import { fabric } from 'fabric-with-all' import { ref } from 'vue' import { createCanvas } from '../tools/canvasFactory' import { AnimationManager } from './AnimationManager' import { detectDeviceType } from '../tools/index' import { CanvasEventManager } from "./events/CanvasEventManager"; import { OperationType } from '../tools/layerHelper' // 自定义画布转对象属性 fabric.Object.prototype.customProperties = ["top", "left", "width", "height", "scaleX", "scaleY", "info", "thumbnail"]; fabric.Object.prototype.toObject_ = fabric.Object.prototype.toObject fabric.Object.prototype.toObject = function () { const args = [...arguments] const arr = [...fabric.Object.prototype.customProperties] args.forEach(v => { if (typeof v === 'string') { arr.push(v) } else if (Array.isArray(v)) { arr.push(...v) } }) return this.toObject_(arr) } interface CanvasInitOptions { canvasRef: any canvasViewWidth?: number canvasViewHeight?: number canvasWidth?: number canvasHeight?: number } export class CanvasManager { stateManager: any layerManager: any animationManager: any eventManager: any deviceInfo: any canvas: any canvasViewWidth: number canvasViewHeight: number canvasWidth: number canvasHeight: number currentZoom: any constructor(options) { this.stateManager = options.stateManager; this.deviceInfo = detectDeviceType(); this.currentZoom = ref(100) } setCanvasViewSize(options) { this.canvasViewWidth = options.canvasViewWidth || 1920 this.canvasViewHeight = options.canvasViewHeight || 1080 this.canvas.setWidth(this.canvasViewWidth) this.canvas.setHeight(this.canvasViewHeight) } /** 初始化画布 */ async initCanvas(options: CanvasInitOptions) { this.layerManager = this.stateManager.layerManager this.canvasWidth = options.canvasWidth || 750 this.canvasHeight = options.canvasHeight || 600 this.canvas = createCanvas(options.canvasRef.value, { preserveObjectStacking: true, enableRetinaScaling: true, backgroundColor: '#fff', }) this.setCanvasViewSize(options) this.canvas.clipPath = new fabric.Rect({ left: 0, top: 0, width: this.canvasWidth, height: this.canvasHeight }) // 画布居中 const canvasX = this.canvasViewWidth / 2 - this.canvasWidth / 2 const canvasY = this.canvasViewHeight / 2 - this.canvasHeight / 2 this.canvas.viewportTransform = [1, 0, 0, 1, canvasX, canvasY] // 动画管理器 this.animationManager = new AnimationManager(this.canvas, { currentZoom: this.currentZoom, canvasManager: this, wheelThrottleTime: 15, // 降低滚轮事件节流时间,提高响应性 defaultEase: "power2.lin", defaultDuration: 0.3, // 缩短默认动画时间 }); this.setupCanvasEvents() this.setupBrushEvents() this.stateManager.setIsRecord(false) // 创建矩形 const rect = await this.layerManager.createRectLayer({ left: 400, top: 100, }) //创建圆形 const circle = await this.layerManager.createCircleLayer({ left: 200, top: 200, }) // 文字 const text = await this.layerManager.createTextLayer('Hello World'); this.layerManager.updateLayers() this.layerManager.setActiveID(text.info.id) this.stateManager.setIsRecord(true) this.stateManager.recordState() // this.stateManager.toolManager.setTool(OperationType.RECTANGLE) } /** 画布添加对象 */ async add(obj: any, isUpdate = true) { this.canvas.add(obj) const id = obj?.info?.id || "" if (isUpdate) { this.layerManager.updateLayers() this.renderAll() if (id) await this.layerManager.updateLayerThumbnailsById(id) this.stateManager.recordState() } } /** 画布移除对象 */ remove(obj: any, isUpdate = true) { this.canvas.remove(obj) if (isUpdate) { this.layerManager.updateLayers() this.renderAll() } } /** 设置画布事件 */ setupCanvasEvents() { // 创建画布事件管理器 this.eventManager = new CanvasEventManager(this.canvas, { canvasManager: this, animationManager: this.animationManager, toolManager: this.stateManager.toolManager, layerManager: this.stateManager.layerManager, stateManager: this.stateManager, }); // 设置动画交互效果 this.animationManager.setupInteractionAnimations(); } /** 设置激活对象 */ setActiveObjectById(id: string) { const obj = this.getObjectById(id) if (obj) this.canvas.setActiveObject(obj) this.renderAll() } resetZoom() { this.animationManager.resetZoom() } // 使用动画管理器的缩放方法 animateZoom(point, targetZoom, options = {}) { console.log(point, targetZoom, options) this.animationManager.animateZoom(point, targetZoom, options); } zoomIn() { const currentZoom = this.canvas.getZoom() const newZoom = Math.min(currentZoom + 0.1, 20) // 增加20%,最大20倍 // 使用画布中心作为缩放点 const centerPoint = { x: this.canvas.width / 2, y: this.canvas.height / 2 } this.animateZoom(centerPoint, newZoom) } zoomOut() { const currentZoom = this.canvas.getZoom() const newZoom = Math.max(currentZoom - 0.1, 0.1) // 减少20%,最小0.1倍 // 使用画布中心作为缩放点 const centerPoint = { x: this.canvas.width / 2, y: this.canvas.height / 2 } this.animateZoom(centerPoint, newZoom) } getObjects() { return this.canvas.getObjects() || [] } getObjectById(id: string) { return this.getObjects().find((item: any) => item?.info?.id === id) } getActiveObject() { return this.getObjectById(this.layerManager.activeID.value) } renderAll() { this.canvas.renderAll() } deleteObjectById(id: string) { const object = this.getObjectById(id) if (object) { this.canvas.remove(object) this.layerManager.updateLayers() this.renderAll() } } // 拖拽排序 dragSort(id, newIndex) { this.canvas.moveTo(this.getObjectById(id), newIndex) this.layerManager.updateLayers() this.renderAll() this.stateManager.recordState() } /** 画笔事件 */ setupBrushEvents() { this.canvas.onBrushImageConverted = async (fabricImage) => { const currentTool = this.stateManager.toolManager.currentTool.value; if (currentTool === OperationType.DRAW) { this.handleDrawImage(fabricImage) } return true }; } /** 处理绘制图像 */ handleDrawImage(fabricImage: fabric.Object) { const activeID = this.stateManager.layerManager.activeID.value const activeLayer = this.getObjectById(activeID) if (activeLayer) { this.layerManager.imageMergeToLayer(activeLayer, fabricImage) } else { const emptyLayer = this.layerManager.createEmptyLayer(false); this.layerManager.setActiveID(emptyLayer.info.id, false) this.layerManager.imageMergeToLayer(emptyLayer, fabricImage) } return true } /** 导出画布为JSON */ getCanvasJSON() { const json = this.canvas.toJSON() return JSON.stringify(json) } /** 加载画布JSON */ loadJSON(json: string, callback?: (success: boolean) => void) { let jsonObj = null; try { jsonObj = JSON.parse(json) } catch (error) { console.error('JSON解析错误:', error) } if (!jsonObj) return callback?.(false); this.canvas.loadFromJSON(jsonObj, () => { this.layerManager.updateLayers() this.renderAll() callback?.(true) }) } dispose() { this.animationManager?.dispose() this.eventManager?.dispose() } }