令
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@@ -188,12 +189,13 @@ export class PasteLayerCommand extends Command {
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this.clipboardData = options.clipboardData;
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this.layerManager = options.layerManager;
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// 新图层相关属性
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this.newLayer = null;
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this.newLayerId = null;
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this.newLayerId = generateId("layer_");
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this.insertIndex = null;
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this.oldActiveLayerId = null;
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this.createdObjects = [];
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this.isGroupLayer = false;
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this.childLayerIdMap = new Map();
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}
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async execute() {
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@@ -201,27 +203,9 @@ export class PasteLayerCommand extends Command {
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console.error("剪贴板中没有图层数据");
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return null;
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}
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const data = this.clipboardData;
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const fabric = window.fabric;
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if (!fabric) {
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console.error("未找到fabric库");
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return null;
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}
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// 生成新的图层ID
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this.newLayerId = `layer_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
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// 创建新图层
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this.newLayer = {
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...data,
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id: this.newLayerId,
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name: `${data.name} 副本`,
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fabricObjects: [],
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isCut: undefined,
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serializedObjects: undefined,
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};
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const data = JSON.parse(JSON.stringify(this.clipboardData));
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// 判断是否为组图层
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this.isGroupLayer = data.type === "group" || !!data?.children?.length;
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// 保存当前活动图层ID
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this.oldActiveLayerId = this.activeLayerId.value;
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@@ -229,144 +213,263 @@ export class PasteLayerCommand extends Command {
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// 计算插入位置
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this.insertIndex = this.layerManager._getInsertIndexAboveActiveLayer();
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// 执行添加图层操作
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if (this.insertIndex !== undefined && this.insertIndex !== null) {
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this.layers.value.splice(this.insertIndex, 0, this.newLayer);
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} else {
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this.layers.value.push(this.newLayer);
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}
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if (this.isGroupLayer) {
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// 粘贴为新的组图层,递归生成子图层ID
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const { groupLayer, allObjects } = await this._createGroupLayerFromClipboard(data);
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if (groupLayer?.clippingMask) {
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// 给遮罩蒙层也添加上偏移
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groupLayer.clippingMask.left += 30;
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groupLayer.clippingMask.top += 30;
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}
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this.newLayer = groupLayer;
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this.newLayer.id = this.newLayerId;
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// 更新活动图层
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if (!this.newLayer.isBackground) {
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// 插入组图层
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if (this.insertIndex !== undefined && this.insertIndex !== null) {
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this.layers.value.splice(this.insertIndex, 0, this.newLayer);
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} else {
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this.layers.value.push(this.newLayer);
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}
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// 重新创建遮罩对象
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const clippingMaskFabricObject =
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(await restoreFabricObject(groupLayer?.clippingMask, this.canvas)) || null;
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clippingMaskFabricObject.clipPath = null;
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clippingMaskFabricObject.set({
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absolutePositioned: true,
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});
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clippingMaskFabricObject.dirty = true;
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clippingMaskFabricObject.setCoords();
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// 添加所有对象到画布
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allObjects.forEach((obj) => {
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obj.clipPath = clippingMaskFabricObject;
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obj.dirty = true;
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obj.setCoords();
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this.canvas.add(obj);
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});
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this.createdObjects = allObjects;
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// 设置活动图层为新组图层
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this.activeLayerId.value = this.newLayer.id;
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}
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// 如果有序列化的对象,异步恢复它们
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if (
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data.serializedObjects &&
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Array.isArray(data.serializedObjects) &&
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data.serializedObjects.length > 0
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) {
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await this._restoreObjectsAsync(data);
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} else {
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this._onObjectsRestored(data);
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// 普通图层粘贴逻辑
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this.newLayer = {
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...data,
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id: this.newLayerId,
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name: `${data.name} 副本`,
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fabricObjects: [],
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isCut: undefined,
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serializedObjects: undefined,
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};
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if (this.insertIndex !== undefined && this.insertIndex !== null) {
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this.layers.value.splice(this.insertIndex, 0, this.newLayer);
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} else {
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this.layers.value.push(this.newLayer);
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}
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if (!this.newLayer.isBackground) {
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this.activeLayerId.value = this.newLayer.id;
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}
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if (
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data.serializedObjects &&
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Array.isArray(data.serializedObjects) &&
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data.serializedObjects.length > 0
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) {
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await this._restoreObjectsAsync(data);
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} else {
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this._onObjectsRestored(data);
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}
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}
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// 取消画布激活对象
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this.canvas.discardActiveObject(); // 取消当前活动对象
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// 重新排序
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await this.layerManager?.sortLayersWithTool?.();
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// 更新画布上对象的可选择状态
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await this.layerManager?.updateLayersObjectsInteractivity?.();
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return this.newLayerId;
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}
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/**
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* 异步恢复序列化的对象
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* @param {Object} data 剪贴板数据
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* @private
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* 递归创建组图层及其所有子图层和对象
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*/
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async _restoreObjectsAsync(data) {
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async _createGroupLayerFromClipboard(data) {
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const groupId = generateId("group_layer_");
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const childLayerIdMap = new Map();
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const allObjects = [];
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// 递归处理子图层
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const processChildren = async (children) => {
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const result = [];
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for (const child of children) {
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const newChildId = generateId("layer_");
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childLayerIdMap.set(child.id, newChildId);
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// 递归处理子组
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let childLayer;
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if (child.type === "group" && Array.isArray(child.children)) {
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const { groupLayer, allObjects: childObjs } =
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await this._createGroupLayerFromClipboard(child);
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childLayer = groupLayer;
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allObjects.push(...childObjs);
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} else {
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// 普通子图层
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childLayer = {
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...child,
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id: newChildId,
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name: `${child.name} 副本`,
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fabricObjects: [],
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isCut: undefined,
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serializedObjects: undefined,
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};
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// 恢复对象
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if (
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child.serializedObjects &&
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Array.isArray(child.serializedObjects) &&
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child.serializedObjects.length > 0
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) {
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const objs = await this._enlivenObjects(
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child.serializedObjects,
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newChildId,
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`${child.name} 副本`
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);
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childLayer.fabricObjects = objs.map((obj) =>
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obj.toObject(["id", "layerId", "layerName"])
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);
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allObjects.push(...objs);
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}
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}
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result.push(childLayer);
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}
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return result;
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};
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// 处理当前组的子图层
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const children = await processChildren(data.children);
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// 创建组图层对象
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const groupLayer = {
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...data,
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id: groupId,
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name: `${data.name} 副本`,
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type: "group",
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children,
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fabricObjects: [],
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isCut: undefined,
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serializedObjects: undefined,
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};
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this.childLayerIdMap = childLayerIdMap;
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// 取消画布激活对象
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this.canvas.discardActiveObject(); // 取消当前活动对象
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return { groupLayer, allObjects };
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}
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/**
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* 恢复对象(用于普通图层和组图层的子图层)
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*/
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async _enlivenObjects(serializedObjects, layerId, layerName) {
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return new Promise((resolve, reject) => {
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fabric.util.enlivenObjects(data.serializedObjects, (objects) => {
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fabric.util.enlivenObjects(serializedObjects, (objects) => {
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try {
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objects.forEach((obj) => {
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// 生成新的对象ID
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const newObjId = `obj_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
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obj.id = newObjId;
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obj.layerId = this.newLayerId;
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obj.layerName = this.newLayer.name;
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// 如果是复制操作,给对象添加偏移量
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if (!data.isCut) {
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const offset = 10;
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if (obj.left !== undefined) obj.left += offset;
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if (obj.top !== undefined) obj.top += offset;
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}
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// 添加到画布
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this.canvas.add(obj);
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// 添加到图层
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this.newLayer.fabricObjects.push(obj);
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// 记录创建的对象,用于撤销
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this.createdObjects.push(obj);
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obj.id = generateId("obj_");
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obj.layerId = layerId;
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obj.layerName = layerName;
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// 添加偏移
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const offset = 30;
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if (obj.left !== undefined) obj.left += offset;
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if (obj.top !== undefined) obj.top += offset;
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});
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this._onObjectsRestored(data);
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resolve();
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resolve(objects);
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} catch (error) {
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reject(error);
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}
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});
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});
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}
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async _restoreObjectsAsync(data) {
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return new Promise((resolve, reject) => {
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fabric.util.enlivenObjects(data.serializedObjects, (objects) => {
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try {
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objects.forEach((obj) => {
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const newObjId = generateId("obj_");
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obj.id = newObjId;
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obj.layerId = this.newLayerId;
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obj.layerName = this.newLayer.name;
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if (!data.isCut) {
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const offset = 30;
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if (obj.left !== undefined) obj.left += offset;
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if (obj.top !== undefined) obj.top += offset;
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}
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this.canvas.add(obj);
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this.newLayer.fabricObjects.push(obj.toObject(["id", "layerId", "layerName"]));
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this.createdObjects.push(obj);
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});
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this._onObjectsRestored(data);
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resolve();
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} catch (error) {
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console.error("恢复对象时发生错误:", error);
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reject(error);
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}
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});
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});
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}
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/**
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* 对象恢复完成后的处理
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* @param {Object} data 剪贴板数据
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* @private
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*/
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_onObjectsRestored(data) {
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// 更新对象交互性
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this.layerManager?.updateLayersObjectsInteractivity?.();
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// 重新排列对象
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this.layerManager?._rearrangeObjects?.();
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// 判断如果是剪切操作,粘贴完后需要删除剪贴板数据
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if (data.isCut && this.layerManager) {
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this.layerManager.clipboardData = null;
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console.log(`已粘贴图层:${this.newLayer.name}(剪切)`);
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} else {
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console.log(`已粘贴图层:${this.newLayer.name}(复制)`);
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}
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// 重新渲染画布
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if (this.canvas) {
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this.canvas.renderAll();
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}
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}
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undo() {
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async undo() {
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if (!this.newLayer || !this.newLayerId) return;
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// 从图层列表删除该图层
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const index = this.layers.value.findIndex((layer) => layer.id === this.newLayerId);
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if (index !== -1) {
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this.layers.value.splice(index, 1);
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const { layer, parent } = findLayerRecursively(this.layers.value, this.newLayerId);
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if (!layer) {
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console.error(`图层 ${this.newLayerId} 不存在, 无法撤销`);
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return false;
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}
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// 恢复原活动图层
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this.activeLayerId.value = this.oldActiveLayerId;
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if (parent) {
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// 如果是子图层,直接从父图层中删除
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const index = parent.children.findIndex((child) => child.id === this.newLayerId);
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if (index !== -1) {
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parent.children.splice(index, 1);
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}
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} else {
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// 如果是顶级图层,直接从图层列表中删除
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const index = this.layers.value.findIndex((l) => l.id === this.newLayerId);
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if (index !== -1) {
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this.layers.value.splice(index, 1);
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}
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}
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// 从画布移除所有创建的对象
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this.createdObjects.forEach((obj) => {
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this.canvas.remove(obj);
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this.createdObjects?.forEach((obj) => {
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removeCanvasObjectByObject(this.canvas, obj);
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});
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// 如果图层有其他fabric对象,也要移除
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if (this.newLayer.fabricObjects && this.newLayer.fabricObjects.length > 0) {
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this.newLayer.fabricObjects.forEach((obj) => {
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if (!this.createdObjects.includes(obj)) {
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this.canvas.remove(obj);
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}
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});
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}
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this.activeLayerId.value = this.oldActiveLayerId;
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// 如果是剪切操作的撤销,需要恢复剪贴板数据
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if (this.clipboardData && this.clipboardData.isCut && this.layerManager) {
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this.layerManager.clipboardData = this.clipboardData;
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}
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// 取消激活对象
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// 重新渲染画布
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if (this.canvas) {
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this.canvas.renderAll();
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}
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// 更新对象交互性
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if (
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this.layerManager &&
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typeof this.layerManager.updateLayersObjectsInteractivity === "function"
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) {
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this.layerManager.updateLayersObjectsInteractivity();
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}
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this.canvas.discardActiveObject(); // 取消当前活动对象
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// 重新排序
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await this.layerManager?.sortLayersWithTool?.();
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// 更新画布上对象的可选择状态
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await this.layerManager?.updateLayersObjectsInteractivity?.();
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return true;
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}
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getInfo() {
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@@ -375,6 +478,7 @@ export class PasteLayerCommand extends Command {
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layerName: this.newLayer?.name || "未知图层",
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layerId: this.newLayerId,
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objectCount: this.createdObjects.length,
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isGroupLayer: this.isGroupLayer,
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};
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}
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}
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Block a user