修复画布多语言
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@@ -1,6 +1,8 @@
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import { BaseBrush } from "../BaseBrush";
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import { fabric } from "fabric-with-all";
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import texturePresetManager from "../TexturePresetManager";
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import i18n from "@/lang/index.ts";
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const {t} = i18n.global;
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/**
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* 纹理笔刷
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@@ -468,12 +470,12 @@ export class TextureBrush extends BaseBrush {
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const textureProperties = [
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{
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id: "textureSelector",
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name: "材质选择",
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name: t('Canvas.TextureSelector'),
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type: "texture-grid",
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defaultValue: this.selectedTextureId,
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options: textureOptions,
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description: "选择要使用的纹理",
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category: "纹理设置",
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description: t('Canvas.selectTexture'),
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category: t('Canvas.TextureSettings'),
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order: 100,
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hidden: allTextures.length === 0,
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},
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@@ -5,6 +5,8 @@
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import { LiquifyWebGLManager } from "./LiquifyWebGLManager";
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import { LiquifyCPUManager } from "./LiquifyCPUManager";
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import { findLayerRecursively, LayerType } from "../../utils/layerHelper";
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import i18n from "@/lang/index.ts";
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const {t} = i18n.global;
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export class EnhancedLiquifyManager {
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/**
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@@ -599,7 +601,7 @@ export class EnhancedLiquifyManager {
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if (objectsToCheck.length === 0) {
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return {
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valid: false,
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message: "图层为空,无法进行液化操作",
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message: t('Canvas.layerEmptyNoLiquidation'),
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needsRasterization: false,
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isImage: false,
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isEmpty: true,
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