深度画布智能选区
This commit is contained in:
@@ -1,33 +1,43 @@
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<template>
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<div class="layer-item" @click="onClickLayer">
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<div class="drag"><svg-icon name="dc-drag" size="18" /></div>
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<div class="thumb">
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<img v-if="layer.thumbnail" :src="layer.thumbnail" />
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</div>
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<div class="name">
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<div @dblclick="onClickEditName" v-if="!editName" :title="layer.info.name">
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{{ layer.info.name || '未命名图层' }}
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<div class="layer-item">
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<div class="item" @click="onClickLayer">
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<div class="drag"><svg-icon name="dc-drag" size="18" /></div>
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<div class="thumb">
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<img v-if="layer.thumbnail" :src="layer.thumbnail" />
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</div>
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<div class="name">
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<div @dblclick="onClickEditName" v-if="!editName" :title="layer.info.name">
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{{ layer.info.name || '未命名图层' }}
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</div>
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<input
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v-else
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type="text"
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ref="nameInputRef"
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:value="layer.info.name"
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@blur="onChangeName"
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@keyup.enter="onChangeName"
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/>
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</div>
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<div class="icons">
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<span @click.stop="onClickLock">
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<svg-icon v-show="!layer.info.lock" name="dc-lock_0" size="15" />
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<svg-icon v-show="layer.info.lock" name="dc-lock_1" size="15" color="#1890ff" />
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</span>
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<span @click.stop="onClickShowHide"
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><svg-icon :name="layer.visible ? 'dc-show' : 'dc-hide'" size="15"
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/></span>
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<span @click.stop="onClickDelete"><svg-icon name="dc-delete" size="13" /></span>
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<span
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v-if="isGroup"
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@click.stop="onShowGroup"
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class="show-group"
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:class="{ active: layer.info.showChildren }"
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>
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<svg-icon name="dc-down_arrow" size="11" />
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</span>
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</div>
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<input
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v-else
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type="text"
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ref="nameInputRef"
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:value="layer.info.name"
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@blur="onChangeName"
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@keyup.enter="onChangeName"
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/>
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</div>
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<div class="icons">
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<span @click.stop="onClickLock">
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<svg-icon v-show="!layer.info.lock" name="dc-lock_0" size="15" />
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<svg-icon v-show="layer.info.lock" name="dc-lock_1" size="15" color="#1890ff" />
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</span>
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<span @click.stop="onClickShowHide"
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><svg-icon :name="layer.visible ? 'dc-show' : 'dc-hide'" size="15"
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/></span>
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<span @click.stop="onClickDelete"><svg-icon name="dc-delete" size="13" /></span>
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<!-- <span><svg-icon name="dc-down_arrow" size="11" /></span> -->
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</div>
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<slot></slot>
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</div>
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</template>
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@@ -42,6 +52,10 @@
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layer: {
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type: Object,
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default: () => ({})
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},
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isGroup: {
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type: Boolean,
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default: false
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}
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})
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const nameInputRef = ref(null)
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@@ -72,82 +86,98 @@
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const info = props.layer.info
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layerManager.setLayerLockById(info.id, !info.lock)
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}
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const onShowGroup = () => {
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props.layer.info.showChildren = !props.layer.info.showChildren
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// layerManager.setLayerGroupVisibleById(props.layer.info.id, !props.layer.visible)
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}
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</script>
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<style lang="less" scoped>
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.layer-item {
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width: 100%;
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height: 9.5rem;
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display: flex;
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align-items: center;
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justify-content: center;
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padding: 0 1.4rem;
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background-color: #fafafa;
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gap: 1rem;
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border-bottom: 0.2rem solid #ededed;
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&:last-child {
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&:last-child > .item {
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border-bottom: none;
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}
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&:not([draging='true']):hover {
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&:not([draging='true']) > .item:hover {
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background-color: #f5f5f5;
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}
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&.active {
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&.active > .item {
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background-color: #ededed !important;
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}
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&.drag {
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opacity: 0;
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}
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&.ghost,
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&.chosen {
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&.ghost > .item,
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&.chosen > .item {
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box-shadow: inset 0 0 5px #aaa;
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background-color: #ededed !important;
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}
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> .drag {
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padding: 0.3rem;
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cursor: move;
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}
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> .thumb {
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width: 5.6rem;
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height: 5.6rem;
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border-radius: 0.5rem;
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overflow: hidden;
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border: 0.2rem solid #ebebeb;
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background-color: #fff;
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> img {
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width: 100%;
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height: 100%;
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object-fit: cover;
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}
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}
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> .name {
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flex: 1;
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font-size: 1.4rem;
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overflow: hidden;
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> div {
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cursor: pointer;
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height: 3rem;
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line-height: 3rem;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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> input {
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width: 100%;
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height: 3rem;
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}
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}
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> .icons {
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> .item {
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width: 100%;
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height: 9.5rem;
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 0.8rem;
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> span {
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cursor: pointer;
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width: 1.6rem;
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height: 1.6rem;
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padding: 0 1.4rem;
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background-color: #fafafa;
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gap: 1rem;
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border-bottom: 0.2rem solid #ededed;
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> .drag {
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padding: 0.3rem;
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cursor: move;
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}
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> .thumb {
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width: 5.6rem;
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height: 5.6rem;
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border-radius: 0.5rem;
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overflow: hidden;
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border: 0.2rem solid #ebebeb;
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background-color: #fff;
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> img {
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width: 100%;
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height: 100%;
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object-fit: cover;
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}
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}
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> .name {
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flex: 1;
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font-size: 1.4rem;
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overflow: hidden;
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> div {
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cursor: pointer;
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height: 3rem;
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line-height: 3rem;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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> input {
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width: 100%;
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height: 3rem;
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}
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}
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> .icons {
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 0.8rem;
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> span {
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cursor: pointer;
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width: 1.6rem;
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height: 1.6rem;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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> .show-group {
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> .c-svg {
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transition: transform 0.2s;
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transform: rotate(-90deg);
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}
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&.active > .c-svg {
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transform: rotate(0deg);
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}
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}
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}
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}
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}
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@@ -12,28 +12,16 @@
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<div class="content">
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<VueDraggable
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:model-value="list"
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@start="handleDragStart"
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@end="handleDragEnd"
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@start="(e) => handleDragStart(e)"
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@end="(e) => handleDragEnd(e)"
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@add="(e) => handleAdd(e)"
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class="sortable-layers"
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:data-container-type="'root'"
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:data-parent-id="null"
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:animation="250"
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:disabled="false"
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handle=".drag"
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ghost-class="ghost"
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chosen-class="chosen"
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drag-class="drag"
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v-bind="config"
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:group="{
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name: 'groupName',
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name: 'group',
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pull: true,
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put: true
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}"
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:swap-threshold="0.5"
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:empty-insert-threshold="5"
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:force-fallback="false"
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:fallback-tolerance="3"
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:scroll-sensitivity="100"
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:scroll-speed="10"
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>
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<layer-item
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v-for="layer in list"
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@@ -41,7 +29,34 @@
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:layer="layer"
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:draging="draging"
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:class="{ active: layer.info.id === layerManager.activeID.value }"
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/>
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:is-group="layer.type === 'group'"
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>
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<VueDraggable
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v-if="layer.type === 'group'"
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v-show="layer.info.showChildren"
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:model-value="layer.children"
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@start="(e) => handleDragStart(e, layer)"
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@end="(e) => handleDragEnd(e, layer)"
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@add="(e) => handleAdd(e, layer)"
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class="sortable-layers-child"
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v-bind="config"
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:group="{
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name: 'child_' + layer.info.id,
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pull: true,
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put: true
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}"
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>
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<layer-item
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v-for="child in layer.children"
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:key="child.info.id"
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:layer="child"
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:draging="draging"
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:class="{
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active: child.info.id === layerManager.activeID.value
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}"
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/>
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</VueDraggable>
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</layer-item>
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</VueDraggable>
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</div>
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</div>
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@@ -53,14 +68,65 @@
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import layerItem from './layer-item.vue'
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const draging = ref(false)
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const layerManager = inject('layerManager') as any
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const canvasManager = inject('canvasManager') as any
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const list = computed(() => layerManager.layers.value)
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const handleDragStart = () => {
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draging.value = true
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const config = ref({
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'data-container-type': 'root',
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'data-parent-id': 'null',
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animation: 250,
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disabled: false,
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handle: '.drag',
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'ghost-class': 'ghost',
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'chosen-class': 'chosen',
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'drag-class': 'drag',
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'swap-threshold': 0.5,
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'empty-insert-threshold': 5,
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'force-fallback': false,
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'fallback-tolerance': 3,
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'scroll-sensitivity': 100,
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'scroll-speed': 10
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})
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const startParent = ref(null)
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const clearData = () => {
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startParent.value = null
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}
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const handleDragEnd = (event) => {
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const handleDragStart = (event, parent?) => {
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draging.value = true
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startParent.value = parent
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}
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const moveElementInPlace = (arr, oldIndex, newIndex) => {
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if (oldIndex === newIndex) return arr
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const movedItem = arr[oldIndex]
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// 移除元素
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arr.splice(oldIndex, 1)
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// 插入到新位置
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arr.splice(newIndex, 0, movedItem)
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return arr
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}
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const handleDragEnd = (event, parent?) => {
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draging.value = false
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const { from, to, oldIndex, newIndex, data } = event
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layerManager.dragSort(data.info.id, newIndex)
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if (from !== to) return
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const arr = parent ? parent.children : layerManager.layers.value
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moveElementInPlace(arr, oldIndex, newIndex)
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clearData()
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layerManager.sortLayers(true)
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}
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const handleAdd = (event, parent?) => {
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const { from, to, oldIndex, newIndex, data } = event
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if (data.type === 'group') return
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console.log('跨级拖动', startParent.value, oldIndex, parent, newIndex)
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const oldArr = startParent.value ? startParent.value.children : layerManager.layers.value
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const arr = parent ? parent.children : layerManager.layers.value
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const layer = oldArr.splice(oldIndex, 1)[0]
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if (parent) {
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layer.info.parentId = parent.info.id
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} else {
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delete layer.info.parentId
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}
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arr.splice(newIndex, 0, layer)
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clearData()
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layerManager.sortLayers(true)
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}
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const addLayer = () => {
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layerManager.createEmptyLayer(true, true)
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@@ -116,4 +182,12 @@
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}
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}
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}
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.sortable-layers-child {
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border-left: 2.5rem solid #e8e8e8;
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border-bottom: 0.2rem solid #ededed;
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// min-height: 5rem;
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&:last-child {
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border-bottom: none;
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}
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}
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</style>
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@@ -1,5 +1,6 @@
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import { fabric } from 'fabric-with-all'
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import { createId } from '../../tools/tools'
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import { OperationType } from '../tools/layerHelper'
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import { getObjectAlphaToCanvas, traceImageContour } from '../tools/canvasMethod'
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/** 智能框选工具管理器 */
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export class AISelectboxToolManager {
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@@ -7,6 +8,7 @@ export class AISelectboxToolManager {
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canvasManager: any
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stateManager: any
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layerManager: any
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toolManager: any
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isDragging: boolean = false
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startX: number = 0
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@@ -16,7 +18,7 @@ export class AISelectboxToolManager {
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this.canvasManager = options.canvasManager
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this.stateManager = options.stateManager
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this.layerManager = options.layerManager
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this.toolManager = options.toolManager
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}
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mouseDownEvent(e) {
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this.isDragging = true
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@@ -81,15 +83,11 @@ export class AISelectboxToolManager {
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stroke: "rgba(255, 77, 71, 1)",
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strokeWidth: 1.5,
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strokeDashArray: [4, 4],
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fill: "rgba(255, 186, 186, 0.5)",
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fill: "transparent",
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strokeUniform: true, // 保持描边宽度不随缩放改变
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// strokeLineCap: "round",// 折线端点样式
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// strokeLineJoin: "bevel", // 折线连接样式
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// selectable: false,
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// evented: false,
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excludeFromExport: true,
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hoverCursor: "default",
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moveCursor: "default",
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selectable: false,
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evented: false,
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absolutePositioned: true,
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};
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async createSelectbox() {
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const url = "http://118.31.39.42:3000/falls/1a48ed3a-1faa-4fcd-bf07-765dba1702c5.png"
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@@ -112,200 +110,31 @@ export class AISelectboxToolManager {
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}).join(" L ");
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const path = new fabric.Path(`M ${str} z`);
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path.set({
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left: left + minX * scaleX,
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top: top + minY * scaleY,
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left: left + minX,
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top: top + minY,
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scaleX: scaleX,
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scaleY: scaleY,
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...this.selectionStyle,
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});
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const rect1 = new fabric.Rect({
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left: 0,
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top: 0,
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width: 100,
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height: 100,
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fill: '#f00',
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info: {
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id: createId("rect"),
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name: '矩形图层',
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}
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})
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const rect2 = new fabric.Rect({
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left: 200,
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top: 200,
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width: 100,
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height: 100,
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fill: '#ff0',
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info: {
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id: createId("rect"),
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name: '矩形图层',
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}
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})
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this.layerManager.createGroupLayer({
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child: [rect1, rect2],
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})
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// this.canvasManager.canvas.add(path)
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// this.canvasManager.canvas.renderAll()
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const group = await this.layerManager.createGroupLayer({
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clipPath: path,
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}, false, false)
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const rect = await this.layerManager.createRectLayer({
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width: path.width,
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height: path.height,
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left: left + minX,
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top: top + minY,
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fill: "rgba(255, 186, 186, 0.5)",
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info: { parentId: group.info.id },
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}, false, true)
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await this.canvasManager.updateSubLayerClipPath()
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await this.layerManager.updateLayerThumbnailsById(rect.info.id, "", false)
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await this.layerManager.updateLayerThumbnailsById(group.info.id, rect.thumbnail)
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this.stateManager.recordState()
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this.toolManager.setTool(OperationType.SELECT)
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}
|
||||
|
||||
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||||
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||||
|
||||
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||||
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||||
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||||
dispose() { }
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取对象黑白通道画布
|
||||
* @param {fabric.Object} object - 要处理的 fabric 对象
|
||||
* @param {ImageData} revData - 相反的ImageData,白通道的相同位置是否为透明,revData为白色为透明,黑色为不透明
|
||||
* @param {number} diff - 差值,默认 25
|
||||
* @param {Object} rgba - 自定义 rgba 值,默认 { r: 255, g: 255, b: 255, a: 255 }
|
||||
* @param {boolean} isMerge - 是否合并,true=合并revData,false=反转revData
|
||||
* @returns {HTMLCanvasElement|null} 包含黑白通道的画布,或 null 如果失败
|
||||
*/
|
||||
export function getObjectAlphaToCanvas(object, revData, diff = 30, rgba = { r: 255, g: 255, b: 255, a: 255 }, isMerge = false) {
|
||||
const image = object.getElement();
|
||||
if (image.nodeName !== "IMG" && image.nodeName !== "CANVAS") {
|
||||
console.warn("对象不是图片");
|
||||
return null;
|
||||
}
|
||||
const { width, height } = image;
|
||||
if (!width || !height) {
|
||||
console.warn("对象没有元素");
|
||||
return null;
|
||||
}
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
const ctx = canvas.getContext("2d");
|
||||
ctx.drawImage(image, 0, 0, width, height);
|
||||
const data = ctx.getImageData(0, 0, width, height);
|
||||
for (let i = 0; i < data.data.length; i += 4) {
|
||||
const r = data.data[i + 0];
|
||||
const g = data.data[i + 1];
|
||||
const b = data.data[i + 2];
|
||||
const a = data.data[i + 3];
|
||||
const revR = revData?.data[i + 0] || 0;
|
||||
const revG = revData?.data[i + 1] || 0;
|
||||
const revB = revData?.data[i + 2] || 0;
|
||||
const revA = revData?.data[i + 3] || 0;
|
||||
let isHave = false;
|
||||
if (r || g || b || a) {
|
||||
if (revR > diff || revG > diff || revB > diff || revA > diff) {
|
||||
isHave = false;
|
||||
} else {
|
||||
isHave = true;
|
||||
}
|
||||
}
|
||||
if (isMerge && (revR || revG || revB || revA)) isHave = true;
|
||||
if (isHave) {
|
||||
data.data[i + 0] = rgba.r;
|
||||
data.data[i + 1] = rgba.g;
|
||||
data.data[i + 2] = rgba.b;
|
||||
data.data[i + 3] = rgba.a;
|
||||
} else {
|
||||
data.data[i + 0] = 0;
|
||||
data.data[i + 1] = 0;
|
||||
data.data[i + 2] = 0;
|
||||
data.data[i + 3] = 0;
|
||||
}
|
||||
}
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
ctx.putImageData(data, 0, 0);
|
||||
return canvas;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 图片边界跟踪算法(透明底)
|
||||
* @param {HTMLCanvasElement} canvas - canvas元素
|
||||
* @param {Number} scale - 缩放比例
|
||||
* @returns {Array} 边界点数组 [{x, y}, ...]
|
||||
*/
|
||||
export function traceImageContour(canvas) {
|
||||
const ctx = canvas.getContext("2d", { willReadFrequently: true });
|
||||
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
|
||||
const data = imageData.data;
|
||||
const width = canvas.width;
|
||||
const height = canvas.height;
|
||||
|
||||
// 查找起始点(第一个不透明像素)
|
||||
let startX = -1;
|
||||
let startY = -1;
|
||||
|
||||
outer: for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
const index = (y * width + x) * 4;
|
||||
if (data[index + 3] > 0) {
|
||||
startX = x;
|
||||
startY = y;
|
||||
break outer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (startX === -1) return []; // 没有不透明像素
|
||||
|
||||
// Moore-Neighbor边界跟踪算法
|
||||
const contour = [];
|
||||
const visited = new Set();
|
||||
const directions = [
|
||||
[-1, 0],
|
||||
[-1, -1],
|
||||
[0, -1],
|
||||
[1, -1],
|
||||
[1, 0],
|
||||
[1, 1],
|
||||
[0, 1],
|
||||
[-1, 1],
|
||||
];
|
||||
|
||||
let currentX = startX;
|
||||
let currentY = startY;
|
||||
let backtrackDir = 4; // 起始方向:右
|
||||
|
||||
do {
|
||||
const pointKey = `${currentX},${currentY}`;
|
||||
if (!visited.has(pointKey)) {
|
||||
contour.push({ x: currentX, y: currentY });
|
||||
visited.add(pointKey);
|
||||
}
|
||||
|
||||
// 从右方向开始顺时针查找
|
||||
let found = false;
|
||||
for (let i = 0; i < 8; i++) {
|
||||
const dir = (backtrackDir + i) % 8;
|
||||
const dx = directions[dir][0];
|
||||
const dy = directions[dir][1];
|
||||
const checkX = currentX + dx;
|
||||
const checkY = currentY + dy;
|
||||
|
||||
if (
|
||||
checkX >= 0 &&
|
||||
checkX < width &&
|
||||
checkY >= 0 &&
|
||||
checkY < height
|
||||
) {
|
||||
const index = (checkY * width + checkX) * 4;
|
||||
if (data[index + 3] > 0) {
|
||||
currentX = checkX;
|
||||
currentY = checkY;
|
||||
backtrackDir = (dir + 5) % 8; // 下一个开始查找的方向
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) break;
|
||||
} while (
|
||||
!(currentX === startX && currentY === startY) &&
|
||||
visited.size < width * height
|
||||
);
|
||||
|
||||
return contour;
|
||||
}
|
||||
@@ -5,11 +5,12 @@ import { AnimationManager } from './AnimationManager'
|
||||
import { detectDeviceType } from '../tools/index'
|
||||
import { CanvasEventManager } from "./events/CanvasEventManager";
|
||||
import { OperationType } from '../tools/layerHelper'
|
||||
import { cloneObjects } from '../tools/canvasMethod'
|
||||
import { createId } from '../../tools/tools'
|
||||
import md5 from 'md5'
|
||||
|
||||
// 自定义画布转对象属性
|
||||
fabric.Object.prototype.customProperties = ["top", "left", "width", "height", "scaleX", "scaleY", "info", "thumbnail"];
|
||||
fabric.Object.prototype.customProperties = ["top", "left", "width", "height", "scaleX", "scaleY", "info", "thumbnail", "absolutePositioned"];
|
||||
fabric.Object.prototype.toObject_ = fabric.Object.prototype.toObject
|
||||
fabric.Object.prototype.toObject = function () {
|
||||
const args = [...arguments]
|
||||
@@ -129,9 +130,12 @@ export class CanvasManager {
|
||||
|
||||
/** 测试-开始 */
|
||||
// this.stateManager.setIsRecord(false)
|
||||
// const rect = await this.layerManager.createRectLayer({ left: 200 })
|
||||
// await this.layerManager.createStarLayer({ left: 400 })
|
||||
// await this.layerManager.createArrowLayer({ left: 600 })
|
||||
// const groupObject = await this.layerManager.createGroupLayer()
|
||||
// const parentId = groupObject.info.id
|
||||
// const rect = await this.layerManager.createRectLayer({ left: 200, info: { parentId } })
|
||||
// const star = await this.layerManager.createStarLayer({ left: 400, info: { parentId } })
|
||||
// const arrow = await this.layerManager.createArrowLayer({ left: 600, info: { parentId } })
|
||||
// await this.layerManager.createGroupLayer()
|
||||
// this.layerManager.setActiveID(rect.info.id)
|
||||
// this.stateManager.setIsRecord(true)
|
||||
/** 测试-结束 */
|
||||
@@ -147,7 +151,7 @@ export class CanvasManager {
|
||||
this.canvas.add(obj)
|
||||
const id = obj?.info?.id || ""
|
||||
if (id) {
|
||||
this.layerManager.updateLayers()
|
||||
await this.layerManager.updateLayers(!!obj.info.parentId)
|
||||
this.renderAll()
|
||||
await this.layerManager.updateLayerThumbnailsById(id)
|
||||
}
|
||||
@@ -162,6 +166,35 @@ export class CanvasManager {
|
||||
}
|
||||
}
|
||||
|
||||
/** 更新子图层裁剪区域 */
|
||||
async updateSubLayerClipPath() {
|
||||
const objects = this.getObjects().filter((v: any) => v.type !== "group" && !!v.info?.id);
|
||||
for (let i = 0; i < objects.length; i++) {
|
||||
let object = objects[i]
|
||||
if (object.clipPath) object.set({ clipPath: null })
|
||||
let group = this.getObjectById(object.info.parentId)
|
||||
if (!group) continue
|
||||
let path = group.clipPath
|
||||
if (!path) continue
|
||||
let clipPath = await cloneObjects([path]).then((v) => v[0])
|
||||
clipPath.set({
|
||||
absolutePositioned: true,
|
||||
})
|
||||
object.set({ clipPath })
|
||||
}
|
||||
this.renderAll()
|
||||
}
|
||||
/** 排序画布对象 */
|
||||
async sortObjectByIds(ids: string[], isRecord?: boolean) {
|
||||
ids.forEach((id, index) => {
|
||||
this.canvas.moveTo(this.getObjectById(id), index)
|
||||
})
|
||||
await this.updateSubLayerClipPath()
|
||||
this.renderAll()
|
||||
if (isRecord) this.stateManager.recordState()
|
||||
}
|
||||
|
||||
|
||||
/** 设置画布事件 */
|
||||
setupCanvasEvents() {
|
||||
// 创建画布事件管理器
|
||||
@@ -177,8 +210,18 @@ export class CanvasManager {
|
||||
}
|
||||
/** 设置激活对象 */
|
||||
setActiveObjectById(id: string) {
|
||||
this.discardActiveObject()
|
||||
const obj = this.getObjectById(id)
|
||||
if (obj && obj.evented) this.canvas.setActiveObject(obj)
|
||||
if (!obj) return
|
||||
if (obj.type === "group") {
|
||||
const objects = [];
|
||||
this.getObjects().forEach((item: any) => {
|
||||
if (item?.info?.parentId === id) objects.push(item)
|
||||
})
|
||||
if (objects.length > 0) this.canvas.setActiveObject(new fabric.ActiveSelection(objects, { canvas: this.canvas }));
|
||||
} else {
|
||||
if (obj.evented) this.canvas.setActiveObject(obj)
|
||||
}
|
||||
this.renderAll()
|
||||
}
|
||||
resetZoom(animated = true, adaptive = true) {
|
||||
@@ -222,11 +265,11 @@ export class CanvasManager {
|
||||
renderAll() {
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
deleteObjectById(id: string) {
|
||||
deleteObjectById(id: string, isUpdate = true) {
|
||||
const object = this.getObjectById(id)
|
||||
if (object) {
|
||||
this.canvas.remove(object)
|
||||
this.layerManager.updateLayers()
|
||||
if (isUpdate) this.layerManager.updateLayers()
|
||||
this.renderAll()
|
||||
}
|
||||
}
|
||||
@@ -235,13 +278,6 @@ export class CanvasManager {
|
||||
this.canvas.discardActiveObject()
|
||||
this.renderAll()
|
||||
}
|
||||
// 拖拽排序
|
||||
dragSort(id, newIndex) {
|
||||
this.canvas.moveTo(this.getObjectById(id), newIndex)
|
||||
this.layerManager.updateLayers()
|
||||
this.renderAll()
|
||||
this.stateManager.recordState()
|
||||
}
|
||||
|
||||
/** 画笔事件 */
|
||||
setupBrushEvents() {
|
||||
@@ -254,13 +290,13 @@ export class CanvasManager {
|
||||
};
|
||||
}
|
||||
/** 处理绘制图像 */
|
||||
handleDrawImage(fabricImage: fabric.Object) {
|
||||
async handleDrawImage(fabricImage: fabric.Object) {
|
||||
const activeID = this.stateManager.layerManager.activeID.value
|
||||
const activeLayer = this.getObjectById(activeID)
|
||||
if (activeLayer) {
|
||||
this.layerManager.imageMergeToLayer(activeLayer, fabricImage)
|
||||
} else {
|
||||
const emptyLayer = this.layerManager.createEmptyLayer(false);
|
||||
const emptyLayer = await this.layerManager.createEmptyLayer(false);
|
||||
this.layerManager.setActiveID(emptyLayer.info.id, false)
|
||||
this.layerManager.imageMergeToLayer(emptyLayer, fabricImage)
|
||||
}
|
||||
|
||||
@@ -28,7 +28,18 @@ export class LayerManager {
|
||||
return this.getLayerById(this.activeID.value)
|
||||
}
|
||||
getLayerById(id) {
|
||||
return this.layers.value.find((item: any) => item.info.id === id)
|
||||
function call(arr) {
|
||||
for (let i = 0; i < arr.length; i++) {
|
||||
let v = arr[i]
|
||||
if (v.info.id === id) return v
|
||||
if (v.children) {
|
||||
let layer = call(v.children)
|
||||
if (layer) return layer
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
return call(this.layers.value)
|
||||
}
|
||||
setLayerNameById(id, name: string) {
|
||||
const layer = this.getLayerById(id)
|
||||
@@ -82,6 +93,10 @@ export class LayerManager {
|
||||
|
||||
/** 删除指定图层 */
|
||||
deleteLayerById(id, isActive = true) {
|
||||
const layer = this.getLayerById(id)
|
||||
if (layer.children) {
|
||||
layer.children.forEach(v => this.canvasManager.deleteObjectById(v.info.id, false))
|
||||
}
|
||||
this.canvasManager.deleteObjectById(id)
|
||||
if (id === this.activeID.value && isActive) {
|
||||
this.setActiveID(this.layers.value[0]?.info?.id || "")
|
||||
@@ -106,17 +121,38 @@ export class LayerManager {
|
||||
this.setActiveID(newObject.info.id)
|
||||
})
|
||||
}
|
||||
// 拖拽排序
|
||||
dragSort(id, newIndex) {
|
||||
const index = Math.abs(this.layers.value.length - newIndex - 1)
|
||||
this.canvasManager.dragSort(id, index)
|
||||
/** 根据layers排序图层 */
|
||||
async sortLayers(isRecord?: boolean) {
|
||||
const ids = [];
|
||||
call(this.layers.value)
|
||||
await this.canvasManager.sortObjectByIds(ids.reverse(), isRecord)
|
||||
function call(arr) {
|
||||
arr.forEach(v => {
|
||||
ids.push(v.info.id)
|
||||
if (v.children) call(v.children)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// 更新图层列表
|
||||
updateLayers() {
|
||||
this.layers.value = this.canvasManager.getObjects()
|
||||
.filter((v: any) => !!v?.info?.id)
|
||||
.reverse()
|
||||
.map(v => v.toObject())
|
||||
async updateLayers(isSort = false) {
|
||||
const objects = this.canvasManager.getObjects().map(v => v.toObject()).filter(v => !!v.info?.id).reverse()
|
||||
objects.forEach(v => {
|
||||
if (v.type === "group") {
|
||||
if (!v.children) v.children = []
|
||||
return;
|
||||
}
|
||||
const parentId = v.info?.parentId
|
||||
if (!parentId) return
|
||||
objects.forEach((obj: any) => {
|
||||
if (obj.info?.id !== parentId) return
|
||||
if (!obj.children) obj.children = []
|
||||
obj.children.push(v)
|
||||
})
|
||||
})
|
||||
const layers = objects.filter(v => !v.info?.parentId)
|
||||
this.layers.value = layers
|
||||
if (isSort) await this.sortLayers()
|
||||
}
|
||||
|
||||
/** 设置图层位置-不设置默认居中 */
|
||||
@@ -136,7 +172,7 @@ export class LayerManager {
|
||||
}
|
||||
}
|
||||
/** 创建空图层 */
|
||||
createEmptyLayer(isRecord = true, isActive = false) {
|
||||
async createEmptyLayer(isRecord = true, isActive = false) {
|
||||
const emptyObject = new fabric.Rect({
|
||||
width: 0,
|
||||
height: 0,
|
||||
@@ -147,37 +183,28 @@ export class LayerManager {
|
||||
}
|
||||
})
|
||||
this.setLayerPosition(emptyObject)
|
||||
this.canvasManager.add(emptyObject, isRecord)
|
||||
await this.canvasManager.add(emptyObject, isRecord)
|
||||
if (isActive) this.setActiveID(emptyObject.info.id, false)
|
||||
return emptyObject
|
||||
}
|
||||
/** 创建组图层 */
|
||||
createGroupLayer(options?: any, isRecord = true, isActive = false) {
|
||||
const child = options?.child || []
|
||||
delete options.child
|
||||
const groupObject = new fabric.Group(child, {
|
||||
// subTargetCheck: true, // 关键:检测子对象
|
||||
// interactive: true, // 启用交互
|
||||
// hasControls: true,
|
||||
// hasBorders: true,
|
||||
|
||||
// // 子对象样式
|
||||
// cornerColor: 'blue',
|
||||
// cornerSize: 8,
|
||||
// borderColor: 'green',
|
||||
|
||||
// // 允许子对象独立变换
|
||||
// lockScalingX: false,
|
||||
// lockScalingY: false,
|
||||
// lockRotation: false,
|
||||
async createGroupLayer(options?: any, isRecord = true, isActive = false) {
|
||||
const children = options?.children || []
|
||||
delete options.children
|
||||
const groupObject = new fabric.Group(children, {
|
||||
...(options || {}),
|
||||
hasControls: false, // 不显示控制点
|
||||
hasBorders: false, // 不显示边框
|
||||
selectable: false, // 不可选中(可选)
|
||||
info: {
|
||||
id: createId("group"),
|
||||
name: '组图层',
|
||||
showChildren: true,
|
||||
...(options?.info || {}),
|
||||
}
|
||||
})
|
||||
// this.setLayerPosition(groupObject)
|
||||
this.canvasManager.add(groupObject, isRecord)
|
||||
this.setLayerPosition(groupObject, options)
|
||||
await this.canvasManager.add(groupObject, isRecord)
|
||||
if (isActive) this.setActiveID(groupObject.info.id, false)
|
||||
return groupObject
|
||||
}
|
||||
@@ -199,7 +226,7 @@ export class LayerManager {
|
||||
return textObject
|
||||
}
|
||||
/** 创建矩形图层 */
|
||||
async createRectLayer(options?: any, isActive = false) {
|
||||
async createRectLayer(options?: any, isRecord = true, isActive = true) {
|
||||
const rectObject = new fabric.Rect({
|
||||
width: 100,
|
||||
height: 100,
|
||||
@@ -213,12 +240,12 @@ export class LayerManager {
|
||||
}
|
||||
})
|
||||
this.setLayerPosition(rectObject, options)
|
||||
await this.canvasManager.add(rectObject)
|
||||
await this.canvasManager.add(rectObject, isRecord)
|
||||
if (isActive) this.setActiveID(rectObject.info.id)
|
||||
return rectObject
|
||||
}
|
||||
/** 创建直线图层 */
|
||||
async createLineLayer(options?: any, isActive = false) {
|
||||
async createLineLayer(options?: any, isRecord = true, isActive = true) {
|
||||
const line = [options?.x1 || 0, options?.y1 || 0, options?.x2 || 100, options?.y2 || 0]
|
||||
delete options.x1
|
||||
delete options.y1
|
||||
@@ -235,14 +262,13 @@ export class LayerManager {
|
||||
}
|
||||
})
|
||||
this.setLayerPosition(lineObject, options)
|
||||
await this.canvasManager.add(lineObject)
|
||||
await this.canvasManager.add(lineObject, isRecord)
|
||||
if (isActive) this.setActiveID(lineObject.info.id)
|
||||
return lineObject
|
||||
}
|
||||
/** 创建椭圆图层 */
|
||||
async createEllipseLayer(options?: any, isActive = false) {
|
||||
async createEllipseLayer(options?: any, isRecord = true, isActive = true) {
|
||||
const ellipseObject = new fabric.Ellipse({
|
||||
radius: 50,
|
||||
fill: '#000',
|
||||
strokeWidth: 0,
|
||||
...(options || {}),
|
||||
@@ -258,7 +284,7 @@ export class LayerManager {
|
||||
return ellipseObject
|
||||
}
|
||||
/** 创建三角形图层 */
|
||||
async createTriangleLayer(options?: any, isActive = false) {
|
||||
async createTriangleLayer(options?: any, isRecord = true, isActive = true) {
|
||||
const triangleObject = new fabric.Triangle({
|
||||
width: 100,
|
||||
height: 100,
|
||||
@@ -272,12 +298,12 @@ export class LayerManager {
|
||||
}
|
||||
})
|
||||
this.setLayerPosition(triangleObject, options)
|
||||
await this.canvasManager.add(triangleObject)
|
||||
await this.canvasManager.add(triangleObject, isRecord)
|
||||
if (isActive) this.setActiveID(triangleObject.info.id)
|
||||
return triangleObject
|
||||
}
|
||||
/** 创建五角星图层 */
|
||||
async createStarLayer(options?: any, isActive = false) {
|
||||
async createStarLayer(options?: any, isRecord = true, isActive = true) {
|
||||
const width = options?.width || 100
|
||||
const height = options?.height || 100
|
||||
delete options.points
|
||||
@@ -292,12 +318,12 @@ export class LayerManager {
|
||||
}
|
||||
})
|
||||
this.setLayerPosition(starObject, options)
|
||||
await this.canvasManager.add(starObject)
|
||||
await this.canvasManager.add(starObject, isRecord)
|
||||
if (isActive) this.setActiveID(starObject.info.id)
|
||||
return starObject
|
||||
}
|
||||
/** 创建箭头图层 */
|
||||
async createArrowLayer(options?: any, isActive = false) {
|
||||
async createArrowLayer(options?: any, isRecord = true, isActive = true) {
|
||||
const width = options?.width || 100
|
||||
const height = options?.height || 10
|
||||
delete options.width
|
||||
@@ -316,7 +342,7 @@ export class LayerManager {
|
||||
}
|
||||
});
|
||||
this.setLayerPosition(arrowObject, options)
|
||||
this.canvasManager.add(arrowObject)
|
||||
await this.canvasManager.add(arrowObject, isRecord)
|
||||
if (isActive) this.setActiveID(arrowObject.info.id)
|
||||
return arrowObject
|
||||
}
|
||||
@@ -324,7 +350,7 @@ export class LayerManager {
|
||||
|
||||
|
||||
/** 创建图片图层 */
|
||||
async createImageLayer(imgOrUrl: string | HTMLImageElement, options?: any, isRecord = true) {
|
||||
async createImageLayer(imgOrUrl: string | HTMLImageElement, options?: any, isRecord = true, isActive = true) {
|
||||
const { canvasWidth, canvasHeight } = this.canvasManager.getCanvasSize();
|
||||
|
||||
const imageObject = await new Promise((resolve) => {
|
||||
@@ -350,7 +376,7 @@ export class LayerManager {
|
||||
}) as fabric.Object
|
||||
this.setLayerPosition(imageObject, options)
|
||||
await this.canvasManager.add(imageObject, isRecord)
|
||||
this.setActiveID(imageObject.info.id)
|
||||
if (isActive) this.setActiveID(imageObject.info.id)
|
||||
return imageObject
|
||||
}
|
||||
|
||||
@@ -363,6 +389,7 @@ export class LayerManager {
|
||||
left: info.left,
|
||||
top: info.top,
|
||||
info: {
|
||||
...(targetLayer?.info || {}),
|
||||
id: createId("image"),
|
||||
name: targetLayer?.info?.name || "合并图层",
|
||||
}
|
||||
@@ -370,7 +397,6 @@ export class LayerManager {
|
||||
resolve(img)
|
||||
}, { crossOrigin: 'anonymous' })
|
||||
})
|
||||
// console.log(mergedImage)
|
||||
const index = this.canvasManager.getObjects().indexOf(targetLayer);
|
||||
this.deleteLayerById(targetLayer.info.id, false)
|
||||
this.setActiveID(mergedImage.info.id, false)
|
||||
@@ -391,12 +417,12 @@ export class LayerManager {
|
||||
})
|
||||
}
|
||||
/** 更新图层缩略图 */
|
||||
async updateLayerThumbnailsById(id: string) {
|
||||
async updateLayerThumbnailsById(id: string, thumbnail?: string, isUpdate = true) {
|
||||
const object = this.canvasManager.getObjectById(id);
|
||||
if (!object) return;
|
||||
const url = await exportObjectToThumbnail(object);
|
||||
const url = thumbnail || await exportObjectToThumbnail(object);
|
||||
object.thumbnail = url
|
||||
this.updateLayers()
|
||||
if (isUpdate) this.updateLayers()
|
||||
}
|
||||
|
||||
dispose() { }
|
||||
|
||||
@@ -131,7 +131,7 @@ export class ShapeToolManager {
|
||||
upRectangle(object) {
|
||||
if (object.width === 0) object.width = 100
|
||||
if (object.height === 0) object.height = 100
|
||||
this.layerManager.createRectLayer(object, true)
|
||||
this.layerManager.createRectLayer(object)
|
||||
}
|
||||
|
||||
/** 绘制直线 */
|
||||
@@ -151,7 +151,7 @@ export class ShapeToolManager {
|
||||
})
|
||||
}
|
||||
upLine(object) {
|
||||
this.layerManager.createLineLayer(object, true)
|
||||
this.layerManager.createLineLayer(object)
|
||||
}
|
||||
|
||||
/** 绘制椭圆 */
|
||||
@@ -170,7 +170,7 @@ export class ShapeToolManager {
|
||||
upEllipse(object) {
|
||||
if (object.rx === 0) object.rx = 50
|
||||
if (object.ry === 0) object.ry = 50
|
||||
this.layerManager.createEllipseLayer(object, true)
|
||||
this.layerManager.createEllipseLayer(object)
|
||||
}
|
||||
|
||||
|
||||
@@ -192,7 +192,7 @@ export class ShapeToolManager {
|
||||
upTriangle(object) {
|
||||
if (object.width === 0) object.width = 100
|
||||
if (object.height === 0) object.height = 100
|
||||
this.layerManager.createTriangleLayer(object, true)
|
||||
this.layerManager.createTriangleLayer(object)
|
||||
}
|
||||
|
||||
|
||||
@@ -217,7 +217,7 @@ export class ShapeToolManager {
|
||||
upStar(object) {
|
||||
if (object.width === 0) object.width = 100
|
||||
if (object.height === 0) object.height = 100
|
||||
this.layerManager.createStarLayer(object, true)
|
||||
this.layerManager.createStarLayer(object)
|
||||
}
|
||||
|
||||
/** 绘制箭头 */
|
||||
@@ -249,7 +249,7 @@ export class ShapeToolManager {
|
||||
top: this.startY,
|
||||
}, true)
|
||||
} else {
|
||||
this.layerManager.createArrowLayer(object, true)
|
||||
this.layerManager.createArrowLayer(object)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -71,6 +71,7 @@ export class StateManager {
|
||||
/** 记录状态 */
|
||||
recordState() {
|
||||
if (this.running.value) return
|
||||
console.log("recordState")
|
||||
this.running.value = true
|
||||
if (this.historyIndex.value < this.historyList.value.length - 1) {
|
||||
this.historyList.value.splice(this.historyIndex.value + 1)
|
||||
|
||||
@@ -730,8 +730,10 @@ export class CanvasEventManager {
|
||||
});
|
||||
this.canvas.on("object:modified", async (e) => {
|
||||
// updateLayers(e);
|
||||
const id = e.target?.info?.id;
|
||||
const target = e.target;
|
||||
const id = target?.info?.id;
|
||||
if (id) await this.layerManager.updateLayerThumbnailsById(id)
|
||||
if (target.type === "group") await this.canvasManager.updateSubLayerClipPath()
|
||||
this.stateManager.recordState();
|
||||
});
|
||||
this.canvas.on("object:removed", (e) => {
|
||||
|
||||
@@ -93,3 +93,157 @@ export function angleBetweenPointsDegrees(x1, y1, x2, y2) {
|
||||
|
||||
return deg;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* 获取对象黑白通道画布
|
||||
* @param {fabric.Object} object - 要处理的 fabric 对象
|
||||
* @param {ImageData} revData - 相反的ImageData,白通道的相同位置是否为透明,revData为白色为透明,黑色为不透明
|
||||
* @param {number} diff - 差值,默认 25
|
||||
* @param {Object} rgba - 自定义 rgba 值,默认 { r: 255, g: 255, b: 255, a: 255 }
|
||||
* @param {boolean} isMerge - 是否合并,true=合并revData,false=反转revData
|
||||
* @returns {HTMLCanvasElement|null} 包含黑白通道的画布,或 null 如果失败
|
||||
*/
|
||||
export function getObjectAlphaToCanvas(object, revData, diff = 30, rgba = { r: 255, g: 255, b: 255, a: 255 }, isMerge = false) {
|
||||
const image = object.getElement();
|
||||
if (image.nodeName !== "IMG" && image.nodeName !== "CANVAS") {
|
||||
console.warn("对象不是图片");
|
||||
return null;
|
||||
}
|
||||
const { width, height } = image;
|
||||
if (!width || !height) {
|
||||
console.warn("对象没有元素");
|
||||
return null;
|
||||
}
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
const ctx = canvas.getContext("2d", { willReadFrequently: true });
|
||||
ctx.drawImage(image, 0, 0, width, height);
|
||||
const data = ctx.getImageData(0, 0, width, height);
|
||||
for (let i = 0; i < data.data.length; i += 4) {
|
||||
const r = data.data[i + 0];
|
||||
const g = data.data[i + 1];
|
||||
const b = data.data[i + 2];
|
||||
const a = data.data[i + 3];
|
||||
const revR = revData?.data[i + 0] || 0;
|
||||
const revG = revData?.data[i + 1] || 0;
|
||||
const revB = revData?.data[i + 2] || 0;
|
||||
const revA = revData?.data[i + 3] || 0;
|
||||
let isHave = false;
|
||||
if (r || g || b || a) {
|
||||
if (revR > diff || revG > diff || revB > diff || revA > diff) {
|
||||
isHave = false;
|
||||
} else {
|
||||
isHave = true;
|
||||
}
|
||||
}
|
||||
if (isMerge && (revR || revG || revB || revA)) isHave = true;
|
||||
if (isHave) {
|
||||
data.data[i + 0] = rgba.r;
|
||||
data.data[i + 1] = rgba.g;
|
||||
data.data[i + 2] = rgba.b;
|
||||
data.data[i + 3] = rgba.a;
|
||||
} else {
|
||||
data.data[i + 0] = 0;
|
||||
data.data[i + 1] = 0;
|
||||
data.data[i + 2] = 0;
|
||||
data.data[i + 3] = 0;
|
||||
}
|
||||
}
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
ctx.putImageData(data, 0, 0);
|
||||
return canvas;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 图片边界跟踪算法(透明底)
|
||||
* @param {HTMLCanvasElement} canvas - canvas元素
|
||||
* @param {Number} scale - 缩放比例
|
||||
* @returns {Array} 边界点数组 [{x, y}, ...]
|
||||
*/
|
||||
export function traceImageContour(canvas) {
|
||||
const ctx = canvas.getContext("2d", { willReadFrequently: true });
|
||||
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
|
||||
const data = imageData.data;
|
||||
const width = canvas.width;
|
||||
const height = canvas.height;
|
||||
|
||||
// 查找起始点(第一个不透明像素)
|
||||
let startX = -1;
|
||||
let startY = -1;
|
||||
|
||||
outer: for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
const index = (y * width + x) * 4;
|
||||
if (data[index + 3] > 0) {
|
||||
startX = x;
|
||||
startY = y;
|
||||
break outer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (startX === -1) return []; // 没有不透明像素
|
||||
|
||||
// Moore-Neighbor边界跟踪算法
|
||||
const contour = [];
|
||||
const visited = new Set();
|
||||
const directions = [
|
||||
[-1, 0],
|
||||
[-1, -1],
|
||||
[0, -1],
|
||||
[1, -1],
|
||||
[1, 0],
|
||||
[1, 1],
|
||||
[0, 1],
|
||||
[-1, 1],
|
||||
];
|
||||
|
||||
let currentX = startX;
|
||||
let currentY = startY;
|
||||
let backtrackDir = 4; // 起始方向:右
|
||||
|
||||
do {
|
||||
const pointKey = `${currentX},${currentY}`;
|
||||
if (!visited.has(pointKey)) {
|
||||
contour.push({ x: currentX, y: currentY });
|
||||
visited.add(pointKey);
|
||||
}
|
||||
|
||||
// 从右方向开始顺时针查找
|
||||
let found = false;
|
||||
for (let i = 0; i < 8; i++) {
|
||||
const dir = (backtrackDir + i) % 8;
|
||||
const dx = directions[dir][0];
|
||||
const dy = directions[dir][1];
|
||||
const checkX = currentX + dx;
|
||||
const checkY = currentY + dy;
|
||||
|
||||
if (
|
||||
checkX >= 0 &&
|
||||
checkX < width &&
|
||||
checkY >= 0 &&
|
||||
checkY < height
|
||||
) {
|
||||
const index = (checkY * width + checkX) * 4;
|
||||
if (data[index + 3] > 0) {
|
||||
currentX = checkX;
|
||||
currentY = checkY;
|
||||
backtrackDir = (dir + 5) % 8; // 下一个开始查找的方向
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) break;
|
||||
} while (
|
||||
!(currentX === startX && currentY === startY) &&
|
||||
visited.size < width * height
|
||||
);
|
||||
|
||||
return contour;
|
||||
}
|
||||
@@ -29,6 +29,12 @@ export async function exportObjectsToImage(objects = [], isDetails = false) {
|
||||
left: obj.left - boundingBox.left,
|
||||
top: obj.top - boundingBox.top,
|
||||
})
|
||||
if (obj.clipPath && obj.clipPath.absolutePositioned) {
|
||||
obj.clipPath.set({
|
||||
left: obj.clipPath.left - boundingBox.left,
|
||||
top: obj.clipPath.top - boundingBox.top,
|
||||
})
|
||||
}
|
||||
staticCanvas.add(obj)
|
||||
})
|
||||
// 导出图片
|
||||
|
||||
Reference in New Issue
Block a user