bugfix: 删除sketch
This commit is contained in:
@@ -164,7 +164,11 @@ export default {
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delete: 'Delete',
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edit: 'Edit',
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generatingReport:
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'We are generating your report. This may take a few minutes, but you can continue with other tasks while it’s being generated.'
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'We are generating your report. This may take a few minutes, but you can continue with other tasks while it’s being generated.',
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deleteSketchTip:
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'Are you sure you want to delete this sketch? This action cannot be undone.',
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confirm: 'Confirm',
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cancel: 'Cancel'
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},
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// Version Tree
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@@ -195,14 +199,20 @@ export default {
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cannotFindSuperiorImage: 'Cannot find the superior image',
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deleteSubordinateCard: 'After deletion, all the function cards will also be deleted.',
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initialNodeProhibited: 'Initial node is prohibited from being deleted.',
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toRealStyleDesignAssistant: "🎨 This is one of my favorite parts — just bring in your sketch and I'll take care of the lighting, materials, and rendering to give you a photorealistic result. If the first one doesn't feel quite right, let me try a few more times — I'll give you something a little different each time.",
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surfaceEditCanvasDesignAssistant: "🪡 If you have something specific in mind for the materials, this is the mode for that. I can help you swap to fabric, leather, wood, or whatever fits your vision — and if you have your own print, you can upload it directly. This mode gives you full manual control so you can fine-tune exactly what you want. If you'd rather move faster, just switch over and I'll handle it with AI Smart Mapping.",
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surfaceEditAIDesignAssistant: "🪡 Want to see how a different material looks without the extra steps? Tell me what you're going for and I'll apply it using AI Smart Mapping — quick and automatic. If you want to dial in the details afterward, just switch to Canvas Mode and we can keep refining.",
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colorPaletteDesignAssistant: "🎨 Let me handle the color combinations for you — just pick a few colors you like, and I'll mix and apply them to your product automatically. I can generate several options at once so you can compare and go with the one that feels right.",
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sceneCompositionDesignAssistant: "🛋️ I'll place your product into a real interior scene and match the lighting automatically so everything looks like it belongs together. My suggestion: let me make one clean hero shot with a simple background first, then one lifestyle image with more atmosphere — the two together tend to work really well for presentations.",
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threeModelDesignAssistant: "🔄 I'll turn your render into a 3D model you can rotate and look at from any angle. I'd recommend paying close attention to the corner joints, leg proportions, and seat depth — these are the spots that are easy to miss in a sketch but tend to cause the most trouble during prototyping. Better to catch them now while it's easy to fix.",
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to3DViewDesignAssistant: "📐 We're at the final step! I'll export your 3D model as front, side, and top view!",
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toRealStyleDesignAssistant:
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"🎨 This is one of my favorite parts — just bring in your sketch and I'll take care of the lighting, materials, and rendering to give you a photorealistic result. If the first one doesn't feel quite right, let me try a few more times — I'll give you something a little different each time.",
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surfaceEditCanvasDesignAssistant:
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"🪡 If you have something specific in mind for the materials, this is the mode for that. I can help you swap to fabric, leather, wood, or whatever fits your vision — and if you have your own print, you can upload it directly. This mode gives you full manual control so you can fine-tune exactly what you want. If you'd rather move faster, just switch over and I'll handle it with AI Smart Mapping.",
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surfaceEditAIDesignAssistant:
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"🪡 Want to see how a different material looks without the extra steps? Tell me what you're going for and I'll apply it using AI Smart Mapping — quick and automatic. If you want to dial in the details afterward, just switch to Canvas Mode and we can keep refining.",
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colorPaletteDesignAssistant:
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"🎨 Let me handle the color combinations for you — just pick a few colors you like, and I'll mix and apply them to your product automatically. I can generate several options at once so you can compare and go with the one that feels right.",
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sceneCompositionDesignAssistant:
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"🛋️ I'll place your product into a real interior scene and match the lighting automatically so everything looks like it belongs together. My suggestion: let me make one clean hero shot with a simple background first, then one lifestyle image with more atmosphere — the two together tend to work really well for presentations.",
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threeModelDesignAssistant:
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"🔄 I'll turn your render into a 3D model you can rotate and look at from any angle. I'd recommend paying close attention to the corner joints, leg proportions, and seat depth — these are the spots that are easy to miss in a sketch but tend to cause the most trouble during prototyping. Better to catch them now while it's easy to fix.",
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to3DViewDesignAssistant:
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"📐 We're at the final step! I'll export your 3D model as front, side, and top view!"
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},
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assistant: {
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inputPlaceholder: 'Ask anything'
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@@ -155,7 +155,10 @@ export default {
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quote: '引用',
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delete: '删除',
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edit: '编辑',
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generatingReport: '正在为您生成报告,可能需要几分钟时间,生成期间你可以继续进行其他任务'
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generatingReport: '正在为您生成报告,可能需要几分钟时间,生成期间你可以继续进行其他任务',
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deleteSketchTip: '确定要删除这个草图吗?此操作无法撤销。',
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confirm: '确认',
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cancel: '取消'
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},
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// Version Tree
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@@ -191,13 +194,20 @@ export default {
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confirmLeave: '您可能有未保存的更改,确定要离开吗?',
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cannotFindSuperiorImage: '找不到上级图片',
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initialNodeProhibited: '初始节点不能删除',
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toRealStyleDesignAssistant: "🎨 这个功能我很喜欢——你只需要把草图丢进来,我来帮你把光影和材质都处理好,直接生成真实感效果图。出来不满意的话就多试几次,每次我都会给你不一样的结果。",
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surfaceEditCanvasDesignAssistant: "🪡 如果你对材质有具体想法,可以用这个模式来做。布艺、皮革、木材这些都可以换,也可以把你自己的印花上传进来。这个模式支持你手动精细编辑,想细调哪里都可以——当然如果想快一点,也可以切换到 AI 智能贴图帮你完成。",
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surfaceEditAIDesignAssistant: "🪡 想快速看看换材质之后的效果?用这个模式,把你想要的材质或印花告诉我,AI 智能贴图帮你一步到位。如果觉得还想再调整细节,随时可以切换到 Canvas 模式继续编辑。",
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colorPaletteDesignAssistant: "🎨 配色交给我来帮你——你选几种喜欢的颜色,我来帮你搭配应用到产品上。我可以一次给你生成好几个方案,你对比着挑就好。",
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sceneCompositionDesignAssistant: "🛋️ 我来帮你把产品放进一个真实的空间场景里,光影我会自动帮你匹配。我的建议是先出一张背景干净的主图,再出一张有生活感的氛围图,两张配合着用,展示效果会好很多。",
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threeModelDesignAssistant: "🔄 我把你的效果图变成可以转着看的立体模型,你可以从各个角度检查一下结构。我建议重点看看转角、腿脚比例和座面厚度——这几个地方在草图里不容易发现问题,但打样的时候最容易出偏差,现在发现比较好改。",
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to3DViewDesignAssistant: "📐 我们到最后一步了!我来帮你把 3D 模型导出为前视图、侧视图和俯视图!",
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toRealStyleDesignAssistant:
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'🎨 这个功能我很喜欢——你只需要把草图丢进来,我来帮你把光影和材质都处理好,直接生成真实感效果图。出来不满意的话就多试几次,每次我都会给你不一样的结果。',
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surfaceEditCanvasDesignAssistant:
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'🪡 如果你对材质有具体想法,可以用这个模式来做。布艺、皮革、木材这些都可以换,也可以把你自己的印花上传进来。这个模式支持你手动精细编辑,想细调哪里都可以——当然如果想快一点,也可以切换到 AI 智能贴图帮你完成。',
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surfaceEditAIDesignAssistant:
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'🪡 想快速看看换材质之后的效果?用这个模式,把你想要的材质或印花告诉我,AI 智能贴图帮你一步到位。如果觉得还想再调整细节,随时可以切换到 Canvas 模式继续编辑。',
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colorPaletteDesignAssistant:
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'🎨 配色交给我来帮你——你选几种喜欢的颜色,我来帮你搭配应用到产品上。我可以一次给你生成好几个方案,你对比着挑就好。',
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sceneCompositionDesignAssistant:
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'🛋️ 我来帮你把产品放进一个真实的空间场景里,光影我会自动帮你匹配。我的建议是先出一张背景干净的主图,再出一张有生活感的氛围图,两张配合着用,展示效果会好很多。',
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threeModelDesignAssistant:
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'🔄 我把你的效果图变成可以转着看的立体模型,你可以从各个角度检查一下结构。我建议重点看看转角、腿脚比例和座面厚度——这几个地方在草图里不容易发现问题,但打样的时候最容易出偏差,现在发现比较好改。',
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to3DViewDesignAssistant:
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'📐 我们到最后一步了!我来帮你把 3D 模型导出为前视图、侧视图和俯视图!'
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},
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assistant: {
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inputPlaceholder: '请输入'
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@@ -236,15 +236,21 @@
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MyEvent.emit('quote', url)
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}
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const handleClickDelete = (item: string | Object) => {
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deleteSketchFlowCanvas({
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id: Object.keys(item)[0],
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versionNodeId: projectStore.state.nodeId
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}).then((res) => {
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if (res) {
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ElMessage.success(t('agent.deleteSuccess'))
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emits('deleteSketch', Object.keys(item)[0])
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}
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const handleClickDelete = (item: { id: string; url: string }) => {
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ElMessageBox.confirm(t('agent.deleteSketchTip'), t('agent.confirm'), {
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confirmButtonText: t('agent.confirm'),
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cancelButtonText: t('agent.cancel'),
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type: 'warning'
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}).then(() => {
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deleteSketchFlowCanvas({
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id: item.id,
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versionNodeId: projectStore.state.nodeId
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}).then((res) => {
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if (res) {
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ElMessage.success(t('agent.deleteSuccess'))
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emits('deleteSketch', item.id)
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}
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})
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})
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}
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@@ -57,13 +57,15 @@
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// VersionTreeIndexRef.value.getVersionTree()
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}
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const handleDeleteSketch = (deletedId: string) => {
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sketchList.value = sketchList.value.filter((item) => {
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if (typeof item === 'object') {
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return Object.keys(item)[0] !== deletedId
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}
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return true
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})
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const handleDeleteSketch = (id) => {
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sketchList.value = sketchList.value
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.map((sketchItem) => {
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if (sketchItem.hasOwnProperty(id)) {
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delete sketchItem[id]
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}
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return sketchItem
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})
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.filter((sketchItem) => Object.keys(sketchItem).length > 0)
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}
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const handleSetTitle = (title: string) => {
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@@ -93,7 +95,7 @@
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const handleGetProjectInfoAndHistory = () => {
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handleOpenSketch()
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getProjectInfo({ id: route.params.id }).then((res) => {
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if(!res) {
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if (!res) {
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router.push({ name: 'mainInput' })
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ElMessage.warning(t('Home.notFound'))
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return
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