diff --git a/.env.test b/.env.test index ebe37860..cc8ff50b 100644 --- a/.env.test +++ b/.env.test @@ -1,12 +1,6 @@ -<<<<<<< HEAD VITE_USER_NODE_ENV = 'development' VITE_APP_BASE_URL = 'https://test.api.aida.com.hk' # VITE_APP_BASE_URL = 'https://api.aida.com.hk' -======= -NODE_ENV = 'development' -# VUE_APP_BASE_URL = 'https://api.aida.com.hk' -VUE_APP_BASE_URL = 'https://test.api.aida.com.hk' ->>>>>>> 5d8304ce3ece21dd3200ffffb0c76e3ef55dd213 # VITE_APP_BASE_URL = 'http://18.167.251.121:10086' # VITE_APP_BASE_URL = 'http://192.168.1.9:5567' diff --git a/src/assets/images/icon/selected.png b/src/assets/images/icon/selected.png new file mode 100644 index 00000000..149bc06a Binary files /dev/null and b/src/assets/images/icon/selected.png differ diff --git a/src/component/Canvas/CanvasEditor/components/BrushControlPanel.vue b/src/component/Canvas/CanvasEditor/components/BrushControlPanel.vue index 3d08bb67..6ef70614 100644 --- a/src/component/Canvas/CanvasEditor/components/BrushControlPanel.vue +++ b/src/component/Canvas/CanvasEditor/components/BrushControlPanel.vue @@ -362,6 +362,11 @@ watch( setBrushSize(newSize); } ); +watch(()=>isVisible.value, (newVisible) => { + if (newVisible) { + setBrushSize(brushSize.value); + } +}) // 监听brushOpacity的变化,更新到BrushStore watch( diff --git a/src/component/Canvas/CanvasEditor/components/LiquifyPanel.vue b/src/component/Canvas/CanvasEditor/components/LiquifyPanel.vue index be4facb3..081bf615 100644 --- a/src/component/Canvas/CanvasEditor/components/LiquifyPanel.vue +++ b/src/component/Canvas/CanvasEditor/components/LiquifyPanel.vue @@ -258,6 +258,23 @@ const setClosePanel = ()=>{ closePanel.value = !closePanel.value } +// 工具管理器和画布管理器 +const toolManager = inject("toolManager"); +const canvasManager = inject("canvasManager"); + +watch(size, (newSize, oldSize) => { + setBrushIndicatorSize(newSize) + +}) +// 设置笔刷指示器大小 +function setBrushIndicatorSize(size) { + // 如果工具管理器存在,立即应用此更改 + console.log(`=========== ${size}`,toolManager); + if (toolManager) { + toolManager.updateBrushIndicatorSize(size); + } +} + // 监听当前工具变化 - 参考 SelectionPanel 的实现方式 watch( () => props.activeTool, @@ -269,10 +286,11 @@ watch( // 如果面板未显示且有合适的目标对象,则显示面板 if (!visible.value) { visible.value = true; - closePanel.value = true + closePanel.value = true // 检查是否有可液化的对象 checkAndShowPanel(); } + setBrushIndicatorSize(size.value) } else { visible.value = false; // 切换到其他工具时隐藏面板 // 切换到其他工具,隐藏液化面板 @@ -1634,24 +1652,26 @@ function stopPressTimer() { color: #333; border: 1px solid rgba(0, 0, 0, 0.05); padding-bottom: 12px; - &.active{ - transform: translateY(100%); - > .btn{ - > i{ - transform: rotate(90deg); + &.active{ + transform: translateY(100%); + > .btn{ + > i{ + transform: rotate(90deg); + } } } -} > .btn{ - width: 100%; - text-align: center; - cursor: pointer; - - > i{ - font-size: 1.4rem; - display: block; - transform: rotate(270deg); - } + width: 100%; + text-align: center; + cursor: pointer; + display: flex; + align-items: center; + justify-content: center; + + > i{ + font-size: 1.4rem; + transform: rotate(270deg); + } } } diff --git a/src/component/Canvas/CanvasEditor/managers/BrushIndicator.js b/src/component/Canvas/CanvasEditor/managers/BrushIndicator.js index dac4c65b..a04e3751 100644 --- a/src/component/Canvas/CanvasEditor/managers/BrushIndicator.js +++ b/src/component/Canvas/CanvasEditor/managers/BrushIndicator.js @@ -1,4 +1,5 @@ import { fabric } from "fabric-with-all"; +import { OperationType } from "../utils/layerHelper"; /** * 笔刷指示器 @@ -94,6 +95,7 @@ export class BrushIndicator { * @private */ _syncCanvasProperties() { + console.log("==========","笔刷同步大小") if (!this.staticCanvas || !this.canvas) return; // 检查是否为笔刷或橡皮擦模式,非相关模式直接返回 @@ -103,10 +105,8 @@ export class BrushIndicator { this.canvas.isDrawingMode && this.canvas.freeDrawingBrush && this.canvas.freeDrawingBrush.type === "eraser"; - - if (!isBrushMode && !isEraserMode) { - return; - } + const isLiquifyMode = this.canvas.toolId === OperationType.LIQUIFY;// 检查是否在液化模式 + if ([isBrushMode,isEraserMode,isLiquifyMode].every(v => !v)) return; let hasChanges = false; @@ -471,8 +471,12 @@ export class BrushIndicator { * @returns {Boolean} 是否显示 */ _shouldShowIndicator() { - // 检查画布是否在绘图模式 - if (!this.canvas.isDrawingMode) return false; + const isDrawingMode = this.canvas.isDrawingMode;// 检查画布是否在绘图模式 + const isLiquifyMode = this.canvas.toolId === OperationType.LIQUIFY;// 检查是否在液化模式 + + // console.log(`笔刷指示器\n绘图模式:${isDrawingMode}\n液化模式:${isLiquifyMode}`) + // 检查画布是否在绘图模式OR液化模式 + if ([isDrawingMode, isLiquifyMode].every(v => !v)) return false; // 检查是否有笔刷 if (!this.canvas.freeDrawingBrush) return false; diff --git a/src/component/Canvas/CanvasEditor/managers/ToolManager.js b/src/component/Canvas/CanvasEditor/managers/ToolManager.js index 442e60b7..4ecd5861 100644 --- a/src/component/Canvas/CanvasEditor/managers/ToolManager.js +++ b/src/component/Canvas/CanvasEditor/managers/ToolManager.js @@ -373,6 +373,8 @@ export class ToolManager { // 设置工具特定的状态 const tool = this.tools[toolId]; if (tool && typeof tool.setup === "function") { + console.log(`画布切换工具:${tool.name}(${toolId})`) + this.canvas.toolId = toolId; tool.setup(); } @@ -450,6 +452,7 @@ export class ToolManager { if (!this.canvas) return; this.canvas.isDrawingMode = false; this.canvas.selection = true; + } /** @@ -750,6 +753,7 @@ export class ToolManager { detail: panelDetail, }) ); + this._enableBrushIndicator(); } /** @@ -1465,6 +1469,7 @@ export class ToolManager { OperationType.ERASER, OperationType.RED_BRUSH, OperationType.GREEN_BRUSH, + OperationType.LIQUIFY, ]; return brushTools.includes(currentTool); diff --git a/src/component/Canvas/CanvasEditor/managers/liquify/EnhancedLiquifyManager.js b/src/component/Canvas/CanvasEditor/managers/liquify/EnhancedLiquifyManager.js index db5070c0..34e902dd 100644 --- a/src/component/Canvas/CanvasEditor/managers/liquify/EnhancedLiquifyManager.js +++ b/src/component/Canvas/CanvasEditor/managers/liquify/EnhancedLiquifyManager.js @@ -22,13 +22,13 @@ export class EnhancedLiquifyManager { // 是否强制使用WebGL模式 forceWebGL: options.forceWebGL || false, // 网格大小 - gridSize: options.gridSize || 15, + gridSize: options.gridSize || 8, // 最大变形强度 - maxStrength: options.maxStrength || 100, + maxStrength: options.maxStrength || 200, // 平滑迭代次数 - smoothingIterations: options.smoothingIterations || 2, + smoothingIterations: options.smoothingIterations || 1, // 网格弹性因子 - relaxFactor: options.relaxFactor || 0.25, + relaxFactor: options.relaxFactor || 0.05, // WebGL网格精度 meshResolution: options.meshResolution || 64, }; diff --git a/src/component/Canvas/CanvasEditor/managers/liquify/LiquifyCPUManager.js b/src/component/Canvas/CanvasEditor/managers/liquify/LiquifyCPUManager.js index f7455e10..cb91dcae 100644 --- a/src/component/Canvas/CanvasEditor/managers/liquify/LiquifyCPUManager.js +++ b/src/component/Canvas/CanvasEditor/managers/liquify/LiquifyCPUManager.js @@ -3,1313 +3,1451 @@ * 修复版本 - 解决三角形网格失真问题,优化持续按压效果 */ export class LiquifyCPUManager { - constructor(options = {}) { - this.config = { - gridSize: options.gridSize || 16, // 稍微增大网格提高性能 - maxStrength: options.maxStrength || 200, // 适度降低最大强度 - smoothingIterations: options.smoothingIterations || 1, // 增加平滑处理 - relaxFactor: options.relaxFactor || 0.1, // 适度松弛 - }; - - this.params = { - size: 80, // 增大默认尺寸 - pressure: 0.8, // 增大默认压力 - distortion: 0, - power: 0.8, // 增大默认动力 - }; - - this.modes = { - PUSH: "push", - CLOCKWISE: "clockwise", - COUNTERCLOCKWISE: "counterclockwise", - PINCH: "pinch", - EXPAND: "expand", - CRYSTAL: "crystal", - EDGE: "edge", - RECONSTRUCT: "reconstruct", - }; - - this.currentMode = this.modes.PUSH; - this.originalImageData = null; - this.currentImageData = null; - this.mesh = null; - this.initialized = false; - this.canvas = document.createElement("canvas"); - this.ctx = this.canvas.getContext("2d"); - this.deformHistory = []; - - // 性能优化相关 - this.lastUpdateTime = 0; - this.updateThrottle = 16; // 限制更新频率约60fps - this.isProcessing = false; - - // 鼠标位置跟踪(用于推拉模式) - this.initialMouseX = 0; // 初始点击位置X - this.initialMouseY = 0; // 初始点击位置Y - this.currentMouseX = 0; // 当前鼠标位置X - this.currentMouseY = 0; // 当前鼠标位置Y - this.lastMouseX = 0; - this.lastMouseY = 0; - this.mouseMovementX = 0; - this.mouseMovementY = 0; - this.isFirstApply = true; // 标记是否是首次应用 - this.isDragging = false; // 标记是否正在拖拽 - this.dragDistance = 0; // 拖拽距离 - this.dragAngle = 0; // 拖拽角度 - - // 新增:持续按压相关状态 - this.pressStartTime = 0; // 按压开始时间 - this.pressDuration = 0; // 按压持续时间 - this.accumulatedRotation = 0; // 累积旋转角度(用于顺时针/逆时针) - this.accumulatedScale = 0; // 累积缩放量(用于捏合/展开) - this.lastApplyTime = 0; // 上次应用时间 - this.continuousApplyInterval = 50; // 持续应用间隔(毫秒) - this.isHolding = false; // 是否正在持续按压 - } - - initialize(imageSource) { - try { - if (imageSource instanceof ImageData) { - this.originalImageData = new ImageData( - new Uint8ClampedArray(imageSource.data), - imageSource.width, - imageSource.height - ); - } else if (imageSource instanceof HTMLImageElement) { - this.canvas.width = imageSource.width; - this.canvas.height = imageSource.height; - this.ctx.drawImage(imageSource, 0, 0); - this.originalImageData = this.ctx.getImageData(0, 0, imageSource.width, imageSource.height); - } else { - throw new Error("不支持的图像类型"); - } - - this.currentImageData = new ImageData( - new Uint8ClampedArray(this.originalImageData.data), - this.originalImageData.width, - this.originalImageData.height - ); - - this._initMesh(this.originalImageData.width, this.originalImageData.height); - this.initialized = true; - return true; - } catch (error) { - console.error("液化管理器初始化失败:", error); - return false; - } - } - - _initMesh(width, height) { - const gridSize = this.config.gridSize; - const cols = Math.ceil(width / gridSize); - const rows = Math.ceil(height / gridSize); - - this.mesh = { - cols, - rows, - gridSize, - width, - height, - originalPoints: [], - deformedPoints: [], - }; - - for (let y = 0; y <= rows; y++) { - for (let x = 0; x <= cols; x++) { - const point = { x: x * gridSize, y: y * gridSize }; - this.mesh.originalPoints.push({ ...point }); - this.mesh.deformedPoints.push({ ...point }); - } - } - } - - setMode(mode) { - if (Object.values(this.modes).includes(mode)) { - this.currentMode = mode; - return true; - } - return false; - } - - setParam(param, value) { - if (param in this.params) { - this.params[param] = value; - return true; - } - return false; - } - - getParams() { - return { ...this.params }; - } - - resetParams() { - this.params = { - size: 80, // 增大默认尺寸 - pressure: 0.8, // 增大默认压力 - distortion: 0, - power: 0.8, // 增大默认动力 - }; - } - - /** - * 开始液化操作(记录初始点) - * @param {Number} x 初始X坐标 - * @param {Number} y 初始Y坐标 - */ - startDeformation(x, y) { - this.initialMouseX = x; - this.initialMouseY = y; - this.currentMouseX = x; - this.currentMouseY = y; - this.lastMouseX = x; - this.lastMouseY = y; - this.isDragging = true; - this.isFirstApply = true; - this.dragDistance = 0; - this.dragAngle = 0; - - // 新增:初始化持续按压状态 - this.pressStartTime = Date.now(); - this.pressDuration = 0; - this.accumulatedRotation = 0; - this.accumulatedScale = 0; - this.lastApplyTime = this.pressStartTime; - this.isHolding = true; - - // 启动持续效果定时器(对于所有模式都支持持续按压) - this.startContinuousEffect(); - - console.log(`开始液化操作,初始点: (${x}, ${y})`); - } - - /** - * 结束液化操作 - */ - endDeformation() { - this.isDragging = false; - this.isFirstApply = true; - this.dragDistance = 0; - this.dragAngle = 0; - - // 新增:重置持续按压状态 - this.isHolding = false; - this.pressStartTime = 0; - this.pressDuration = 0; - this.accumulatedRotation = 0; - this.accumulatedScale = 0; - this.lastApplyTime = 0; - - // 停止持续效果定时器 - this.stopContinuousEffect(); - - console.log("结束液化操作"); - } - - // 新增:启动持续效果 - startContinuousEffect() { - this.stopContinuousEffect(); // 先停止已有的定时器 - - this.continuousTimer = setInterval(() => { - if (this.isHolding && this.initialized) { - // 更新持续时间 - this.pressDuration = Date.now() - this.pressStartTime; - - // 所有模式都支持持续效果 - this.applyContinuousDeformation(); - } - }, this.continuousApplyInterval); - } - - // 新增:停止持续效果 - stopContinuousEffect() { - if (this.continuousTimer) { - clearInterval(this.continuousTimer); - this.continuousTimer = null; - } - } - - /** - * 稳定的旋转衰减函数 - 确保内圈快外圈慢,保持纹理连续性 - * @param {number} t 归一化距离 (0-1) - * @returns {number} 衰减因子 (0-1) - */ - _stableRotationFalloff(t) { - if (t >= 1.0) return 0; - if (t <= 0) return 1; - - // 使用反向二次函数:内圈(t=0)时值为1,外圈(t=1)时值为0 - // 这确保了内圈旋转最快,外圈旋转最慢 - const inverseFalloff = 1 - t; - - // 使用平滑的二次衰减,确保内圈效果强,外圈效果弱 - const quadraticFalloff = inverseFalloff * inverseFalloff; - - // 添加轻微的线性分量,确保过渡平滑 - const linearFalloff = inverseFalloff; - - // 混合二次和线性衰减,70%二次衰减 + 30%线性衰减 - return quadraticFalloff * 0.7 + linearFalloff * 0.3; - } - - /** - * 基于test-liquify-enhanced.html的旋转算法 - 像素级实现 - * @param {number} centerX 旋转中心X坐标 - * @param {number} centerY 旋转中心Y坐标 - * @param {number} radius 影响半径 - * @param {number} strength 强度 - * @param {boolean} isClockwise 是否顺时针旋转 - */ - _applyEnhancedRotationDeformation(centerX, centerY, radius, strength, isClockwise) { - if (!this.currentImageData) return; - - const data = this.currentImageData.data; - const width = this.currentImageData.width; - const height = this.currentImageData.height; - const tempData = new Uint8ClampedArray(data); - - // 计算旋转角度 - 基于test-liquify-enhanced.html的算法 - const { pressure, power } = this.params; - const timeFactor = Math.min(this.pressDuration / 1000, 5.0); - const baseRotationSpeed = 0.02; // 使用与测试文件相同的速度 - const rotationAngle = - (isClockwise ? 1 : -1) * baseRotationSpeed * pressure * power * (1.0 + timeFactor * 0.5); - - // 累积旋转角度 - 关键:这确保了持续旋转效果 - this.accumulatedRotation += rotationAngle; - - const processRadius = Math.min(radius, Math.min(width, height) / 2); - const minX = Math.max(0, Math.floor(centerX - processRadius)); - const maxX = Math.min(width, Math.ceil(centerX + processRadius)); - const minY = Math.max(0, Math.floor(centerY - processRadius)); - const maxY = Math.min(height, Math.ceil(centerY + processRadius)); - - // 遍历影响区域内的每个像素 - for (let y = minY; y < maxY; y++) { - for (let x = minX; x < maxX; x++) { - const dx = x - centerX; - const dy = y - centerY; - const distance = Math.sqrt(dx * dx + dy * dy); - - if (distance < processRadius && distance > 0.1) { - // 距离衰减:内圈快,外圈慢 - 与测试文件算法一致 - const normalizedDistance = distance / processRadius; - const falloff = Math.pow(1 - normalizedDistance, 2); // 二次衰减 - - // 计算旋转后的源位置 - 关键算法 - const angle = Math.atan2(dy, dx); - const newAngle = angle + this.accumulatedRotation * falloff; - - const sourceX = centerX + Math.cos(newAngle) * distance; - const sourceY = centerY + Math.sin(newAngle) * distance; - - // 双线性插值采样 - 确保像素连续性 - const color = this._bilinearSample(tempData, width, height, sourceX, sourceY); - - if (color) { - const targetIdx = (y * width + x) * 4; - data[targetIdx] = color[0]; - data[targetIdx + 1] = color[1]; - data[targetIdx + 2] = color[2]; - data[targetIdx + 3] = color[3]; - } - } - } - } - - return true; - } - - /** - * 基于test-liquify-enhanced.html的捏合/展开算法 - * @param {number} centerX 中心X坐标 - * @param {number} centerY 中心Y坐标 - * @param {number} radius 影响半径 - * @param {number} strength 强度 - * @param {boolean} isPinch 是否为捏合模式 - */ - _applyEnhancedPinchDeformation(centerX, centerY, radius, strength, isPinch) { - if (!this.currentImageData) return; - - const data = this.currentImageData.data; - const width = this.currentImageData.width; - const height = this.currentImageData.height; - const tempData = new Uint8ClampedArray(data); - - // 计算时间相关的缩放因子 - 基于test-liquify-enhanced.html - const timeFactor = Math.min(this.pressDuration / 1000, 3.0); - const baseScaleFactor = isPinch ? -0.01 : 0.01; - const scaleFactor = baseScaleFactor * (1.0 + timeFactor * 0.5); - - this.accumulatedScale += scaleFactor; - - const processRadius = Math.min(radius, Math.min(width, height) / 2); - const minX = Math.max(0, Math.floor(centerX - processRadius)); - const maxX = Math.min(width, Math.ceil(centerX + processRadius)); - const minY = Math.max(0, Math.floor(centerY - processRadius)); - const maxY = Math.min(height, Math.ceil(centerY + processRadius)); - - for (let y = minY; y < maxY; y++) { - for (let x = minX; x < maxX; x++) { - const dx = x - centerX; - const dy = y - centerY; - const distance = Math.sqrt(dx * dx + dy * dy); - - if (distance < processRadius && distance > 0.1) { - const normalizedDistance = distance / processRadius; - const falloff = 1 - normalizedDistance * normalizedDistance; - - // 计算缩放后的位置 - const scale = 1 + this.accumulatedScale * falloff; - const sourceX = centerX + dx * scale; - const sourceY = centerY + dy * scale; - - // 双线性插值采样 - const color = this._bilinearSample(tempData, width, height, sourceX, sourceY); - - if (color) { - const targetIdx = (y * width + x) * 4; - data[targetIdx] = color[0]; - data[targetIdx + 1] = color[1]; - data[targetIdx + 2] = color[2]; - data[targetIdx + 3] = color[3]; - } - } - } - } - - return true; - } - - /** - * 基于test-liquify-enhanced.html的推拉算法 - * @param {number} centerX 中心X坐标 - * @param {number} centerY 中心Y坐标 - * @param {number} radius 影响半径 - * @param {number} strength 强度 - */ - _applyEnhancedPushDeformation(centerX, centerY, radius, strength) { - if (!this.currentImageData) return; - - const data = this.currentImageData.data; - const width = this.currentImageData.width; - const height = this.currentImageData.height; - const tempData = new Uint8ClampedArray(data); - - // 计算推拉方向 - const deltaX = this.currentMouseX - this.initialMouseX; - const deltaY = this.currentMouseY - this.initialMouseY; - const dragLength = Math.sqrt(deltaX * deltaX + deltaY * deltaY); - - const processRadius = Math.min(radius, Math.min(width, height) / 2); - const minX = Math.max(0, Math.floor(centerX - processRadius)); - const maxX = Math.min(width, Math.ceil(centerX + processRadius)); - const minY = Math.max(0, Math.floor(centerY - processRadius)); - const maxY = Math.min(height, Math.ceil(centerY + processRadius)); - - if (dragLength === 0) { - // 如果没有拖拽,在持续按压时执行基础的外推效果 - if (this.isHolding) { - const timeFactor = Math.min(this.pressDuration / 1000, 2.0); - const pushStrength = strength * timeFactor * 0.3; - - for (let y = minY; y < maxY; y++) { - for (let x = minX; x < maxX; x++) { - const dx = x - centerX; - const dy = y - centerY; - const distance = Math.sqrt(dx * dx + dy * dy); - - if (distance < processRadius && distance > 0.1) { - const normalizedDistance = distance / processRadius; - const falloff = 1 - normalizedDistance * normalizedDistance; - const factor = falloff * pushStrength; - - // 径向外推效果 - const pushX = (dx / distance) * factor; - const pushY = (dy / distance) * factor; - - const sourceX = x - pushX; - const sourceY = y - pushY; - - const color = this._bilinearSample(tempData, width, height, sourceX, sourceY); - - if (color) { - const targetIdx = (y * width + x) * 4; - data[targetIdx] = color[0]; - data[targetIdx + 1] = color[1]; - data[targetIdx + 2] = color[2]; - data[targetIdx + 3] = color[3]; - } - } - } - } - } - return true; - } - - // 有拖拽时的推拉效果 - const dirX = deltaX / dragLength; - const dirY = deltaY / dragLength; - - for (let y = minY; y < maxY; y++) { - for (let x = minX; x < maxX; x++) { - const dx = x - centerX; - const dy = y - centerY; - const distance = Math.sqrt(dx * dx + dy * dy); - - if (distance < processRadius && distance > 0.1) { - const normalizedDistance = distance / processRadius; - const falloff = 1 - normalizedDistance * normalizedDistance; - const factor = falloff * strength; - - const offsetX = dirX * factor * Math.min(dragLength * 0.3, 15); - const offsetY = dirY * factor * Math.min(dragLength * 0.3, 15); - - const sourceX = x - offsetX; - const sourceY = y - offsetY; - - const color = this._bilinearSample(tempData, width, height, sourceX, sourceY); - - if (color) { - const targetIdx = (y * width + x) * 4; - data[targetIdx] = color[0]; - data[targetIdx + 1] = color[1]; - data[targetIdx + 2] = color[2]; - data[targetIdx + 3] = color[3]; - } - } - } - } - - return true; - } - - /** - * 优化的持续变形效果处理 - 使用增强算法 - */ - applyContinuousDeformation() { - if (!this.isHolding || !this.initialized || !this.currentImageData) return; - - const { size, pressure, power } = this.params; - const mode = this.currentMode; - const radius = size; - const x = this.initialMouseX; - const y = this.initialMouseY; - const strength = pressure * power; - - // 根据模式使用相应的增强算法 - switch (mode) { - case this.modes.CLOCKWISE: - this._applyEnhancedRotationDeformation(x, y, radius, strength, true); - break; - - case this.modes.COUNTERCLOCKWISE: - this._applyEnhancedRotationDeformation(x, y, radius, strength, false); - break; - - case this.modes.PINCH: - this._applyEnhancedPinchDeformation(x, y, radius, strength, true); - break; - - case this.modes.EXPAND: - this._applyEnhancedPinchDeformation(x, y, radius, strength, false); - break; - - case this.modes.PUSH: - this._applyEnhancedPushDeformation(x, y, radius, strength); - break; - - default: { - // 对于其他模式,使用原有的网格算法 - if (!this.mesh) return; - - const baseStrength = (pressure * power * this.config.maxStrength) / 100; - const timeFactor = Math.min(this.pressDuration / 1000, 4.0); - const finalStrength = baseStrength * (1.0 + timeFactor * 0.5); - - this._applyDeformation(x, y, radius, finalStrength, mode, this.params.distortion); - - if (this.config.smoothingIterations > 0) { - this._lightSmoothing(); - } - - return this._applyMeshToImage(); - } - } - - // 对于像素算法,直接返回当前图像数据 - return this.currentImageData; - } - - /** - * 应用液化变形 - 主要入口,集成增强算法 - */ - // applyDeformation(x, y) { - // if (!this.initialized || !this.originalImageData) { - // console.warn("液化管理器未初始化或缺少必要数据"); - // return this.currentImageData; - // } - - // // 更新鼠标位置 - // this.currentMouseX = x; - // this.currentMouseY = y; - - // // 计算拖拽参数 - // const deltaX = this.currentMouseX - this.initialMouseX; - // const deltaY = this.currentMouseY - this.initialMouseY; - // this.dragDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); - // this.dragAngle = Math.atan2(deltaY, deltaX); - - // // 获取当前参数 - // const { size, pressure, power } = this.params; - // const mode = this.currentMode; - // const radius = size; - // const strength = pressure * power; - - // // 根据模式选择算法 - // const pixelModes = [ - // this.modes.CLOCKWISE, - // this.modes.COUNTERCLOCKWISE, - // this.modes.PINCH, - // this.modes.EXPAND, - // this.modes.PUSH, - // ]; - - // if (pixelModes.includes(mode)) { - // // 使用增强的像素算法 - // switch (mode) { - // case this.modes.CLOCKWISE: - // this._applyEnhancedRotationDeformation(x, y, radius, strength, false); - // break; - // case this.modes.COUNTERCLOCKWISE: - // this._applyEnhancedRotationDeformation(x, y, radius, strength, true); - // break; - // case this.modes.PINCH: - // this._applyEnhancedPinchDeformation(x, y, radius, strength, true); - // break; - // case this.modes.EXPAND: - // this._applyEnhancedPinchDeformation(x, y, radius, strength, false); - // break; - // case this.modes.PUSH: - // this._applyEnhancedPushDeformation(x, y, radius, strength); - // break; - // } - - // // 更新最后应用时间 - // this.lastApplyTime = Date.now(); - // this.isFirstApply = false; - - // return this.currentImageData; - // } else { - // // 使用原有的网格算法处理其他模式 - // if (!this.mesh) { - // console.warn("网格未初始化"); - // return this.currentImageData; - // } - - // const finalStrength = (strength * this.config.maxStrength) / 100; - - // // 应用变形 - // this._applyDeformation( - // x, - // y, - // radius, - // finalStrength, - // mode, - // this.params.distortion, - // ); - - // // 平滑处理 - // if (this.config.smoothingIterations > 0) { - // this._smoothMesh(); - // } - - // // 更新图像数据 - // const result = this._applyMeshToImage(); - - // // 更新最后应用时间 - // this.lastApplyTime = Date.now(); - // this.isFirstApply = false; - - // return result; - // } - // } - - /** - * 双线性插值采样 - 用于像素级算法 - * @param {Uint8ClampedArray} data 图像数据 - * @param {number} width 图像宽度 - * @param {number} height 图像高度 - * @param {number} x X坐标 - * @param {number} y Y坐标 - * @returns {Array|null} RGBA颜色值数组或null - */ - _bilinearSample(data, width, height, x, y) { - if (x < 0 || x >= width - 1 || y < 0 || y >= height - 1) { - return null; - } - - const x1 = Math.floor(x); - const y1 = Math.floor(y); - const x2 = x1 + 1; - const y2 = y1 + 1; - - const fx = x - x1; - const fy = y - y1; - - const getPixel = (px, py) => { - const idx = (py * width + px) * 4; - return [data[idx], data[idx + 1], data[idx + 2], data[idx + 3]]; - }; - - const p1 = getPixel(x1, y1); - const p2 = getPixel(x2, y1); - const p3 = getPixel(x1, y2); - const p4 = getPixel(x2, y2); - - return [ - Math.round( - (1 - fx) * (1 - fy) * p1[0] + - fx * (1 - fy) * p2[0] + - (1 - fx) * fy * p3[0] + - fx * fy * p4[0] - ), - Math.round( - (1 - fx) * (1 - fy) * p1[1] + - fx * (1 - fy) * p2[1] + - (1 - fx) * fy * p3[1] + - fx * fy * p4[1] - ), - Math.round( - (1 - fx) * (1 - fy) * p1[2] + - fx * (1 - fy) * p2[2] + - (1 - fx) * fy * p3[2] + - fx * fy * p4[2] - ), - Math.round( - (1 - fx) * (1 - fy) * p1[3] + - fx * (1 - fy) * p2[3] + - (1 - fx) * fy * p3[3] + - fx * fy * p4[3] - ), - ]; - } - - /** - * 应用变形到网格 - 原有的网格算法(用于其他模式) - */ - _applyDeformation(x, y, radius, strength, mode, distortion) { - if (!this.mesh) return; - - const points = this.mesh.deformedPoints; - const originalPoints = this.mesh.originalPoints; - - // 性能优化:只计算影响范围内的网格点 - const affectedPoints = this._getAffectedPoints(x, y, radius); - - for (const pointInfo of affectedPoints) { - const { index: i, point, originalPoint, distance } = pointInfo; - - if (distance > 0) { - // 使用优化的衰减函数 - const normalizedDistance = distance / radius; - const factor = this._optimizedFalloff(normalizedDistance) * strength; - - switch (mode) { - case this.modes.CRYSTAL: { - // 水晶模式 - const dx = point.x - x; - const dy = point.y - y; - const crystalAngle = Math.atan2(dy, dx); - const crystalRadius = normalizedDistance; - - const baseDistortion = Math.max(distortion, 0.3); - const timeFactor = Math.min(this.pressDuration / 1000, 2.0); - const timeEnhancedDistortion = baseDistortion * (1.0 + timeFactor * 0.3); - - const wave1 = Math.sin(crystalAngle * 8 + this.pressDuration * 0.005) * 0.6; - const wave2 = Math.cos(crystalAngle * 12 + this.pressDuration * 0.003) * 0.4; - const waveAngle = crystalAngle + (wave1 + wave2) * timeEnhancedDistortion; - - const radialMod = - 1 + Math.sin(crystalRadius * Math.PI * 2 + this.pressDuration * 0.002) * 0.3; - const modDistance = distance * radialMod; - - const crystalX = x + Math.cos(waveAngle) * modDistance; - const crystalY = y + Math.sin(waveAngle) * modDistance; - - const crystalFactor = factor * timeEnhancedDistortion * 0.7; - point.x += (crystalX - point.x) * crystalFactor; - point.y += (crystalY - point.y) * crystalFactor; - break; - } - - case this.modes.EDGE: { - // 边缘模式 - const dx = point.x - x; - const dy = point.y - y; - const edgeAngle = Math.atan2(dy, dx); - const edgeRadius = normalizedDistance; - - const baseEdgeDistortion = Math.max(distortion, 0.5); - const timeFactor = Math.min(this.pressDuration / 1000, 2.5); - const timeEnhancedDistortion = baseEdgeDistortion * (1.0 + timeFactor * 0.4); - - const edgeWave = - Math.sin(edgeRadius * Math.PI * 4 + this.pressDuration * 0.004) * - Math.cos(edgeAngle * 6 + this.pressDuration * 0.002); - const perpAngle = edgeAngle + Math.PI / 2; - - const edgeFactor = edgeWave * factor * timeEnhancedDistortion * 0.5; - const edgeOffsetX = Math.cos(perpAngle) * edgeFactor; - const edgeOffsetY = Math.sin(perpAngle) * edgeFactor; - - point.x += edgeOffsetX; - point.y += edgeOffsetY; - break; - } - - case this.modes.RECONSTRUCT: { - // 重建模式 - const restoreFactor = factor * 0.2; - point.x += (originalPoint.x - point.x) * restoreFactor; - point.y += (originalPoint.y - point.y) * restoreFactor; - break; - } - } - } - } - } - - /** - * 获取受影响的网格点(范围优化) - */ - _getAffectedPoints(centerX, centerY, radius) { - const { cols, rows, gridSize } = this.mesh; - const points = this.mesh.deformedPoints; - const originalPoints = this.mesh.originalPoints; - const affectedPoints = []; - - // 计算影响范围的网格边界 - const minGridX = Math.max(0, Math.floor((centerX - radius) / gridSize)); - const maxGridX = Math.min(cols, Math.ceil((centerX + radius) / gridSize)); - const minGridY = Math.max(0, Math.floor((centerY - radius) / gridSize)); - const maxGridY = Math.min(rows, Math.ceil((centerY + radius) / gridSize)); - - // 只遍历影响范围内的网格点 - for (let gridY = minGridY; gridY <= maxGridY; gridY++) { - for (let gridX = minGridX; gridX <= maxGridX; gridX++) { - const index = gridY * (cols + 1) + gridX; - if (index < points.length) { - const point = points[index]; - const originalPoint = originalPoints[index]; - const dx = point.x - centerX; - const dy = point.y - centerY; - const distance = Math.sqrt(dx * dx + dy * dy); - - // 只包含在影响半径内的点 - if (distance <= radius) { - affectedPoints.push({ - index, - point, - originalPoint, - distance, - dx, - dy, - }); - } - } - } - } - - return affectedPoints; - } - - _smoothMesh() { - const { rows, cols } = this.mesh; - const points = this.mesh.deformedPoints; - const tempPoints = points.map((p) => ({ x: p.x, y: p.y })); - - for (let iteration = 0; iteration < this.config.smoothingIterations; iteration++) { - for (let y = 1; y < rows; y++) { - for (let x = 1; x < cols; x++) { - const idx = y * (cols + 1) + x; - const left = points[y * (cols + 1) + (x - 1)]; - const right = points[y * (cols + 1) + (x + 1)]; - const top = points[(y - 1) * (cols + 1) + x]; - const bottom = points[(y + 1) * (cols + 1) + x]; - - const centerX = (left.x + right.x + top.x + bottom.x) / 4; - const centerY = (left.y + right.y + top.y + bottom.y) / 4; - - const relaxFactor = this.config.relaxFactor; - tempPoints[idx].x += (centerX - points[idx].x) * relaxFactor; - tempPoints[idx].y += (centerY - points[idx].y) * relaxFactor; - } - } - - for (let i = 0; i < points.length; i++) { - points[i].x = tempPoints[i].x; - points[i].y = tempPoints[i].y; - } - } - } - - /** - * 专门为旋转模式优化的网格平滑 - */ - _lightSmoothing() { - const { rows, cols } = this.mesh; - const points = this.mesh.deformedPoints; - const tempPoints = points.map((p) => ({ x: p.x, y: p.y })); - - // 只进行一次轻微平滑 - for (let y = 1; y < rows; y++) { - for (let x = 1; x < cols; x++) { - const idx = y * (cols + 1) + x; - const left = points[y * (cols + 1) + (x - 1)]; - const right = points[y * (cols + 1) + (x + 1)]; - const top = points[(y - 1) * (cols + 1) + x]; - const bottom = points[(y + 1) * (cols + 1) + x]; - - const centerX = (left.x + right.x + top.x + bottom.x) / 4; - const centerY = (left.y + right.y + top.y + bottom.y) / 4; - - // 使用更小的松弛因子 - const lightRelaxFactor = this.config.relaxFactor * 0.3; - tempPoints[idx].x += (centerX - points[idx].x) * lightRelaxFactor; - tempPoints[idx].y += (centerY - points[idx].y) * lightRelaxFactor; - } - } - - for (let i = 0; i < points.length; i++) { - points[i].x = tempPoints[i].x; - points[i].y = tempPoints[i].y; - } - } - - /** - * 使用更优化的衰减函数 - * @param {number} t 归一化距离 (0-1) - * @returns {number} 衰减因子 (0-1) - */ - _optimizedFalloff(t) { - if (t >= 1.0) return 0; - - // 对于旋转模式,使用专门的衰减函数 - if ( - this.currentMode === this.modes.CLOCKWISE || - this.currentMode === this.modes.COUNTERCLOCKWISE - ) { - return this._stableRotationFalloff(t); // 修复函数名 - } - - // 其他模式使用原来的衰减函数 - const smoothT = 1 - t; - - // 多项式衰减 + 指数衰减的组合 - const polynomial = smoothT * smoothT * (3 - 2 * smoothT); // 平滑阶梯函数 - const exponential = Math.exp(-t * 2); // 指数衰减 - - // 组合两种衰减方式,在不同区域有不同特性 - const weight = Math.cos(t * Math.PI * 0.5); // 权重函数 - - return polynomial * weight + exponential * (1 - weight); - } - - _applyMeshToImage() { - if (!this.mesh || !this.originalImageData) { - return this.currentImageData; - } - - const width = this.originalImageData.width; - const height = this.originalImageData.height; - const result = new ImageData(width, height); - const srcData = this.originalImageData.data; - const dstData = result.data; - - // 性能优化:使用步长采样减少计算量 - const step = width > 1000 || height > 1000 ? 2 : 1; - - for (let y = 0; y < height; y += step) { - for (let x = 0; x < width; x += step) { - const srcPos = this._mapPointBack(x, y); - - if (srcPos.x >= 0 && srcPos.x < width && srcPos.y >= 0 && srcPos.y < height) { - const color = this._bilinearInterpolate(srcData, width, height, srcPos.x, srcPos.y); - - // 如果使用步长采样,需要填充相邻像素 - for (let dy = 0; dy < step && y + dy < height; dy++) { - for (let dx = 0; dx < step && x + dx < width; dx++) { - const dstIdx = ((y + dy) * width + (x + dx)) * 4; - dstData[dstIdx] = color[0]; - dstData[dstIdx + 1] = color[1]; - dstData[dstIdx + 2] = color[2]; - dstData[dstIdx + 3] = color[3]; - } - } - } - } - } - - this.currentImageData = result; - return result; - } - - // 添加异步处理方法用于大图像 - async applyDeformationAsync(x, y) { - return new Promise((resolve) => { - setTimeout(() => { - const result = this.applyDeformation(x, y); - resolve(result); - }, 0); - }); - } - - // 批量处理方法 - applyDeformationBatch(positions) { - if (!this.initialized || !this.mesh || positions.length === 0) { - return this.currentImageData; - } - - // 对于批量处理,模拟连续的拖拽操作 - if (positions.length > 0) { - // 使用第一个位置作为初始点 - this.startDeformation(positions[0].x, positions[0].y); - - // 逐个应用每个位置的变形 - positions.forEach((pos, index) => { - if (index === 0) return; // 跳过第一个,因为已经作为初始点 - - // 更新当前位置并应用变形 - this.currentMouseX = pos.x; - this.currentMouseY = pos.y; - - // 重新计算拖拽参数 - const deltaX = this.currentMouseX - this.initialMouseX; - const deltaY = this.currentMouseY - this.initialMouseY; - this.dragDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); - this.dragAngle = Math.atan2(deltaY, deltaX); - - const { size, pressure, distortion, power } = this.params; - const mode = this.currentMode; - const radius = size * 0.8; - - // 根据推拉模式和拖拽距离动态调整强度 - let strength; - if (mode === this.modes.PUSH) { - const baseStrength = (pressure * power * this.config.maxStrength) / 100; - const distanceFactor = Math.min(this.dragDistance / radius, 2.0); - strength = baseStrength * distanceFactor * 0.3; // 批量处理时降低强度 - } else { - strength = (pressure * power * this.config.maxStrength) / 100; - } - - this._applyDeformation(pos.x, pos.y, radius, strength, mode, distortion); - }); - - // 结束拖拽操作 - this.endDeformation(); - } - - if (this.config.smoothingIterations > 0) { - this._smoothMesh(); - } - - return this._applyMeshToImage(); - } - - /** - * 改进的网格映射算法 - 防止空白区域 - */ - _mapPointBack(x, y) { - const { cols, rows, gridSize } = this.mesh; - const gridX = x / gridSize; - const gridY = y / gridSize; - - const x1 = Math.floor(gridX); - const y1 = Math.floor(gridY); - const x2 = Math.min(x1 + 1, cols); - const y2 = Math.min(y1 + 1, rows); - - const fx = gridX - x1; - const fy = gridY - y1; - - // 获取四个网格点的变形和原始坐标 - const deformed = [ - this.mesh.deformedPoints[y1 * (cols + 1) + x1], - this.mesh.deformedPoints[y1 * (cols + 1) + x2], - this.mesh.deformedPoints[y2 * (cols + 1) + x1], - this.mesh.deformedPoints[y2 * (cols + 1) + x2], - ]; - - const original = [ - this.mesh.originalPoints[y1 * (cols + 1) + x1], - this.mesh.originalPoints[y1 * (cols + 1) + x2], - this.mesh.originalPoints[y2 * (cols + 1) + x1], - this.mesh.originalPoints[y2 * (cols + 1) + x2], - ]; - - // 双线性插值计算变形后的位置 - const deformedX = - (1 - fx) * (1 - fy) * deformed[0].x + - fx * (1 - fy) * deformed[1].x + - (1 - fx) * fy * deformed[2].x + - fx * fy * deformed[3].x; - const deformedY = - (1 - fx) * (1 - fy) * deformed[0].y + - fx * (1 - fy) * deformed[1].y + - (1 - fx) * fy * deformed[2].y + - fx * fy * deformed[3].y; - - // 计算原始网格位置 - const originalX = x1 * gridSize + fx * gridSize; - const originalY = y1 * gridSize + fy * gridSize; - - // 计算偏移量并应用反向映射 - const offsetX = deformedX - originalX; - const offsetY = deformedY - originalY; - - // 限制偏移量,防止过度扭曲 - const maxOffset = gridSize * 0.5; - const limitedOffsetX = Math.max(-maxOffset, Math.min(maxOffset, offsetX)); - const limitedOffsetY = Math.max(-maxOffset, Math.min(maxOffset, offsetY)); - - return { - x: Math.max(0, Math.min(this.mesh.width - 1, x - limitedOffsetX)), - y: Math.max(0, Math.min(this.mesh.height - 1, y - limitedOffsetY)), - }; - } - - _bilinearInterpolate(data, width, height, x, y) { - const x1 = Math.floor(x); - const y1 = Math.floor(y); - const x2 = Math.min(x1 + 1, width - 1); - const y2 = Math.min(y1 + 1, height - 1); - - const fx = x - x1; - const fy = y - y1; - - const getPixel = (px, py) => { - const idx = (py * width + px) * 4; - return [data[idx], data[idx + 1], data[idx + 2], data[idx + 3]]; - }; - - const p1 = getPixel(x1, y1); - const p2 = getPixel(x2, y1); - const p3 = getPixel(x1, y2); - const p4 = getPixel(x2, y2); - - return [ - Math.round( - (1 - fx) * (1 - fy) * p1[0] + - fx * (1 - fy) * p2[0] + - (1 - fx) * fy * p3[0] + - fx * fy * p4[0] - ), - Math.round( - (1 - fx) * (1 - fy) * p1[1] + - fx * (1 - fy) * p2[1] + - (1 - fx) * fy * p3[1] + - fx * fy * p4[1] - ), - Math.round( - (1 - fx) * (1 - fy) * p1[2] + - fx * (1 - fy) * p2[2] + - (1 - fx) * fy * p3[2] + - fx * fy * p4[2] - ), - Math.round( - (1 - fx) * (1 - fy) * p1[3] + - fx * (1 - fy) * p2[3] + - (1 - fx) * fy * p3[3] + - fx * fy * p4[3] - ), - ]; - } - - reset() { - if (!this.mesh || !this.originalImageData) return false; - - for (let i = 0; i < this.mesh.deformedPoints.length; i++) { - this.mesh.deformedPoints[i].x = this.mesh.originalPoints[i].x; - this.mesh.deformedPoints[i].y = this.mesh.originalPoints[i].y; - } - - this.currentImageData = new ImageData( - new Uint8ClampedArray(this.originalImageData.data), - this.originalImageData.width, - this.originalImageData.height - ); - - // 重置拖拽状态 - this.initialMouseX = 0; - this.initialMouseY = 0; - this.currentMouseX = 0; - this.currentMouseY = 0; - this.lastMouseX = 0; - this.lastMouseY = 0; - this.mouseMovementX = 0; - this.mouseMovementY = 0; - this.isFirstApply = true; - this.isDragging = false; - this.dragDistance = 0; - this.dragAngle = 0; - - // 新增:重置持续按压状态 - this.isHolding = false; - this.pressStartTime = 0; - this.pressDuration = 0; - this.accumulatedRotation = 0; - this.accumulatedScale = 0; - this.lastApplyTime = 0; - - this.deformHistory = []; - return true; - } - - // 新增:获取持续按压状态信息 - getHoldingInfo() { - return { - isHolding: this.isHolding, - pressDuration: this.pressDuration, - accumulatedRotation: this.accumulatedRotation, - accumulatedScale: this.accumulatedScale, - pressStartTime: this.pressStartTime, - }; - } - - /** - * 应用液化变形 - 主要的公共接口方法 - * @param {Number} x X坐标 - * @param {Number} y Y坐标 - * @returns {ImageData} 变形后的图像数据 - */ - applyDeformation(x, y) { - if (!this.initialized || !this.mesh || !this.originalImageData) { - console.warn("液化管理器未初始化或缺少必要数据"); - return this.currentImageData; - } - - // 更新鼠标位置 - this.currentMouseX = x; - this.currentMouseY = y; - - // 计算拖拽参数 - const deltaX = this.currentMouseX - this.initialMouseX; - const deltaY = this.currentMouseY - this.initialMouseY; - this.dragDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); - this.dragAngle = Math.atan2(deltaY, deltaX); - - // 获取当前参数 - const { size, pressure, power } = this.params; - const mode = this.currentMode; - const radius = size; - const strength = pressure * power; - - // 根据模式选择算法 - const pixelModes = [ - this.modes.CLOCKWISE, - this.modes.COUNTERCLOCKWISE, - this.modes.PINCH, - this.modes.EXPAND, - this.modes.PUSH, - ]; - - if (pixelModes.includes(mode)) { - // 使用增强的像素算法 - switch (mode) { - case this.modes.CLOCKWISE: - this._applyEnhancedRotationDeformation(x, y, radius, strength, false); - break; - case this.modes.COUNTERCLOCKWISE: - this._applyEnhancedRotationDeformation(x, y, radius, strength, true); - break; - case this.modes.PINCH: - this._applyEnhancedPinchDeformation(x, y, radius, strength, true); - break; - case this.modes.EXPAND: - this._applyEnhancedPinchDeformation(x, y, radius, strength, false); - break; - case this.modes.PUSH: - this._applyEnhancedPushDeformation(x, y, radius, strength); - break; - } - - // 更新最后应用时间 - this.lastApplyTime = Date.now(); - this.isFirstApply = false; - - return this.currentImageData; - } else { - // 使用原有的网格算法处理其他模式 - if (!this.mesh) { - console.warn("网格未初始化"); - return this.currentImageData; - } - - const finalStrength = (strength * this.config.maxStrength) / 100; - - // 应用变形 - this._applyDeformation(x, y, radius, finalStrength, mode, this.params.distortion); - - // 平滑处理 - if (this.config.smoothingIterations > 0) { - this._smoothMesh(); - } - - // 更新图像数据 - const result = this._applyMeshToImage(); - - // 更新最后应用时间 - this.lastApplyTime = Date.now(); - this.isFirstApply = false; - - return result; - } - } - - getCurrentImageData() { - return this.currentImageData; - } - - destroy() { - // 停止持续效果定时器 - this.stopContinuousEffect(); - - this.originalImageData = null; - this.currentImageData = null; - this.mesh = null; - this.deformHistory = []; - this.initialized = false; - - // 清理拖拽状态 - this.initialMouseX = 0; - this.initialMouseY = 0; - this.currentMouseX = 0; - this.currentMouseY = 0; - this.lastMouseX = 0; - this.lastMouseY = 0; - this.mouseMovementX = 0; - this.mouseMovementY = 0; - this.isFirstApply = true; - this.isDragging = false; - this.dragDistance = 0; - this.dragAngle = 0; - - // 新增:清理持续按压状态 - this.isHolding = false; - this.pressStartTime = 0; - this.pressDuration = 0; - this.accumulatedRotation = 0; - this.accumulatedScale = 0; - this.lastApplyTime = 0; - } - - /** - * 释放资源 - 别名方法,与其他管理器保持一致 - */ - dispose() { - this.destroy(); - } + constructor(options = {}) { + this.config = { + gridSize: 8, // 稍微增大网格提高性能 + maxStrength: 200, // 适度降低最大强度 + smoothingIterations: 1, // 增加平滑处理 + relaxFactor: 0.05, // 适度松弛 + sharpenAmount: 0.3, // 添加锐化强度参数 + ...options, + }; + console.log("CPU版本的液化管理器config",this.config); + + this.params = { + size: 60, // 增大默认尺寸 + pressure: 0.6, // 增大默认压力 + distortion: 0, + power: 0.7, // 增大默认动力 + }; + + this.modes = { + PUSH: "push", + CLOCKWISE: "clockwise", + COUNTERCLOCKWISE: "counterclockwise", + PINCH: "pinch", + EXPAND: "expand", + CRYSTAL: "crystal", + EDGE: "edge", + RECONSTRUCT: "reconstruct", + }; + + this.currentMode = this.modes.PUSH; + this.originalImageData = null; + this.currentImageData = null; + this.mesh = null; + this.initialized = false; + this.canvas = document.createElement("canvas"); + this.ctx = this.canvas.getContext("2d"); + this.deformHistory = []; + + // 性能优化相关 + this.lastUpdateTime = 0; + this.updateThrottle = 16; // 限制更新频率约60fps + this.isProcessing = false; + + // 鼠标位置跟踪(用于推拉模式) + this.initialMouseX = 0; // 初始点击位置X + this.initialMouseY = 0; // 初始点击位置Y + this.currentMouseX = 0; // 当前鼠标位置X + this.currentMouseY = 0; // 当前鼠标位置Y + this.lastMouseX = 0; + this.lastMouseY = 0; + this.mouseMovementX = 0; + this.mouseMovementY = 0; + this.isFirstApply = true; // 标记是否是首次应用 + this.isDragging = false; // 标记是否正在拖拽 + this.dragDistance = 0; // 拖拽距离 + this.dragAngle = 0; // 拖拽角度 + + // 新增:持续按压相关状态 + this.pressStartTime = 0; // 按压开始时间 + this.pressDuration = 0; // 按压持续时间 + this.accumulatedRotation = 0; // 累积旋转角度(用于顺时针/逆时针) + this.accumulatedScale = 0; // 累积缩放量(用于捏合/展开) + this.lastApplyTime = 0; // 上次应用时间 + this.continuousApplyInterval = 50; // 持续应用间隔(毫秒) + this.isHolding = false; // 是否正在持续按压 + } + + initialize(imageSource) { + try { + if (imageSource instanceof ImageData) { + this.originalImageData = new ImageData( + new Uint8ClampedArray(imageSource.data), + imageSource.width, + imageSource.height + ); + } else if (imageSource instanceof HTMLImageElement) { + this.canvas.width = imageSource.width; + this.canvas.height = imageSource.height; + this.ctx.drawImage(imageSource, 0, 0); + this.originalImageData = this.ctx.getImageData(0, 0, imageSource.width, imageSource.height); + } else { + throw new Error("不支持的图像类型"); + } + + this.currentImageData = new ImageData( + new Uint8ClampedArray(this.originalImageData.data), + this.originalImageData.width, + this.originalImageData.height + ); + + this._initMesh(this.originalImageData.width, this.originalImageData.height); + this.initialized = true; + return true; + } catch (error) { + console.error("液化管理器初始化失败:", error); + return false; + } + } + + _initMesh(width, height) { + const gridSize = this.config.gridSize; + const cols = Math.ceil(width / gridSize); + const rows = Math.ceil(height / gridSize); + + this.mesh = { + cols, + rows, + gridSize, + width, + height, + originalPoints: [], + deformedPoints: [], + }; + + for (let y = 0; y <= rows; y++) { + for (let x = 0; x <= cols; x++) { + const point = { x: x * gridSize, y: y * gridSize }; + this.mesh.originalPoints.push({ ...point }); + this.mesh.deformedPoints.push({ ...point }); + } + } + } + + setMode(mode) { + if (Object.values(this.modes).includes(mode)) { + this.currentMode = mode; + return true; + } + return false; + } + + setParam(param, value) { + if (param === 'sharpness') { + this.config.sharpenAmount = Math.max(0, Math.min(1, value)); + return true; + } + if (param in this.params) { + this.params[param] = value; + return true; + } + return false; + } + + getParams() { + return { ...this.params, sharpness: this.config.sharpenAmount, }; + } + // 添加清晰度控制方法 + setSharpness(amount) { + this.config.sharpenAmount = Math.max(0, Math.min(1, amount)); + return this; + } + resetParams() { + this.params = { + size: 60, // 增大默认尺寸 + pressure: 0.6, // 增大默认压力 + distortion: 0, + power: 0.7, // 增大默认动力 + }; + } + + /** + * 开始液化操作(记录初始点) + * @param {Number} x 初始X坐标 + * @param {Number} y 初始Y坐标 + */ + startDeformation(x, y) { + this.initialMouseX = x; + this.initialMouseY = y; + this.currentMouseX = x; + this.currentMouseY = y; + this.lastMouseX = x; + this.lastMouseY = y; + this.isDragging = true; + this.isFirstApply = true; + this.dragDistance = 0; + this.dragAngle = 0; + + // 新增:初始化持续按压状态 + this.pressStartTime = Date.now(); + this.pressDuration = 0; + this.accumulatedRotation = 0; + this.accumulatedScale = 0; + this.lastApplyTime = this.pressStartTime; + this.isHolding = true; + + // 启动持续效果定时器(对于所有模式都支持持续按压) + this.startContinuousEffect(); + + console.log(`开始液化操作,初始点: (${x}, ${y})`); + } + + /** + * 结束液化操作 + */ + endDeformation() { + this.isDragging = false; + this.isFirstApply = true; + this.dragDistance = 0; + this.dragAngle = 0; + + // 新增:重置持续按压状态 + this.isHolding = false; + this.pressStartTime = 0; + this.pressDuration = 0; + this.accumulatedRotation = 0; + this.accumulatedScale = 0; + this.lastApplyTime = 0; + + // 停止持续效果定时器 + this.stopContinuousEffect(); + + console.log("结束液化操作"); + } + + // 新增:启动持续效果 + startContinuousEffect() { + this.stopContinuousEffect(); // 先停止已有的定时器 + + this.continuousTimer = setInterval(() => { + if (this.isHolding && this.initialized) { + // 更新持续时间 + this.pressDuration = Date.now() - this.pressStartTime; + + // 所有模式都支持持续效果 + this.applyContinuousDeformation(); + } + }, this.continuousApplyInterval); + } + + // 新增:停止持续效果 + stopContinuousEffect() { + if (this.continuousTimer) { + clearInterval(this.continuousTimer); + this.continuousTimer = null; + } + } + + /** + * 稳定的旋转衰减函数 - 确保内圈快外圈慢,保持纹理连续性 + * @param {number} t 归一化距离 (0-1) + * @returns {number} 衰减因子 (0-1) + */ + _stableRotationFalloff(t) { + if (t >= 1.0) return 0; + if (t <= 0) return 1; + + // 使用反向二次函数:内圈(t=0)时值为1,外圈(t=1)时值为0 + // 这确保了内圈旋转最快,外圈旋转最慢 + const inverseFalloff = 1 - t; + + // 使用平滑的二次衰减,确保内圈效果强,外圈效果弱 + const quadraticFalloff = inverseFalloff * inverseFalloff; + + // 添加轻微的线性分量,确保过渡平滑 + const linearFalloff = inverseFalloff; + + // 混合二次和线性衰减,70%二次衰减 + 30%线性衰减 + return quadraticFalloff * 0.7 + linearFalloff * 0.3; + } + + /** + * 基于test-liquify-enhanced.html的旋转算法 - 像素级实现 + * @param {number} centerX 旋转中心X坐标 + * @param {number} centerY 旋转中心Y坐标 + * @param {number} radius 影响半径 + * @param {number} strength 强度 + * @param {boolean} isClockwise 是否顺时针旋转 + */ + _applyEnhancedRotationDeformation(centerX, centerY, radius, strength, isClockwise) { + if (!this.currentImageData) return; + + const data = this.currentImageData.data; + const width = this.currentImageData.width; + const height = this.currentImageData.height; + const tempData = new Uint8ClampedArray(data); + + // 计算旋转角度 - 基于test-liquify-enhanced.html的算法 + const { pressure, power } = this.params; + const timeFactor = Math.min(this.pressDuration / 1000, 5.0); + const baseRotationSpeed = 0.02; // 使用与测试文件相同的速度 + const rotationAngle = + (isClockwise ? 1 : -1) * baseRotationSpeed * pressure * power * (1.0 + timeFactor * 0.5); + + // 累积旋转角度 - 关键:这确保了持续旋转效果 + this.accumulatedRotation += rotationAngle; + + const processRadius = Math.min(radius, Math.min(width, height) / 2); + const minX = Math.max(0, Math.floor(centerX - processRadius)); + const maxX = Math.min(width, Math.ceil(centerX + processRadius)); + const minY = Math.max(0, Math.floor(centerY - processRadius)); + const maxY = Math.min(height, Math.ceil(centerY + processRadius)); + + // 遍历影响区域内的每个像素 + for (let y = minY; y < maxY; y++) { + for (let x = minX; x < maxX; x++) { + const dx = x - centerX; + const dy = y - centerY; + const distance = Math.sqrt(dx * dx + dy * dy); + + if (distance < processRadius && distance > 0.1) { + // 距离衰减:内圈快,外圈慢 - 与测试文件算法一致 + const normalizedDistance = distance / processRadius; + const falloff = Math.pow(1 - normalizedDistance, 2); // 二次衰减 + + // 计算旋转后的源位置 - 关键算法 + const angle = Math.atan2(dy, dx); + const newAngle = angle + this.accumulatedRotation * falloff; + + const sourceX = centerX + Math.cos(newAngle) * distance; + const sourceY = centerY + Math.sin(newAngle) * distance; + + // 双线性插值采样 - 确保像素连续性 + const color = this._bilinearSample(tempData, width, height, sourceX, sourceY); + + if (color) { + const targetIdx = (y * width + x) * 4; + data[targetIdx] = color[0]; + data[targetIdx + 1] = color[1]; + data[targetIdx + 2] = color[2]; + data[targetIdx + 3] = color[3]; + } + } + } + } + + return true; + } + + /** + * 基于test-liquify-enhanced.html的捏合/展开算法 + * @param {number} centerX 中心X坐标 + * @param {number} centerY 中心Y坐标 + * @param {number} radius 影响半径 + * @param {number} strength 强度 + * @param {boolean} isPinch 是否为捏合模式 + */ + _applyEnhancedPinchDeformation(centerX, centerY, radius, strength, isPinch) { + if (!this.currentImageData) return; + + const data = this.currentImageData.data; + const width = this.currentImageData.width; + const height = this.currentImageData.height; + const tempData = new Uint8ClampedArray(data); + + // 计算时间相关的缩放因子 - 基于test-liquify-enhanced.html + const timeFactor = Math.min(this.pressDuration / 1000, 3.0); + const baseScaleFactor = isPinch ? -0.01 : 0.01; + const scaleFactor = baseScaleFactor * (1.0 + timeFactor * 0.5); + + this.accumulatedScale += scaleFactor; + + const processRadius = Math.min(radius, Math.min(width, height) / 2); + const minX = Math.max(0, Math.floor(centerX - processRadius)); + const maxX = Math.min(width, Math.ceil(centerX + processRadius)); + const minY = Math.max(0, Math.floor(centerY - processRadius)); + const maxY = Math.min(height, Math.ceil(centerY + processRadius)); + + for (let y = minY; y < maxY; y++) { + for (let x = minX; x < maxX; x++) { + const dx = x - centerX; + const dy = y - centerY; + const distance = Math.sqrt(dx * dx + dy * dy); + + if (distance < processRadius && distance > 0.1) { + const normalizedDistance = distance / processRadius; + const falloff = 1 - normalizedDistance * normalizedDistance; + + // 计算缩放后的位置 + const scale = 1 + this.accumulatedScale * falloff; + const sourceX = centerX + dx * scale; + const sourceY = centerY + dy * scale; + + // 双线性插值采样 + const color = this._bilinearSample(tempData, width, height, sourceX, sourceY); + + if (color) { + const targetIdx = (y * width + x) * 4; + data[targetIdx] = color[0]; + data[targetIdx + 1] = color[1]; + data[targetIdx + 2] = color[2]; + data[targetIdx + 3] = color[3]; + } + } + } + } + + return true; + } + + /** + * 基于test-liquify-enhanced.html的推拉算法 + * @param {number} centerX 中心X坐标 + * @param {number} centerY 中心Y坐标 + * @param {number} radius 影响半径 + * @param {number} strength 强度 + */ + _applyEnhancedPushDeformation(centerX, centerY, radius, strength) { + if (!this.currentImageData) return; + + const data = this.currentImageData.data; + const width = this.currentImageData.width; + const height = this.currentImageData.height; + const tempData = new Uint8ClampedArray(data); + + // 计算推拉方向 + const deltaX = this.currentMouseX - this.initialMouseX; + const deltaY = this.currentMouseY - this.initialMouseY; + const dragLength = Math.sqrt(deltaX * deltaX + deltaY * deltaY); + + const processRadius = Math.min(radius, Math.min(width, height) / 2); + const minX = Math.max(0, Math.floor(centerX - processRadius)); + const maxX = Math.min(width, Math.ceil(centerX + processRadius)); + const minY = Math.max(0, Math.floor(centerY - processRadius)); + const maxY = Math.min(height, Math.ceil(centerY + processRadius)); + + if (dragLength === 0) { + // 如果没有拖拽,在持续按压时执行基础的外推效果 + if (this.isHolding) { + const timeFactor = Math.min(this.pressDuration / 1000, 2.0); + const pushStrength = strength * timeFactor * 0.3; + + for (let y = minY; y < maxY; y++) { + for (let x = minX; x < maxX; x++) { + const dx = x - centerX; + const dy = y - centerY; + const distance = Math.sqrt(dx * dx + dy * dy); + + if (distance < processRadius && distance > 0.1) { + const normalizedDistance = distance / processRadius; + const falloff = 1 - normalizedDistance * normalizedDistance; + const factor = falloff * pushStrength; + + // 径向外推效果 + const pushX = (dx / distance) * factor; + const pushY = (dy / distance) * factor; + + const sourceX = x - pushX; + const sourceY = y - pushY; + + const color = this._bilinearSample(tempData, width, height, sourceX, sourceY); + + if (color) { + const targetIdx = (y * width + x) * 4; + data[targetIdx] = color[0]; + data[targetIdx + 1] = color[1]; + data[targetIdx + 2] = color[2]; + data[targetIdx + 3] = color[3]; + } + } + } + } + } + return true; + } + + // 有拖拽时的推拉效果 + const dirX = deltaX / dragLength; + const dirY = deltaY / dragLength; + + for (let y = minY; y < maxY; y++) { + for (let x = minX; x < maxX; x++) { + const dx = x - centerX; + const dy = y - centerY; + const distance = Math.sqrt(dx * dx + dy * dy); + + if (distance < processRadius && distance > 0.1) { + const normalizedDistance = distance / processRadius; + const falloff = 1 - normalizedDistance * normalizedDistance; + const factor = falloff * strength; + + const offsetX = dirX * factor * Math.min(dragLength * 0.3, 15); + const offsetY = dirY * factor * Math.min(dragLength * 0.3, 15); + + const sourceX = x - offsetX; + const sourceY = y - offsetY; + + const color = this._bilinearSample(tempData, width, height, sourceX, sourceY); + + if (color) { + const targetIdx = (y * width + x) * 4; + data[targetIdx] = color[0]; + data[targetIdx + 1] = color[1]; + data[targetIdx + 2] = color[2]; + data[targetIdx + 3] = color[3]; + } + } + } + } + + return true; + } + + /** + * 优化的持续变形效果处理 - 使用增强算法 + */ + applyContinuousDeformation() { + if (!this.isHolding || !this.initialized || !this.currentImageData) return; + + const { size, pressure, power } = this.params; + const mode = this.currentMode; + const radius = size; + const x = this.initialMouseX; + const y = this.initialMouseY; + const strength = pressure * power; + + // 根据模式使用相应的增强算法 + switch (mode) { + case this.modes.CLOCKWISE: + this._applyEnhancedRotationDeformation(x, y, radius, strength, true); + break; + + case this.modes.COUNTERCLOCKWISE: + this._applyEnhancedRotationDeformation(x, y, radius, strength, false); + break; + + case this.modes.PINCH: + this._applyEnhancedPinchDeformation(x, y, radius, strength, true); + break; + + case this.modes.EXPAND: + this._applyEnhancedPinchDeformation(x, y, radius, strength, false); + break; + + case this.modes.PUSH: + this._applyEnhancedPushDeformation(x, y, radius, strength); + break; + + default: { + // 对于其他模式,使用原有的网格算法 + if (!this.mesh) return; + + const baseStrength = (pressure * power * this.config.maxStrength) / 100; + const timeFactor = Math.min(this.pressDuration / 1000, 4.0); + const finalStrength = baseStrength * (1.0 + timeFactor * 0.5); + + this._applyDeformation(x, y, radius, finalStrength, mode, this.params.distortion); + + if (this.config.smoothingIterations > 0) { + this._lightSmoothing(); + } + + return this._applyMeshToImage(); + } + } + + // 对于像素算法,直接返回当前图像数据 + return this.currentImageData; + } + + /** + * 应用液化变形 - 主要入口,集成增强算法 + */ + // applyDeformation(x, y) { + // if (!this.initialized || !this.originalImageData) { + // console.warn("液化管理器未初始化或缺少必要数据"); + // return this.currentImageData; + // } + + // // 更新鼠标位置 + // this.currentMouseX = x; + // this.currentMouseY = y; + + // // 计算拖拽参数 + // const deltaX = this.currentMouseX - this.initialMouseX; + // const deltaY = this.currentMouseY - this.initialMouseY; + // this.dragDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); + // this.dragAngle = Math.atan2(deltaY, deltaX); + + // // 获取当前参数 + // const { size, pressure, power } = this.params; + // const mode = this.currentMode; + // const radius = size; + // const strength = pressure * power; + + // // 根据模式选择算法 + // const pixelModes = [ + // this.modes.CLOCKWISE, + // this.modes.COUNTERCLOCKWISE, + // this.modes.PINCH, + // this.modes.EXPAND, + // this.modes.PUSH, + // ]; + + // if (pixelModes.includes(mode)) { + // // 使用增强的像素算法 + // switch (mode) { + // case this.modes.CLOCKWISE: + // this._applyEnhancedRotationDeformation(x, y, radius, strength, false); + // break; + // case this.modes.COUNTERCLOCKWISE: + // this._applyEnhancedRotationDeformation(x, y, radius, strength, true); + // break; + // case this.modes.PINCH: + // this._applyEnhancedPinchDeformation(x, y, radius, strength, true); + // break; + // case this.modes.EXPAND: + // this._applyEnhancedPinchDeformation(x, y, radius, strength, false); + // break; + // case this.modes.PUSH: + // this._applyEnhancedPushDeformation(x, y, radius, strength); + // break; + // } + + // // 更新最后应用时间 + // this.lastApplyTime = Date.now(); + // this.isFirstApply = false; + + // return this.currentImageData; + // } else { + // // 使用原有的网格算法处理其他模式 + // if (!this.mesh) { + // console.warn("网格未初始化"); + // return this.currentImageData; + // } + + // const finalStrength = (strength * this.config.maxStrength) / 100; + + // // 应用变形 + // this._applyDeformation( + // x, + // y, + // radius, + // finalStrength, + // mode, + // this.params.distortion, + // ); + + // // 平滑处理 + // if (this.config.smoothingIterations > 0) { + // this._smoothMesh(); + // } + + // // 更新图像数据 + // const result = this._applyMeshToImage(); + + // // 更新最后应用时间 + // this.lastApplyTime = Date.now(); + // this.isFirstApply = false; + + // return result; + // } + // } + + /** + * 双线性插值采样 - 用于像素级算法 + * @param {Uint8ClampedArray} data 图像数据 + * @param {number} width 图像宽度 + * @param {number} height 图像高度 + * @param {number} x X坐标 + * @param {number} y Y坐标 + * @returns {Array|null} RGBA颜色值数组或null + */ + _bilinearSample(data, width, height, x, y) { + return this._bicubicInterpolate(data, width, height, x, y); + } + /** + * 双三次插值实现 - 确保正确处理Alpha通道 + * @param {Uint8ClampedArray} data 图像数据 + * @param {number} width 图像宽度 + * @param {number} height 图像高度 + * @param {number} x X坐标 + * @param {number} y Y坐标 + * @returns {Array|null} RGBA颜色值数组或null + */ + _bicubicInterpolate(data, width, height, x, y) { + // 获取周围16个像素点 + const x1 = Math.floor(x) - 1; + const y1 = Math.floor(y) - 1; + + // 创建16个采样点的颜色数组 + const pixels = []; + for (let ky = 0; ky < 4; ky++) { + for (let kx = 0; kx < 4; kx++) { + const px = Math.max(0, Math.min(width - 1, x1 + kx)); + const py = Math.max(0, Math.min(height - 1, y1 + ky)); + const idx = (py * width + px) * 4; + pixels[ky * 4 + kx] = [data[idx], data[idx + 1], data[idx + 2], data[idx + 3]]; + } + } + + // 计算小数部分 + const fx = x - (x1 + 1); + const fy = y - (y1 + 1); + + // 计算行插值 + const row0 = this._cubicInterpolateRow(pixels[0], pixels[1], pixels[2], pixels[3], fx); + const row1 = this._cubicInterpolateRow(pixels[4], pixels[5], pixels[6], pixels[7], fx); + const row2 = this._cubicInterpolateRow(pixels[8], pixels[9], pixels[10], pixels[11], fx); + const row3 = this._cubicInterpolateRow(pixels[12], pixels[13], pixels[14], pixels[15], fx); + + // 计算最终结果 + return this._cubicInterpolateRow(row0, row1, row2, row3, fy); + } + // 三次插值辅助方法 - 单行插值 + _cubicInterpolateRow(p0, p1, p2, p3, t) { + // 使用三次多项式插值公式 + const a = [0, 0, 0, 0]; + const b = [0, 0, 0, 0]; + const c = [0, 0, 0, 0]; + + // 为每个通道计算插值系数 + for (let i = 0; i < 4; i++) { + a[i] = -0.5 * p0[i] + 1.5 * p1[i] - 1.5 * p2[i] + 0.5 * p3[i]; + b[i] = p0[i] - 2.5 * p1[i] + 2 * p2[i] - 0.5 * p3[i]; + c[i] = -0.5 * p0[i] + 0.5 * p2[i]; + } + + // 应用三次多项式 + const t2 = t * t; + const t3 = t * t2; + + return [ + Math.round(a[0] * t3 + b[0] * t2 + c[0] * t + p1[0]), + Math.round(a[1] * t3 + b[1] * t2 + c[1] * t + p1[1]), + Math.round(a[2] * t3 + b[2] * t2 + c[2] * t + p1[2]), + Math.round(a[3] * t3 + b[3] * t2 + c[3] * t + p1[3]) // 确保Alpha通道也被正确插值 + ]; + } + + /** + * 应用变形到网格 - 原有的网格算法(用于其他模式) + */ + _applyDeformation(x, y, radius, strength, mode, distortion) { + if (!this.mesh) return; + + const points = this.mesh.deformedPoints; + const originalPoints = this.mesh.originalPoints; + + // 性能优化:只计算影响范围内的网格点 + const affectedPoints = this._getAffectedPoints(x, y, radius); + + for (const pointInfo of affectedPoints) { + const { index: i, point, originalPoint, distance } = pointInfo; + + if (distance > 0) { + // 使用优化的衰减函数 + const normalizedDistance = distance / radius; + const factor = this._optimizedFalloff(normalizedDistance) * strength; + + switch (mode) { + case this.modes.CRYSTAL: { + // 水晶模式 + const dx = point.x - x; + const dy = point.y - y; + const crystalAngle = Math.atan2(dy, dx); + const crystalRadius = normalizedDistance; + + const baseDistortion = Math.max(distortion, 0.3); + const timeFactor = Math.min(this.pressDuration / 1000, 2.0); + const timeEnhancedDistortion = baseDistortion * (1.0 + timeFactor * 0.3); + + const wave1 = Math.sin(crystalAngle * 8 + this.pressDuration * 0.005) * 0.6; + const wave2 = Math.cos(crystalAngle * 12 + this.pressDuration * 0.003) * 0.4; + const waveAngle = crystalAngle + (wave1 + wave2) * timeEnhancedDistortion; + + const radialMod = + 1 + Math.sin(crystalRadius * Math.PI * 2 + this.pressDuration * 0.002) * 0.3; + const modDistance = distance * radialMod; + + const crystalX = x + Math.cos(waveAngle) * modDistance; + const crystalY = y + Math.sin(waveAngle) * modDistance; + + const crystalFactor = factor * timeEnhancedDistortion * 0.7; + point.x += (crystalX - point.x) * crystalFactor; + point.y += (crystalY - point.y) * crystalFactor; + break; + } + + case this.modes.EDGE: { + // 边缘模式 + const dx = point.x - x; + const dy = point.y - y; + const edgeAngle = Math.atan2(dy, dx); + const edgeRadius = normalizedDistance; + + const baseEdgeDistortion = Math.max(distortion, 0.5); + const timeFactor = Math.min(this.pressDuration / 1000, 2.5); + const timeEnhancedDistortion = baseEdgeDistortion * (1.0 + timeFactor * 0.4); + + const edgeWave = + Math.sin(edgeRadius * Math.PI * 4 + this.pressDuration * 0.004) * + Math.cos(edgeAngle * 6 + this.pressDuration * 0.002); + const perpAngle = edgeAngle + Math.PI / 2; + + const edgeFactor = edgeWave * factor * timeEnhancedDistortion * 0.5; + const edgeOffsetX = Math.cos(perpAngle) * edgeFactor; + const edgeOffsetY = Math.sin(perpAngle) * edgeFactor; + + point.x += edgeOffsetX; + point.y += edgeOffsetY; + break; + } + + case this.modes.RECONSTRUCT: { + // 重建模式 + const restoreFactor = factor * 0.2; + point.x += (originalPoint.x - point.x) * restoreFactor; + point.y += (originalPoint.y - point.y) * restoreFactor; + break; + } + } + } + } + } + + /** + * 获取受影响的网格点(范围优化) + */ + _getAffectedPoints(centerX, centerY, radius) { + const { cols, rows, gridSize } = this.mesh; + const points = this.mesh.deformedPoints; + const originalPoints = this.mesh.originalPoints; + const affectedPoints = []; + + // 计算影响范围的网格边界 + const minGridX = Math.max(0, Math.floor((centerX - radius) / gridSize)); + const maxGridX = Math.min(cols, Math.ceil((centerX + radius) / gridSize)); + const minGridY = Math.max(0, Math.floor((centerY - radius) / gridSize)); + const maxGridY = Math.min(rows, Math.ceil((centerY + radius) / gridSize)); + + // 只遍历影响范围内的网格点 + for (let gridY = minGridY; gridY <= maxGridY; gridY++) { + for (let gridX = minGridX; gridX <= maxGridX; gridX++) { + const index = gridY * (cols + 1) + gridX; + if (index < points.length) { + const point = points[index]; + const originalPoint = originalPoints[index]; + const dx = point.x - centerX; + const dy = point.y - centerY; + const distance = Math.sqrt(dx * dx + dy * dy); + + // 只包含在影响半径内的点 + if (distance <= radius) { + affectedPoints.push({ + index, + point, + originalPoint, + distance, + dx, + dy, + }); + } + } + } + } + + return affectedPoints; + } + + _smoothMesh() { + const { rows, cols } = this.mesh; + const points = this.mesh.deformedPoints; + const tempPoints = points.map((p) => ({ x: p.x, y: p.y })); + + for (let iteration = 0; iteration < this.config.smoothingIterations; iteration++) { + for (let y = 1; y < rows; y++) { + for (let x = 1; x < cols; x++) { + const idx = y * (cols + 1) + x; + const left = points[y * (cols + 1) + (x - 1)]; + const right = points[y * (cols + 1) + (x + 1)]; + const top = points[(y - 1) * (cols + 1) + x]; + const bottom = points[(y + 1) * (cols + 1) + x]; + + const centerX = (left.x + right.x + top.x + bottom.x) / 4; + const centerY = (left.y + right.y + top.y + bottom.y) / 4; + + const relaxFactor = this.config.relaxFactor; + tempPoints[idx].x += (centerX - points[idx].x) * relaxFactor; + tempPoints[idx].y += (centerY - points[idx].y) * relaxFactor; + } + } + + for (let i = 0; i < points.length; i++) { + points[i].x = tempPoints[i].x; + points[i].y = tempPoints[i].y; + } + } + } + + /** + * 专门为旋转模式优化的网格平滑 + */ + _lightSmoothing() { + const { rows, cols } = this.mesh; + const points = this.mesh.deformedPoints; + const tempPoints = points.map((p) => ({ x: p.x, y: p.y })); + + // 只进行一次轻微平滑 + for (let y = 1; y < rows; y++) { + for (let x = 1; x < cols; x++) { + const idx = y * (cols + 1) + x; + const left = points[y * (cols + 1) + (x - 1)]; + const right = points[y * (cols + 1) + (x + 1)]; + const top = points[(y - 1) * (cols + 1) + x]; + const bottom = points[(y + 1) * (cols + 1) + x]; + + const centerX = (left.x + right.x + top.x + bottom.x) / 4; + const centerY = (left.y + right.y + top.y + bottom.y) / 4; + + // 使用更小的松弛因子 + const lightRelaxFactor = this.config.relaxFactor * 0.3; + tempPoints[idx].x += (centerX - points[idx].x) * lightRelaxFactor; + tempPoints[idx].y += (centerY - points[idx].y) * lightRelaxFactor; + } + } + + for (let i = 0; i < points.length; i++) { + points[i].x = tempPoints[i].x; + points[i].y = tempPoints[i].y; + } + } + + /** + * 使用更优化的衰减函数 + * @param {number} t 归一化距离 (0-1) + * @returns {number} 衰减因子 (0-1) + */ + _optimizedFalloff(t) { + if (t >= 1.0) return 0; + + // 对于旋转模式,使用专门的衰减函数 + if ( + this.currentMode === this.modes.CLOCKWISE || + this.currentMode === this.modes.COUNTERCLOCKWISE + ) { + return this._stableRotationFalloff(t); // 修复函数名 + } + + // 其他模式使用原来的衰减函数 + const smoothT = 1 - t; + + // 多项式衰减 + 指数衰减的组合 + const polynomial = smoothT * smoothT * (3 - 2 * smoothT); // 平滑阶梯函数 + const exponential = Math.exp(-t * 2); // 指数衰减 + + // 组合两种衰减方式,在不同区域有不同特性 + const weight = Math.cos(t * Math.PI * 0.5); // 权重函数 + + return polynomial * weight + exponential * (1 - weight); + } + + _applyMeshToImage() { + if (!this.mesh || !this.originalImageData) { + return this.currentImageData; + } + + const width = this.originalImageData.width; + const height = this.originalImageData.height; + const result = new ImageData(width, height); + const srcData = this.originalImageData.data; + const dstData = result.data; + + // 移除步长采样,始终使用1:1采样 + for (let y = 0; y < height; y++) { + for (let x = 0; x < width; x++) { + const srcPos = this._mapPointBack(x, y); + const dstIdx = (y * width + x) * 4; + + if (srcPos.x >= 0 && srcPos.x < width && srcPos.y >= 0 && srcPos.y < height) { + // 使用双三次插值获取颜色 + const color = this._bicubicInterpolate(srcData, width, height, srcPos.x, srcPos.y); + dstData[dstIdx] = color[0]; + dstData[dstIdx + 1] = color[1]; + dstData[dstIdx + 2] = color[2]; + dstData[dstIdx + 3] = color[3]; // 确保Alpha通道值被正确设置 + } else { + // 对于边界外的点,使用最近的有效像素或保持原Alpha通道 + // 这里我们确保Alpha通道不为0,防止出现透明区域 + const nearestX = Math.max(0, Math.min(width - 1, Math.round(srcPos.x))); + const nearestY = Math.max(0, Math.min(height - 1, Math.round(srcPos.y))); + const nearestIdx = (nearestY * width + nearestX) * 4; + + // 复制最近像素的颜色,但保持Alpha通道为不透明 + dstData[dstIdx] = srcData[nearestIdx]; + dstData[dstIdx + 1] = srcData[nearestIdx + 1]; + dstData[dstIdx + 2] = srcData[nearestIdx + 2]; + dstData[dstIdx + 3] = 255; // 强制设置为完全不透明 + } + } + } + + this.currentImageData = result; + // 添加锐化处理 + if (this.config.sharpenAmount > 0) { + this.currentImageData = this._sharpenImage(this.currentImageData, this.config.sharpenAmount); + } + return result; + } + + // 添加异步处理方法用于大图像 + async applyDeformationAsync(x, y) { + return new Promise((resolve) => { + setTimeout(() => { + const result = this.applyDeformation(x, y); + resolve(result); + }, 0); + }); + } + + // 批量处理方法 + applyDeformationBatch(positions) { + if (!this.initialized || !this.mesh || positions.length === 0) { + return this.currentImageData; + } + + // 对于批量处理,模拟连续的拖拽操作 + if (positions.length > 0) { + // 使用第一个位置作为初始点 + this.startDeformation(positions[0].x, positions[0].y); + + // 逐个应用每个位置的变形 + positions.forEach((pos, index) => { + if (index === 0) return; // 跳过第一个,因为已经作为初始点 + + // 更新当前位置并应用变形 + this.currentMouseX = pos.x; + this.currentMouseY = pos.y; + + // 重新计算拖拽参数 + const deltaX = this.currentMouseX - this.initialMouseX; + const deltaY = this.currentMouseY - this.initialMouseY; + this.dragDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); + this.dragAngle = Math.atan2(deltaY, deltaX); + + const { size, pressure, distortion, power } = this.params; + const mode = this.currentMode; + const radius = size * 0.8; + + // 根据推拉模式和拖拽距离动态调整强度 + let strength; + if (mode === this.modes.PUSH) { + const baseStrength = (pressure * power * this.config.maxStrength) / 100; + const distanceFactor = Math.min(this.dragDistance / radius, 2.0); + strength = baseStrength * distanceFactor * 0.3; // 批量处理时降低强度 + } else { + strength = (pressure * power * this.config.maxStrength) / 100; + } + + this._applyDeformation(pos.x, pos.y, radius, strength, mode, distortion); + }); + + // 结束拖拽操作 + this.endDeformation(); + } + + if (this.config.smoothingIterations > 0) { + this._smoothMesh(); + } + + return this._applyMeshToImage(); + } + + /** + * 改进的网格映射算法 - 防止空白区域 + */ + _mapPointBack(x, y) { + const { cols, rows, gridSize } = this.mesh; + const gridX = x / gridSize; + const gridY = y / gridSize; + + const x1 = Math.floor(gridX); + const y1 = Math.floor(gridY); + const x2 = Math.min(x1 + 1, cols); + const y2 = Math.min(y1 + 1, rows); + + const fx = gridX - x1; + const fy = gridY - y1; + + // 获取四个网格点的变形和原始坐标 + const deformed = [ + this.mesh.deformedPoints[y1 * (cols + 1) + x1], + this.mesh.deformedPoints[y1 * (cols + 1) + x2], + this.mesh.deformedPoints[y2 * (cols + 1) + x1], + this.mesh.deformedPoints[y2 * (cols + 1) + x2], + ]; + + const original = [ + this.mesh.originalPoints[y1 * (cols + 1) + x1], + this.mesh.originalPoints[y1 * (cols + 1) + x2], + this.mesh.originalPoints[y2 * (cols + 1) + x1], + this.mesh.originalPoints[y2 * (cols + 1) + x2], + ]; + + // 双线性插值计算变形后的位置 + const deformedX = + (1 - fx) * (1 - fy) * deformed[0].x + + fx * (1 - fy) * deformed[1].x + + (1 - fx) * fy * deformed[2].x + + fx * fy * deformed[3].x; + const deformedY = + (1 - fx) * (1 - fy) * deformed[0].y + + fx * (1 - fy) * deformed[1].y + + (1 - fx) * fy * deformed[2].y + + fx * fy * deformed[3].y; + + // 计算原始网格位置 + const originalX = x1 * gridSize + fx * gridSize; + const originalY = y1 * gridSize + fy * gridSize; + + // 检查是否接近边缘,如果是则减少偏移量 + const isNearEdge = this._isNearEdge(originalX, originalY); + const edgeProtectionFactor = isNearEdge ? 0.2 : 1.0; // 边缘区域减少变形量 + + // 计算偏移量并应用反向映射 + const offsetX = (deformedX - originalX) * edgeProtectionFactor; + const offsetY = (deformedY - originalY) * edgeProtectionFactor; + + return { + x: Math.max(0, Math.min(this.mesh.width - 1, x - offsetX)), + y: Math.max(0, Math.min(this.mesh.height - 1, y - offsetY)), + }; + } + // 边缘检测辅助方法 + _isNearEdge(x, y, threshold = 10) { + if (!this.originalImageData) return false; + + const data = this.originalImageData.data; + const width = this.originalImageData.width; + const height = this.originalImageData.height; + + // 检查像素是否在边缘 + if (x <= 0 || x >= width - 1 || y <= 0 || y >= height - 1) return true; + + // 简单的Sobel边缘检测 + const getPixelBrightness = (px, py) => { + const idx = (py * width + px) * 4; + return (data[idx] + data[idx + 1] + data[idx + 2]) / 3; + }; + + const kernelX = [ + [-1, 0, 1], + [-2, 0, 2], + [-1, 0, 1] + ]; + + const kernelY = [ + [-1, -2, -1], + [0, 0, 0], + [1, 2, 1] + ]; + + let gradientX = 0; + let gradientY = 0; + + for (let ky = -1; ky <= 1; ky++) { + for (let kx = -1; kx <= 1; kx++) { + const px = Math.min(Math.max(0, x + kx), width - 1); + const py = Math.min(Math.max(0, y + ky), height - 1); + const brightness = getPixelBrightness(px, py); + gradientX += brightness * kernelX[ky + 1][kx + 1]; + gradientY += brightness * kernelY[ky + 1][kx + 1]; + } + } + + const gradientMagnitude = Math.sqrt(gradientX * gradientX + gradientY * gradientY); + return gradientMagnitude > threshold; + } + // 图像锐化方法 + _sharpenImage(imageData, amount = 0.5) { + if (!imageData) return imageData; + + const data = new Uint8ClampedArray(imageData.data); + const width = imageData.width; + const height = imageData.height; + const result = new ImageData(width, height); + const dstData = result.data; + + // 锐化核 - 中心为5,周围为-1 + const kernel = [ + [0, -1, 0], + [-1, 5, -1], + [0, -1, 0] + ]; + + for (let y = 0; y < height; y++) { + for (let x = 0; x < width; x++) { + // 边缘像素不处理 + if (x === 0 || x === width - 1 || y === 0 || y === height - 1) { + const idx = (y * width + x) * 4; + for (let c = 0; c < 4; c++) { + dstData[idx + c] = data[idx + c]; + } + continue; + } + + const sharpened = [0, 0, 0, 0]; + + // 应用锐化核 + for (let ky = -1; ky <= 1; ky++) { + for (let kx = -1; kx <= 1; kx++) { + const px = x + kx; + const py = y + ky; + const idx = (py * width + px) * 4; + const weight = kernel[ky + 1][kx + 1]; + + for (let c = 0; c < 3; c++) { // 只锐化RGB通道 + sharpened[c] += data[idx + c] * weight; + } + sharpened[3] = data[idx + 3]; // 保持Alpha通道不变 + } + } + + // 应用锐化强度并裁剪值范围 + const idx = (y * width + x) * 4; + for (let c = 0; c < 3; c++) { + const original = data[idx + c]; + const diff = sharpened[c] - original; + dstData[idx + c] = Math.max(0, Math.min(255, original + diff * amount)); + } + dstData[idx + 3] = sharpened[3]; + } + } + + return result; + } + _bilinearInterpolate(data, width, height, x, y) { + const x1 = Math.floor(x); + const y1 = Math.floor(y); + const x2 = Math.min(x1 + 1, width - 1); + const y2 = Math.min(y1 + 1, height - 1); + + const fx = x - x1; + const fy = y - y1; + + const getPixel = (px, py) => { + const idx = (py * width + px) * 4; + return [data[idx], data[idx + 1], data[idx + 2], data[idx + 3]]; + }; + + const p1 = getPixel(x1, y1); + const p2 = getPixel(x2, y1); + const p3 = getPixel(x1, y2); + const p4 = getPixel(x2, y2); + + return [ + Math.round( + (1 - fx) * (1 - fy) * p1[0] + + fx * (1 - fy) * p2[0] + + (1 - fx) * fy * p3[0] + + fx * fy * p4[0] + ), + Math.round( + (1 - fx) * (1 - fy) * p1[1] + + fx * (1 - fy) * p2[1] + + (1 - fx) * fy * p3[1] + + fx * fy * p4[1] + ), + Math.round( + (1 - fx) * (1 - fy) * p1[2] + + fx * (1 - fy) * p2[2] + + (1 - fx) * fy * p3[2] + + fx * fy * p4[2] + ), + Math.round( + (1 - fx) * (1 - fy) * p1[3] + + fx * (1 - fy) * p2[3] + + (1 - fx) * fy * p3[3] + + fx * fy * p4[3] + ), + ]; + } + + reset() { + if (!this.mesh || !this.originalImageData) return false; + + for (let i = 0; i < this.mesh.deformedPoints.length; i++) { + this.mesh.deformedPoints[i].x = this.mesh.originalPoints[i].x; + this.mesh.deformedPoints[i].y = this.mesh.originalPoints[i].y; + } + + this.currentImageData = new ImageData( + new Uint8ClampedArray(this.originalImageData.data), + this.originalImageData.width, + this.originalImageData.height + ); + + // 重置拖拽状态 + this.initialMouseX = 0; + this.initialMouseY = 0; + this.currentMouseX = 0; + this.currentMouseY = 0; + this.lastMouseX = 0; + this.lastMouseY = 0; + this.mouseMovementX = 0; + this.mouseMovementY = 0; + this.isFirstApply = true; + this.isDragging = false; + this.dragDistance = 0; + this.dragAngle = 0; + + // 新增:重置持续按压状态 + this.isHolding = false; + this.pressStartTime = 0; + this.pressDuration = 0; + this.accumulatedRotation = 0; + this.accumulatedScale = 0; + this.lastApplyTime = 0; + + this.deformHistory = []; + return true; + } + + // 新增:获取持续按压状态信息 + getHoldingInfo() { + return { + isHolding: this.isHolding, + pressDuration: this.pressDuration, + accumulatedRotation: this.accumulatedRotation, + accumulatedScale: this.accumulatedScale, + pressStartTime: this.pressStartTime, + }; + } + + /** + * 应用液化变形 - 主要的公共接口方法 + * @param {Number} x X坐标 + * @param {Number} y Y坐标 + * @returns {ImageData} 变形后的图像数据 + */ + applyDeformation(x, y) { + if (!this.initialized || !this.mesh || !this.originalImageData) { + console.warn("液化管理器未初始化或缺少必要数据"); + return this.currentImageData; + } + + // 更新鼠标位置 + this.currentMouseX = x; + this.currentMouseY = y; + + // 计算拖拽参数 + const deltaX = this.currentMouseX - this.initialMouseX; + const deltaY = this.currentMouseY - this.initialMouseY; + this.dragDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); + this.dragAngle = Math.atan2(deltaY, deltaX); + + // 获取当前参数 + const { size, pressure, power } = this.params; + const mode = this.currentMode; + const radius = size; + const strength = pressure * power; + + // 根据模式选择算法 + const pixelModes = [ + this.modes.CLOCKWISE, + this.modes.COUNTERCLOCKWISE, + this.modes.PINCH, + this.modes.EXPAND, + this.modes.PUSH, + ]; + + if (pixelModes.includes(mode)) { + // 使用增强的像素算法 + switch (mode) { + case this.modes.CLOCKWISE: + this._applyEnhancedRotationDeformation(x, y, radius, strength, false); + break; + case this.modes.COUNTERCLOCKWISE: + this._applyEnhancedRotationDeformation(x, y, radius, strength, true); + break; + case this.modes.PINCH: + this._applyEnhancedPinchDeformation(x, y, radius, strength, true); + break; + case this.modes.EXPAND: + this._applyEnhancedPinchDeformation(x, y, radius, strength, false); + break; + case this.modes.PUSH: + this._applyEnhancedPushDeformation(x, y, radius, strength); + break; + } + + // 更新最后应用时间 + this.lastApplyTime = Date.now(); + this.isFirstApply = false; + + return this.currentImageData; + } else { + // 使用原有的网格算法处理其他模式 + if (!this.mesh) { + console.warn("网格未初始化"); + return this.currentImageData; + } + + const finalStrength = (strength * this.config.maxStrength) / 100; + + // 应用变形 + this._applyDeformation(x, y, radius, finalStrength, mode, this.params.distortion); + + // 有条件地应用平滑处理,仅在特定模式下应用 + const smoothingModes = [this.modes.CRYSTAL, this.modes.EDGE]; + if (smoothingModes.includes(mode) && this.config.smoothingIterations > 0) { + this._smoothMesh(); + } + + // 更新图像数据 + const result = this._applyMeshToImage(); + + // 更新最后应用时间 + this.lastApplyTime = Date.now(); + this.isFirstApply = false; + + return result; + } + } + + getCurrentImageData() { + return this.currentImageData; + } + + destroy() { + // 停止持续效果定时器 + this.stopContinuousEffect(); + + this.originalImageData = null; + this.currentImageData = null; + this.mesh = null; + this.deformHistory = []; + this.initialized = false; + + // 清理拖拽状态 + this.initialMouseX = 0; + this.initialMouseY = 0; + this.currentMouseX = 0; + this.currentMouseY = 0; + this.lastMouseX = 0; + this.lastMouseY = 0; + this.mouseMovementX = 0; + this.mouseMovementY = 0; + this.isFirstApply = true; + this.isDragging = false; + this.dragDistance = 0; + this.dragAngle = 0; + + // 新增:清理持续按压状态 + this.isHolding = false; + this.pressStartTime = 0; + this.pressDuration = 0; + this.accumulatedRotation = 0; + this.accumulatedScale = 0; + this.lastApplyTime = 0; + } + + /** + * 释放资源 - 别名方法,与其他管理器保持一致 + */ + dispose() { + this.destroy(); + } } diff --git a/src/component/Canvas/CanvasEditor/managers/liquify/LiquifyManager.js b/src/component/Canvas/CanvasEditor/managers/liquify/LiquifyManager.js index 5475501b..ce033261 100644 --- a/src/component/Canvas/CanvasEditor/managers/liquify/LiquifyManager.js +++ b/src/component/Canvas/CanvasEditor/managers/liquify/LiquifyManager.js @@ -31,10 +31,10 @@ export class LiquifyManager { // 创建增强版液化管理器实例 this.enhancedManager = new EnhancedLiquifyManager({ // 配置选项 - gridSize: options.gridSize || 15, - maxStrength: options.maxStrength || 100, - smoothingIterations: options.smoothingIterations || 2, - relaxFactor: options.relaxFactor || 0.25, + gridSize: options.gridSize || 8, + maxStrength: options.maxStrength || 200, + smoothingIterations: options.smoothingIterations || 1, + relaxFactor: options.relaxFactor || 0.05, meshResolution: options.meshResolution || 64, // 根据环境选择合适的渲染模式 forceCPU: true, // 默认不强制使用CPU diff --git a/src/component/Canvas/ExistsImageList/index.vue b/src/component/Canvas/ExistsImageList/index.vue index b8219544..31c654a4 100644 --- a/src/component/Canvas/ExistsImageList/index.vue +++ b/src/component/Canvas/ExistsImageList/index.vue @@ -56,9 +56,14 @@ {{ item.name || "未命名" }} -