深度画布智能选区
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@@ -1,5 +1,6 @@
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import { fabric } from 'fabric-with-all'
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import { createId } from '../../tools/tools'
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import { OperationType } from '../tools/layerHelper'
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import { getObjectAlphaToCanvas, traceImageContour } from '../tools/canvasMethod'
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/** 智能框选工具管理器 */
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export class AISelectboxToolManager {
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@@ -7,6 +8,7 @@ export class AISelectboxToolManager {
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canvasManager: any
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stateManager: any
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layerManager: any
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toolManager: any
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isDragging: boolean = false
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startX: number = 0
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@@ -16,7 +18,7 @@ export class AISelectboxToolManager {
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this.canvasManager = options.canvasManager
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this.stateManager = options.stateManager
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this.layerManager = options.layerManager
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this.toolManager = options.toolManager
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}
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mouseDownEvent(e) {
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this.isDragging = true
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@@ -81,15 +83,11 @@ export class AISelectboxToolManager {
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stroke: "rgba(255, 77, 71, 1)",
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strokeWidth: 1.5,
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strokeDashArray: [4, 4],
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fill: "rgba(255, 186, 186, 0.5)",
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fill: "transparent",
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strokeUniform: true, // 保持描边宽度不随缩放改变
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// strokeLineCap: "round",// 折线端点样式
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// strokeLineJoin: "bevel", // 折线连接样式
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// selectable: false,
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// evented: false,
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excludeFromExport: true,
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hoverCursor: "default",
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moveCursor: "default",
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selectable: false,
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evented: false,
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absolutePositioned: true,
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};
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async createSelectbox() {
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const url = "http://118.31.39.42:3000/falls/1a48ed3a-1faa-4fcd-bf07-765dba1702c5.png"
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@@ -112,200 +110,31 @@ export class AISelectboxToolManager {
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}).join(" L ");
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const path = new fabric.Path(`M ${str} z`);
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path.set({
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left: left + minX * scaleX,
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top: top + minY * scaleY,
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left: left + minX,
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top: top + minY,
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scaleX: scaleX,
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scaleY: scaleY,
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...this.selectionStyle,
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});
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const rect1 = new fabric.Rect({
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left: 0,
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top: 0,
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width: 100,
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height: 100,
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fill: '#f00',
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info: {
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id: createId("rect"),
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name: '矩形图层',
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}
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})
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const rect2 = new fabric.Rect({
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left: 200,
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top: 200,
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width: 100,
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height: 100,
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fill: '#ff0',
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info: {
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id: createId("rect"),
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name: '矩形图层',
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}
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})
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this.layerManager.createGroupLayer({
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child: [rect1, rect2],
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})
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// this.canvasManager.canvas.add(path)
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// this.canvasManager.canvas.renderAll()
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const group = await this.layerManager.createGroupLayer({
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clipPath: path,
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}, false, false)
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const rect = await this.layerManager.createRectLayer({
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width: path.width,
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height: path.height,
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left: left + minX,
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top: top + minY,
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fill: "rgba(255, 186, 186, 0.5)",
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info: { parentId: group.info.id },
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}, false, true)
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await this.canvasManager.updateSubLayerClipPath()
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await this.layerManager.updateLayerThumbnailsById(rect.info.id, "", false)
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await this.layerManager.updateLayerThumbnailsById(group.info.id, rect.thumbnail)
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this.stateManager.recordState()
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this.toolManager.setTool(OperationType.SELECT)
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}
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dispose() { }
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}
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/**
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* 获取对象黑白通道画布
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* @param {fabric.Object} object - 要处理的 fabric 对象
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* @param {ImageData} revData - 相反的ImageData,白通道的相同位置是否为透明,revData为白色为透明,黑色为不透明
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* @param {number} diff - 差值,默认 25
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* @param {Object} rgba - 自定义 rgba 值,默认 { r: 255, g: 255, b: 255, a: 255 }
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* @param {boolean} isMerge - 是否合并,true=合并revData,false=反转revData
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* @returns {HTMLCanvasElement|null} 包含黑白通道的画布,或 null 如果失败
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*/
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export function getObjectAlphaToCanvas(object, revData, diff = 30, rgba = { r: 255, g: 255, b: 255, a: 255 }, isMerge = false) {
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const image = object.getElement();
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if (image.nodeName !== "IMG" && image.nodeName !== "CANVAS") {
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console.warn("对象不是图片");
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return null;
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}
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const { width, height } = image;
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if (!width || !height) {
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console.warn("对象没有元素");
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return null;
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}
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const canvas = document.createElement("canvas");
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canvas.width = width;
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canvas.height = height;
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const ctx = canvas.getContext("2d");
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ctx.drawImage(image, 0, 0, width, height);
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const data = ctx.getImageData(0, 0, width, height);
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for (let i = 0; i < data.data.length; i += 4) {
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const r = data.data[i + 0];
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const g = data.data[i + 1];
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const b = data.data[i + 2];
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const a = data.data[i + 3];
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const revR = revData?.data[i + 0] || 0;
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const revG = revData?.data[i + 1] || 0;
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const revB = revData?.data[i + 2] || 0;
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const revA = revData?.data[i + 3] || 0;
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let isHave = false;
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if (r || g || b || a) {
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if (revR > diff || revG > diff || revB > diff || revA > diff) {
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isHave = false;
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} else {
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isHave = true;
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}
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}
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if (isMerge && (revR || revG || revB || revA)) isHave = true;
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if (isHave) {
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data.data[i + 0] = rgba.r;
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data.data[i + 1] = rgba.g;
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data.data[i + 2] = rgba.b;
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data.data[i + 3] = rgba.a;
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} else {
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data.data[i + 0] = 0;
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data.data[i + 1] = 0;
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data.data[i + 2] = 0;
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data.data[i + 3] = 0;
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}
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}
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ctx.clearRect(0, 0, width, height);
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ctx.putImageData(data, 0, 0);
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return canvas;
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}
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/**
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* 图片边界跟踪算法(透明底)
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* @param {HTMLCanvasElement} canvas - canvas元素
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* @param {Number} scale - 缩放比例
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* @returns {Array} 边界点数组 [{x, y}, ...]
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*/
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export function traceImageContour(canvas) {
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const ctx = canvas.getContext("2d", { willReadFrequently: true });
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const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
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const data = imageData.data;
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const width = canvas.width;
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const height = canvas.height;
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// 查找起始点(第一个不透明像素)
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let startX = -1;
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let startY = -1;
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outer: for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const index = (y * width + x) * 4;
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if (data[index + 3] > 0) {
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startX = x;
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startY = y;
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break outer;
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}
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}
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}
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if (startX === -1) return []; // 没有不透明像素
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// Moore-Neighbor边界跟踪算法
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const contour = [];
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const visited = new Set();
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const directions = [
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[-1, 0],
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[-1, -1],
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[0, -1],
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[1, -1],
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[1, 0],
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[1, 1],
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[0, 1],
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[-1, 1],
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];
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let currentX = startX;
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let currentY = startY;
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let backtrackDir = 4; // 起始方向:右
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do {
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const pointKey = `${currentX},${currentY}`;
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if (!visited.has(pointKey)) {
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contour.push({ x: currentX, y: currentY });
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visited.add(pointKey);
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}
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// 从右方向开始顺时针查找
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let found = false;
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for (let i = 0; i < 8; i++) {
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const dir = (backtrackDir + i) % 8;
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const dx = directions[dir][0];
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const dy = directions[dir][1];
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const checkX = currentX + dx;
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const checkY = currentY + dy;
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if (
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checkX >= 0 &&
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checkX < width &&
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checkY >= 0 &&
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checkY < height
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) {
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const index = (checkY * width + checkX) * 4;
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if (data[index + 3] > 0) {
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currentX = checkX;
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currentY = checkY;
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backtrackDir = (dir + 5) % 8; // 下一个开始查找的方向
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found = true;
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break;
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}
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}
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}
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if (!found) break;
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} while (
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!(currentX === startX && currentY === startY) &&
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visited.size < width * height
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);
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return contour;
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}
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