243 lines
7.4 KiB
TypeScript
243 lines
7.4 KiB
TypeScript
import { ref } from 'vue'
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import { fabric } from 'fabric-with-all'
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import { createId } from '../../tools/tools'
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import { exportObjectsToImage, exportObjectToThumbnail } from '../tools/exportMethod'
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import { OperationType } from '../tools/layerHelper'
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import { getArrowPath, getLinePath, cloneObjects, getStarArr } from '../tools/canvasMethod'
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export const FillSourceToBase64 = (source) => {
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if (source?.toDataURL) {
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return source.toDataURL?.();
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} else if (source?.src) {
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return source.src;
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}
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return source;
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}
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/**
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* 图片添加gap转换
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* @param {HTMLCanvasElement} image - img元素
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* @param {Number} gapX - 水平gap
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* @param {Number} gapY - 垂直gap
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* @returns {HTMLCanvasElement} 转换后的canvas元素
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*/
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export function imageAddGapToCanvas(image, gapX, gapY) {
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// 创建透明 Canvas
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const tcanvas = document.createElement('canvas');
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tcanvas.width = image.width + gapX;
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tcanvas.height = image.height + gapY;
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const ctx = tcanvas.getContext('2d', { willReadFrequently: true });
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ctx.clearRect(0, 0, tcanvas.width, tcanvas.height);
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ctx.drawImage(image, 0, 0);
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return tcanvas;
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}
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/**
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* 创建缩放+旋转的变换矩阵
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* @param {number} scale - 缩放比例
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* @param {number} angle - 旋转角度(度)
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* @returns {Array} 变换矩阵 [a, b, c, d, e, f]
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*/
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export function createPatternTransform(scale, angle) {
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const angle_ = angle * Math.PI / 180;
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const cos = Math.cos(angle_);
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const sin = Math.sin(angle_);
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// 先缩放,后旋转
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return [
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scale * cos, // a
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scale * sin, // b
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-scale * sin, // c
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scale * cos, // d
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0, // e (水平位移)
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0 // f (垂直位移)
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];
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}
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/**
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* 获取变换矩阵的缩放、旋转
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* @param {Array} Transform - 变换矩阵、
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* @returns {Object} 缩放、旋转角度 {scale, angle}
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*/
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export function getTransformScaleAngle(Transform) {
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const a = Transform[0];
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const b = Transform[1];
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const c = Transform[2];
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const d = Transform[3];
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const scale = Math.sqrt(a * a + b * b);
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const angle = Math.round(Math.atan2(b, a) * 180 / Math.PI);
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return { scale, angle };
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}
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export class ObjectManager {
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stateManager: any
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canvasManager: any
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layerManager: any
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constructor(options) {
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this.stateManager = options.stateManager;
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this.canvasManager = options.canvasManager;
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this.layerManager = options.layerManager
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}
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onMounted() { }
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/** 设置混合模式 */
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setBlendMode(id: string, blendMode: string) {
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const object = this.canvasManager.getObjectById(id)
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if (!object) return console.warn('设置混合模式失败,对象不存在ID:', id)
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object.set("globalCompositeOperation", blendMode)
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this.canvasManager.renderAll()
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}
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/** 设置平铺状态 */
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setFillRepeat(id: string, isRecord = true) {
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const object = this.canvasManager.getObjectById(id)
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if (!object) return console.warn('设置平铺状态失败,对象不存在ID:', id)
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if (object.type !== 'image') return console.warn('设置平铺状态失败,对象不是图片类型:', id)
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// 创建透明 Canvas
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const imgEl = object.getElement();
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const tcanvas = document.createElement('canvas');
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tcanvas.width = imgEl.width;
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tcanvas.height = imgEl.height;
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const ctx = tcanvas.getContext('2d');
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ctx.clearRect(0, 0, tcanvas.width, tcanvas.height);
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ctx.drawImage(imgEl, 0, 0);
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const fill = {
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source: FillSourceToBase64(imgEl),
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gapX: 0,
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gapY: 0,
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}
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const pattern = new fabric.Pattern({
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source: tcanvas,
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repeat: 'repeat',
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patternTransform: createPatternTransform(1, 0),
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offsetX: 0, // 水平偏移
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offsetY: 0, // 垂直偏移
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});
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const info = {
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...object.info,
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fill,
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}
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const rect = new fabric.Rect({
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width: object.width,
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height: object.height,
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top: object.top,
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left: object.left,
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angle: object.angle,
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scaleX: object.scaleX,
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scaleY: object.scaleY,
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flipX: object.flipX,
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flipY: object.flipY,
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globalCompositeOperation: object.globalCompositeOperation,
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originX: "left",
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originY: "top",
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info,
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});
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rect.set("fill", pattern)
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this.canvasManager.canvas.remove(object)
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this.canvasManager.add(rect, isRecord)
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}
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/** 获取填充对象 */
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getFillRepeatObject(id: string) {
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const object = this.canvasManager.getObjectById(id)
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if (!object) {
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console.warn('getFillRepeatObject 对象不存在ID:', id)
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return null
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}
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if (object.type !== 'rect') {
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console.warn('getFillRepeatObject 对象不是矩形类型:', id)
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return null
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}
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if (object.fill?.repeat !== 'repeat') {
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console.warn('getFillRepeatObject 对象不是平铺填充类型:', id)
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return null
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}
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return object
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}
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/**
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* 修改平铺参数
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* @param id 目标对象ID
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* @param options 参数
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* @param options.scale 缩放比例
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* @param options.angle 旋转角度
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* @param options.offsetX 水平偏移
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* @param options.offsetY 垂直偏移
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*/
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async updateFillRepeatTransform(id: string, options: any, isRecord: boolean) {
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const object = this.getFillRepeatObject(id)
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if (!object) return null
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const fill = object.get("fill");
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const scale = options.hasOwnProperty('scale') ? options.scale : getTransformScaleAngle(fill.patternTransform).scale
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const angle = options.hasOwnProperty('angle') ? options.angle : getTransformScaleAngle(fill.patternTransform).angle
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const offsetX = options.hasOwnProperty('offsetX') ? options.offsetX : fill.offsetX
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const offsetY = options.hasOwnProperty('offsetY') ? options.offsetY : fill.offsetY
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fill.patternTransform = createPatternTransform(scale, angle)
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fill.offsetX = offsetX
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fill.offsetY = offsetY
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object.set("fill", new fabric.Pattern(fill));
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this.canvasManager.renderAll()
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if (isRecord) {
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this.stateManager.recordState()
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this.layerManager.updateLayerThumbnailsById(id)
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}
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}
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/** 修改平铺间隙
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* @param id 目标对象ID
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* @param options 间隙参数
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* @param options.gapX 水平间隙
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* @param options.gapY 垂直间隙
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*/
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async updateFillRepeatGap(id: string, options: any, isRecord: boolean) {
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const object = this.getFillRepeatObject(id)
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if (!object) return null
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const gapX = options.hasOwnProperty('gapX') ? options.gapX : object.info.fill.gapX
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const gapY = options.hasOwnProperty('gapY') ? options.gapY : object.info.fill.gapY
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const fill = object.get("fill");
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const image = new Image();
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image.crossOrigin = "anonymous";
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image.src = object.info.fill.source;
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await image.decode();
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fill.source = imageAddGapToCanvas(image, gapX, gapY)
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object.info.fill.gapX = gapX
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object.info.fill.gapY = gapY
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object.set("fill", new fabric.Pattern(fill));
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this.canvasManager.renderAll()
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if (isRecord) {
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this.stateManager.recordState()
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this.layerManager.updateLayerThumbnailsById(id)
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}
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}
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/** 修改属性
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* @param id 目标对象ID
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* @param options 参数
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* @param isRecord 是否记录
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*/
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async updateProperty(id: string, options: any, isRecord: boolean) {
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const object = this.canvasManager.getObjectById(id)
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if (!object) return null
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const type = object.type
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const isWidth = object.hasOwnProperty('width')
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const isHeight = object.hasOwnProperty('height')
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if (isWidth || isHeight) {
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let width = options.width
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let height = options.height
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if (type === "polygon") {
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if (object.points.length === 10) {// 五角星
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options.points = getStarArr(width, height)
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}
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} else if (type === "ellipse") {// 椭圆
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options.rx = width / 2
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options.ry = height / 2
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}
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}
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object.set(options);
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this.canvasManager.renderAll()
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if (isRecord) {
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this.stateManager.recordState()
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this.layerManager.updateLayerThumbnailsById(id)
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}
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}
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dispose() { }
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} |