This commit is contained in:
lzp
2026-03-11 15:34:58 +08:00
20 changed files with 845 additions and 80 deletions

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<script setup lang="ts">
import { ref, onMounted, onUnmounted, reactive, toRefs } from "vue";
//const props = defineProps({
//})
//const emit = defineEmits([
//])
let data = reactive({
})
onMounted(()=>{
})
onUnmounted(()=>{
})
defineExpose({})
const {} = toRefs(data);
</script>
<template>
<div class="modalDetail">
<div class="title">
Properties Information
</div>
<div class="detail">
<div class="name">
<div class="title fs18">
Sofa
</div>
<div class="fs14 c66">
Model Name
</div>
</div>
<div class="fs14 c18">
Transform
</div>
<div class="flex">
<div>
<div class="fs14 c18">X</div>
<div class="fs12 c66">1.0</div>
</div>
<div>
<div class="fs14 c18">Y</div>
<div class="fs12 c66">1.0</div>
</div>
<div>
<div class="fs14 c18">Z</div>
<div class="fs12 c66">1.0</div>
</div>
</div>
<div class="fs14 c18">
Dimensions
</div>
<div class="flex">
<div>
<div class="fs14 c18">Height</div>
<div class="fs12 c66">22</div>
</div>
<div>
<div class="fs14 c18">Width</div>
<div class="fs12 c66">22</div>
</div>
<div>
<div class="fs14 c18">Depth</div>
<div class="fs12 c66">22</div>
</div>
</div>
</div>
</div>
</template>
<style lang="less" scoped>
.modalDetail{
width: 100%;
height: 100%;
position: relative;
> .title{
margin: 2.4rem 0;
font-weight: 500;
font-size: 2rem;
line-height: 2.7rem;
color: #000;
}
> .detail{
> .name{
> .title{
margin-bottom: .4rem;
}
}
> .flex{
display: flex;
> div{
margin-right: 4.8rem;
:last-child{
margin-top: .2rem;
}
&:last-child{
margin-right: 0;
}
}
}
> div{
font-weight: 500;
margin-bottom: 2.4rem;
&:last-child{
margin-bottom: 0rem;
}
}
.fs18{
font-size: 1.8rem;
color: #000;
}
.fs12{
font-size: 1.2rem;
}
.fs14{
font-size: 1.4rem;
}
.c18{
color: #181818;
}
.c66{
color: #666666;
}
}
}
</style>

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<script setup lang="ts">
import { ref, onMounted, onUnmounted, reactive, toRefs } from "vue";
import model from './model.vue'
import detail from './detail.vue'
//const props = defineProps({
//})
//const emit = defineEmits([
//])
let data = reactive({
})
const modelRef = ref(null)
onMounted(()=>{
modelRef.value.open()
})
onUnmounted(()=>{
})
defineExpose({})
const {} = toRefs(data);
</script>
<template>
<div class="three-model">
<div class="modelBox">
<model ref="modelRef" />
</div>
<div class="detailBox">
<detail ref="detailRef" />
</div>
</div>
</template>
<style lang="less" scoped>
.three-model{
width: 100%;
height: 100%;
position: relative;
padding: 6.7rem 13rem;
display: flex;
justify-content: space-between;
> .modelBox{
height: 100%;
width: 65.5rem;
}
> .detailBox{
width: 22rem;
height: 100%;
}
}
</style>

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<script setup lang="ts">
import { ref, onMounted, onUnmounted, shallowRef, nextTick } from "vue";
import { useI18n } from 'vue-i18n'
import gsap from 'gsap';
import * as THREE from 'three';
import { initThree,clearModel,addModel } from './threeTool'
//const props = defineProps({
//})
//const emit = defineEmits([
//])
const threeDom = ref()//threeDom元素
let scene = shallowRef()//场景
let group = shallowRef()//组
let camera = shallowRef()//相机
let renderer = shallowRef()//渲染器
let pointLight = shallowRef();//光
let ambient = shallowRef()//环境光
let controls = shallowRef()//监听鼠标、键盘事件
const animationId = ref(null);
//加载进度
const load = ref({
state:false,
progress:0
})
// const textureLoader = ref(new THREE.TextureLoader())//材质
//初始化
const init = ()=>{
//初始化threejs
if(scene.value)return
const initResult = initThree(threeDom.value)
scene.value = initResult.scene
group.value = initResult.group
camera.value = initResult.camera
renderer.value = initResult.renderer
ambient.value = initResult.ambient
controls.value = initResult.controls
pointLight.value = initResult.pointLight
threeDom.value.ondblclick = (event:any)=>{
let intersects = openModel(event);
if(!intersects || intersects.length<=0) return
const bbox = new THREE.Box3().setFromObject(intersects[0].object);
const size = new THREE.Vector3();
let target2 = bbox.getCenter(size);//获取选中包围起来后的中心坐标
animateCamera(camera.value.position,intersects[0].point,controls.value.target,target2)
}
}
let openModel = (event:any)=>{
let mouse = new THREE.Vector2();
let raycaster = new THREE.Raycaster();
mouse.x=(event.clientX/window.innerWidth)*2-1;
mouse.y=-(event.clientY/window.innerHeight)*2+1;
raycaster.setFromCamera(mouse, camera.value);
let intersects = raycaster.intersectObjects(scene.value.children);
return intersects
}
let isTweening = false;
function animateCamera(current1:any, target1:any, current2:any, target2:any){
if (isTweening) return
isTweening = true
let options = {
x1: current1.x, // 相机当前位置x
y1: current1.y, // 相机当前位置y
z1: current1.z, // 相机当前位置z
x2: current2.x, // 控制当前的中心点x
y2: current2.y, // 控制当前的中心点y
// z2: current2.z // 控制当前的中心点z
}
gsap.to(options,{
x1: 0, // 新的相机位置x
y1: target2.y, // 新的相机位置y
z1: 1000, // 新的相机位置z
x2: 0, // 新的控制中心点位置x
y2: target2.y, // 新的控制中心点位置x
duration:1,
ease:'linear',
onUpdate:()=>{
camera.value.position.x = options.x1;
camera.value.position.y = options.y1;
camera.value.position.z = options.z1;
controls.value.target.x = options.x2;
controls.value.target.y = options.y2;
// controls.value.target.z = object.z2;
controls.value.update();
},
onComplete:()=>{
isTweening = false
}
// z2: target2.z // 新的控制中心点位置x
})
}
const setModel = async (url:any)=>{
clearModel(group,scene)
await addModel(url,controls,camera,pointLight,group,load)
// addMaterial()
}
const open = async ()=>{
load.value.state = true
await nextTick(()=>{
init()
})
controls.value.enableDamping = true;
let animate = ()=>{
animationId.value = requestAnimationFrame(animate);
// renderer.value.render(scene.value, camera.value);
// model.rotation.x += 0.01; //旋转物体
var vector = camera.value.position.clone()
controls.value.update();
renderer.value.render(scene.value, camera.value);
// point.position.set(vector.x,vector.y,vector.z);
// group.rotation.y += 0.01;
// composer.render();
};
animate();
await setModel("https://www.minio-api.aida.com.hk/aida-threed/female/glb/1%E7%9F%AD%E8%A2%96T%E6%81%A4.glb?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=admin%2F20260310%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20260310T032933Z&X-Amz-Expires=86400&X-Amz-SignedHeaders=host&X-Amz-Signature=184ec7f9ff3076dde5aca66e2d2e27f8d180add698a5b1040fe903a55cb2f85e")
load.value.state = false
}
onMounted(()=>{
})
onUnmounted(()=>{
})
defineExpose({open})
</script>
<template>
<div class="modelBox">
<div class="model" ref="threeDom">
</div>
<div class="load" v-show="load.state">
<i class="fi fi-rr-cubes"></i>
<div class="text">Load...</div>
<div class="loadBox">
<div class="schedule" :style="{width:load.progress+'%'}"></div>
</div>
</div>
</div>
</template>
<style lang="less" scoped>
.modelBox{
width: 100%;
height: 100%;
position: relative;
>.model{
width: 100%;
height: 100%;
position: relative;
background-color: #f5f5f5;
border-radius: 1rem;
border: 1px solid #D9D9D9;
overflow: hidden;
}
> .load{
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
background: rgba(0, 0, 0, .2);
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
color: #fff;
> i{
font-size: 3rem;
}
> .loadBox{
width: 15rem;
height: 1rem;
border-radius: 1rem;
background: #fff;
overflow: hidden;
> .schedule{
height: 100%;
background: greenyellow;
}
}
}
}
</style>

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import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'
export const initThree = (threeDom)=>{
const scene = new THREE.Scene();
const group = new THREE.Group()
scene.add(group)
//创建相机对象
// this.camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);
const camera = new THREE.PerspectiveCamera(45, threeDom.offsetWidth / threeDom.offsetHeight, 0.1, 10000);
camera.position.set(0, 90, 6); //设置相机位置
camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
/**
* 创建渲染器对象
*/
let width = threeDom.offsetWidth; //窗口宽度
let height = threeDom.offsetHeight; //窗口高度
const renderer = new THREE.WebGLRenderer({
antialias: true,
logarithmicDepthBuffer: true,//深度缓存 防止模型闪烁重影
});
renderer.toneMapping = THREE.ACESFilmicToneMapping;//设置色调
renderer.toneMappingExposure = 1.3;
renderer.shadowMap.enabled = true;
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height); //设置渲染区域尺寸
renderer.setClearColor(0xffffff, 1); //设置背景颜色
threeDom.innerHTML = '';
threeDom.appendChild(renderer.domElement);
// 设置渲染器大小
//环境光
let ambient = new THREE.AmbientLight(0xffffff,.8);
scene.add(ambient);
let controls = new OrbitControls(camera,renderer.domElement)//监听鼠标、键盘事件;
// controls.minDistance = 500; // 设置相机与焦点的最小距离
// controls.maxDistance = 4000; // 设置相机与焦点的最大距离
controls.mouseButtons = {
// LEFT:THREE.MOUSE.PAN, // 左键 拖动(默认旋转ROTATE)
LEFT:THREE.MOUSE.ROTATE, // 左键 拖动(默认旋转ROTATE)
MIDDLE:THREE.MOUSE.DOLLY, // 滑轮 缩放
RIGHT:THREE.MOUSE.PAN // 右键 旋转默认拖动PAN
// RIGHT:THREE.MOUSE.ROTAafTE // 右键 旋转默认拖动PAN
}
/**
* 光源设置
*/
//点光源
/**
* AmbientLight 环境光
PointLight 点光源
DirectionalLight 平行光,比如太阳光
SpotLight 聚光源
*/
const pointLight = new THREE.DirectionalLight(0xffffff,.5);
pointLight.intensity = 1.2
pointLight.castShadow = true//开启阴影
pointLight.shadow.mapSize = new THREE.Vector2(width, height)
scene.add(pointLight); //点光源添加到场景中
// pointLight.position.set(400, 200, 300); //点光源位置
pointLight.position.y = 400;
pointLight.position.z = 200;
pointLight.position.x = 200;
let floorGeometry = new THREE.PlaneGeometry(5000, 3000)//地板大小
let floorMaterial = new THREE.MeshPhongMaterial({ color: "#7e7ab0", })
let floorMesh = new THREE.Mesh(floorGeometry, floorMaterial);
floorMesh.rotation.x = -0.5 * Math.PI;
floorMesh.receiveShadow = true;
floorMesh.position.y = -0.001;
// scene.add(floorMesh);
const textureLoader = new THREE.TextureLoader();
// const texture = textureLoader.load('/3dModel/sketch-thick.jpg');
scene.background = new THREE.Color("#fff");
return {scene,group,camera,renderer,ambient,controls,pointLight}
}
export const clearModel = (group,scene)=>{
const oldGroup:any = group.value;
group.value = new THREE.Group();
scene.value.add(group.value);
scene.value.remove(oldGroup);
}
export const addModel = async (
url:any,
controls:OrbitControls,
camera:THREE.PerspectiveCamera,
pointLight:THREE.DirectionalLight,
group:THREE.Group,
load:any)=>{
await new Promise((resolve, reject) => {
var fbxLoader = new GLTFLoader();
let drac = new DRACOLoader()
drac.setDecoderPath('/draco/')
fbxLoader.setDRACOLoader(drac)
// fbxLoader.load('/3dModel/222/1111.glb',
fbxLoader.load(url,
(obj:any) => {
let scene = obj.scene;
var box = new THREE.Box3().setFromObject(scene);
var center = box.getCenter(new THREE.Vector3());
controls.value.target.copy(center);
// controls.autoRotate = true
camera.value.position.y = center.y;
camera.value.position.z = 1000;
pointLight.value.position.y = 250;
pointLight.value.position.z = 1250;
group.value.add(scene);
resolve('')
},(xhr:any) => { // 加载进度回调
const percent = xhr.total == 0?100:(xhr.loaded / xhr.total * 100).toFixed(2);
load.value.progress = percent
// updateProgressBar(Number(percent));
},(error:any) => { // 加载失败回调
console.error('模型加载失败:', error);
reject('')
})
})
}

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@@ -53,6 +53,9 @@
@home="() => fitView({ maxZoom: 1 })"
/>
<image-preview ref="imagePreviewRef" />
<baseModal ref="threeModelRef" >
<threeModel />
</baseModal>
</template>
<script setup lang="ts">
@@ -64,11 +67,17 @@
import headerTools from './components/header-tools.vue'
import zoom from '../components/zoom.vue'
import imagePreview from '../components/image-preview.vue'
import baseModal from '../components/base-modal.vue'
// 工具
import threeModel from './components/tools/threeModel/index.vue'
// 节点
import node from './components/node.vue'
import resultImage from './components/nodes/result-image.vue'
import card from './components/nodes/cards/index.vue'
import text from './components/nodes/text.vue'
// 接口
import { getSketchFlowCanvas, putSketchFlowCanvas } from '@/api/flow-canvas'
const components = {
[NODE_COMPONENT.RESULT_IMAGE]: resultImage,
[NODE_COMPONENT.CARD]: card,
@@ -162,16 +171,25 @@
// 导出流程
const exportFlow = () => {
// flowManager.exportFlow()
const str = JSON.stringify(stateManager.nodes.value)
const json = JSON.parse(str)
localStorage.setItem('flow_json', str)
putSketchFlowCanvas({
id: props.config.id || '==========',
canvasData: str
}).then((res) => {
if (res) {
console.log(res)
}
})
// localStorage.setItem('flow_json', str)
}
// 导入流程
const importFlow = async () => {
const importFlow = async (json) => {
try {
stateManager.nodes.value = []
await nextTick()
const json = JSON.parse(localStorage.getItem('flow_json') || '[]')
// const json = JSON.parse(localStorage.getItem('flow_json') || '[]')
stateManager.nodes.value = json
setTimeout(() => {
nextTick(() => {
@@ -184,24 +202,42 @@
}
const imagePreviewRef = ref<any>()
const threeModelRef = ref<any>()
/** 打开图片预览 */
const openImagePreview = (url: string) => {
imagePreviewRef.value.open(url)
}
provide('openImagePreview', openImagePreview)
onMounted(() => {
onMounted(async () => {
// window['vueFlow'] = vueFlow
// window['nodes'] = nodes
nodeManager.createResultNode({
data: {
disableDelete: true,
isHeader: false,
data: {
url: props.config.url
let json = []
await new Promise((resolve) => {
getSketchFlowCanvas({ id: props.config.id || '==========' }).then((res) => {
if (res) {
console.log(res)
json = res.data
}
}
resolve(true)
}).catch(() => {
resolve(true)
})
})
if(json.length > 0){
importFlow(json)
}else{
nodeManager.createResultNode({
data: {
disableDelete: true,
isHeader: false,
data: {
url: props.config.url
}
}
})
}
})
onBeforeMount(() => {
eventManager.removeEvents() // 移除事件

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<template>
<el-dialog
class="base-modal"
v-model="showDialog"
align-center
:show-close="false"
:width="modalWidth"
style="border-radius: 2.9rem; padding: 0; --el-dialog-padding-primary: 0;background-color: #f7f7f7;"
>
<template #header="{ close }">
<div class="header-close" @click="close">
<svg-icon name="close" size="23" size-unit="px" />
</div>
</template>
<div class="modal-box">
<slot></slot>
</div>
</el-dialog>
</template>
<script setup lang="ts">
import { computed, ref, onBeforeUnmount, shallowRef } from 'vue'
const props = defineProps({
modalWidth: {
type: String,
default: '63vw'
}
})
const showDialog = ref(true)
const open = (url_: any) => {
showDialog.value = true
}
const close = () => {
showDialog.value = false
}
defineExpose({
open,
close
})
</script>
<style lang="less" scoped>
.header-close {
position: absolute;
top: 3rem;
right: 4rem;
width: 4rem;
height: 4rem;
cursor: pointer;
z-index: 1000;
}
.modal-box {
width: 100%;
height: 70vh;
}
</style>

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@@ -69,6 +69,7 @@
position: absolute;
top: 3rem;
right: 3rem;
--my-info-bgColor: #fff;
}
> .close-btn {
cursor: pointer;

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@@ -72,9 +72,9 @@
min-width: 18rem;
height: 4.3rem;
margin-right: 1rem;
background-color: rgba(255, 252, 244, 1);
border: 1px solid #ffcf90;
border-radius: 0.8rem;
background-color: var(--my-info-bgColor, rgba(255, 252, 244, 1));
> .credits {
flex: 1;
font-size: 1.3rem;