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aida_front/src/component/Canvas/CanvasEditor/commands/FillLayerBackgroundCommand.js

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import { Command } from "./Command";
import { findLayerRecursively } from "../utils/layerHelper";
import { fabric } from "fabric-with-all";
import {
findObjectById,
generateId,
insertObjectAtZIndex,
removeCanvasObjectByObject,
} from "../utils/helper";
import { restoreFabricObject } from "../utils/objectHelper";
/**
* 填充图层背景命令
*/
export class FillLayerBackgroundCommand extends Command {
constructor(options) {
super({ name: "填充图层背景", saveState: true });
this.canvas = options.canvas;
this.layers = options.layers;
this.canvasManager = options.canvasManager;
this.layerId = options.layerId;
this.fillColor = options.fillColor;
this.oldFill = null;
this.oldFillColor = null;
this.newFill = null;
const { layer } = findLayerRecursively(this.layers.value, this.layerId);
this.layer = layer;
this.group = null;
this.isGroupLayer = layer.isGroup || !!layer.children?.length || false; // 是否为组图层
this.originalfabricObjects = this._collectOriginalObjects(); // 记录所有的原始对象
}
async execute() {
const layer = this.layer;
// 只允许填充背景层或普通图层
// if (!layer.isBackground && !layer.isFixed && !layer.fabricObjects?.length) return false;
// 记录原填充色
this.oldFill = layer.fill ?? null;
this.oldFillColor = layer.oldFillColor ?? null;
// 更新fabric对象填充
// 判断是否有遮罩层 有遮罩使用遮罩层大小 否则使用第一个大小
const { object } = findObjectById(this.canvas, layer.fabricObjects?.[0]?.id);
if (object) {
const originalInfo = object?.getBoundingRect?.(true, true);
this.newFill = new fabric.Rect({
width: originalInfo.width,
height: originalInfo.height,
left: originalInfo.left || 0,
top: originalInfo.top || 0,
fill: this.fillColor,
layerId: this.layerId,
id: generateId("fill-"),
selectable: false,
evented: false,
originX: object.originX || "center",
originY: object.originY || "center",
scaleX: object.scaleX || 1,
scaleY: object.scaleY || 1,
});
}
if (layer.clippingMask) {
// 反序列化 clippingMask
const clippingMaskFabricObject = await restoreFabricObject(layer.clippingMask, this.canvas);
clippingMaskFabricObject.clipPath = null;
clippingMaskFabricObject.set({
// 设置绝对定位
// ...getOriginObjectInfo(layer.clippingMask), // 恢复原定位
absolutePositioned: true,
});
this.newFill = new fabric.Rect({
width: clippingMaskFabricObject.width,
height: clippingMaskFabricObject.height,
left: clippingMaskFabricObject.left || 0,
top: clippingMaskFabricObject.top || 0,
fill: this.fillColor,
layerId: this.layerId,
id: generateId("fill-"),
selectable: false,
evented: false,
originX: clippingMaskFabricObject.originX || "center",
originY: clippingMaskFabricObject.originY || "center",
scaleX: clippingMaskFabricObject.scaleX || 1,
scaleY: clippingMaskFabricObject.scaleY || 1,
});
this.newFill.clipPath = clippingMaskFabricObject; // 设置填充的遮罩
this.newFill.dirty = true; // 标记为脏,以便重新渲染
this.newFill.setCoords();
}
// 判断fabricObjects是否是组是组则添加填充到最前面否则创建组
if (layer.fabricObjects && layer.fabricObjects.length > 0) {
// 如果是组,直接添加到组中
// 否则创建一个新的组 插入到原本的图层对象前面
// const layerObjects = this.canvas
// .getObjects()
// .reverse()
// .filter((obj) => obj.layerId === this.layerId);
let insertIndex =
this.canvas.getObjects()?.findIndex((obj) => obj.id === layer.fabricObjects?.[0]?.id) || 0;
insertIndex = insertIndex == -1 ? 0 : insertIndex;
// this.group = new fabric.Group([this.newFill, ...layerObjects]);
// this.group.set({
// id: layerObjects[0]?.id || generateId("group-"),
// layerId: layerObjects[0]?.layerId,
// });
// this.group.setCoords();
layer.fabricObjects = [this.newFill?.toObject?.(["id", "layerId"]) || this.newFill];
// removeCanvasObjectByObject(this.canvas, layer.fabricObjects[0]);
insertObjectAtZIndex(this.canvas, this.newFill, insertIndex, false); // 插入到画布的指定位置
// 将新填充对象添加到画布
} else if (layer.children && layer.children.length > 0) {
// 如果是组图层,直接添加到组中
let insertIndex =
this.canvas
.getObjects()
.findIndex(
(obj) =>
obj.id === this.originalfabricObjects[this.originalfabricObjects.length - 1]?.id
) || 0;
insertIndex = insertIndex == -1 ? 0 : insertIndex;
insertObjectAtZIndex(this.canvas, this.newFill, insertIndex, false); // 插入到画布的指定位置
}
this.canvas.renderAll();
layer.fill = this.newFill.toObject(["id", "layerId"]);
layer.fillColor = this.fillColor;
// 重新排序
// 使用LayerSort工具重新排列画布对象如果可用
await this?.canvasManager?.layerManager?.layerSort?.rearrangeObjects?.();
this.canvasManager.thumbnailManager?.generateLayerThumbnail(this.layer.id);
return true;
}
async undo() {
this.layer.fillColor = this.oldFillColor;
this.layer.fill = this.oldFill;
this.group.removeWithUpdate(this.newFill);
this.canvas.remove(this.newFill);
this.canvas.renderAll();
this.canvasManager.thumbnailManager?.generateLayerThumbnail(this.layer.id);
return true;
}
_collectOriginalObjects() {
if (this.layer.children && this.layer.children.length > 0) {
// 如果是组图层收集所有子图层的fabric对象
return this.layer.children
.flatMap((child) => child.fabricObjects || [])
.map((obj) => {
return findObjectById(this.canvas.value, obj.id)?.object || obj;
});
} else if (this.layer.fabricObjects && this.layer.fabricObjects.length > 0) {
// 如果是普通图层直接返回其fabric对象
return this.layer.fabricObjects.map((obj) => {
return findObjectById(this.canvas.value, obj.id)?.object || obj;
});
} else {
// 如果没有fabric对象返回空数组
return [];
}
}
}