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aida_front/src/component/Canvas/CanvasEditor/commands/LayerCommands.js

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import { Command } from "./Command";
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import {
createLayer,
findLayerRecursively,
LayerType,
OperationType,
} from "../utils/layerHelper";
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import { createStaticCanvas } from "../utils/canvasFactory";
import { AddObjectToLayerCommand } from "./ObjectLayerCommands";
import { ToolCommand } from "./ToolCommands";
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import {
findObjectById,
generateId,
getObjectZIndex,
insertObjectAtZIndex,
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objectIsInCanvas,
optimizeCanvasRendering,
removeCanvasObjectByObject,
} from "../utils/helper";
import { fabric } from "fabric-with-all";
import { restoreFabricObject } from "../utils/objectHelper";
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/**
* 添加图层命令
*/
export class AddLayerCommand extends Command {
constructor(options) {
super({
name: "添加图层",
saveState: true,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.newLayer = options.newLayer;
this.activeLayerId = options.activeLayerId;
this.insertIndex = options.insertIndex;
this.oldActiveLayerId = null;
this.beforeLayers = [...this.layers.value]; // 备份原图层列表
this.options = options.options || {};
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}
execute() {
// 保存当前活动图层ID
this.oldActiveLayerId = this.activeLayerId.value;
// 执行添加顶级图层操作
if (this.options?.insertTop) {
this.layers.value.splice(0, 0, this.newLayer);
this.activeLayerId.value = this.newLayer.id;
return this.newLayer.id;
}
// 智能插入图层到合适位置
this._insertLayerAtCorrectPosition(this.newLayer);
// if (this.insertIndex !== undefined && this.insertIndex !== null) {
// this.layers.value.splice(this.insertIndex, 0, this.newLayer);
// } else {
// this.layers.value.push(this.newLayer);
// }
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// // 更新活动图层
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if (!this.newLayer.isBackground) {
this.activeLayerId.value = this.newLayer.id;
}
return this.newLayer.id;
}
undo() {
// 从图层列表删除该图层
this.layers.value = this.beforeLayers;
// 恢复原活动图层
this.activeLayerId.value = this.oldActiveLayerId;
}
/**
* 智能插入图层到正确位置
* 根据当前激活图层位置确定新图层插入位置
* @param {Object} newLayer 要插入的新图层
* @private
*/
_insertLayerAtCorrectPosition(newLayer) {
const layers = this.layers.value;
const currentActiveLayerId = this.activeLayerId?.value;
// 如果没有当前激活图层插入到顶部索引0
if (!currentActiveLayerId) {
layers.splice(0, 0, newLayer);
return;
}
// 查找当前激活图层的位置
const {
layer: activeLayer,
parent: parentLayer,
index: activeIndex,
} = this._findLayerPosition(currentActiveLayerId);
if (!activeLayer) {
// 没找到激活图层,插入到顶部
layers.splice(0, 0, newLayer);
return;
}
// 确定插入位置
let insertIndex = 0;
if (parentLayer) {
// 当前激活图层是子图层
// 在同一父图层内,插入到激活子图层之上
insertIndex = Math.max(0, activeIndex);
parentLayer.children = parentLayer.children || [];
parentLayer.children.splice(insertIndex, 0, newLayer);
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console.log(
`新图层已插入到子图层位置: ${insertIndex} (父图层: ${parentLayer.name})`
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);
} else {
// 当前激活图层是一级图层
// 在一级图层中,插入到激活图层之上
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const activeLayerIndex = layers.findIndex(
(layer) => layer.id === currentActiveLayerId
);
insertIndex = Math.max(0, activeLayerIndex);
layers.splice(insertIndex, 0, newLayer);
console.log(`新图层已插入到一级图层位置: ${insertIndex}`);
}
}
/**
* 查找图层位置信息
* @param {String} layerId 图层ID
* @returns {Object} 包含图层父图层和索引的对象
* @private
*/
_findLayerPosition(layerId) {
const layers = this.layers.value;
// 先在一级图层中查找
for (let i = 0; i < layers.length; i++) {
const layer = layers[i];
if (layer.id === layerId) {
return {
layer: layer,
parent: null,
index: i,
};
}
// 在子图层中查找
if (layer.children && Array.isArray(layer.children)) {
for (let j = 0; j < layer.children.length; j++) {
const childLayer = layer.children[j];
if (childLayer.id === layerId) {
return {
layer: childLayer,
parent: layer,
index: j,
};
}
}
}
}
return {
layer: null,
parent: null,
index: -1,
};
}
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getInfo() {
return {
name: this.name,
layerName: this.newLayer.name,
layerId: this.newLayer.id,
};
}
}
/**
* 粘贴并创建图层命令 - 更新为支持异步操作
*/
export class PasteLayerCommand extends Command {
constructor(options) {
super({
name: "粘贴图层",
saveState: true,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.activeLayerId = options.activeLayerId;
this.clipboardData = options.clipboardData;
this.layerManager = options.layerManager;
this.newLayer = null;
this.newLayerId = generateId("layer_");
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this.insertIndex = null;
this.oldActiveLayerId = null;
this.createdObjects = [];
this.isGroupLayer = false;
this.childLayerIdMap = new Map();
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}
async execute() {
if (!this.clipboardData) {
console.error("剪贴板中没有图层数据");
return null;
}
const data = JSON.parse(JSON.stringify(this.clipboardData));
// 判断是否为组图层
this.isGroupLayer = data.type === "group" || !!data?.children?.length;
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// 保存当前活动图层ID
this.oldActiveLayerId = this.activeLayerId.value;
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// 计算插入位置
this.insertIndex = this.layerManager._getInsertIndexAboveActiveLayer();
if (this.isGroupLayer) {
// 粘贴为新的组图层递归生成子图层ID
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const { groupLayer, allObjects } =
await this._createGroupLayerFromClipboard(data);
if (groupLayer?.clippingMask) {
// 给遮罩蒙层也添加上偏移
groupLayer.clippingMask.left += 30;
groupLayer.clippingMask.top += 30;
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if (groupLayer.selectObject) {
// 如果有选区 则选区位置也要更新
groupLayer.selectObject.left = groupLayer.clippingMask.left;
groupLayer.selectObject.top = groupLayer.clippingMask.top;
}
}
this.newLayer = groupLayer;
this.newLayer.id = this.newLayerId;
// 插入组图层
if (this.insertIndex !== undefined && this.insertIndex !== null) {
this.layers.value.splice(this.insertIndex, 0, this.newLayer);
} else {
this.layers.value.push(this.newLayer);
}
// 重新创建遮罩对象
const clippingMaskFabricObject =
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(await restoreFabricObject(groupLayer?.clippingMask, this.canvas)) ||
null;
clippingMaskFabricObject.clipPath = null;
clippingMaskFabricObject.set({
absolutePositioned: true,
});
clippingMaskFabricObject.dirty = true;
clippingMaskFabricObject.setCoords();
// 添加所有对象到画布
allObjects.forEach((obj) => {
obj.clipPath = clippingMaskFabricObject;
obj.dirty = true;
obj.setCoords();
this.canvas.add(obj);
});
this.createdObjects = allObjects;
// 设置活动图层为新组图层
this.activeLayerId.value = this.newLayer.id;
} else {
// 普通图层粘贴逻辑
this.newLayer = {
...data,
id: this.newLayerId,
name: `${data.name} 副本`,
fabricObjects: [],
isCut: undefined,
serializedObjects: undefined,
};
if (this.insertIndex !== undefined && this.insertIndex !== null) {
this.layers.value.splice(this.insertIndex, 0, this.newLayer);
} else {
this.layers.value.push(this.newLayer);
}
if (!this.newLayer.isBackground) {
this.activeLayerId.value = this.newLayer.id;
}
if (
data.serializedObjects &&
Array.isArray(data.serializedObjects) &&
data.serializedObjects.length > 0
) {
await this._restoreObjectsAsync(data);
} else {
this._onObjectsRestored(data);
}
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}
// 取消画布激活对象
this.canvas.discardActiveObject(); // 取消当前活动对象
// 重新排序
await this.layerManager?.sortLayersWithTool?.();
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// 更新画布上对象的可选择状态
await this.layerManager?.updateLayersObjectsInteractivity?.();
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return this.newLayerId;
}
/**
* 递归创建组图层及其所有子图层和对象
*/
async _createGroupLayerFromClipboard(data) {
const groupId = generateId("group_layer_");
const childLayerIdMap = new Map();
const allObjects = [];
// 递归处理子图层
const processChildren = async (children) => {
const result = [];
for (const child of children) {
const newChildId = generateId("layer_");
childLayerIdMap.set(child.id, newChildId);
// 递归处理子组
let childLayer;
if (child.type === "group" && Array.isArray(child.children)) {
const { groupLayer, allObjects: childObjs } =
await this._createGroupLayerFromClipboard(child);
childLayer = groupLayer;
allObjects.push(...childObjs);
} else {
// 普通子图层
childLayer = {
...child,
id: newChildId,
name: `${child.name} 副本`,
fabricObjects: [],
isCut: undefined,
serializedObjects: undefined,
};
// 恢复对象
if (
child.serializedObjects &&
Array.isArray(child.serializedObjects) &&
child.serializedObjects.length > 0
) {
const objs = await this._enlivenObjects(
child.serializedObjects,
newChildId,
`${child.name} 副本`
);
childLayer.fabricObjects = objs.map((obj) =>
obj.toObject(["id", "layerId", "layerName"])
);
allObjects.push(...objs);
}
}
result.push(childLayer);
}
return result;
};
// 处理当前组的子图层
const children = await processChildren(data.children);
// 创建组图层对象
const groupLayer = {
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...data,
id: groupId,
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name: `${data.name} 副本`,
type: "group",
children,
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fabricObjects: [],
isCut: undefined,
serializedObjects: undefined,
};
this.childLayerIdMap = childLayerIdMap;
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// 取消画布激活对象
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this.canvas.discardActiveObject(); // 取消当前活动对象
return { groupLayer, allObjects };
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}
/**
* 恢复对象用于普通图层和组图层的子图层
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*/
async _enlivenObjects(serializedObjects, layerId, layerName) {
return new Promise((resolve, reject) => {
fabric.util.enlivenObjects(serializedObjects, (objects) => {
try {
objects.forEach((obj) => {
obj.id = generateId("obj_");
obj.layerId = layerId;
obj.layerName = layerName;
// 添加偏移
const offset = 30;
if (obj.left !== undefined) obj.left += offset;
if (obj.top !== undefined) obj.top += offset;
});
resolve(objects);
} catch (error) {
reject(error);
}
});
});
}
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async _restoreObjectsAsync(data) {
return new Promise((resolve, reject) => {
fabric.util.enlivenObjects(data.serializedObjects, (objects) => {
try {
objects.forEach((obj) => {
const newObjId = generateId("obj_");
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obj.id = newObjId;
obj.layerId = this.newLayerId;
obj.layerName = this.newLayer.name;
if (!data.isCut) {
const offset = 30;
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if (obj.left !== undefined) obj.left += offset;
if (obj.top !== undefined) obj.top += offset;
}
this.canvas.add(obj);
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this.newLayer.fabricObjects.push(
obj.toObject(["id", "layerId", "layerName"])
);
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this.createdObjects.push(obj);
});
this._onObjectsRestored(data);
resolve();
} catch (error) {
reject(error);
}
});
});
}
_onObjectsRestored(data) {
this.layerManager?.updateLayersObjectsInteractivity?.();
this.layerManager?._rearrangeObjects?.();
if (data.isCut && this.layerManager) {
this.layerManager.clipboardData = null;
}
if (this.canvas) {
this.canvas.renderAll();
}
}
async undo() {
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if (!this.newLayer || !this.newLayerId) return;
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const { layer, parent } = findLayerRecursively(
this.layers.value,
this.newLayerId
);
if (!layer) {
console.error(`图层 ${this.newLayerId} 不存在, 无法撤销`);
return false;
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}
if (parent) {
// 如果是子图层,直接从父图层中删除
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const index = parent.children.findIndex(
(child) => child.id === this.newLayerId
);
if (index !== -1) {
parent.children.splice(index, 1);
}
} else {
// 如果是顶级图层,直接从图层列表中删除
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const index = this.layers.value.findIndex(
(l) => l.id === this.newLayerId
);
if (index !== -1) {
this.layers.value.splice(index, 1);
}
}
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this.createdObjects?.forEach((obj) => {
removeCanvasObjectByObject(this.canvas, obj);
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});
this.activeLayerId.value = this.oldActiveLayerId;
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// 取消激活对象
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this.canvas.discardActiveObject(); // 取消当前活动对象
// 重新排序
await this.layerManager?.sortLayersWithTool?.();
// 更新画布上对象的可选择状态
await this.layerManager?.updateLayersObjectsInteractivity?.();
return true;
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}
getInfo() {
return {
name: this.name,
layerName: this.newLayer?.name || "未知图层",
layerId: this.newLayerId,
objectCount: this.createdObjects.length,
isGroupLayer: this.isGroupLayer,
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};
}
}
/**
* 移除图层命令
*/
export class RemoveLayerCommand extends Command {
constructor(options) {
super({
name: "移除图层",
saveState: true,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.activeLayerId = options.activeLayerId;
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this.layerManager = options.layerManager || null;
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// 查找要删除的图层
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this.layerIndex = this.layers.value.findIndex(
(layer) => layer.id === this.layerId
);
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this.removedLayer = this.layers.value[this.layerIndex];
this.isActiveLayer = this.layerId === this.activeLayerId.value;
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// 从Canvas中找到真实对象并备份包括当前图层及其所有子图层的对象
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this.originalObjects = [];
if (this.removedLayer) {
this.originalObjects = this._collectAllLayerObjects(this.removedLayer);
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}
// 备份原活动图层ID
this.originalActiveLayerId = this.activeLayerId.value;
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}
/**
* 收集图层及其所有子图层的画布对象
* @param {Object} layer 要收集对象的图层
* @returns {Array} 所有相关的画布对象
* @private
*/
_collectAllLayerObjects(layer) {
const allObjects = [];
// 收集当前图层的对象
const layerObjects = this.canvas.getObjects().filter((obj) => {
return obj.layerId === layer.id;
});
allObjects.push(...layerObjects);
// 如果图层有特殊的fabricObject属性如背景图层
if (layer.fabricObject) {
const { object } = findObjectById(this.canvas, layer.fabricObject.id);
if (object && !allObjects.includes(object)) {
allObjects.push(object);
}
}
// 递归收集子图层的对象
if (layer.children && Array.isArray(layer.children)) {
layer.children.forEach((childLayer) => {
const childObjects = this._collectAllLayerObjects(childLayer);
allObjects.push(...childObjects);
});
}
return allObjects;
}
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async execute() {
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if (this.layerIndex === -1 || !this.removedLayer) {
console.error(`图层 ${this.layerId} 不存在`);
return false;
}
// 从画布中移除图层及其所有子图层中的真实对象
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this.originalObjects.forEach((obj) => {
if (this.canvas.getObjects().includes(obj)) {
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this.canvas.remove(obj);
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}
});
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// 从图层列表中删除
this.layers.value.splice(this.layerIndex, 1);
// 如果删除的是当前活动图层,需要更新活动图层
if (this.isActiveLayer) {
// 查找最近的非背景层作为新的活动图层
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const newActiveLayer = this.layers.value.find(
(layer) => !layer.isBackground
);
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if (newActiveLayer) {
this.activeLayerId.value = newActiveLayer.id;
} else {
this.activeLayerId.value = null;
}
}
// 重新渲染画布
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// if (this.canvas) {
// this.canvas.renderAll();
// }
await this.layerManager?.updateLayersObjectsInteractivity?.();
// this.canvas.renderAll();
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console.log(
`✅ 已移除图层: ${this.removedLayer.name} (ID: ${this.layerId}),包含 ${this.originalObjects.length} 个对象`
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);
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return true;
}
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async undo() {
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// 恢复图层到原位置
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if (this.layerIndex !== -1 && this.removedLayer) {
this.layers.value.splice(this.layerIndex, 0, this.removedLayer);
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// 使用优化渲染批处理恢复真实对象到画布
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await optimizeCanvasRendering(this.canvas, () => {
// 倒序添加对象,确保下标越小的子图层在画布中越靠前
this.originalObjects
.slice()
.reverse()
.forEach((obj) => {
// 确保对象不在画布中才添加,避免重复添加
if (!this.canvas.getObjects().includes(obj)) {
this.canvas.add(obj);
// 确保对象的坐标正确
obj.setCoords();
}
});
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});
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await this.layerManager?.updateLayersObjectsInteractivity?.();
this.canvas.renderAll();
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// 如果删除的是当前活动图层,恢复活动图层
if (this.isActiveLayer) {
this.activeLayerId.value = this.layerId;
}
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console.log(
`↩️ 已恢复图层: ${this.removedLayer.name} (ID: ${this.layerId}),包含 ${this.originalObjects.length} 个对象`
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);
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}
}
getInfo() {
return {
name: this.name,
layerName: this.removedLayer?.name || "未知图层",
layerId: this.layerId,
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objectCount: this.originalObjects.length,
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};
}
}
/**
* 移动图层命令
*/
export class MoveLayerCommand extends Command {
constructor(options) {
super({
name: `移动图层 ${options.direction === "up" ? "上移" : "下移"}`,
saveState: false,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.direction = options.direction; // "up" or "down"
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this.layerSort = options.layerSort;
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this.parentLayer = null; // 父图层
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const { layer, parent } = findLayerRecursively(
this.layers.value,
this.layerId
);
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// 如果parent 有值 或者 layer 上有parentId 则视为子图层的置顶
if (parent?.id) {
// 查找子图层索引
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this.layerIndex = parent?.children?.findIndex(
(layer) => layer.id === this.layerId
);
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this.parentLayer = parent;
} else {
// 查找图层索引
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this.layerIndex = this.layers.value.findIndex(
(layer) => layer.id === this.layerId
);
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}
this.layer = layer;
this.originalIndex = this.layerIndex;
// 目标位置
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this.targetIndex =
options.direction === "up" ? this.layerIndex - 1 : this.layerIndex + 1;
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}
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async execute() {
if (this.layerIndex === -1 || !this.layer) {
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console.error(`图层 ${this.layerId} 不存在`);
return false;
}
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// 检查是否是背景层或固定层(不允许移动)
if (this.layer.isBackground || this.layer.isFixed) {
console.warn("背景层和固定层不能移动");
return false;
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}
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// 如果已经在顶部,无需移动
if (this.layerIndex === this.targetIndex) {
console.log("图层已在顶部位置");
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return true;
}
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// 执行移动
if (this.parentLayer) {
const tempLayer = this.parentLayer.children[this.targetIndex];
this.parentLayer.children[this.layerIndex] = tempLayer;
this.parentLayer.children[this.targetIndex] = this.layer;
} else {
const tempLayer = this.layers.value[this.targetIndex];
this.layers.value[this.layerIndex] = tempLayer;
this.layers.value[this.targetIndex] = this.layer;
}
// 使用LayerSort工具重新排列画布对象如果可用
await this.layerSort?.rearrangeObjects();
console.log(`图层${this.layer.name}已经移动`);
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}
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async undo() {
const tempOldIndex = this.layerIndex;
this.layerIndex = this.targetIndex;
this.targetIndex = tempOldIndex;
await this.execute();
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// 执行完成恢复索引
this.targetIndex = this.layerIndex;
this.layerIndex = tempOldIndex;
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console.log(`↩️ 图层 ${this.layer.name} 已恢复到原位置`);
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}
getInfo() {
return {
name: this.name,
layerId: this.layerId,
direction: this.direction,
};
}
}
/**
* 切换图层可见性命令
*/
export class ToggleLayerVisibilityCommand extends Command {
constructor(options) {
super({
name: "切换图层可见性",
saveState: false,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
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this.layerManager = options.layerManager;
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// 查找图层
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const { layer } = findLayerRecursively(this.layers.value, this.layerId);
this.layer = layer;
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// this.oldVisibility = this.layer ? this.layer.visible : null;
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}
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async execute() {
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if (!this.layer) {
console.error(`图层 ${this.layerId} 不存在`);
return false;
}
// 切换可见性
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this.layer.visible = !this.layer.visible;
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// 更新画布上图层对象的可见性
if (this.canvas) {
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const layerObjects = this.canvas
.getObjects()
.filter((obj) => obj.layerId === this.layerId);
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layerObjects.forEach((obj) => {
obj.visible = this.layer.visible;
});
}
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// 更新画布上对象的可选择状态
await this.layerManager?.updateLayersObjectsInteractivity();
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return this.layer.visible;
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}
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async undo() {
return await this.execute(); // 直接调用execute方法来恢复可见性
}
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getInfo() {
return {
name: this.name,
layerName: this.layer?.name || "未知图层",
layerId: this.layerId,
newVisibility: this.layer?.visible,
};
}
}
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/**
* 切换子图层可见性命令
*/
export class ToggleChildLayerVisibilityCommand extends Command {
constructor(options) {
super({
name: "切换子图层可见性",
saveState: false,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.parentId = options.parentId;
this.layerManager = options.layerManager;
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// 查找父图层和子图层
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const { layer, parent } = findLayerRecursively(
this.layers.value,
this.layerId
);
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this.parentLayer = parent;
this.childLayer = layer;
// this.oldVisibility = this.childLayer ? this.childLayer.visible : null;
}
async execute() {
if (!this.childLayer) {
throw new Error("找不到要切换可见性的子图层");
}
// 切换可见性
this.childLayer.visible = !this.childLayer.visible;
// 更新画布上图层对象的可见性
if (this.canvas) {
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const layerObjects = this.canvas
.getObjects()
.filter((obj) => obj.layerId === this.layerId);
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layerObjects.forEach((obj) => {
obj.visible = this.childLayer.visible;
});
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}
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// 更新画布上对象的可选择状态
await this.layerManager?.updateLayersObjectsInteractivity();
return this.childLayer.visible;
}
async undo() {
return await this.execute(); // 直接调用execute方法来恢复可见性
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}
getInfo() {
return {
name: this.name,
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layerName: this.childLayer?.name || "未知子图层",
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layerId: this.layerId,
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parentId: this.parentId,
newVisibility: this.childLayer?.visible,
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};
}
}
/**
* 重命名图层命令
*/
export class RenameLayerCommand extends Command {
constructor(options) {
super({
name: "重命名图层",
saveState: false,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.newName = options.newName;
// 查找图层
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const { layer } = findLayerRecursively(this.layers.value, this.layerId);
this.layer = layer;
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this.oldName = this.layer ? this.layer.name : null;
}
execute() {
if (!this.layer) {
console.error(`图层 ${this.layerId} 不存在`);
return false;
}
// 更新图层名称
this.layer.name = this.newName;
// 更新图层对象上的图层名称
if (this.canvas) {
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const layerObjects = this.canvas
.getObjects()
.filter((obj) => obj.layerId === this.layerId);
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layerObjects.forEach((obj) => {
obj.layerName = this.newName;
});
}
return true;
}
undo() {
if (this.layer && this.oldName) {
// 恢复图层名称
this.layer.name = this.oldName;
// 恢复图层对象上的图层名称
if (this.canvas) {
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const layerObjects = this.canvas
.getObjects()
.filter((obj) => obj.layerId === this.layerId);
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layerObjects.forEach((obj) => {
obj.layerName = this.oldName;
});
}
}
}
getInfo() {
return {
name: this.name,
layerId: this.layerId,
oldName: this.oldName,
newName: this.newName,
};
}
}
/**
* 图层锁定/解锁命令
*/
export class LayerLockCommand extends Command {
constructor(options) {
super({
name: "图层锁定/解锁",
saveState: false,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
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this.layerManager = options.layerManager;
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// 查找图层(包括子图层)
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// 查找图层
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const { layer, parent } = findLayerRecursively(
this.layers.value,
this.layerId
);
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this.layer = layer;
this.parentLayer = parent || null; // 父图层
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this.oldLocked = this.layer ? this.layer.locked : null;
}
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/**
* 更新图层及其子图层的锁定状态
* @param {Object} layer 要更新的图层
* @param {boolean} locked 锁定状态
* @private
*/
_updateLayerLockState(layer, locked) {
if (!layer) return;
// 更新当前图层的锁定状态
layer.locked = locked;
// 如果是组图层,递归更新所有子图层
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if (
layer.type === "group" &&
layer.children &&
Array.isArray(layer.children)
) {
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layer.children.forEach((child) => {
this._updateLayerLockState(child, locked);
});
}
}
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async execute() {
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if (!this.layer) {
console.error(`图层 ${this.layerId} 不存在`);
return false;
}
// 切换锁定状态
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const newLocked = !this.oldLocked;
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// 更新图层及其子图层的锁定状态
this._updateLayerLockState(this.layer, newLocked);
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// 更新画布上对象的可选择状态
await this.layerManager?.updateLayersObjectsInteractivity();
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console.log(
`${newLocked ? "锁定" : "解锁"}图层: ${this.layer.name} (ID: ${
this.layerId
})`
);
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return true;
}
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async undo() {
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if (this.layer) {
// 恢复锁定状态
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this._updateLayerLockState(this.layer, this.oldLocked);
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// 更新画布上对象的可选择状态
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await this.layerManager?.updateLayersObjectsInteractivity();
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console.log(
`恢复图层锁定状态: ${this.layer.name} (锁定: ${this.oldLocked})`
);
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}
}
getInfo() {
return {
name: this.name,
layerName: this.layer?.name || "未知图层",
layerId: this.layerId,
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isChildLayer: !!this.parentLayer,
parentLayerName: this.parentLayer?.name,
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newLocked: this.layer?.locked,
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oldLocked: this.oldLocked,
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};
}
}
/**
* 设置图层不透明度命令
*/
export class SetLayerOpacityCommand extends Command {
constructor(options) {
super({
name: "设置图层不透明度",
saveState: false,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.opacity = options.opacity;
// 查找图层
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const { layer } = findLayerRecursively(this.layers.value, this.layerId);
this.layer = layer;
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this.oldOpacity = this.layer ? this.layer.opacity : null;
}
execute() {
if (!this.layer) {
console.error(`图层 ${this.layerId} 不存在`);
return false;
}
// 设置图层不透明度
this.layer.opacity = this.opacity;
// 更新画布上对象的不透明度
if (this.canvas) {
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const layerObjects = this.canvas
.getObjects()
.filter((obj) => obj.layerId === this.layerId);
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layerObjects.forEach((obj) => {
obj.opacity = this.opacity;
});
this.canvas.renderAll();
}
return true;
}
undo() {
if (this.layer && this.oldOpacity !== null) {
// 恢复图层不透明度
this.layer.opacity = this.oldOpacity;
// 更新画布上对象的不透明度
if (this.canvas) {
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const layerObjects = this.canvas
.getObjects()
.filter((obj) => obj.layerId === this.layerId);
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layerObjects.forEach((obj) => {
obj.opacity = this.oldOpacity;
});
this.canvas.renderAll();
}
}
}
getInfo() {
return {
name: this.name,
layerName: this.layer?.name || "未知图层",
layerId: this.layerId,
oldOpacity: this.oldOpacity,
newOpacity: this.opacity,
};
}
}
/**
* 设置图层混合模式命令
*/
export class SetLayerBlendModeCommand extends Command {
constructor(options) {
super({
name: "设置图层混合模式",
saveState: false,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.blendMode = options.blendMode;
// 查找图层
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const { layer } = findLayerRecursively(this.layers.value, this.layerId);
this.layer = layer;
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this.oldBlendMode = this.layer ? this.layer.blendMode : null;
}
execute() {
if (!this.layer) {
console.error(`图层 ${this.layerId} 不存在`);
return false;
}
// 设置图层混合模式
this.layer.blendMode = this.blendMode;
// 更新画布上对象的混合模式
if (this.canvas) {
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const layerObjects = this.canvas
.getObjects()
.filter((obj) => obj.layerId === this.layerId);
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layerObjects.forEach((obj) => {
obj.globalCompositeOperation = this.blendMode;
});
this.canvas.renderAll();
}
return true;
}
undo() {
if (this.layer && this.oldBlendMode) {
// 恢复图层混合模式
this.layer.blendMode = this.oldBlendMode;
// 更新画布上对象的混合模式
if (this.canvas) {
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const layerObjects = this.canvas
.getObjects()
.filter((obj) => obj.layerId === this.layerId);
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layerObjects.forEach((obj) => {
obj.globalCompositeOperation = this.oldBlendMode;
});
this.canvas.renderAll();
}
}
}
getInfo() {
return {
name: this.name,
layerName: this.layer?.name || "未知图层",
layerId: this.layerId,
oldBlendMode: this.oldBlendMode,
newBlendMode: this.blendMode,
};
}
}
/**
* 合并图层命令
*/
export class MergeLayersCommand extends Command {
constructor(options) {
super({
name: "合并图层",
saveState: true,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerIds = options.layerIds;
this.newName = options.newName;
this.activeLayerId = options.activeLayerId; // <--- 新增
// 备份原图层
this.originalLayers = [...this.layers.value];
// 新图层ID
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this.newLayerId = `merged_layer_${Date.now()}_${Math.floor(
Math.random() * 1000
)}`;
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}
execute() {
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if (
!this.layerIds ||
!Array.isArray(this.layerIds) ||
this.layerIds.length < 2
) {
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console.error("合并图层至少需要两个图层");
return null;
}
// 查找所有要合并的图层
const layersToMerge = this.layerIds
.map((id) => this.layers.value.find((layer) => layer.id === id))
.filter(Boolean);
if (layersToMerge.length < 2) {
console.error("找不到足够的图层进行合并");
return null;
}
// 检查是否包含背景图层
if (layersToMerge.some((layer) => layer.isBackground)) {
console.error("不能合并背景图层");
return null;
}
// 查找所有要组合的图层
const layersToGroup = this.layerIds
.map((id) => {
const tempLayer = this.layers.value.find((layer) => layer.id === id); // 需要给子图层加上parentId
return tempLayer ? { ...tempLayer, parentId: this.groupId } : false;
})
.filter(Boolean);
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const topLayerIndex = Math.min(
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...layersToGroup.map((layer) =>
this.layers.value.findIndex((fLayer) => fLayer.id === layer.id)
)
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);
// 获取要保留的所有对象
const allObjects = [];
layersToMerge.forEach((layer) => {
if (Array.isArray(layer.fabricObjects)) {
allObjects.push(...layer.fabricObjects);
}
});
// 创建新的合并图层
const mergedLayer = createLayer({
id: this.newLayerId,
name: this.newName || `合并图层`,
type: LayerType.BITMAP,
visible: true,
locked: false,
opacity: 1.0,
fabricObjects: allObjects,
});
// 更新对象与新图层的关联
allObjects.forEach((obj) => {
obj.layerId = mergedLayer.id;
obj.layerName = mergedLayer.name;
});
// 移除原图层
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this.layers.value = this.layers.value.filter(
(layer) => !this.layerIds.includes(layer.id)
);
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// 插入新图层
this.layers.value.splice(topLayerIndex, 0, mergedLayer);
// 更新当前活动图层
this.activeLayerId.value = this.newLayerId;
// 重新渲染画布
if (this.canvas) {
this.canvas.renderAll();
}
return this.newLayerId;
}
undo() {
// 恢复原始图层状态
this.layers.value = [...this.originalLayers];
// 恢复活动图层
if (this.activeLayerId) {
// 恢复到合并前的活动图层(取第一个合并前图层)
this.activeLayerId.value = this.layerIds[0];
}
// 重新渲染画布
if (this.canvas) {
this.canvas.renderAll();
}
}
getInfo() {
return {
name: this.name,
layerIds: this.layerIds,
newLayerId: this.newLayerId,
newName: this.newName,
};
}
}
/**
* 图层组合命令
*/
export class GroupLayersCommand extends Command {
constructor(options) {
super({
name: "组合图层",
saveState: true,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerIds = options.layerIds;
this.groupName = options.groupName;
this.activeLayerId = options.activeLayerId; // <--- 新增
// 备份原图层
this.originalLayers = [...this.layers.value];
// 新组ID
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this.groupId =
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generateId("group_layer_") ||
`group_layer_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
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this.originalActiveLayerId = this.activeLayerId.value; // 备份原活动图层ID
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}
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async execute() {
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if (
!this.layerIds ||
!Array.isArray(this.layerIds) ||
this.layerIds.length < 2
) {
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console.error("组合图层至少需要两个图层");
return null;
}
// 查找所有要组合的图层
const layersToGroup = this.layerIds
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.map((id) => {
const tempLayer = this.layers.value.find((layer) => layer.id === id); // 需要给子图层加上parentId
return tempLayer ? { ...tempLayer, parentId: this.groupId } : false;
})
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.filter(Boolean);
if (layersToGroup.length < 2) {
console.error("找不到足够的图层进行组合");
return null;
}
// 检查是否包含背景图层
if (layersToGroup.some((layer) => layer.isBackground)) {
console.error("不能组合背景图层");
return null;
}
// 查找最顶层图层的索引,用于插入组图层
const topLayerIndex = Math.min(
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...layersToGroup.map((layer) =>
this.layers.value.findIndex((fLayer) => fLayer.id === layer.id)
)
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);
// 创建新的组图层
const groupLayer = createLayer({
id: this.groupId,
name: this.groupName || `图层组`,
type: LayerType.GROUP,
visible: true,
locked: false,
opacity: 1.0,
fabricObjects: [],
children: layersToGroup,
});
// 移除原图层
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this.layers.value = this.layers.value.filter(
(layer) => !this.layerIds.includes(layer.id)
);
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// 插入新组图层
this.layers.value.splice(topLayerIndex, 0, groupLayer);
// 更新当前活动图层
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this.activeLayerId.value = this.layerIds[0];
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this.canvas?.thumbnailManager?.generateLayerThumbnail?.(this.groupId);
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return this.groupId;
}
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async undo() {
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// 恢复原始图层状态
this.layers.value = [...this.originalLayers];
// 恢复活动图层为原先第一个合并前层
if (this.activeLayerId) {
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this.activeLayerId.value = this.originalActiveLayerId;
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}
}
getInfo() {
return {
name: this.name,
layerIds: this.layerIds,
groupId: this.groupId,
groupName: this.groupName,
};
}
}
/**
* 解组图层命令
*/
export class UngroupLayersCommand extends Command {
constructor(options) {
super({
name: "解组图层",
saveState: true,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.groupId = options.groupId;
this.activeLayerId = options.activeLayerId; // <--- 新增
// 备份原图层
this.originalLayers = [...this.layers.value];
// 子图层ID列表
this.childLayerIds = [];
}
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async execute() {
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// 查找组图层
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const groupIndex = this.layers.value.findIndex(
(layer) => layer.id === this.groupId
);
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if (groupIndex === -1) {
console.error(`找不到组图层 ${this.groupId}`);
return null;
}
const groupLayer = this.layers.value[groupIndex];
if (!groupLayer.children || groupLayer.children.length === 0) {
console.error(`组图层 ${this.groupId} 没有子图层`);
return null;
}
// 收集子图层ID
this.childLayerIds = groupLayer.children.map((layer) => layer.id);
// 将子图层添加到原位置
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this.layers.value.splice(
groupIndex,
1,
...(groupLayer?.children?.map((child) => {
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// 为子图层添加parentId
delete child.parentId; // 删除parentId属性
return { ...child };
}) || {})
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);
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// 更新当前活动图层为第一个子图层
if (this.childLayerIds.length > 0 && this.activeLayerId) {
this.activeLayerId.value = this.childLayerIds[0];
}
return this.childLayerIds;
}
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async undo() {
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// 恢复原始图层状态
this.layers.value = [...this.originalLayers];
// 恢复活动图层为原始组ID
if (this.activeLayerId) {
this.activeLayerId.value = this.groupId;
}
}
getInfo() {
return {
name: this.name,
groupId: this.groupId,
childLayerIds: this.childLayerIds,
};
}
}
/**
* 合并图层内对象命令重构版本
* 将新的图像与图层内现有对象合并为一个高保真图像对象
*/
export class MergeLayerObjectsCommand extends Command {
constructor(options) {
super({
name: "合并图层内对象",
saveState: true,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.fabricImage = options.fabricImage;
this.activeLayer = options.activeLayer;
// 备份原始对象,用于撤销
if (this.activeLayer && Array.isArray(this.activeLayer.fabricObjects)) {
this.originalObjects =
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this.canvas
?.getObjects()
?.filter((fItem) => fItem.layerId === this.activeLayer.id) || [];
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} else {
this.originalObjects = [];
}
// 新合并图像对象
this.mergedImage = null;
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this.newImageId = `merged_image_${Date.now()}_${Math.floor(
Math.random() * 1000
)}`;
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}
async execute() {
if (!this.activeLayer || !this.canvas) {
console.error("图层或Canvas未初始化");
return null;
}
// 获取所有需要合并的对象(按正确的层级顺序)
const objectsToMerge = [];
// 先添加图层中的现有对象(作为底层)
if (this.originalObjects.length > 0) {
objectsToMerge.push(...this.originalObjects);
}
// 再添加新的图像对象(作为顶层)
if (this.fabricImage) {
objectsToMerge.push(this.fabricImage);
}
if (objectsToMerge.length === 0) {
console.log("没有对象需要合并");
return null;
}
// 计算所有对象的合并边界
const bounds = this._calculateMergedBounds(objectsToMerge);
if (!bounds) {
console.error("无法计算合并边界");
return null;
}
// 异步处理图像合并
try {
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const mergedImage = await this._createMergedImageAsync(
objectsToMerge,
bounds
);
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this._setupMergedImage(mergedImage, bounds);
this._replaceObjects(mergedImage);
console.log("图像合并完成");
return this.newImageId;
} catch (error) {
console.error("图像合并执行失败:", error);
return null;
}
}
/**
* 异步创建合并图像
* @param {Array} objectsToMerge 要合并的对象
* @param {Object} bounds 边界信息
* @returns {Promise<fabric.Image>} 合并后的图像
* @private
*/
async _createMergedImageAsync(objectsToMerge, bounds) {
return new Promise((resolve, reject) => {
try {
// 创建高保真临时画布
const tempCanvas = this._createHighQualityTempCanvas(bounds);
const tempFabricCanvas = createStaticCanvas(tempCanvas, {
width: bounds.width,
height: bounds.height,
});
// 设置高质量渲染选项
tempFabricCanvas.enableRetinaScaling = true;
tempFabricCanvas.imageSmoothingEnabled = true;
// 将所有对象添加到临时画布并调整位置
this._addObjectsToTempCanvas(tempFabricCanvas, objectsToMerge, bounds);
// 渲染临时画布
tempFabricCanvas.renderAll();
// 生成高质量图像
const dataUrl = tempFabricCanvas.toDataURL({
format: "png",
quality: 1.0,
multiplier: 1,
});
// 创建新的合并图像
fabric.Image.fromURL(
dataUrl,
(mergedImg) => {
try {
// 清理临时资源
this._cleanupTempCanvas(tempFabricCanvas);
resolve(mergedImg);
} catch (error) {
console.error("设置合并图像时发生错误:", error);
this._cleanupTempCanvas(tempFabricCanvas);
reject(error);
}
},
{
crossOrigin: "anonymous",
}
);
} catch (error) {
console.error("合并过程中发生错误:", error);
reject(error);
}
});
}
/**
* 计算所有对象的合并边界
* @param {Array} objects 要合并的对象数组
* @returns {Object} 边界信息
* @private
*/
_calculateMergedBounds(objects) {
if (!objects || objects.length === 0) return null;
let minLeft = Infinity;
let minTop = Infinity;
let maxRight = -Infinity;
let maxBottom = -Infinity;
objects.forEach((obj) => {
if (!obj) return;
const bounds = obj.getBoundingRect(true, true);
minLeft = Math.min(minLeft, bounds.left);
minTop = Math.min(minTop, bounds.top);
maxRight = Math.max(maxRight, bounds.left + bounds.width);
maxBottom = Math.max(maxBottom, bounds.top + bounds.height);
});
const padding = 1;
return {
left: minLeft - padding,
top: minTop - padding,
width: maxRight - minLeft + padding * 2,
height: maxBottom - minTop + padding * 2,
};
}
/**
* 创建高质量临时画布
* @param {Object} bounds 边界信息
* @returns {HTMLCanvasElement} 临时画布
* @private
*/
_createHighQualityTempCanvas(bounds) {
const tempCanvas = document.createElement("canvas");
tempCanvas.width = Math.ceil(bounds.width);
tempCanvas.height = Math.ceil(bounds.height);
tempCanvas.style.width = bounds.width + "px";
tempCanvas.style.height = bounds.height + "px";
const ctx = tempCanvas.getContext("2d");
ctx.imageSmoothingEnabled = true;
ctx.imageSmoothingQuality = "high";
return tempCanvas;
}
/**
* 将对象添加到临时画布并调整位置
* @param {fabric.Canvas} tempCanvas 临时画布
* @param {Array} objects 对象数组
* @param {Object} bounds 边界信息
* @private
*/
_addObjectsToTempCanvas(tempCanvas, objects, bounds) {
objects.forEach((obj, index) => {
if (!obj) return;
try {
const clonedObj = fabric.util.object.clone(obj);
const objBounds = obj.getBoundingRect(true, true);
const offsetX = objBounds.left - bounds.left;
const offsetY = objBounds.top - bounds.top;
clonedObj.set({
left: offsetX + (clonedObj.width * clonedObj.scaleX) / 2,
top: offsetY + (clonedObj.height * clonedObj.scaleY) / 2,
originX: "center",
originY: "center",
});
tempCanvas.add(clonedObj);
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console.log(
`添加对象 ${index + 1}/${objects.length}: ${obj.type || "unknown"}`
);
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} catch (error) {
console.error(`添加对象到临时画布时发生错误:`, error);
}
});
}
/**
* 设置合并后的图像属性
* @param {fabric.Image} mergedImg 合并后的图像
* @param {Object} bounds 边界信息
* @private
*/
_setupMergedImage(mergedImg, bounds) {
mergedImg.set({
id: this.newImageId,
layerId: this.activeLayer.id,
layerName: this.activeLayer.name,
left: bounds.left + bounds.width / 2,
top: bounds.top + bounds.height / 2,
originX: "center",
originY: "center",
selectable: true,
evented: true,
});
this.mergedImage = mergedImg;
}
/**
* 替换原有对象为合并后的图像
* @param {fabric.Image} mergedImg 合并后的图像
* @private
*/
_replaceObjects(mergedImg) {
if (!mergedImg || !this.canvas || !this.activeLayer) {
console.error("_replaceObjects: 缺少必要的参数");
return;
}
const wasRenderOnAddRemove = this.canvas.renderOnAddRemove;
this.canvas.renderOnAddRemove = false;
try {
// 清空图层的对象列表
this.activeLayer.fabricObjects = [];
// 添加合并后的图像到画布和图层
this.canvas.add(mergedImg);
this.activeLayer.fabricObjects.push(mergedImg);
// 从画布中移除所有原始对象
this.originalObjects.forEach((obj) => {
if (obj && this.canvas.getObjects().includes(obj)) {
this.canvas.remove(obj);
}
});
// 如果有新的图像对象,也要移除
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if (
this.fabricImage &&
this.canvas.getObjects().includes(this.fabricImage)
) {
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this.canvas.remove(this.fabricImage);
}
console.log(
`成功替换图层 ${this.activeLayer.name} 中的 ${this.originalObjects.length} 个对象为合并图像`
);
} catch (error) {
console.error("替换对象时发生错误:", error);
} finally {
this.canvas.renderOnAddRemove = wasRenderOnAddRemove;
this.canvas.renderAll(); // 同步渲染画布
// 更新缩略图
if (this.canvas.thumbnailManager) {
setTimeout(() => {
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this.canvas.thumbnailManager.generateLayerThumbnail(
this.activeLayer.id
);
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}, 100);
}
}
}
undo() {
if (!this.activeLayer || !this.canvas) return;
const wasRenderOnAddRemove = this.canvas.renderOnAddRemove;
this.canvas.renderOnAddRemove = false;
try {
// 移除合并后的图像
if (this.mergedImage) {
this.canvas.remove(this.mergedImage);
const imageIndex = this.activeLayer.fabricObjects.findIndex(
(obj) => obj.id === this.newImageId
);
if (imageIndex !== -1) {
this.activeLayer.fabricObjects.splice(imageIndex, 1);
}
}
// 按原始顺序恢复对象到画布
this.originalObjects.forEach((obj) => {
if (obj) {
this.canvas.add(obj);
}
});
// 恢复图层对象列表
this.activeLayer.fabricObjects = [...this.originalObjects];
console.log(`成功撤销图层 ${this.activeLayer.name} 的对象合并操作`);
} catch (error) {
console.error("撤销合并操作时发生错误:", error);
} finally {
this.canvas.renderOnAddRemove = wasRenderOnAddRemove;
this.canvas.renderAll();
// 更新缩略图
if (this.canvas.thumbnailManager) {
setTimeout(() => {
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this.canvas.thumbnailManager.generateLayerThumbnail(
this.activeLayer.id
);
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}, 100);
}
}
}
/**
* 安全地清理临时画布资源
* @param {fabric.Canvas} tempCanvas 临时画布
* @private
*/
_cleanupTempCanvas(tempCanvas) {
if (!tempCanvas) return;
try {
tempCanvas.clear();
const objects = tempCanvas.getObjects();
objects.forEach((obj) => {
tempCanvas.remove(obj);
});
const canvasEl = tempCanvas.getElement();
if (canvasEl && canvasEl.getContext) {
const ctx = canvasEl.getContext("2d");
if (ctx) {
ctx.clearRect(0, 0, canvasEl.width, canvasEl.height);
}
}
if (typeof tempCanvas.destroy === "function") {
tempCanvas.destroy();
}
if (canvasEl && canvasEl.parentNode) {
canvasEl.parentNode.removeChild(canvasEl);
}
console.log("临时画布资源已安全清理");
} catch (error) {
console.warn("清理临时画布时发生警告:", error);
}
}
getInfo() {
return {
name: this.name,
layerId: this.activeLayer?.id,
layerName: this.activeLayer?.name || "未知图层",
originalObjectCount: this.originalObjects.length,
hasNewImage: !!this.fabricImage,
mergedImageId: this.newImageId,
};
}
}
/**
* 合并图层内对象成组的命令
* 将新的图像与图层内现有对象合并为一个组对象
* 支持向现有组添加对象以及移除空组
*/
export class LayerObjectsToGroupCommand extends Command {
constructor(options) {
super({
name: "图层内对象合并为组",
saveState: true,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.fabricImage = options.fabricImage;
this.activeLayer = options.activeLayer;
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this.layerManager = options.layerManager;
// 存储对象ID而不是对象引用避免引用丢失问题
this.originalObjectIds = [];
this.addedObjectIds = [];
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// 备份原始对象,用于撤销
if (this.activeLayer && Array.isArray(this.activeLayer.fabricObjects)) {
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this.originalObjectIds = this.activeLayer.fabricObjects
.filter((obj) => obj && obj.id)
.map((obj) => obj.id);
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}
// 组对象相关
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this.existingGroupId = null;
this.groupObjectId = null;
this.newGroupId =
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generateId("group") ||
`group_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
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this.wasGroupCreated = false;
// 保存原始位置信息
this.originalObjectPositions = new Map();
this.originalObjectIds.forEach((id) => {
const result = findObjectById(this.canvas, id);
if (result.object) {
this.originalObjectPositions.set(id, {
left: result.object.left,
top: result.object.top,
scaleX: result.object.scaleX,
scaleY: result.object.scaleY,
angle: result.object.angle,
originX: result.object.originX,
originY: result.object.originY,
flipX: result.object.flipX,
flipY: result.object.flipY,
layerId: result.object.layerId,
layerName: result.object.layerName,
});
}
});
// 新增:保存新添加对象的位置信息
this.newObjectPositions = new Map();
if (this.fabricImage && this.fabricImage.id) {
this.newObjectPositions.set(this.fabricImage.id, {
left: this.fabricImage.left,
top: this.fabricImage.top,
scaleX: this.fabricImage.scaleX,
scaleY: this.fabricImage.scaleY,
angle: this.fabricImage.angle,
originX: this.fabricImage.originX,
originY: this.fabricImage.originY,
flipX: this.fabricImage.flipX,
flipY: this.fabricImage.flipY,
layerId: this.fabricImage.layerId,
layerName: this.fabricImage.layerName,
});
}
// 记录执行状态,用于区分首次执行和重做
this.isFirstExecution = true;
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}
async execute() {
if (!this.activeLayer || !this.canvas) {
console.error("图层或Canvas未初始化");
return null;
}
// 查找图层中是否已有组对象
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const existingGroup = this._findExistingGroup();
this.existingGroupId = existingGroup?.id || null;
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// 准备要添加的新对象
const newObjectsToAdd = [];
if (this.fabricImage) {
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// 如果是重做,恢复新对象的原始位置
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if (
!this.isFirstExecution &&
this.newObjectPositions.has(this.fabricImage.id)
) {
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const savedPosition = this.newObjectPositions.get(this.fabricImage.id);
this.fabricImage.set({
left: savedPosition.left,
top: savedPosition.top,
scaleX: savedPosition.scaleX,
scaleY: savedPosition.scaleY,
angle: savedPosition.angle,
originX: savedPosition.originX,
originY: savedPosition.originY,
flipX: savedPosition.flipX,
flipY: savedPosition.flipY,
});
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console.log(
`🔄 重做时恢复新对象位置: (${savedPosition.left}, ${savedPosition.top})`
);
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}
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newObjectsToAdd.push(this.fabricImage);
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this.addedObjectIds.push(this.fabricImage.id);
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}
if (newObjectsToAdd.length === 0) {
console.log("没有新对象需要添加到组");
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return this.existingGroupId;
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}
try {
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await optimizeCanvasRendering(this.canvas, () => {
if (existingGroup) {
// 向现有组添加对象
this._addObjectsToExistingGroup(existingGroup, newObjectsToAdd);
this.groupObjectId = existingGroup.id;
this.wasGroupCreated = false;
} else {
// 创建新组包含所有对象
this._createNewGroupWithAllObjects(newObjectsToAdd);
this.groupObjectId = this.newGroupId;
this.wasGroupCreated = true;
}
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// 更新交互性
this.layerManager?.updateLayersObjectsInteractivity?.(false);
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// 更新缩略图
this._updateThumbnail();
});
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// 标记为非首次执行
this.isFirstExecution = false;
return this.groupObjectId;
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} catch (error) {
console.error("执行组合操作时发生错误:", error);
return null;
}
}
/**
* 查找图层中现有的组对象
* @returns {fabric.Group|null}
* @private
*/
_findExistingGroup() {
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// 查找当前的组对象
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if (!this.activeLayer.fabricObjects) return null;
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if (!this.existingGroupId) {
const groupObjects =
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this.activeLayer.fabricObjects.find(
(obj) => obj && obj.type === "group"
) || null;
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this.existingGroupId = groupObjects?.id || null;
}
if (!this.existingGroupId) {
console.warn("未找到有效的组对象");
return null;
}
const { object } = findObjectById(this.canvas, this.existingGroupId);
if (!object || object.type !== "group") {
console.warn("未找到有效的组对象");
return null;
}
return object;
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}
/**
* 将新对象添加到现有组中
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* @param {fabric.Group} existingGroup 现有组
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* @param {Array} newObjects 要添加的新对象
* @private
*/
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_addObjectsToExistingGroup(existingGroup, newObjects) {
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// 先从画布移除新对象(避免重复添加)
newObjects.forEach((obj) => {
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removeCanvasObjectByObject(this.canvas, obj);
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});
// 使用 addWithUpdate 方法正确添加对象到组
newObjects.forEach((obj) => {
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existingGroup.addWithUpdate(obj);
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});
}
/**
* 创建包含所有对象的新组
* @param {Array} newObjects 新添加的对象
* @private
*/
_createNewGroupWithAllObjects(newObjects) {
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// 获取原始对象通过ID重新查找
const originalObjects = this._getOriginalObjectsFromCanvas();
// 如果是重做,恢复原始对象的位置
if (!this.isFirstExecution) {
originalObjects.forEach((obj) => {
if (this.originalObjectPositions.has(obj.id)) {
const savedPosition = this.originalObjectPositions.get(obj.id);
obj.set({
left: savedPosition.left,
top: savedPosition.top,
scaleX: savedPosition.scaleX,
scaleY: savedPosition.scaleY,
angle: savedPosition.angle,
originX: savedPosition.originX,
originY: savedPosition.originY,
flipX: savedPosition.flipX,
flipY: savedPosition.flipY,
});
console.log(
`🔄 重做时恢复原始对象位置: ${obj.id} (${savedPosition.left}, ${savedPosition.top})`
);
}
});
}
const allObjects = [...originalObjects, ...newObjects];
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const clipPath = allObjects?.[0]?.clipPath || null;
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// 从画布中移除所有要组合的对象
allObjects.forEach((obj) => {
obj.clipPath = null;
obj.dirty = true; // 标记为脏对象
// obj.setCoords();
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obj.opacity = 1;
removeCanvasObjectByObject(this.canvas, obj);
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});
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// 创建组对象
const groupObject = new fabric.Group(allObjects, {
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id: this.newGroupId,
layerId: this.activeLayer.id,
layerName: this.activeLayer.name,
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type: "group",
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selectable: true,
evented: true,
});
// 添加组对象到画布
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this.canvas.add(groupObject);
groupObject.clipPath = clipPath; // 恢复剪切路径
groupObject.dirty = true; // 标记为脏对象
groupObject.setCoords();
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// 更新图层的对象列表
// this.activeLayer.fabricObjects = [groupObject];
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this.activeLayer.fabricObjects = [
groupObject.toObject(["id", "layerId", "layerName"]),
];
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}
/**
* 从画布中重新获取原始对象
* @returns {Array} 原始对象数组
* @private
*/
_getOriginalObjectsFromCanvas() {
const objects = [];
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for (const objectId of this.originalObjectIds) {
const result = findObjectById(this.canvas, objectId);
if (result.object) {
objects.push(result.object);
}
}
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return objects;
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}
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async undo() {
if (!this.activeLayer || !this.canvas || !this.groupObjectId) return;
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try {
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await optimizeCanvasRendering(this.canvas, async () => {
if (this.wasGroupCreated) {
// 如果是新创建的组,完全撤销到原始状态
this._undoNewGroupCreation();
} else {
// 如果是向现有组添加对象,只移除新添加的对象
this._undoAddToExistingGroup();
}
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await this.layerManager?.updateLayersObjectsInteractivity?.(false);
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// 更新缩略图
this._updateThumbnail();
});
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// 重置为首次执行状态,以便重做时能正确恢复位置
this.isFirstExecution = false;
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console.log(`↩️ 成功撤销图层 ${this.activeLayer.name} 的对象组合操作`);
} catch (error) {
console.error("撤销组合操作时发生错误:", error);
}
}
/**
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* 撤销新组的创建修正版 - 删除新添加的元素
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* @private
*/
_undoNewGroupCreation() {
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// 查找当前的组对象
const groupResult = findObjectById(this.canvas, this.groupObjectId);
if (!groupResult.object) {
console.error("找不到要撤销的组对象");
return;
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}
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const groupObject = groupResult.object;
// 获取组内的所有对象
const groupObjects = groupObject.getObjects();
if (groupObjects.length === 0) {
console.warn("组对象为空,直接移除");
this.canvas.remove(groupObject);
return;
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}
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// 分离原始对象和新添加的对象
const objectsToRestore = [];
const objectsToDelete = [];
groupObjects.forEach((obj) => {
if (this.originalObjectIds.includes(obj.id)) {
// 这是原始对象,需要恢复
const originalPosition = this.originalObjectPositions.get(obj.id);
let restorePosition;
if (originalPosition) {
// 优先使用原始保存的位置
restorePosition = { ...originalPosition };
} else {
// 计算对象在画布中的当前绝对位置
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restorePosition = this._calculateObjectAbsolutePosition(
obj,
groupObject
);
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}
objectsToRestore.push({
object: obj,
position: restorePosition,
});
} else if (this.addedObjectIds.includes(obj.id)) {
// 这是新添加的对象,需要删除
objectsToDelete.push(obj);
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}
});
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// 从画布中移除组对象
this.canvas.remove(groupObject);
// 禁用渲染以提高性能
const wasRenderOnAddRemove = this.canvas.renderOnAddRemove;
this.canvas.renderOnAddRemove = false;
try {
// 逐个恢复原始对象到画布
const restoredObjects = [];
objectsToRestore.forEach(({ object: obj, position }) => {
try {
// 从组中移除对象(这会重置对象的变换状态)
groupObject.removeWithUpdate(obj);
// 重新设置对象的位置和属性
obj.set({
left: position.left,
top: position.top,
scaleX: position.scaleX || 1,
scaleY: position.scaleY || 1,
angle: position.angle || 0,
flipX: position.flipX || false,
flipY: position.flipY || false,
originX: position.originX || "center",
originY: position.originY || "center",
layerId: this.activeLayer.id,
layerName: this.activeLayer.name,
selectable: true,
evented: true,
opacity: position.opacity || 1,
});
// 更新对象坐标
obj.setCoords();
// 将对象添加回画布
this.canvas.add(obj);
restoredObjects.push(obj);
console.log(
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`✅ 恢复原始对象 ${obj.id || obj.type} 到位置 (${position.left}, ${
position.top
})`
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);
} catch (error) {
console.error(`恢复对象 ${obj.id || obj.type} 时发生错误:`, error);
}
});
// 删除新添加的对象(不添加回画布)
objectsToDelete.forEach((obj) => {
try {
// 从组中移除对象
groupObject.removeWithUpdate(obj);
// 销毁对象以释放内存
if (typeof obj.destroy === "function") {
obj.destroy();
}
console.log(`🗑️ 删除新添加的对象 ${obj.id || obj.type}`);
} catch (error) {
console.error(`删除对象 ${obj.id || obj.type} 时发生错误:`, error);
}
});
// 更新图层对象列表(只包含恢复的原始对象)
this.activeLayer.fabricObjects = restoredObjects;
// 销毁组对象释放内存
if (typeof groupObject.destroy === "function") {
groupObject.destroy();
}
console.log(
`✅ 成功撤销组创建,恢复了 ${restoredObjects.length} 个原始对象,删除了 ${objectsToDelete.length} 个新对象`
);
} catch (error) {
console.error("撤销组创建过程中发生错误:", error);
} finally {
// 恢复渲染设置
this.canvas.renderOnAddRemove = wasRenderOnAddRemove;
this.canvas.renderAll();
}
}
/**
* 计算对象在画布中的绝对位置改进版
* @param {fabric.Object} obj 组内对象
* @param {fabric.Group} group 组对象
* @returns {Object} 绝对位置信息
* @private
*/
_calculateObjectAbsolutePosition(obj, group) {
try {
// 获取组的变换矩阵
const groupTransform = group.calcTransformMatrix();
// 获取对象在组内的相对位置
const objectPoint = new fabric.Point(obj.left || 0, obj.top || 0);
// 应用组的变换矩阵计算绝对位置
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const absolutePoint = fabric.util.transformPoint(
objectPoint,
groupTransform
);
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// 计算缩放比例
const totalScaleX = (group.scaleX || 1) * (obj.scaleX || 1);
const totalScaleY = (group.scaleY || 1) * (obj.scaleY || 1);
// 计算总旋转角度
const totalAngle = (group.angle || 0) + (obj.angle || 0);
return {
left: absolutePoint.x,
top: absolutePoint.y,
scaleX: totalScaleX,
scaleY: totalScaleY,
angle: totalAngle,
flipX: obj.flipX || false,
flipY: obj.flipY || false,
originX: obj.originX || "center",
originY: obj.originY || "center",
opacity: obj.opacity || 1,
};
} catch (error) {
console.warn("使用变换矩阵计算位置失败,使用简化计算:", error);
// 备选方案:基于组的中心点和对象的相对偏移计算
const groupCenterX = group.left || 0;
const groupCenterY = group.top || 0;
// 考虑组的缩放和旋转影响
const scaleX = group.scaleX || 1;
const scaleY = group.scaleY || 1;
const angle = group.angle || 0;
// 计算对象相对于组中心的偏移
const offsetX = (obj.left || 0) * scaleX;
const offsetY = (obj.top || 0) * scaleY;
// 如果组有旋转,需要旋转偏移量
let finalX = groupCenterX + offsetX;
let finalY = groupCenterY + offsetY;
if (angle !== 0) {
const cos = Math.cos(fabric.util.degreesToRadians(angle));
const sin = Math.sin(fabric.util.degreesToRadians(angle));
finalX = groupCenterX + offsetX * cos - offsetY * sin;
finalY = groupCenterY + offsetX * sin + offsetY * cos;
}
return {
left: finalX,
top: finalY,
scaleX: scaleX * (obj.scaleX || 1),
scaleY: scaleY * (obj.scaleY || 1),
angle: angle + (obj.angle || 0),
flipX: obj.flipX || false,
flipY: obj.flipY || false,
originX: obj.originX || "center",
originY: obj.originY || "center",
opacity: obj.opacity || 1,
};
}
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}
/**
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* 撤销向现有组添加对象的操作优化版
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* @private
*/
_undoAddToExistingGroup() {
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// 查找现有的组对象
const groupResult = findObjectById(this.canvas, this.existingGroupId);
if (!groupResult.object) {
console.error("找不到现有的组对象");
return;
}
const existingGroup = groupResult.object;
// 移除新添加的对象
for (const objectId of this.addedObjectIds) {
const objResult = objectIsInCanvas(this.canvas, { id: objectId });
if (objResult.flag && objResult.parent === existingGroup) {
// 对象在组中,使用 removeWithUpdate 移除
existingGroup.removeWithUpdate(objResult.object);
// 从画布中完全移除这个对象
if (this.canvas.getObjects().includes(objResult.object)) {
this.canvas.remove(objResult.object);
}
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}
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}
// 检查组的状态
const remainingObjects = existingGroup.getObjects();
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if (remainingObjects.length === 0) {
// 组为空,移除组
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this.canvas.remove(existingGroup);
const groupIndex = this.activeLayer.fabricObjects.indexOf(existingGroup);
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if (groupIndex !== -1) {
this.activeLayer.fabricObjects.splice(groupIndex, 1);
}
} else if (remainingObjects.length === 1) {
// 只剩一个对象,解散组
const singleObj = remainingObjects[0];
// 从画布移除组
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this.canvas.remove(existingGroup);
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// 使用 removeWithUpdate 移除最后一个对象(会自动添加到画布)
existingGroup.removeWithUpdate(singleObj);
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// 重新设置对象属性
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singleObj.set({
layerId: this.activeLayer.id,
layerName: this.activeLayer.name,
});
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// 更新图层对象列表
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const groupIndex = this.activeLayer.fabricObjects.indexOf(existingGroup);
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if (groupIndex !== -1) {
this.activeLayer.fabricObjects[groupIndex] = singleObj;
}
}
}
/**
* 更新缩略图
* @private
*/
_updateThumbnail() {
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// this.canvas?.thumbnailManager?.generateLayerThumbnail?.(
// this.activeLayer.id
// );
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}
getInfo() {
return {
name: this.name,
layerId: this.activeLayer?.id,
layerName: this.activeLayer?.name || "未知图层",
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originalObjectCount: this.originalObjectIds.length,
addedObjectsCount: this.addedObjectIds.length,
groupId: this.groupObjectId,
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wasGroupCreated: this.wasGroupCreated,
};
}
}
/**
* 创建图片图层复合命令
* 包含创建图层添加对象到图层切换工具等操作的复合命令
*/
export class CreateImageLayerCommand extends Command {
constructor(options) {
super({
name: "创建图片图层",
saveState: true,
});
this.layerManager = options.layerManager;
this.fabricImage = options.fabricImage;
this.toolManager = options.toolManager;
this.layerName = options.layerName || null;
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this.imageId = generateId("image_");
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// 存储执行过程中的结果
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this.newLayerId =
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generateId("layer_image_") ||
`layer_image_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
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this.commands = [];
this.executedCommands = [];
}
async execute() {
if (!this.layerManager || !this.fabricImage) {
throw new Error("图层管理器或图片对象无效");
}
try {
this.commands = [];
this.executedCommands = [];
// 生成图层名称
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const fileName =
this.layerName || `图片 ${new Date().toLocaleTimeString()}`;
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this.fabricImage.set({
id: this.imageId,
});
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// 1. 创建新图层命令
const createLayerCmd = new AddLayerCommand({
canvas: this.layerManager.canvas,
layers: this.layerManager.layers,
newLayer: createLayer({
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id: this.newLayerId,
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name: fileName,
type: LayerType.BITMAP,
visible: true,
locked: false,
opacity: 1.0,
fabricObjects: [],
}),
activeLayerId: this.layerManager.activeLayerId,
insertIndex: this.layerManager._getInsertIndexAboveActiveLayer(),
});
// 执行创建图层命令
this.newLayerId = await createLayerCmd.execute();
this.commands.push(createLayerCmd);
this.executedCommands.push(createLayerCmd);
// 新加功能-选区套索内添加图片自动居中
const { parent } = findLayerRecursively(this.layerManager.layers.value, this.newLayerId);
if(parent && parent.selectObject){
let {top,left,width,height} = parent.selectObject;
const ltop = top + height / 2;
const lleft = left + width / 2;
this.fabricImage.set({
top: ltop,
left: lleft,
})
}
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// 2. 添加图片对象到图层命令
const addObjectCmd = new AddObjectToLayerCommand({
canvas: this.layerManager.canvas,
layers: this.layerManager.layers,
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layerManager: this.layerManager,
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layerId: this.newLayerId,
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layerName: this.layerName,
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fabricObject: this.fabricImage,
});
// 执行添加对象命令
await addObjectCmd.execute();
this.commands.push(addObjectCmd);
this.executedCommands.push(addObjectCmd);
// 3. 切换工具到选择模式命令
if (this.toolManager) {
const toolCmd = new ToolCommand({
toolManager: this.toolManager,
tool: OperationType.SELECT,
previousTool: this.toolManager.getCurrentTool(),
});
// 执行工具切换命令
await toolCmd.execute();
this.commands.push(toolCmd);
this.executedCommands.push(toolCmd);
}
console.log(`✅ 创建图片图层完成: ${fileName}, ID: ${this.newLayerId}`);
return this.newLayerId;
} catch (error) {
console.error("创建图片图层失败:", error);
// 回滚已执行的命令
await this._rollbackExecutedCommands();
throw error;
}
}
async undo() {
if (this.executedCommands.length === 0) {
console.warn("没有已执行的命令需要撤销");
return true;
}
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console.log(
`↩️ 开始撤销创建图片图层操作,共 ${this.executedCommands.length} 个子命令`
);
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try {
// 逆序撤销已执行的命令
const commands = [...this.executedCommands].reverse();
for (const command of commands) {
if (typeof command.undo === "function") {
try {
console.log(`↩️ 撤销子命令: ${command.constructor.name}`);
const result = command.undo();
if (this._isPromise(result)) {
await result;
}
console.log(`✅ 子命令撤销成功: ${command.constructor.name}`);
} catch (error) {
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console.error(
`❌ 子命令撤销失败: ${command.constructor.name}`,
error
);
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}
}
}
this.executedCommands = [];
console.log(`✅ 创建图片图层撤销完成`);
return true;
} catch (error) {
console.error("❌ 撤销创建图片图层过程中发生错误:", error);
throw error;
}
}
/**
* 回滚已执行的命令内部使用
* @private
*/
async _rollbackExecutedCommands() {
console.log(`🔄 开始回滚已执行的 ${this.executedCommands.length} 个子命令`);
const commands = [...this.executedCommands].reverse();
for (const command of commands) {
if (typeof command.undo === "function") {
try {
console.log(`🔄 回滚子命令: ${command.constructor.name}`);
const result = command.undo();
if (this._isPromise(result)) {
await result;
}
console.log(`✅ 子命令回滚成功: ${command.constructor.name}`);
} catch (error) {
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console.error(
`❌ 子命令回滚失败: ${command.constructor.name}`,
error
);
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}
}
}
this.executedCommands = [];
console.log(`✅ 回滚完成`);
}
/**
* 检查返回值是否为Promise
* @private
*/
_isPromise(value) {
return (
value &&
typeof value === "object" &&
typeof value.then === "function" &&
typeof value.catch === "function"
);
}
getInfo() {
return {
name: this.name,
layerName: this.layerName,
layerId: this.newLayerId,
commandCount: this.commands.length,
executedCount: this.executedCommands.length,
};
}
}
/**
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* 拖拽排序图层命令
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*/
export class ReorderLayersCommand extends Command {
constructor(options) {
super({
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name: "拖拽排序图层",
saveState: true,
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});
this.layers = options.layers;
this.oldIndex = options.oldIndex;
this.newIndex = options.newIndex;
this.layerId = options.layerId;
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this.canvas = options.canvas;
this.layerSort = options.layerSort || null; // LayerSort实例
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}
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async execute() {
// 验证索引有效性
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if (
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this.oldIndex < 0 ||
this.newIndex < 0 ||
this.oldIndex >= this.layers.value.length ||
this.newIndex >= this.layers.value.length ||
this.oldIndex === this.newIndex
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) {
return false;
}
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// 验证图层ID
const layer = this.layers.value[this.oldIndex];
if (!layer || layer.id !== this.layerId) {
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return false;
}
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// 不允许移动背景层和固定层
if (layer.isBackground || layer.isFixed) {
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return false;
}
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// 执行排序 - 直接操作数组 不重排页面数据
// const layersArray = [...this.layers.value];
// const [movedLayer] = layersArray.splice(this.oldIndex, 1);
// layersArray.splice(this.newIndex, 0, movedLayer);
// this.layers.value = layersArray;
// this.layers.value
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// 更新父图层的children数组
this.layers.value[this.oldIndex] = this.layers.value[this.newIndex]; // 确保旧索引位置的图层ID正确
this.layers.value[this.newIndex] = layer; // 确保旧索引位置的图层ID正确
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// 使用LayerSort工具重新排列画布对象如果可用
await this.layerSort?.rearrangeObjects();
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return true;
}
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async undo() {
// 交换索引进行反向操作
const tempOldIndex = this.oldIndex;
this.oldIndex = this.newIndex;
this.newIndex = tempOldIndex;
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const result = await this.execute();
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// 恢复原始索引
this.newIndex = this.oldIndex;
this.oldIndex = tempOldIndex;
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return result;
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}
getInfo() {
return {
name: this.name,
layerId: this.layerId,
oldIndex: this.oldIndex,
newIndex: this.newIndex,
};
}
}
/**
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* 拖拽排序子图层命令
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*/
export class ReorderChildLayersCommand extends Command {
constructor(options) {
super({
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name: "拖拽排序子图层",
saveState: true,
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});
this.layers = options.layers;
this.parentId = options.parentId;
this.oldIndex = options.oldIndex;
this.newIndex = options.newIndex;
this.layerId = options.layerId;
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this.canvas = options.canvas;
this.layerSort = options.layerSort || null; // LayerSort实例
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}
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async execute() {
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// 查找父图层
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const parentLayer = this.layers.value.find(
(layer) => layer.id === this.parentId
);
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if (!parentLayer) return false;
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// 获取子图层
const childLayers = parentLayer?.children || [];
// 验证索引
if (
this.oldIndex < 0 ||
this.newIndex < 0 ||
this.oldIndex >= childLayers.length ||
this.newIndex >= childLayers.length ||
this.oldIndex === this.newIndex
) {
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return false;
}
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// 验证子图层ID
const layer = childLayers[this.oldIndex];
if (!layer || layer.id !== this.layerId) return false;
// 更新父图层的children数组
parentLayer.children[this.oldIndex] = parentLayer.children[this.newIndex]; // 确保旧索引位置的图层ID正确
parentLayer.children[this.newIndex] = layer; // 确保旧索引位置的图层ID正确
// 使用LayerSort工具重新排列画布对象如果可用
await this.layerSort?.rearrangeObjects();
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return true;
}
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async undo() {
// 交换索引进行反向操作
const tempOldIndex = this.oldIndex;
this.oldIndex = this.newIndex;
this.newIndex = tempOldIndex;
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const result = await this.execute();
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// 恢复原始索引
this.newIndex = this.oldIndex;
this.oldIndex = tempOldIndex;
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return result;
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}
getInfo() {
return {
name: this.name,
parentId: this.parentId,
layerId: this.layerId,
oldIndex: this.oldIndex,
newIndex: this.newIndex,
};
}
}
/**
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* 复制图层命令
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*/
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export class CopyLayerCommand extends Command {
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constructor(options) {
super({
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name: "复制图层",
saveState: false,
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});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.layerManager = options.layerManager;
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this.clipboardData = null;
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}
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execute() {
const layer = this.layers.value.find((l) => l.id === this.layerId);
if (!layer) {
console.error(`图层 ${this.layerId} 不存在`);
return false;
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}
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// 不允许复制背景图层
if (layer.isBackground) {
console.warn("不能复制背景图层");
return false;
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}
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// 序列化图层中的对象
const serializedObjects = [];
if (layer.fabricObjects && layer.fabricObjects.length > 0) {
layer.fabricObjects.forEach((obj) => {
if (obj && typeof obj.toObject === "function") {
serializedObjects.push(obj.toObject(["id", "layerId", "layerName"]));
}
});
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}
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// 创建剪贴板数据
this.clipboardData = {
...layer,
serializedObjects,
isCut: false,
originalLayerId: layer.id,
};
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// 保存到图层管理器的剪贴板
if (this.layerManager) {
this.layerManager.clipboardData = this.clipboardData;
}
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console.log(`已复制图层:${layer.name}`);
return true;
}
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undo() {
// 复制操作无需撤销,只需清空剪贴板
if (this.layerManager) {
this.layerManager.clipboardData = null;
}
}
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getInfo() {
return {
name: this.name,
layerId: this.layerId,
};
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}
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}
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/**
* 剪切图层命令
*/
export class CutLayerCommand extends Command {
constructor(options) {
super({
name: "剪切图层",
saveState: true,
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});
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this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.activeLayerId = options.activeLayerId;
this.layerManager = options.layerManager;
this.layerIndex = -1;
this.cutLayer = null;
this.clipboardData = null;
this.wasActiveLayer = false;
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// 生成新图层ID和名称
this.newLayerId =
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generateId("layer_") ||
`layer_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
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}
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async execute() {
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const { layer, parent } = findLayerRecursively(
this.layers.value,
this.layerId
);
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const sourceLayer = layer;
const parentLayer = parent;
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if (!sourceLayer) {
console.error(`源图层 ${this.layerId} 不存在`);
return null;
}
// 不允许复制背景图层
if (sourceLayer.isBackground) {
console.warn("不能复制背景图层");
return null;
}
const newName = `${sourceLayer.name} copy`;
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// 创建新图层
this.newLayer = createLayer({
id: this.newLayerId,
name: newName,
type: sourceLayer.type,
visible: sourceLayer.visible,
locked: sourceLayer.locked,
opacity: sourceLayer.opacity,
blendMode: sourceLayer.blendMode,
fabricObjects: [],
children: sourceLayer.children ? [...sourceLayer.children] : [],
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layerProperties: sourceLayer.layerProperties
? { ...sourceLayer.layerProperties }
: {},
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metadata: sourceLayer.metadata ? { ...sourceLayer.metadata } : {},
parentId: parentLayer ? parentLayer.id : undefined, // 保持父图层关系
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});
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// 计算插入位置 - 区分主图层和子图层
let insertIndex;
if (parentLayer) {
// 处理子图层在父图层的children数组中插入
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const sourceChildIndex = parentLayer.children.findIndex(
(child) => child.id === this.layerId
);
insertIndex =
this.insertIndex !== null ? this.insertIndex : sourceChildIndex + 1;
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// 插入到父图层的children数组中
parentLayer.children.splice(insertIndex, 0, this.newLayer);
this.isChildLayer = true;
this.parentLayer = parentLayer;
this.childInsertIndex = insertIndex;
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} else {
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// 处理主图层:在主图层数组中插入
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const sourceIndex = this.layers.value.findIndex(
(l) => l.id === this.layerId
);
insertIndex =
this.insertIndex !== null ? this.insertIndex : sourceIndex + 1;
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// 插入到主图层数组中
this.layers.value.splice(insertIndex, 0, this.newLayer);
this.isChildLayer = false;
this.mainInsertIndex = insertIndex;
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}
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// 复制源图层中的对象
if (sourceLayer.fabricObjects && sourceLayer.fabricObjects.length > 0) {
await this._duplicateObjects(sourceLayer.fabricObjects);
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}
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// 设置为活动图层
this.activeLayerId.value = this.newLayerId;
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// 重新渲染画布
await this.layerManager?.updateLayersObjectsInteractivity(false);
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console.log(
`已复制图层:${newName} ${this.isChildLayer ? "(子图层)" : "(主图层)"}`
);
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return this.newLayerId;
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}
async undo() {
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if (!this.newLayer) return;
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if (this.isChildLayer && this.parentLayer) {
// 撤销子图层从父图层的children数组中删除
const childIndex = this.parentLayer.children.findIndex(
(child) => child.id === this.newLayerId
);
if (childIndex !== -1) {
this.parentLayer.children.splice(childIndex, 1);
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}
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} else {
// 撤销主图层:从主图层数组中删除
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const index = this.layers.value.findIndex(
(l) => l.id === this.newLayerId
);
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if (index !== -1) {
this.layers.value.splice(index, 1);
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}
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}
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// 从画布中移除所有创建的对象
this.createdObjects.forEach((obj) => {
this.canvas.remove(obj);
});
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// 恢复原活动图层
this.activeLayerId.value = this.layerId;
// 重新渲染画布
await this.layerManager?.updateLayersObjectsInteractivity(false);
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}
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async _duplicateObjects(sourceObjects) {
const serializedObjects = sourceObjects.map((obj) => {
// 序列化对象时保留必要的属性
const { object } = findObjectById(this.canvas, obj.id);
if (object) return object.toObject(["id", "layerId", "layerName"]);
return obj;
});
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return new Promise((resolve) => {
fabric.util.enlivenObjects(serializedObjects, (objects) => {
objects.forEach((obj) => {
// 生成新的对象ID
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const newObjId = `obj_${Date.now()}_${Math.floor(
Math.random() * 1000
)}`;
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obj.id = newObjId;
obj.layerId = this.newLayerId;
obj.layerName = this.newLayer.name;
// 添加偏移量
const offset = 10;
if (obj.left !== undefined) obj.left += offset;
if (obj.top !== undefined) obj.top += offset;
// 添加到画布
this.canvas.add(obj);
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// 添加到新图层
this.newLayer.fabricObjects.push(obj);
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// 记录创建的对象
this.createdObjects.push(obj);
});
resolve();
});
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});
}
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getInfo() {
return {
name: this.name,
sourceLayerId: this.layerId,
newLayerId: this.newLayerId,
newLayerName: this.newLayer?.name,
objectCount: this.createdObjects.length,
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isChildLayer: this.isChildLayer,
parentLayerId: this.parentLayer?.id,
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};
}
}
/**
* 创建调整图层命令
*/
export class CreateAdjustmentLayerCommand extends Command {
constructor(options) {
super({
name: "创建调整图层",
saveState: true,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.activeLayerId = options.activeLayerId;
this.adjustmentType = options.adjustmentType || "brightness";
this.adjustmentValue = options.adjustmentValue || 0;
this.insertIndex = options.insertIndex || null;
this.newLayer = null;
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// 生成新图层ID
this.newLayerId =
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generateId("adj_layer_") ||
`adj_layer_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
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}
execute() {
// 创建调整图层
this.newLayer = createLayer({
id: this.newLayerId,
name: `${this.adjustmentType} 调整`,
type: LayerType.ADJUSTMENT,
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visible: true,
locked: false,
opacity: 1.0,
fabricObjects: [],
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layerProperties: {
adjustmentType: this.adjustmentType,
value: this.adjustmentValue,
affectedLayerIds: [], // 可以指定受影响的图层
},
});
// 计算插入位置
const insertIndex =
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this.insertIndex !== null
? this.insertIndex
: this._getInsertIndexAboveActiveLayer();
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// 插入新图层
this.layers.value.splice(insertIndex, 0, this.newLayer);
// 设置为活动图层
this.activeLayerId.value = this.newLayerId;
console.log(`已创建调整图层:${this.newLayer.name}`);
return this.newLayerId;
}
_getInsertIndexAboveActiveLayer() {
const activeIndex = this.layers.value.findIndex(
(layer) => layer.id === this.activeLayerId.value
);
return activeIndex !== -1 ? activeIndex : 0;
}
undo() {
if (!this.newLayer) return;
// 从图层列表中删除调整图层
const index = this.layers.value.findIndex((l) => l.id === this.newLayerId);
if (index !== -1) {
this.layers.value.splice(index, 1);
}
// 恢复原活动图层
// 这里需要记录原来的活动图层ID
}
getInfo() {
return {
name: this.name,
adjustmentType: this.adjustmentType,
adjustmentValue: this.adjustmentValue,
newLayerId: this.newLayerId,
newLayerName: this.newLayer?.name,
};
}
}
/**
* 应用图层样式命令
*/
export class ApplyLayerStyleCommand extends Command {
constructor(options) {
super({
name: "应用图层样式",
saveState: false,
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});
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this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.styleType = options.styleType; // 'shadow', 'glow', 'stroke' etc.
this.styleOptions = options.styleOptions || {};
const { layer } = findLayerRecursively(this.layers.value, this.layerId);
if (!layer) {
console.error(`图层 ${this.layerId} 不存在`);
return;
}
this.layer = layer;
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this.oldStyles = this.layer
? { ...(this.layer.layerProperties?.styles || {}) }
: {};
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}
execute() {
if (!this.layer) {
console.error(`图层 ${this.layerId} 不存在`);
return false;
}
// 初始化样式属性
if (!this.layer.layerProperties) {
this.layer.layerProperties = {};
}
if (!this.layer.layerProperties.styles) {
this.layer.layerProperties.styles = {};
}
// 应用新样式
this.layer.layerProperties.styles[this.styleType] = this.styleOptions;
// 更新画布上的对象样式
this._applyStyleToObjects();
// 重新渲染画布
this.canvas.renderAll();
console.log(`已应用${this.styleType}样式到图层:${this.layer.name}`);
return true;
}
_applyStyleToObjects() {
if (!this.layer.fabricObjects) return;
this.layer.fabricObjects.forEach((obj) => {
if (!obj) return;
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switch (this.styleType) {
case "shadow":
if (this.styleOptions.enabled) {
obj.shadow = new fabric.Shadow({
color: this.styleOptions.color || "rgba(0,0,0,0.5)",
blur: this.styleOptions.blur || 5,
offsetX: this.styleOptions.offsetX || 5,
offsetY: this.styleOptions.offsetY || 5,
});
} else {
obj.shadow = null;
}
break;
case "stroke":
if (this.styleOptions.enabled) {
obj.stroke = this.styleOptions.color || "#000000";
obj.strokeWidth = this.styleOptions.width || 1;
} else {
obj.stroke = null;
obj.strokeWidth = 0;
}
break;
// 可以添加更多样式类型
}
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});
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}
undo() {
if (!this.layer) return;
// 恢复原样式
if (this.layer.layerProperties && this.layer.layerProperties.styles) {
this.layer.layerProperties.styles = { ...this.oldStyles };
}
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// 重新应用所有样式
this._reapplyAllStyles();
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// 重新渲染画布
this.canvas.renderAll();
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}
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_reapplyAllStyles() {
if (!this.layer.fabricObjects) return;
this.layer.fabricObjects.forEach((obj) => {
if (!obj) return;
// 重置样式
obj.shadow = null;
obj.stroke = null;
obj.strokeWidth = 0;
// 重新应用所有保存的样式
const styles = this.layer.layerProperties?.styles || {};
Object.keys(styles).forEach((styleType) => {
const styleOptions = styles[styleType];
// 这里可以复用 _applyStyleToObjects 中的逻辑
});
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});
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}
getInfo() {
return {
name: this.name,
layerId: this.layerId,
styleType: this.styleType,
styleOptions: this.styleOptions,
};
}
}
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/**
* 图层剪贴蒙版命令
*/
export class LayerClippingMaskCommand extends Command {
constructor(options) {
super({
name: "创建/移除剪贴蒙版",
saveState: false,
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});
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this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.maskLayerId = options.maskLayerId || null; // null表示移除蒙版
const { layer } = findLayerRecursively(this.layers.value, this.layerId);
if (!layer) {
console.error(`图层 ${this.layerId} 不存在`);
return;
}
this.layer = layer;
this.oldClippingMask = this.layer ? this.layer.clippingMask : null;
}
execute() {
if (!this.layer) {
console.error(`图层 ${this.layerId} 不存在`);
return false;
}
if (this.maskLayerId) {
// 创建剪贴蒙版
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const maskLayer = this.layers.value.find(
(l) => l.id === this.maskLayerId
);
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if (!maskLayer) {
console.error(`蒙版图层 ${this.maskLayerId} 不存在`);
return false;
}
this.layer.clippingMask = maskLayer.fabricObjects?.[0] || null;
console.log(`已为图层 ${this.layer.name} 创建剪贴蒙版`);
} else {
// 移除剪贴蒙版
this.layer.clippingMask = null;
console.log(`已移除图层 ${this.layer.name} 的剪贴蒙版`);
}
// 更新画布上的对象
this._updateObjectClipping();
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// 重新渲染画布
this.canvas.renderAll();
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return true;
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}
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_updateObjectClipping() {
if (!this.layer.fabricObjects) return;
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this.layer.fabricObjects.forEach((obj) => {
if (this.layer.clippingMask) {
// 应用剪贴蒙版
obj.clipPath = this.layer.clippingMask;
} else {
// 移除剪贴蒙版
obj.clipPath = null;
}
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});
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}
undo() {
if (!this.layer) return;
// 恢复原剪贴蒙版
this.layer.clippingMask = this.oldClippingMask;
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// 更新画布上的对象
this._updateObjectClipping();
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// 重新渲染画布
this.canvas.renderAll();
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}
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getInfo() {
return {
name: this.name,
layerId: this.layerId,
maskLayerId: this.maskLayerId,
hasClippingMask: !!this.layer?.clippingMask,
};
}
}
/**
* 更换固定图层图像命令
* 专门用于更换固定图层如背景图层的图像
*/
export class ChangeFixedImageCommand extends Command {
constructor(options = {}) {
super({
name: "更换固定图层图像",
saveState: true,
});
this.canvas = options.canvas;
this.layerManager = options.layerManager;
this.imageUrl = options.imageUrl;
this.targetLayerType = options.targetLayerType || "fixed"; // 'background', 'fixed', etc.
this.position = options.position || { x: 0, y: 0 };
this.scale = options.scale || { x: 1, y: 1 };
this.preserveTransform = options.preserveTransform ?? false; // 默认不保留变换
// 用于回滚的状态
this.previousImage = null;
this.previousTransform = null;
this.previousObjectId = null; // 保存之前对象的ID
this.targetLayer = null;
this.newObjectId = null; // 保存新对象的ID
this.isExecuted = false;
// 错误处理
this.maxRetries = options.maxRetries || 3;
this.retryCount = 0;
this.timeoutMs = options.timeoutMs || 10000;
}
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async execute() {
try {
// 查找目标图层
this.targetLayer = this.findTargetLayer();
if (!this.targetLayer) {
throw new Error(`找不到目标图层类型: ${this.targetLayerType}`);
}
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// 保存当前状态
await this.saveCurrentState();
// 加载新图像
const newImage = await this.loadImageWithRetry();
// 应用图像到图层
await this.applyImageToLayer(newImage);
this.isExecuted = true;
return {
success: true,
layerId: this.targetLayer.id,
imageUrl: this.imageUrl,
};
} catch (error) {
console.error("ChangeFixedImageCommand执行失败:", error);
// 如果已经执行了部分操作,尝试回滚
if (this.isExecuted) {
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try {
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await this.undo();
} catch (rollbackError) {
console.error("回滚失败:", rollbackError);
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}
}
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throw error;
}
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}
async undo() {
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if (!this.isExecuted || !this.targetLayer) {
throw new Error("命令未执行或目标图层不存在");
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}
try {
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await optimizeCanvasRendering(this.canvas, async () => {
if (this.previousImage && this.previousObjectId) {
// 恢复之前的图像
await this.restorePreviousImage();
} else {
// 如果没有之前的图像,移除当前图像
await this.removeCurrentImage();
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}
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});
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this.isExecuted = false;
return {
success: true,
action: "reverted",
layerId: this.targetLayer.id,
};
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} catch (error) {
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console.error("ChangeFixedImageCommand撤销失败:", error);
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throw error;
}
}
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findTargetLayer() {
const layers = this.layerManager.layers?.value || [];
switch (this.targetLayerType) {
case "background":
return layers.find((layer) => layer.isBackground);
case "fixed":
return layers.find((layer) => layer.isFixed);
default:
return layers.find((layer) => layer.type === this.targetLayerType);
}
}
async saveCurrentState() {
// 通过画布查找当前图层的对象,而不是直接使用图层引用
const currentObjects = this.canvas
.getObjects()
.filter((obj) => obj.layerId === this.targetLayer.id);
if (currentObjects.length > 0) {
const currentObj = currentObjects[0]; // 固定图层通常只有一个对象
// 验证对象确实在画布中
const canvasCheck = objectIsInCanvas(this.canvas, currentObj);
if (!canvasCheck.flag) {
console.warn("图层对象不在画布中,跳过状态保存");
return;
}
this.previousObjectId = currentObj.id;
// 使用帮助函数获取z-index位置
this.previousZIndex = getObjectZIndex(this.canvas, currentObj);
// 保存当前图像URL如果存在
this.previousImage = {
url: currentObj.getSrc ? currentObj.getSrc() : null,
element: currentObj._element ? currentObj._element.cloneNode() : null,
objectData: currentObj.toObject(["id", "layerId", "layerName"]), // 保存完整对象数据
zIndex: this.previousZIndex, // 保存z-index
};
// 保存变换状态
this.previousTransform = {
left: currentObj.left,
top: currentObj.top,
scaleX: currentObj.scaleX,
scaleY: currentObj.scaleY,
angle: currentObj.angle,
flipX: currentObj.flipX,
flipY: currentObj.flipY,
opacity: currentObj.opacity,
};
console.log(`保存渲染顺序: z-index = ${this.previousZIndex}`);
}
}
async loadImageWithRetry() {
for (let attempt = 0; attempt <= this.maxRetries; attempt++) {
try {
return await this.loadImage();
} catch (error) {
this.retryCount = attempt;
if (attempt === this.maxRetries) {
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throw new Error(
`图像加载失败,已重试${this.maxRetries}次: ${error.message}`
);
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}
// 指数退避重试
const delay = Math.pow(2, attempt) * 1000;
await new Promise((resolve) => setTimeout(resolve, delay));
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console.warn(
`图像加载重试 ${attempt + 1}/${this.maxRetries}:`,
error.message
);
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}
}
}
loadImage() {
return new Promise((resolve, reject) => {
const timeout = setTimeout(() => {
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reject(
new Error(`图像加载超时 (${this.timeoutMs}ms): ${this.imageUrl}`)
);
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}, this.timeoutMs);
fabric.Image.fromURL(
this.imageUrl,
(img) => {
clearTimeout(timeout);
if (!img || !img.getElement()) {
reject(new Error("图像加载失败或无效"));
return;
}
resolve(img);
},
{
crossOrigin: "anonymous",
}
);
});
}
async applyImageToLayer(newImage) {
await optimizeCanvasRendering(this.canvas, async () => {
// 生成新对象ID
this.newObjectId = generateId();
// 设置基本属性
newImage.set({
id: this.newObjectId,
layerId: this.targetLayer.id,
layerName: this.targetLayer.name,
isBackground: this.targetLayer.isBackground,
isFixed: this.targetLayer.isFixed,
});
// 移除旧对象(如果存在)
if (this.previousObjectId) {
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const { object: oldObject } = findObjectById(
this.canvas,
this.previousObjectId
);
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if (oldObject) {
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const removeSuccess = removeCanvasObjectByObject(
this.canvas,
oldObject
);
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if (!removeSuccess) {
console.warn("移除旧对象失败,但继续执行");
}
}
}
// 应用位置和变换
if (this.preserveTransform && this.previousTransform) {
newImage.set(this.previousTransform);
} else {
newImage.set({
left: this.position.x || this.canvas.width / 2,
top: this.position.y || this.canvas.height / 2,
scaleX: this.scale.x || 1,
scaleY: this.scale.y || 1,
originX: "center",
originY: "center",
});
}
// 使用帮助函数在指定z-index位置插入新图像
if (this.previousZIndex !== undefined && this.previousZIndex >= 0) {
const insertSuccess = insertObjectAtZIndex(
this.canvas,
newImage,
this.previousZIndex,
false
);
if (insertSuccess) {
console.log(`新图像插入到z-index位置: ${this.previousZIndex}`);
} else {
// 如果插入失败,回退到普通添加
this.canvas.add(newImage);
console.log("z-index插入失败新图像添加到顶层");
}
} else {
// 否则直接添加到顶层
this.canvas.add(newImage);
console.log("新图像添加到顶层");
}
newImage.setCoords();
// 更新图层引用
// 更新图层管理器
this.layerManager.updateLayerObject(this.targetLayer.id, newImage);
});
}
async restorePreviousImage() {
if (!this.previousImage?.objectData) {
throw new Error("没有可恢复的图像数据");
}
return new Promise((resolve, reject) => {
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fabric.util.enlivenObjects(
[this.previousImage.objectData],
async (objects) => {
try {
const restoredImage = objects[0];
await optimizeCanvasRendering(this.canvas, async () => {
// 移除当前对象
if (this.newObjectId) {
const { object: currentObject } = findObjectById(
this.canvas,
this.newObjectId
);
if (currentObject) {
removeCanvasObjectByObject(this.canvas, currentObject);
}
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}
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// 恢复之前的变换
if (this.previousTransform) {
restoredImage.set(this.previousTransform);
}
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// 设置图层属性
restoredImage.set({
id: this.previousObjectId,
layerId: this.targetLayer.id,
layerName: this.targetLayer.name,
isBackground: this.targetLayer.isBackground,
isFixed: this.targetLayer.isFixed,
});
// 使用帮助函数在正确的z-index位置恢复对象
if (
this.previousZIndex !== undefined &&
this.previousZIndex >= 0
) {
const insertSuccess = insertObjectAtZIndex(
this.canvas,
restoredImage,
this.previousZIndex,
false
);
if (insertSuccess) {
console.log(`恢复图像到z-index位置: ${this.previousZIndex}`);
} else {
// 如果插入失败,回退到普通添加
this.canvas.add(restoredImage);
console.log("z-index恢复失败恢复图像添加到顶层");
}
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} else {
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// 如果没有保存的z-index添加到顶层
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this.canvas.add(restoredImage);
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console.log("恢复图像添加到顶层");
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}
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restoredImage.setCoords();
// 更新引用
this.targetLayer.fabricObject = restoredImage.toObject([
"id",
"layerId",
"type",
]);
this.layerManager.updateLayerObject(
this.targetLayer.id,
restoredImage
);
});
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resolve();
} catch (error) {
reject(error);
}
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}
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);
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});
}
async removeCurrentImage() {
await optimizeCanvasRendering(this.canvas, async () => {
if (this.newObjectId) {
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const { object: currentObject } = findObjectById(
this.canvas,
this.newObjectId
);
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if (currentObject) {
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const removeSuccess = removeCanvasObjectByObject(
this.canvas,
currentObject
);
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if (removeSuccess) {
this.targetLayer.fabricObject = null;
this.layerManager.updateLayerObject(this.targetLayer.id, null);
}
}
}
});
}
getInfo() {
return {
name: this.name,
targetLayerType: this.targetLayerType,
imageUrl: this.imageUrl,
isExecuted: this.isExecuted,
retryCount: this.retryCount,
targetLayerId: this.targetLayer?.id,
preserveTransform: this.preserveTransform,
};
}
}
/**
* 向图层添加图像命令
* 用于向指定图层添加新的图像对象
*/
export class AddImageToLayerCommand extends Command {
constructor(options = {}) {
super({
name: "向图层添加图像",
saveState: true,
});
this.canvas = options.canvas;
this.layerManager = options.layerManager;
this.imageUrl = options.imageUrl;
this.layerId = options.layerId;
this.position = options.position || { x: 100, y: 100 };
this.scale = options.scale || { x: 1, y: 1 };
this.zIndex = options.zIndex || null; // 可选的层级控制
// 用于回滚的状态
this.addedObject = null;
this.targetLayer = null;
this.isExecuted = false;
// 错误处理
this.maxRetries = options.maxRetries || 3;
this.retryCount = 0;
this.timeoutMs = options.timeoutMs || 10000;
}
async execute() {
try {
this.validateInputs();
// 查找目标图层
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const { layer } = findLayerRecursively(
this.layerManager?.layers?.value || [],
this.layerId
);
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this.targetLayer = layer;
if (!this.targetLayer) {
throw new Error(`找不到目标图层: ${this.layerId}`);
}
// 检查图层是否可编辑
this.validateLayerEditability();
// 加载新图像
const newImage = await this.loadImageWithRetry();
// 添加图像到图层
await this.addImageToLayer(newImage);
this.isExecuted = true;
// 触发成功事件
this.emitEvent("image:added", {
layerId: this.layerId,
objectId: this.addedObject.id,
imageUrl: this.imageUrl,
command: this,
});
return {
success: true,
layerId: this.layerId,
objectId: this.addedObject.id,
imageUrl: this.imageUrl,
};
} catch (error) {
console.error("AddImageToLayerCommand执行失败:", error);
// 如果已经添加了对象,尝试移除
if (this.addedObject) {
try {
await this.undo();
} catch (rollbackError) {
console.error("回滚失败:", rollbackError);
}
}
throw error;
}
}
async undo() {
if (!this.isExecuted || !this.addedObject) {
throw new Error("命令未执行或没有添加的对象");
}
try {
// 移除添加的对象
this.canvas.remove(this.addedObject);
// 从图层管理器中移除
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this.layerManager.removeObjectFromLayer(
this.addedObject.id,
this.layerId
);
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this.isExecuted = false;
// 触发撤销事件
this.emitEvent("image:removed", {
layerId: this.layerId,
objectId: this.addedObject.id,
command: this,
});
// 重新渲染
this.canvas.renderAll();
return {
success: true,
action: "removed",
layerId: this.layerId,
objectId: this.addedObject.id,
};
} catch (error) {
console.error("AddImageToLayerCommand撤销失败:", error);
throw error;
}
}
validateInputs() {
if (!this.canvas) throw new Error("Canvas实例是必需的");
if (!this.layerManager) throw new Error("LayerManager实例是必需的");
if (!this.imageUrl) throw new Error("图像URL是必需的");
if (!this.layerId) throw new Error("图层ID是必需的");
// 验证URL格式
try {
new URL(this.imageUrl);
} catch {
throw new Error("无效的图像URL格式");
}
}
findTargetLayer() {
const layers = this.layerManager.layers?.value || [];
return layers.find((layer) => layer.id === this.layerId);
}
validateLayerEditability() {
if (this.targetLayer.locked) {
throw new Error("目标图层已锁定,无法添加对象");
}
if (!this.targetLayer.visible) {
console.warn("目标图层不可见,添加的对象可能不会显示");
}
}
async loadImageWithRetry() {
for (let attempt = 0; attempt <= this.maxRetries; attempt++) {
try {
return await this.loadImage();
} catch (error) {
this.retryCount = attempt;
if (attempt === this.maxRetries) {
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throw new Error(
`图像加载失败,已重试${this.maxRetries}次: ${error.message}`
);
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}
// 指数退避重试
const delay = Math.pow(2, attempt) * 1000;
await new Promise((resolve) => setTimeout(resolve, delay));
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console.warn(
`图像加载重试 ${attempt + 1}/${this.maxRetries}:`,
error.message
);
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}
}
}
loadImage() {
return new Promise((resolve, reject) => {
const timeout = setTimeout(() => {
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reject(
new Error(`图像加载超时 (${this.timeoutMs}ms): ${this.imageUrl}`)
);
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}, this.timeoutMs);
fabric.Image.fromURL(
this.imageUrl,
(img) => {
clearTimeout(timeout);
if (!img || !img.getElement()) {
reject(new Error("图像加载失败或无效"));
return;
}
resolve(img);
},
{
crossOrigin: "anonymous",
}
);
});
}
async addImageToLayer(newImage) {
// 生成唯一ID
const objectId = generateId();
// 设置图像属性
newImage.set({
id: objectId,
layerId: this.layerId,
layerName: this.targetLayer.name,
left: this.position.x,
top: this.position.y,
scaleX: this.scale.x,
scaleY: this.scale.y,
selectable: true,
evented: true,
});
// 添加到画布
this.canvas.add(newImage);
// 设置层级
if (this.zIndex !== null) {
this.setObjectZIndex(newImage, this.zIndex);
}
newImage.setCoords();
// 保存引用用于回滚
this.addedObject = newImage;
// 添加到图层管理器
this.layerManager.addObjectToLayer(newImage, this.layerId);
// 重新渲染画布
this.canvas.renderAll();
}
setObjectZIndex(object, zIndex) {
if (zIndex === "top") {
object.bringToFront();
} else if (zIndex === "bottom") {
object.sendToBack();
} else if (typeof zIndex === "number") {
object.moveTo(zIndex);
}
}
emitEvent(eventName, data) {
if (this.canvas && this.canvas.fire) {
this.canvas.fire(eventName, data);
}
}
getInfo() {
return {
name: this.name,
layerId: this.layerId,
imageUrl: this.imageUrl,
position: this.position,
scale: this.scale,
isExecuted: this.isExecuted,
retryCount: this.retryCount,
addedObjectId: this.addedObject?.id,
};
}
}
/**
* 删除子图层命令
*/
export class RemoveChildLayerCommand extends Command {
constructor(options) {
super({
name: "删除子图层",
saveState: true,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.parentId = options.parentId;
this.activeLayerId = options.activeLayerId;
this.layerManager = options.layerManager;
// 查找父图层和子图层
const { parent } = findLayerRecursively(this.layers.value, this.layerId);
this.parentLayer = parent;
this.childIndex =
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this.parentLayer?.children?.findIndex(
(child) => child.id === this.layerId
) ?? -1;
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this.removedChild = this.parentLayer?.children?.[this.childIndex];
this.isActiveLayer = this.layerId === this.activeLayerId.value;
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this.originalObjects = this.canvas.getObjects().filter((obj) => {
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obj.parentId = this.parentId;
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return obj.layerId === this.layerId;
});
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}
async execute() {
if (!this.parentLayer || this.childIndex === -1 || !this.removedChild) {
throw new Error("找不到要删除的子图层");
}
// 从画布中移除子图层中的所有对象
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if (
this.removedChild.fabricObjects &&
this.removedChild.fabricObjects.length > 0
) {
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this.removedChild.fabricObjects.forEach((obj) => {
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const { object } = findObjectById(this.canvas, obj.id);
if (object) {
this.canvas.remove(...this.originalObjects);
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}
});
}
// 从父图层的children中删除
this.parentLayer.children.splice(this.childIndex, 1);
// 如果删除的是当前活动图层,需要更新活动图层
if (this.isActiveLayer) {
// 设置父图层为活动图层,或者选择另一个子图层
if (this.parentLayer.children.length > 0) {
this.activeLayerId.value = this.parentLayer.children[0].id;
} else {
this.activeLayerId.value =
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this.layers.value.find(
(layer) => !layer.isBackground || !layer.isFixed
)?.[0]?.id || null;
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}
}
// 重新渲染画布
await this.layerManager?.updateLayersObjectsInteractivity();
return true;
}
async undo() {
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if (
!this.parentLayer ||
this.childIndex === -1 ||
!this.removedChild ||
this.originalObjects.length === 0
) {
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return;
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}
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// 恢复子图层到原位置
this.parentLayer.children.splice(this.childIndex, 0, this.removedChild);
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optimizeCanvasRendering(this.canvas, async () => {
this.originalObjects.forEach((obj) => {
// 恢复对象到画布
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this.canvas.add(obj);
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// 恢复对象的图层信息
obj.layerId = this.layerId;
obj.layerName = this.removedChild.name;
obj.setCoords(); // 更新坐标
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});
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// 如果是原活动图层,恢复活动图层
if (this.isActiveLayer) {
this.activeLayerId.value = this.layerId;
}
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// 重新渲染画布
await this.layerManager?.updateLayersObjectsInteractivity(false);
});
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}
getInfo() {
return {
name: this.name,
layerName: this.removedChild?.name || "未知子图层",
layerId: this.layerId,
parentId: this.parentId,
};
}
}
/**
* 重命名子图层命令
*/
export class RenameChildLayerCommand extends Command {
constructor(options) {
super({
name: "重命名子图层",
saveState: false,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.parentId = options.parentId;
this.newName = options.newName;
// 查找父图层和子图层
const { layer } = findLayerRecursively(this.layers.value, this.layerId);
this.childLayer = layer;
this.oldName = this.childLayer ? this.childLayer.name : null;
}
async execute() {
if (!this.childLayer) {
throw new Error("找不到要重命名的子图层");
}
// 更新子图层名称
this.childLayer.name = this.newName;
// 更新画布上对象的图层名称
if (this.canvas && this.childLayer.fabricObjects) {
this.childLayer.fabricObjects.forEach((obj) => {
if (obj.layerName !== undefined) {
obj.layerName = this.newName;
}
});
}
return true;
}
async undo() {
if (this.childLayer && this.oldName) {
this.childLayer.name = this.oldName;
// 恢复画布上对象的图层名称
if (this.canvas && this.childLayer.fabricObjects) {
this.childLayer.fabricObjects.forEach((obj) => {
if (obj.layerName !== undefined) {
obj.layerName = this.oldName;
}
});
}
}
}
getInfo() {
return {
name: this.name,
layerId: this.layerId,
parentId: this.parentId,
oldName: this.oldName,
newName: this.newName,
};
}
}
/**
* 子图层锁定/解锁命令
*/
export class ChildLayerLockCommand extends Command {
constructor(options) {
super({
name: "子图层锁定/解锁",
saveState: false,
});
this.canvas = options.canvas;
this.layers = options.layers;
this.layerId = options.layerId;
this.parentId = options.parentId;
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this.layerManager = options.layerManager;
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// 查找父图层和子图层
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const { layer, parent } = findLayerRecursively(
this.layers.value,
this.layerId
);
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this.parentLayer = parent;
this.childLayer = layer;
this.oldLocked = this.childLayer ? this.childLayer.locked : null;
}
async execute() {
if (!this.childLayer) {
throw new Error("找不到要锁定/解锁的子图层");
}
// 切换锁定状态
this.childLayer.locked = !this.oldLocked;
// 更新画布上对象的可选择状态
await this.layerManager?.updateLayersObjectsInteractivity();
return true;
}
async undo() {
if (this.childLayer) {
// 恢复锁定状态
this.childLayer.locked = this.oldLocked;
// 更新画布上对象的可选择状态
await this.layerManager?.updateLayersObjectsInteractivity();
}
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}
getInfo() {
return {
name: this.name,
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layerName: this.childLayer?.name || "未知子图层",
layerId: this.layerId,
parentId: this.parentId,
newLocked: this.childLayer?.locked,
oldLocked: this.oldLocked,
};
}
}