深度画布 矩形工具

This commit is contained in:
lzp
2026-03-12 15:51:18 +08:00
parent 86f1efbf43
commit d115047563
9 changed files with 378 additions and 213 deletions

View File

@@ -70,7 +70,6 @@ export class CanvasManager {
this.setupCanvasEvents()
this.setupBrushEvents()
this.stateManager.toolManager.setTool(OperationType.SELECT)
// 创建矩形
const rect = this.layerManager.createRectLayer({
left: 400,
@@ -86,6 +85,7 @@ export class CanvasManager {
this.layerManager.updateLayers()
this.layerManager.setActiveID(text.info.id)
this.stateManager.recordState()
// this.stateManager.toolManager.setTool(OperationType.RECTANGLE)
}
/** 画布添加对象 */
add(obj: any, isUpdate = true) {
@@ -95,6 +95,14 @@ export class CanvasManager {
this.renderAll()
}
}
/** 画布移除对象 */
remove(obj: any, isUpdate = true) {
this.canvas.remove(obj)
if (isUpdate) {
this.layerManager.updateLayers()
this.renderAll()
}
}
/** 设置画布事件 */
setupCanvasEvents() {
@@ -112,6 +120,7 @@ export class CanvasManager {
/** 设置激活对象 */
setActiveObjectByID(id: string) {
const obj = this.getObjectById(id)
console.log(obj)
if (obj) this.canvas.setActiveObject(obj)
this.renderAll()
}
@@ -122,7 +131,7 @@ export class CanvasManager {
return this.canvas.getObjects() || []
}
getObjectById(id: string) {
return this.getObjects().find((item: any) => item.info.id === id)
return this.getObjects().find((item: any) => item?.info?.id === id)
}
renderAll() {
this.canvas.renderAll()

View File

@@ -2,6 +2,7 @@ import { ref } from 'vue'
import { fabric } from 'fabric-with-all'
import { createId } from '../../tools/tools'
import { exportObjectsToImage } from '../tools/exportMethod'
import { OperationType } from '../tools/layerHelper'
export class LayerManager {
stateManager: any
@@ -18,6 +19,7 @@ export class LayerManager {
this.activeID.value = id
if (isActive) {
this.canvasManager.setActiveObjectByID(id)
this.stateManager.toolManager.setTool(OperationType.SELECT)
}
}
getLayerByID(id) {
@@ -114,7 +116,7 @@ export class LayerManager {
return textLayer
}
/** 创建矩形图层 */
createRectLayer(options?: any) {
createRectLayer(options?: any, isActive = false) {
const rectLayer = new fabric.Rect({
width: 100,
height: 100,
@@ -128,10 +130,11 @@ export class LayerManager {
})
this.setLayerPosition(rectLayer, options)
this.canvasManager.add(rectLayer)
if (isActive) this.setActiveID(rectLayer.info.id)
return rectLayer
}
/** 创建圆形图层 */
createCircleLayer(options?: any) {
createCircleLayer(options?: any, isActive = false) {
const circleLayer = new fabric.Circle({
radius: 50,
fill: '#000',
@@ -144,6 +147,7 @@ export class LayerManager {
})
this.setLayerPosition(circleLayer, options)
this.canvasManager.add(circleLayer)
if (isActive) this.setActiveID(circleLayer.info.id)
return circleLayer
}
/** 创建图片图层 */
@@ -215,5 +219,5 @@ export class LayerManager {
})
})
}
dispose() {}
dispose() { }
}

View File

@@ -0,0 +1,56 @@
import { fabric } from 'fabric-with-all'
/** 矩形工具管理器 */
export class RectToolManager {
// 管理器
canvasManager: any
stateManager: any
layerManager: any
isDragging: boolean = false
startX: number = 0
startY: number = 0
demoObject: any
constructor(options) {
this.canvasManager = options.canvasManager
this.stateManager = options.stateManager
this.layerManager = options.layerManager
}
mouseDownEvent(e) {
this.isDragging = true
this.startX = e.absolutePointer.x
this.startY = e.absolutePointer.y
const rect = new fabric.Rect({
left: this.startX,
top: this.startY,
width: 0,
height: 0,
fill: '#000',
evented: false,
})
this.demoObject = rect
this.canvasManager.canvas.add(rect)
this.canvasManager.canvas.renderAll()
}
mouseMoveEvent(e) {
if (!this.isDragging) return;
const width = e.absolutePointer.x - this.startX
const height = e.absolutePointer.y - this.startY
this.demoObject.set({ width, height })
this.canvasManager.canvas.renderAll()
}
mouseUpEvent(e) {
if (!this.isDragging) return;
this.isDragging = false;
var width = e.absolutePointer.x - this.startX
var height = e.absolutePointer.y - this.startY
if(width === 0) width = 50
if(height === 0) height = 50
this.demoObject.set({ width, height })
const object = this.demoObject.toJSON("evented")
this.layerManager.createRectLayer(object, true)
this.canvasManager.canvas.remove(this.demoObject)
this.canvasManager.canvas.renderAll()
}
dispose() { }
}

View File

@@ -1,5 +1,6 @@
import { isBoolean } from "lodash-es";
import { OperationType, OperationTypes } from "../../tools/layerHelper";
import { RectToolManager } from "../RectToolManager"
export class CanvasEventManager {
constructor(canvas, options = {}) {
@@ -22,6 +23,15 @@ export class CanvasEventManager {
this.longPressTimer = null;
this.longPressThreshold = 500;
const managers = {
canvasManager: this.canvasManager,
stateManager: this.stateManager,
toolManager: this.toolManager,
layerManager: this.layerManager,
}
this.rectToolManager = new RectToolManager(managers)
// 初始化所有事件
this.initEvents();
}
@@ -188,51 +198,65 @@ export class CanvasEventManager {
// console.log("==========选择模式鼠标右击画布对象")
// } else
if (
opt.e.altKey ||
opt.e.which === 2 ||
this.toolManager.currentTool.value === OperationType.PAN
) {
const currentTool = this.toolManager.currentTool.value;
if (currentTool === OperationType.DRAW) {
// 绘画模式
} else if (currentTool === OperationType.ERASER) {
// 橡皮擦模式
} else if (currentTool === OperationType.SELECTBOX) {
// 选择框模式
} else if (currentTool === OperationType.RECTANGLE) {
// 矩形模式
this.rectToolManager.mouseDownEvent(opt);
} else if (opt.e.altKey || opt.e.which === 2 || currentTool === OperationType.PAN) {
this.canvas.isDragging = true;
this.canvas.lastPosX = opt.e.clientX;
this.canvas.lastPosY = opt.e.clientY;
this.canvas.defaultCursor = "grabbing";
// this.canvas.defaultCursor = "grabbing";
// 记录拖动开始时间和位置,用于计算速度
this.dragStartTime = Date.now();
this.lastMousePositions = []; // 重置位置历史
if (this.canvas.isDragging) {
this.canvas.selection = false;
this.canvas.renderAll();
}
this.canvas.selection = false;
this.canvas.renderAll();
}
});
// 鼠标移动事件
this.canvas.on("mouse:move", (opt) => {
if (!this.canvas.isDragging) return;
const currentTool = this.toolManager.currentTool.value;
if (currentTool === OperationType.DRAW) {
// 绘画模式
} else if (currentTool === OperationType.ERASER) {
// 橡皮擦模式
} else if (currentTool === OperationType.SELECTBOX) {
// 选择框模式
} else if (currentTool === OperationType.RECTANGLE) {
// 矩形模式
this.rectToolManager.mouseMoveEvent(opt);
} else if (this.canvas.isDragging) {
const vpt = this.canvas.viewportTransform;
vpt[4] += opt.e.clientX - this.canvas.lastPosX;
vpt[5] += opt.e.clientY - this.canvas.lastPosY;
const vpt = this.canvas.viewportTransform;
vpt[4] += opt.e.clientX - this.canvas.lastPosX;
vpt[5] += opt.e.clientY - this.canvas.lastPosY;
// 记录鼠标位置和时间,用于计算惯性
const now = Date.now();
this.lastMousePositions.push({
x: opt.e.clientX,
y: opt.e.clientY,
time: now,
});
// 记录鼠标位置和时间,用于计算惯性
const now = Date.now();
this.lastMousePositions.push({
x: opt.e.clientX,
y: opt.e.clientY,
time: now,
});
// 保持历史记录在限定数量内
if (this.lastMousePositions.length > this.positionHistoryLimit) {
this.lastMousePositions.shift();
// 保持历史记录在限定数量内
if (this.lastMousePositions.length > this.positionHistoryLimit) {
this.lastMousePositions.shift();
}
this.canvas.setViewportTransform(vpt);
this.canvas.renderAll();
this.canvas.lastPosX = opt.e.clientX;
this.canvas.lastPosY = opt.e.clientY;
}
this.canvas.setViewportTransform(vpt);
this.canvas.renderAll();
this.canvas.lastPosX = opt.e.clientX;
this.canvas.lastPosY = opt.e.clientY;
});
// 鼠标抬起事件
@@ -284,171 +308,197 @@ export class CanvasEventManager {
// 使用标准的mouse事件Fabric.js会自动处理触摸转换
this.canvas.on("mouse:down", (opt) => {
// 只在PAN模式下处理触摸事件
if (this.toolManager.currentTool.value !== OperationType.PAN) {
return;
}
const currentTool = this.toolManager.currentTool.value;
if (currentTool === OperationType.DRAW) {
// 绘画模式
} else if (currentTool === OperationType.ERASER) {
// 橡皮擦模式
} else if (currentTool === OperationType.SELECTBOX) {
// 选择框模式
} else if (currentTool === OperationType.RECTANGLE) {
// 矩形模式
this.rectToolManager.mouseDownEvent(opt);
} else if (currentTool === OperationType.PAN) {
// 平滑停止任何正在进行的惯性动画
this.stopInertiaAnimation(true);
// 平滑停止任何正在进行的惯性动画
this.stopInertiaAnimation(true);
// 检查是否是触摸事件
const isTouch = opt.e.type && opt.e.type.includes("touch");
const touches =
opt.e.touches || (opt.e.originalEvent && opt.e.originalEvent.touches);
// 检查是否是触摸事件
const isTouch = opt.e.type && opt.e.type.includes("touch");
const touches =
opt.e.touches || (opt.e.originalEvent && opt.e.originalEvent.touches);
if (isTouch && touches && touches.length === 2) {
// 双指触摸 - 用于缩放
this.touchState.isZooming = true;
this.touchState.initialDistance = this.getTouchDistance(
touches[0],
touches[1]
);
this.touchState.initialZoom = this.canvas.getZoom();
if (isTouch && touches && touches.length === 2) {
// 双指触摸 - 用于缩放
this.touchState.isZooming = true;
this.touchState.initialDistance = this.getTouchDistance(
touches[0],
touches[1]
);
this.touchState.initialZoom = this.canvas.getZoom();
// 计算缩放中心点
const centerX = (touches[0].clientX + touches[1].clientX) / 2;
const centerY = (touches[0].clientY + touches[1].clientY) / 2;
this.touchState.zoomCenter = { x: centerX, y: centerY };
// 计算缩放中心点
const centerX = (touches[0].clientX + touches[1].clientX) / 2;
const centerY = (touches[0].clientY + touches[1].clientY) / 2;
this.touchState.zoomCenter = { x: centerX, y: centerY };
opt.e.preventDefault();
} else if (isTouch && touches && touches.length === 1) {
// 单指触摸 - 用于拖拽
this.canvas.isDragging = true;
this.canvas.lastPosX = touches[0].clientX;
this.canvas.lastPosY = touches[0].clientY;
opt.e.preventDefault();
} else if (isTouch && touches && touches.length === 1) {
// 单指触摸 - 用于拖拽
this.canvas.isDragging = true;
this.canvas.lastPosX = touches[0].clientX;
this.canvas.lastPosY = touches[0].clientY;
this.dragStartTime = Date.now();
this.lastMousePositions = [];
this.dragStartTime = Date.now();
this.lastMousePositions = [];
this.canvas.selection = false;
opt.e.preventDefault();
} else if (!isTouch) {
// 鼠标事件 - 用于拖拽
this.canvas.isDragging = true;
this.canvas.lastPosX = opt.e.clientX;
this.canvas.lastPosY = opt.e.clientY;
this.canvas.selection = false;
opt.e.preventDefault();
} else if (!isTouch) {
// 鼠标事件 - 用于拖拽
this.canvas.isDragging = true;
this.canvas.lastPosX = opt.e.clientX;
this.canvas.lastPosY = opt.e.clientY;
this.dragStartTime = Date.now();
this.lastMousePositions = [];
this.dragStartTime = Date.now();
this.lastMousePositions = [];
this.canvas.selection = false;
opt.e.preventDefault();
this.canvas.selection = false;
opt.e.preventDefault();
}
}
});
// 触摸移动事件 - 优化性能
this.canvas.on("mouse:move", (opt) => {
// 只在PAN模式下处理
if (this.toolManager.currentTool.value !== OperationType.PAN) {
return;
}
// 检查是否是触摸事件
const isTouch = opt.e.type && opt.e.type.includes("touch");
const touches =
opt.e.touches || (opt.e.originalEvent && opt.e.originalEvent.touches);
const currentTool = this.toolManager.currentTool.value;
if (currentTool === OperationType.DRAW) {
// 绘画模式
} else if (currentTool === OperationType.ERASER) {
// 橡皮擦模式
} else if (currentTool === OperationType.SELECTBOX) {
// 选择框模式
} else if (currentTool === OperationType.RECTANGLE) {
// 矩形模式
this.rectToolManager.mouseMoveEvent(opt);
} else if (currentTool === OperationType.PAN) {
if (
isTouch &&
touches &&
touches.length === 2 &&
this.touchState.isZooming
) {
// 双指缩放处理 - 修复抖动问题
const currentDistance = this.getTouchDistance(touches[0], touches[1]);
// 检查是否是触摸事件
const isTouch = opt.e.type && opt.e.type.includes("touch");
const touches =
opt.e.touches || (opt.e.originalEvent && opt.e.originalEvent.touches);
// 防止除零和异常值
if (this.touchState.initialDistance === 0 || currentDistance === 0) {
if (
isTouch &&
touches &&
touches.length === 2 &&
this.touchState.isZooming
) {
// 双指缩放处理 - 修复抖动问题
const currentDistance = this.getTouchDistance(touches[0], touches[1]);
// 防止除零和异常值
if (this.touchState.initialDistance === 0 || currentDistance === 0) {
return;
}
const scale = currentDistance / this.touchState.initialDistance;
// 防止抖动:忽略微小的变化
if (Math.abs(scale - 1) < 0.01) {
return;
}
const newZoom = this.touchState.initialZoom * scale;
// 限制缩放范围
const clampedZoom = Math.max(0.1, Math.min(5, newZoom));
// 使用缩放中心点进行缩放
const point = new fabric.Point(
this.touchState.zoomCenter.x,
this.touchState.zoomCenter.y
);
this.canvas.zoomToPoint(point, clampedZoom);
opt.e.preventDefault();
return;
}
const scale = currentDistance / this.touchState.initialDistance;
if (!this.canvas.isDragging) return;
// 防止抖动:忽略微小的变化
if (Math.abs(scale - 1) < 0.01) {
let currentX, currentY;
if (isTouch && touches && touches.length === 1) {
// 单指触摸移动
currentX = touches[0].clientX;
currentY = touches[0].clientY;
} else if (!isTouch) {
// 鼠标移动
currentX = opt.e.clientX;
currentY = opt.e.clientY;
} else {
return; // 忽略其他情况
}
// 优化减少频繁的DOM操作
const deltaX = currentX - this.canvas.lastPosX;
const deltaY = currentY - this.canvas.lastPosY;
// 只有移动距离足够大时才更新
if (Math.abs(deltaX) < 1 && Math.abs(deltaY) < 1) {
return;
}
const newZoom = this.touchState.initialZoom * scale;
const vpt = this.canvas.viewportTransform;
vpt[4] += deltaX;
vpt[5] += deltaY;
// 限制缩放范围
const clampedZoom = Math.max(0.1, Math.min(5, newZoom));
// 优化:减少历史记录频率
const now = Date.now();
if (now - this.touchState.lastTouchTime > 16) {
// 约60fps
this.lastMousePositions.push({
x: currentX,
y: currentY,
time: now,
});
// 使用缩放中心点进行缩放
const point = new fabric.Point(
this.touchState.zoomCenter.x,
this.touchState.zoomCenter.y
);
if (this.lastMousePositions.length > this.positionHistoryLimit) {
this.lastMousePositions.shift();
}
this.canvas.zoomToPoint(point, clampedZoom);
this.touchState.lastTouchTime = now;
}
this.canvas.setViewportTransform(vpt);
this.canvas.requestRenderAll(); // 使用requestRenderAll代替renderAll
this.canvas.lastPosX = currentX;
this.canvas.lastPosY = currentY;
opt.e.preventDefault();
return;
}
if (!this.canvas.isDragging) return;
let currentX, currentY;
if (isTouch && touches && touches.length === 1) {
// 单指触摸移动
currentX = touches[0].clientX;
currentY = touches[0].clientY;
} else if (!isTouch) {
// 鼠标移动
currentX = opt.e.clientX;
currentY = opt.e.clientY;
} else {
return; // 忽略其他情况
}
// 优化减少频繁的DOM操作
const deltaX = currentX - this.canvas.lastPosX;
const deltaY = currentY - this.canvas.lastPosY;
// 只有移动距离足够大时才更新
if (Math.abs(deltaX) < 1 && Math.abs(deltaY) < 1) {
return;
}
const vpt = this.canvas.viewportTransform;
vpt[4] += deltaX;
vpt[5] += deltaY;
// 优化:减少历史记录频率
const now = Date.now();
if (now - this.touchState.lastTouchTime > 16) {
// 约60fps
this.lastMousePositions.push({
x: currentX,
y: currentY,
time: now,
});
if (this.lastMousePositions.length > this.positionHistoryLimit) {
this.lastMousePositions.shift();
}
this.touchState.lastTouchTime = now;
}
this.canvas.setViewportTransform(vpt);
this.canvas.requestRenderAll(); // 使用requestRenderAll代替renderAll
this.canvas.lastPosX = currentX;
this.canvas.lastPosY = currentY;
opt.e.preventDefault();
});
// 触摸结束事件
this.canvas.on("mouse:up", (opt) => {
// 只在PAN模式下处理
if (this.toolManager.currentTool.value !== OperationType.PAN) {
return;
const currentTool = this.toolManager.currentTool.value;
if (currentTool === OperationType.DRAW) {
// 绘画模式
} else if (currentTool === OperationType.ERASER) {
// 橡皮擦模式
} else if (currentTool === OperationType.SELECTBOX) {
// 选择框模式
} else if (currentTool === OperationType.RECTANGLE) {
// 矩形模式
this.rectToolManager.mouseUpEvent(opt);
} else if (currentTool === OperationType.PAN) {
// 重置触摸状态
this.touchState.isZooming = false;
this.touchState.initialDistance = 0;
this.handleDragEnd(opt, true);
}
// 重置触摸状态
this.touchState.isZooming = false;
this.touchState.initialDistance = 0;
this.handleDragEnd(opt, true);
});
// 添加原生触摸事件监听器作为备用方案
@@ -602,24 +652,28 @@ export class CanvasEventManager {
* 处理拖动结束(鼠标抬起或触摸结束)
*/
handleDragEnd(opt, isTouch = false) {
if (this.canvas.isDragging) {
// 使用动画管理器处理惯性效果
const currentTool = this.toolManager.currentTool.value;
if (currentTool === OperationType.DRAW) {
// 绘画模式
} else if (currentTool === OperationType.ERASER) {
// 橡皮擦模式
} else if (currentTool === OperationType.SELECTBOX) {
// 选择框模式
} else if (currentTool === OperationType.RECTANGLE) {
// 矩形模式
this.rectToolManager.mouseUpEvent(opt);
} else if (this.canvas.isDragging) {
// if (this.lastMousePositions.length > 1 && opt && opt.e) {
// this.animationManager.applyInertiaEffect(
// this.lastMousePositions,
// isTouch
// );
// }
this.canvas.isDragging = false;
const vpt = this.canvas.viewportTransform;
this.canvas.setViewportTransform(vpt);
this.canvas.renderAll();
}
this.canvas.isDragging = false;
if (this.toolManager) {
// this.toolManager.restoreSelectionState(); // 恢复选择状态
}
const vpt = this.canvas.viewportTransform;
this.canvas.setViewportTransform(vpt);
this.canvas.renderAll();
}
setupSelectionEvents() {
@@ -827,30 +881,6 @@ export class CanvasEventManager {
}
}
dispose() {
// 移除所有事件监听
this.canvas.off();
// 清理 Mac 专用的原生事件监听器
if (this.deviceInfo.isMac && this.canvas.upperCanvasEl) {
const upperCanvas = this.canvas.upperCanvasEl;
// 移除手势事件监听器
upperCanvas.removeEventListener("gesturestart", null);
upperCanvas.removeEventListener("gesturechange", null);
upperCanvas.removeEventListener("gestureend", null);
upperCanvas.removeEventListener("wheel", null);
}
// 清除计时器
if (this.longPressTimer) {
clearTimeout(this.longPressTimer);
this.longPressTimer = null;
}
// 停止所有动画
this.stopInertiaAnimation();
}
/**
* 精确检测设备类型,区分 PC、Mac、平板和移动设备
@@ -1032,4 +1062,30 @@ export class CanvasEventManager {
{ passive: true }
);
}
dispose() {
this.rectToolManager?.dispose()
// 移除所有事件监听
this.canvas.off();
// 清理 Mac 专用的原生事件监听器
if (this.deviceInfo.isMac && this.canvas.upperCanvasEl) {
const upperCanvas = this.canvas.upperCanvasEl;
// 移除手势事件监听器
upperCanvas.removeEventListener("gesturestart", null);
upperCanvas.removeEventListener("gesturechange", null);
upperCanvas.removeEventListener("gestureend", null);
upperCanvas.removeEventListener("wheel", null);
}
// 清除计时器
if (this.longPressTimer) {
clearTimeout(this.longPressTimer);
this.longPressTimer = null;
}
// 停止所有动画
this.stopInertiaAnimation();
}
}