feat: 裁剪组裁剪跟随选择组移动

This commit is contained in:
bighuixiang
2025-07-14 01:00:23 +08:00
parent 96e13cb22a
commit 24e9ba8ae5
80 changed files with 2052 additions and 4292 deletions

View File

@@ -34,11 +34,7 @@ export class SetActiveLayerCommand extends Command {
}
execute() {
const { layer } = findLayerRecursively(
this.layers.value,
this.layerId,
this.parentId
);
const { layer } = findLayerRecursively(this.layers.value, this.layerId, this.parentId);
this.newLayer = layer;
if (!this.newLayer) {
@@ -68,10 +64,7 @@ export class SetActiveLayerCommand extends Command {
this.canvas.discardActiveObject();
// 设置为新的图层下的对象为激活,但需要确保对象存在于画布上
if (
this.newLayer.fabricObjects &&
this.newLayer.fabricObjects.length > 0
) {
if (this.newLayer.fabricObjects && this.newLayer.fabricObjects.length > 0) {
const canvasObjects = this.canvas.getObjects();
const validObjects = this.newLayer.fabricObjects.filter(
(obj) => obj && canvasObjects.includes(obj)
@@ -153,9 +146,7 @@ export class AddObjectToLayerCommand extends Command {
this.layerManager = options.layerManager;
// 保存对象原始状态和ID
this.objectId =
this.fabricObject.id ||
`obj_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
this.objectId = this.fabricObject.id || `obj_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
this.fabricObject.set({
id: this.objectId,
layerId: options.layerId,
@@ -163,11 +154,7 @@ export class AddObjectToLayerCommand extends Command {
});
// 保存完整的对象状态,包括位置和变换信息
this.originalObjectState = this.fabricObject.toObject([
"id",
"layerId",
"layerName",
]);
this.originalObjectState = this.fabricObject.toObject(["id", "layerId", "layerName"]);
// // 新增:保存详细的位置和变换信息,用于重做时恢复
// this.originalPosition = {
@@ -279,8 +266,7 @@ export class AddObjectToLayerCommand extends Command {
// 将对象添加到图层的fabricObjects数组
layer.fabricObjects = layer.fabricObjects || [];
layer.fabricObjects.push(
this.fabricObject?.toObject?.(["id", "layerId", "layerName"]) ||
this.fabricObject
this.fabricObject?.toObject?.(["id", "layerId", "layerName"]) || this.fabricObject
);
await this.layerManager?.updateLayersObjectsInteractivity?.(false);
@@ -327,16 +313,12 @@ export class AddObjectToLayerCommand extends Command {
// 从图层的fabricObjects数组中移除对象
if (layer.fabricObjects) {
layer.fabricObjects = layer.fabricObjects.filter(
(obj) => obj.id !== this.objectId
);
layer.fabricObjects = layer.fabricObjects.filter((obj) => obj.id !== this.objectId);
}
// 优化渲染 - 统一批处理 支持异步回调
optimizeCanvasRendering(this.canvas, async () => {
// 从画布移除对象
const object = this.canvas
.getObjects()
.find((obj) => obj.id === this.objectId);
const object = this.canvas.getObjects().find((obj) => obj.id === this.objectId);
if (object) {
// 先丢弃活动对象,避免控制点渲染错误
this.canvas.discardActiveObject();
@@ -410,9 +392,7 @@ export class RemoveObjectFromLayerCommand extends Command {
// 从图层的fabricObjects数组移除对象
if (layer.fabricObjects) {
layer.fabricObjects = layer.fabricObjects.filter(
(obj) => obj.id !== this.objectId
);
layer.fabricObjects = layer.fabricObjects.filter((obj) => obj.id !== this.objectId);
}
// 更新画布
@@ -639,19 +619,14 @@ export class ChangeFixedImageCommand extends Command {
this.retryCount = attempt;
if (attempt === this.maxRetries) {
throw new Error(
`图像加载失败,已重试${this.maxRetries}次: ${error.message}`
);
throw new Error(`图像加载失败,已重试${this.maxRetries}次: ${error.message}`);
}
// 指数退避重试
const delay = Math.pow(2, attempt) * 1000;
await new Promise((resolve) => setTimeout(resolve, delay));
console.warn(
`图像加载重试 ${attempt + 1}/${this.maxRetries}:`,
error.message
);
console.warn(`图像加载重试 ${attempt + 1}/${this.maxRetries}:`, error.message);
}
}
}
@@ -659,9 +634,7 @@ export class ChangeFixedImageCommand extends Command {
loadImage() {
return new Promise((resolve, reject) => {
const timeout = setTimeout(() => {
reject(
new Error(`图像加载超时 (${this.timeoutMs}ms): ${this.imageUrl}`)
);
reject(new Error(`图像加载超时 (${this.timeoutMs}ms): ${this.imageUrl}`));
}, this.timeoutMs);
fabric.Image.fromURL(
@@ -697,15 +670,9 @@ export class ChangeFixedImageCommand extends Command {
// 移除旧对象(如果存在)
if (this.previousObjectId) {
const { object: oldObject } = findObjectById(
this.canvas,
this.previousObjectId
);
const { object: oldObject } = findObjectById(this.canvas, this.previousObjectId);
if (oldObject) {
const removeSuccess = removeCanvasObjectByObject(
this.canvas,
oldObject
);
const removeSuccess = removeCanvasObjectByObject(this.canvas, oldObject);
if (!removeSuccess) {
console.warn("移除旧对象失败,但继续执行");
}
@@ -771,93 +738,75 @@ export class ChangeFixedImageCommand extends Command {
}
return new Promise((resolve, reject) => {
fabric.util.enlivenObjects(
[this.previousImage.objectData],
async (objects) => {
try {
const restoredImage = objects[0];
fabric.util.enlivenObjects([this.previousImage.objectData], async (objects) => {
try {
const restoredImage = objects[0];
await optimizeCanvasRendering(this.canvas, async () => {
// 移除当前对象
if (this.newObjectId) {
const { object: currentObject } = findObjectById(
this.canvas,
this.newObjectId
);
if (currentObject) {
removeCanvasObjectByObject(this.canvas, currentObject);
}
await optimizeCanvasRendering(this.canvas, async () => {
// 移除当前对象
if (this.newObjectId) {
const { object: currentObject } = findObjectById(this.canvas, this.newObjectId);
if (currentObject) {
removeCanvasObjectByObject(this.canvas, currentObject);
}
}
// 恢复之前的变换
if (this.previousTransform) {
restoredImage.set(this.previousTransform);
}
// 恢复之前的变换
if (this.previousTransform) {
restoredImage.set(this.previousTransform);
}
// 设置图层属性
restoredImage.set({
id: this.previousObjectId,
layerId: this.targetLayer.id,
layerName: this.targetLayer.name,
isBackground: this.targetLayer.isBackground,
isFixed: this.targetLayer.isFixed,
});
// 使用帮助函数在正确的z-index位置恢复对象
if (
this.previousZIndex !== undefined &&
this.previousZIndex >= 0
) {
const insertSuccess = insertObjectAtZIndex(
this.canvas,
restoredImage,
this.previousZIndex,
false
);
if (insertSuccess) {
console.log(`恢复图像到z-index位置: ${this.previousZIndex}`);
} else {
// 如果插入失败,回退到普通添加
this.canvas.add(restoredImage);
console.log("z-index恢复失败恢复图像添加到顶层");
}
} else {
// 如果没有保存的z-index添加到顶层
this.canvas.add(restoredImage);
console.log("恢复图像添加到顶层");
}
restoredImage.setCoords();
// 更新引用
this.targetLayer.fabricObject = restoredImage;
this.layerManager.updateLayerObject(
this.targetLayer.id,
restoredImage
);
// 设置图层属性
restoredImage.set({
id: this.previousObjectId,
layerId: this.targetLayer.id,
layerName: this.targetLayer.name,
isBackground: this.targetLayer.isBackground,
isFixed: this.targetLayer.isFixed,
});
resolve();
} catch (error) {
reject(error);
}
// 使用帮助函数在正确的z-index位置恢复对象
if (this.previousZIndex !== undefined && this.previousZIndex >= 0) {
const insertSuccess = insertObjectAtZIndex(
this.canvas,
restoredImage,
this.previousZIndex,
false
);
if (insertSuccess) {
console.log(`恢复图像到z-index位置: ${this.previousZIndex}`);
} else {
// 如果插入失败,回退到普通添加
this.canvas.add(restoredImage);
console.log("z-index恢复失败恢复图像添加到顶层");
}
} else {
// 如果没有保存的z-index添加到顶层
this.canvas.add(restoredImage);
console.log("恢复图像添加到顶层");
}
restoredImage.setCoords();
// 更新引用
this.targetLayer.fabricObject = restoredImage;
this.layerManager.updateLayerObject(this.targetLayer.id, restoredImage);
});
resolve();
} catch (error) {
reject(error);
}
);
});
});
}
async removeCurrentImage() {
await optimizeCanvasRendering(this.canvas, async () => {
if (this.newObjectId) {
const { object: currentObject } = findObjectById(
this.canvas,
this.newObjectId
);
const { object: currentObject } = findObjectById(this.canvas, this.newObjectId);
if (currentObject) {
const removeSuccess = removeCanvasObjectByObject(
this.canvas,
currentObject
);
const removeSuccess = removeCanvasObjectByObject(this.canvas, currentObject);
if (removeSuccess) {
this.targetLayer.fabricObject = null;
this.layerManager.updateLayerObject(this.targetLayer.id, null);
@@ -976,10 +925,7 @@ export class AddImageToLayerCommand extends Command {
this.canvas.remove(this.addedObject);
// 从图层管理器中移除
this.layerManager.removeObjectFromLayer(
this.addedObject.id,
this.layerId
);
this.layerManager.removeObjectFromLayer(this.addedObject.id, this.layerId);
this.isExecuted = false;
@@ -1042,19 +988,14 @@ export class AddImageToLayerCommand extends Command {
this.retryCount = attempt;
if (attempt === this.maxRetries) {
throw new Error(
`图像加载失败,已重试${this.maxRetries}次: ${error.message}`
);
throw new Error(`图像加载失败,已重试${this.maxRetries}次: ${error.message}`);
}
// 指数退避重试
const delay = Math.pow(2, attempt) * 1000;
await new Promise((resolve) => setTimeout(resolve, delay));
console.warn(
`图像加载重试 ${attempt + 1}/${this.maxRetries}:`,
error.message
);
console.warn(`图像加载重试 ${attempt + 1}/${this.maxRetries}:`, error.message);
}
}
}
@@ -1062,9 +1003,7 @@ export class AddImageToLayerCommand extends Command {
loadImage() {
return new Promise((resolve, reject) => {
const timeout = setTimeout(() => {
reject(
new Error(`图像加载超时 (${this.timeoutMs}ms): ${this.imageUrl}`)
);
reject(new Error(`图像加载超时 (${this.timeoutMs}ms): ${this.imageUrl}`));
}, this.timeoutMs);
fabric.Image.fromURL(
@@ -1318,23 +1257,16 @@ export class MoveLayerToTopCommand extends Command {
this.parentLayer = null; // 父图层
const { layer, parent } = findLayerRecursively(
this.layers.value,
this.layerId
);
const { layer, parent } = findLayerRecursively(this.layers.value, this.layerId);
// 如果parent 有值 或者 layer 上有parentId 则视为子图层的置顶
if (parent?.id) {
// 查找子图层索引
this.layerIndex = parent?.children?.findIndex(
(layer) => layer.id === this.layerId
);
this.layerIndex = parent?.children?.findIndex((layer) => layer.id === this.layerId);
this.parentLayer = parent;
} else {
// 查找图层索引
this.layerIndex = this.layers.value.findIndex(
(layer) => layer.id === this.layerId
);
this.layerIndex = this.layers.value.findIndex((layer) => layer.id === this.layerId);
}
this.layer = layer;
@@ -1416,23 +1348,16 @@ export class MoveLayerToBottomCommand extends Command {
this.parentLayer = null; // 父图层
const { layer, parent } = findLayerRecursively(
this.layers.value,
this.layerId
);
const { layer, parent } = findLayerRecursively(this.layers.value, this.layerId);
// 如果parent 有值 或者 layer 上有parentId 则视为子图层的置顶
if (parent?.id) {
// 查找子图层索引
this.layerIndex = parent?.children?.findIndex(
(layer) => layer.id === this.layerId
);
this.layerIndex = parent?.children?.findIndex((layer) => layer.id === this.layerId);
this.parentLayer = parent;
} else {
// 查找图层索引
this.layerIndex = this.layers.value.findIndex(
(layer) => layer.id === this.layerId
);
this.layerIndex = this.layers.value.findIndex((layer) => layer.id === this.layerId);
}
this.layer = layer;
@@ -1473,9 +1398,7 @@ export class MoveLayerToBottomCommand extends Command {
async undo() {
if (this.originalIndex !== -1 && this.layer) {
// 获取当前位置
const currentIndex = this.layers.value.findIndex(
(layer) => layer.id === this.layerId
);
const currentIndex = this.layers.value.findIndex((layer) => layer.id === this.layerId);
if (currentIndex !== -1) {
// 移除当前位置
@@ -1526,16 +1449,11 @@ export class MoveLayerToBottomCommand extends Command {
if (layer.isBackground && layer.fabricObject) {
// 背景图层
const originalObj = canvasObjects.find(
(o) => o.id === layer.fabricObject.id
);
const originalObj = canvasObjects.find((o) => o.id === layer.fabricObject.id);
if (originalObj) {
this.canvas.add(originalObj);
}
} else if (
Array.isArray(layer.fabricObjects) &&
layer.fabricObjects.length > 0
) {
} else if (Array.isArray(layer.fabricObjects) && layer.fabricObjects.length > 0) {
// 普通图层和固定图层
layer.fabricObjects.forEach((obj) => {
const originalObj = canvasObjects.find((o) => o.id === obj.id);