135 lines
3.1 KiB
JavaScript
135 lines
3.1 KiB
JavaScript
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import { Command } from "./Command";
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/**
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* 对象变换命令
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* 轻量级命令,只记录对象的变换属性变化(位置、缩放、旋转)
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* 不保存整个对象或画布状态,只关注变换属性
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*/
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export class TransformCommand extends Command {
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constructor(options) {
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super({
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name: options.name || "对象变换",
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description: options.description || "移动、缩放或旋转对象",
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saveState: false, // 自己管理状态,避免递归
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});
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this.canvas = options.canvas;
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this.objectId = options.objectId;
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this.initialState = options.initialState || null;
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this.finalState = options.finalState || null;
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this.objectType = options.objectType || "object";
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}
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/**
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* 执行命令
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* 如果是首次执行,记录初始和最终状态
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* 如果是重做,应用最终状态
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*/
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execute() {
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if (!this.finalState) {
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console.warn("没有最终状态可应用");
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return false;
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}
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// 查找目标对象
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const targetObject = this._findObject(this.objectId);
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if (!targetObject) {
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console.warn(`未找到ID为 ${this.objectId} 的对象`);
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return false;
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}
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// 应用最终变换状态
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this._applyTransform(targetObject, this.finalState);
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// 触发画布更新
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this.canvas.renderAll();
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return true;
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}
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/**
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* 撤销命令
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* 应用初始状态
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*/
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undo() {
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if (!this.initialState) {
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console.warn("没有初始状态可恢复");
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return false;
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}
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// 查找目标对象
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const targetObject = this._findObject(this.objectId);
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if (!targetObject) {
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console.warn(`未找到ID为 ${this.objectId} 的对象`);
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return false;
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}
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// 应用初始变换状态
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this._applyTransform(targetObject, this.initialState);
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// 触发画布更新
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this.canvas.renderAll();
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return true;
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}
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/**
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* 查找对象
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* @private
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*/
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_findObject(objectId) {
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if (!this.canvas) return null;
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return this.canvas.getObjects().find((obj) => obj.id === objectId);
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}
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/**
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* 应用变换状态到对象
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* @private
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*/
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_applyTransform(object, transformState) {
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if (!object || !transformState) return;
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// 应用变换属性,只设置真正变化的值
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Object.entries(transformState).forEach(([key, value]) => {
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object.set(key, value);
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});
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// 确保对象更新
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object.setCoords();
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}
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/**
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* 获取命令信息
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*/
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getInfo() {
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return {
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name: this.name,
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description: this.description,
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objectId: this.objectId,
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objectType: this.objectType,
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changedProps: this.finalState ? Object.keys(this.finalState) : [],
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};
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}
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/**
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* 捕获对象的变换状态
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* @static
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*/
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static captureTransformState(object) {
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if (!object) return null;
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// 只捕获变换相关的属性
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return {
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left: object.left,
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top: object.top,
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scaleX: object.scaleX,
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scaleY: object.scaleY,
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angle: object.angle,
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flipX: object.flipX,
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flipY: object.flipY,
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skewX: object.skewX,
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skewY: object.skewY,
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};
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}
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}
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