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aida_front/src/component/Canvas/CanvasEditor/commands/EraserCommand.js

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2025-06-18 11:05:23 +08:00
import { isArray } from "lodash-es";
import { optimizeCanvasRendering } from "../utils/helper";
import { restoreObjectLayerAssociations } from "../utils/layerUtils";
import { Command } from "./Command";
/**
* 橡皮擦操作命令
* 支持橡皮擦操作的撤销和重做
*/
export class EraserCommand extends Command {
/**
* 构造函数
* @param {Object} options 命令选项
* @param {Object} options.canvas Fabric画布实例
* @param {Object} options.layerManager 图层管理器
* @param {Object} options.beforeSnapshot 擦除前的状态快照
* @param {Object} options.afterSnapshot 擦除后的状态快照
* @param {Array} options.affectedObjects 擦除影响的对象列表可选
*/
constructor(options) {
super({
name: "橡皮擦操作",
description: `擦除`,
...options,
});
this.canvas = options.canvas;
this.layerManager = options.layerManager;
this.beforeSnapshot = options.beforeSnapshot;
this.afterSnapshot = options.afterSnapshot;
this.affectedObjects = options.affectedObjects || [];
this.fristLoad = true; // 是否是第一次加载
}
/**
* 执行橡皮擦操作
*/
async execute() {
if (!this.beforeSnapshot || !this.afterSnapshot) {
console.warn("缺少状态快照,无法执行橡皮擦命令");
return false;
}
if (!this.fristLoad)
await this._restoreCanvasState(this.afterSnapshot); // 应用重做的状态
else await this.layerManager?.updateLayersObjectsInteractivity?.(false);
this.fristLoad = false; // 标记为非第一次加载
return true;
}
/**
* 撤销橡皮擦操作
*/
async undo() {
if (!this.beforeSnapshot) {
console.warn("缺少擦除前的状态快照,无法撤销");
return false;
}
// 恢复到擦除前的状态
await this._restoreCanvasState(this.beforeSnapshot);
return true;
}
/**
* 恢复画布状态
* @param {Object} snapshot 状态快照
* @private
*/
async _restoreCanvasState(snapshot) {
// 对比 eraser erasable 两个属性如果当前对象的eraser属性和erasable属性不一致则需要更新对象的eraser属性
if (!snapshot || !snapshot.objects) return;
// 优化渲染 - 统一批处理 支持异步回调 防止闪屏
await optimizeCanvasRendering(this.canvas, async () => {
return new Promise((resolve) => {
this.canvas.loadFromJSON(snapshot, async () => {
// 恢复图层关联
this._restoreObjectLayerAssociations();
// 确保所有对象的交互性正确设置
await this.layerManager?.updateLayersObjectsInteractivity?.(false);
resolve();
});
});
});
}
/**
* 恢复对象与图层的关联关系
* @private
*/
_restoreObjectLayerAssociations() {
if (!this.layerManager) return;
const canvasObjects = this.canvas.getObjects();
restoreObjectLayerAssociations(this.layerManager?.layers?.value, canvasObjects);
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}
}