深度画布 矩形工具
This commit is contained in:
@@ -15,10 +15,13 @@
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<span class="icon"><svg-icon name="export" size="12" /></span>
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<span class="text">Export</span>
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</button>
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<button class="export" @click="emit('import')">
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<span class="text">import</span>
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<button class="export" @click="emit('export-local')">
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<span class="text">保存本地</span>
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</button>
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<button class="workbench">
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<button class="export" @click="emit('import-local')">
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<span class="text">本地导入</span>
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</button>
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<button class="workbench" @click="emit('export-close')">
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<span class="icon"><svg-icon name="dc-workbench" size="20" /></span>
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<span class="text">Workbench</span>
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</button>
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@@ -32,7 +35,7 @@
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zoom: { default: 1, type: Number },
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step: { default: 0.1, type: Number }
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})
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const emit = defineEmits(['export', 'import'])
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const emit = defineEmits(['export', 'export-local', 'import-local', 'export-close'])
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const importLocalImage = inject('importLocalImage') as () => void
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const stateManager = inject('stateManager') as any
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const toolManager = inject('toolManager') as any
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@@ -61,7 +61,6 @@
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}
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const onClickLayer = () => {
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layerManager.setActiveID(props.layer.info.id)
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toolManager.setTool(OperationType.SELECT)
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}
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</script>
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@@ -6,7 +6,12 @@
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<template v-if="isReady">
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<layer-panel />
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<details-panel />
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<depth-header-tools @export="exportCanvas" @import="importCanvas" />
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<depth-header-tools
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@export="exportCanvas"
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@export-local="exportCanvasToLocalStorage"
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@import-local="importCanvasFromLocalStorage"
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@export-close="exportCanvasAndClose"
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/>
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<brush-control-panel :currentTool="toolManager.currentTool.value" />
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<zoom
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:zoom="canvasManager.currentZoom.value / 100"
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@@ -22,6 +27,7 @@
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import { fabric } from 'fabric-with-all'
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import { computed, ref, markRaw, onMounted, nextTick, provide, onBeforeUnmount } from 'vue'
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import { OperationType } from './tools/layerHelper'
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import { exportCanvasToImage } from './tools/exportMethod'
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// 组件
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import layerPanel from './components/layer-panel/index.vue'
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import detailsPanel from './components/details-panel/index.vue'
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@@ -36,11 +42,7 @@
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import { ToolManager } from './manager/ToolManager'
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import { KeyEventManager } from './manager/events/KeyEventManager'
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// 准备就绪
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const isReady = ref(false)
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const canvasContainerRef = ref(null)
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const canvasRef = ref(null)
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const emit = defineEmits(['close'])
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const props = defineProps({
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config: {
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type: Object,
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@@ -48,6 +50,11 @@
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}
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})
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// 准备就绪
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const isReady = ref(false)
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const canvasContainerRef = ref(null)
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const canvasRef = ref(null)
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// 状态管理器
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const stateManager = new StateManager({})
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provide('stateManager', stateManager)
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@@ -136,10 +143,21 @@
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provide('importLocalImage', importLocalImage)
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const exportCanvas = () => {
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// 导出图片
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exportCanvasToImage(canvasManager.canvas).then((url) => {
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const a = document.createElement('a')
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a.href = url
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a.download = 'canvas.png'
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a.click()
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})
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}
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// 导出到本地存储
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const exportCanvasToLocalStorage = () => {
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const json = canvasManager.getCanvasJSON()
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localStorage.setItem('canvasJSON', json)
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}
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const importCanvas = () => {
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// 从本地存储导入
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const importCanvasFromLocalStorage = () => {
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const json = localStorage.getItem('canvasJSON')
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if (!json) return
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canvasManager.loadJSON(json, (success) => {
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@@ -151,6 +169,10 @@
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stateManager.clearState(true)
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})
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}
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// 导出画布并关闭
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const exportCanvasAndClose = () => {
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emit('close')
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}
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</script>
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<style lang="less">
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@import '@vue-flow/core/dist/style.css';
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@@ -1,7 +1,7 @@
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<template>
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<fullscreen-dialog v-model="dialogVisible" hide-destroy>
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<div class="canvas-box">
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<depth-canvas :config="config" />
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<depth-canvas :config="config" @close="close" />
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</div>
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</fullscreen-dialog>
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</template>
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@@ -70,7 +70,6 @@ export class CanvasManager {
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this.setupCanvasEvents()
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this.setupBrushEvents()
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this.stateManager.toolManager.setTool(OperationType.SELECT)
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// 创建矩形
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const rect = this.layerManager.createRectLayer({
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left: 400,
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@@ -86,6 +85,7 @@ export class CanvasManager {
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this.layerManager.updateLayers()
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this.layerManager.setActiveID(text.info.id)
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this.stateManager.recordState()
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// this.stateManager.toolManager.setTool(OperationType.RECTANGLE)
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}
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/** 画布添加对象 */
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add(obj: any, isUpdate = true) {
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@@ -95,6 +95,14 @@ export class CanvasManager {
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this.renderAll()
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}
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}
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/** 画布移除对象 */
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remove(obj: any, isUpdate = true) {
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this.canvas.remove(obj)
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if (isUpdate) {
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this.layerManager.updateLayers()
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this.renderAll()
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}
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}
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/** 设置画布事件 */
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setupCanvasEvents() {
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@@ -112,6 +120,7 @@ export class CanvasManager {
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/** 设置激活对象 */
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setActiveObjectByID(id: string) {
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const obj = this.getObjectById(id)
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console.log(obj)
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if (obj) this.canvas.setActiveObject(obj)
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this.renderAll()
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}
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@@ -122,7 +131,7 @@ export class CanvasManager {
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return this.canvas.getObjects() || []
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}
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getObjectById(id: string) {
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return this.getObjects().find((item: any) => item.info.id === id)
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return this.getObjects().find((item: any) => item?.info?.id === id)
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}
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renderAll() {
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this.canvas.renderAll()
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@@ -2,6 +2,7 @@ import { ref } from 'vue'
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import { fabric } from 'fabric-with-all'
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import { createId } from '../../tools/tools'
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import { exportObjectsToImage } from '../tools/exportMethod'
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import { OperationType } from '../tools/layerHelper'
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export class LayerManager {
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stateManager: any
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@@ -18,6 +19,7 @@ export class LayerManager {
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this.activeID.value = id
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if (isActive) {
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this.canvasManager.setActiveObjectByID(id)
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this.stateManager.toolManager.setTool(OperationType.SELECT)
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}
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}
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getLayerByID(id) {
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@@ -114,7 +116,7 @@ export class LayerManager {
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return textLayer
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}
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/** 创建矩形图层 */
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createRectLayer(options?: any) {
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createRectLayer(options?: any, isActive = false) {
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const rectLayer = new fabric.Rect({
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width: 100,
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height: 100,
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@@ -128,10 +130,11 @@ export class LayerManager {
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})
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this.setLayerPosition(rectLayer, options)
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this.canvasManager.add(rectLayer)
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if (isActive) this.setActiveID(rectLayer.info.id)
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return rectLayer
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}
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/** 创建圆形图层 */
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createCircleLayer(options?: any) {
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createCircleLayer(options?: any, isActive = false) {
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const circleLayer = new fabric.Circle({
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radius: 50,
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fill: '#000',
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@@ -144,6 +147,7 @@ export class LayerManager {
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})
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this.setLayerPosition(circleLayer, options)
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this.canvasManager.add(circleLayer)
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if (isActive) this.setActiveID(circleLayer.info.id)
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return circleLayer
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}
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/** 创建图片图层 */
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@@ -215,5 +219,5 @@ export class LayerManager {
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})
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})
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}
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dispose() {}
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dispose() { }
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}
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56
src/components/Canvas/DepthCanvas/manager/RectToolManager.ts
Normal file
56
src/components/Canvas/DepthCanvas/manager/RectToolManager.ts
Normal file
@@ -0,0 +1,56 @@
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import { fabric } from 'fabric-with-all'
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/** 矩形工具管理器 */
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export class RectToolManager {
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// 管理器
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canvasManager: any
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stateManager: any
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layerManager: any
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isDragging: boolean = false
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startX: number = 0
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startY: number = 0
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demoObject: any
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constructor(options) {
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this.canvasManager = options.canvasManager
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this.stateManager = options.stateManager
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this.layerManager = options.layerManager
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}
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mouseDownEvent(e) {
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this.isDragging = true
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this.startX = e.absolutePointer.x
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this.startY = e.absolutePointer.y
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const rect = new fabric.Rect({
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left: this.startX,
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top: this.startY,
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width: 0,
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height: 0,
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fill: '#000',
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evented: false,
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})
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this.demoObject = rect
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this.canvasManager.canvas.add(rect)
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this.canvasManager.canvas.renderAll()
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}
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mouseMoveEvent(e) {
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if (!this.isDragging) return;
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const width = e.absolutePointer.x - this.startX
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const height = e.absolutePointer.y - this.startY
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this.demoObject.set({ width, height })
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this.canvasManager.canvas.renderAll()
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}
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mouseUpEvent(e) {
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if (!this.isDragging) return;
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this.isDragging = false;
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var width = e.absolutePointer.x - this.startX
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var height = e.absolutePointer.y - this.startY
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if(width === 0) width = 50
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if(height === 0) height = 50
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this.demoObject.set({ width, height })
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const object = this.demoObject.toJSON("evented")
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this.layerManager.createRectLayer(object, true)
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this.canvasManager.canvas.remove(this.demoObject)
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this.canvasManager.canvas.renderAll()
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}
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dispose() { }
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}
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@@ -1,5 +1,6 @@
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import { isBoolean } from "lodash-es";
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import { OperationType, OperationTypes } from "../../tools/layerHelper";
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import { RectToolManager } from "../RectToolManager"
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export class CanvasEventManager {
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constructor(canvas, options = {}) {
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@@ -22,6 +23,15 @@ export class CanvasEventManager {
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this.longPressTimer = null;
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this.longPressThreshold = 500;
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const managers = {
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canvasManager: this.canvasManager,
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stateManager: this.stateManager,
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toolManager: this.toolManager,
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layerManager: this.layerManager,
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}
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this.rectToolManager = new RectToolManager(managers)
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// 初始化所有事件
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this.initEvents();
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}
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@@ -188,51 +198,65 @@ export class CanvasEventManager {
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// console.log("==========选择模式鼠标右击画布对象")
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// } else
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if (
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opt.e.altKey ||
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opt.e.which === 2 ||
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this.toolManager.currentTool.value === OperationType.PAN
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) {
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const currentTool = this.toolManager.currentTool.value;
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if (currentTool === OperationType.DRAW) {
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// 绘画模式
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} else if (currentTool === OperationType.ERASER) {
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// 橡皮擦模式
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} else if (currentTool === OperationType.SELECTBOX) {
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// 选择框模式
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} else if (currentTool === OperationType.RECTANGLE) {
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// 矩形模式
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this.rectToolManager.mouseDownEvent(opt);
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} else if (opt.e.altKey || opt.e.which === 2 || currentTool === OperationType.PAN) {
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this.canvas.isDragging = true;
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this.canvas.lastPosX = opt.e.clientX;
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this.canvas.lastPosY = opt.e.clientY;
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this.canvas.defaultCursor = "grabbing";
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// this.canvas.defaultCursor = "grabbing";
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// 记录拖动开始时间和位置,用于计算速度
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this.dragStartTime = Date.now();
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this.lastMousePositions = []; // 重置位置历史
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if (this.canvas.isDragging) {
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this.canvas.selection = false;
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this.canvas.renderAll();
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}
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this.canvas.selection = false;
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this.canvas.renderAll();
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}
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});
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// 鼠标移动事件
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this.canvas.on("mouse:move", (opt) => {
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if (!this.canvas.isDragging) return;
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const currentTool = this.toolManager.currentTool.value;
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if (currentTool === OperationType.DRAW) {
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// 绘画模式
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} else if (currentTool === OperationType.ERASER) {
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// 橡皮擦模式
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} else if (currentTool === OperationType.SELECTBOX) {
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// 选择框模式
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} else if (currentTool === OperationType.RECTANGLE) {
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// 矩形模式
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this.rectToolManager.mouseMoveEvent(opt);
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} else if (this.canvas.isDragging) {
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const vpt = this.canvas.viewportTransform;
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vpt[4] += opt.e.clientX - this.canvas.lastPosX;
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vpt[5] += opt.e.clientY - this.canvas.lastPosY;
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const vpt = this.canvas.viewportTransform;
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vpt[4] += opt.e.clientX - this.canvas.lastPosX;
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vpt[5] += opt.e.clientY - this.canvas.lastPosY;
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// 记录鼠标位置和时间,用于计算惯性
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const now = Date.now();
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this.lastMousePositions.push({
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x: opt.e.clientX,
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y: opt.e.clientY,
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time: now,
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});
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// 记录鼠标位置和时间,用于计算惯性
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const now = Date.now();
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this.lastMousePositions.push({
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x: opt.e.clientX,
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y: opt.e.clientY,
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time: now,
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});
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// 保持历史记录在限定数量内
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if (this.lastMousePositions.length > this.positionHistoryLimit) {
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this.lastMousePositions.shift();
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// 保持历史记录在限定数量内
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if (this.lastMousePositions.length > this.positionHistoryLimit) {
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this.lastMousePositions.shift();
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}
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this.canvas.setViewportTransform(vpt);
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this.canvas.renderAll();
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this.canvas.lastPosX = opt.e.clientX;
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this.canvas.lastPosY = opt.e.clientY;
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}
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this.canvas.setViewportTransform(vpt);
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this.canvas.renderAll();
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this.canvas.lastPosX = opt.e.clientX;
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this.canvas.lastPosY = opt.e.clientY;
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});
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// 鼠标抬起事件
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@@ -284,171 +308,197 @@ export class CanvasEventManager {
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// 使用标准的mouse事件,Fabric.js会自动处理触摸转换
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this.canvas.on("mouse:down", (opt) => {
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// 只在PAN模式下处理触摸事件
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if (this.toolManager.currentTool.value !== OperationType.PAN) {
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return;
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}
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const currentTool = this.toolManager.currentTool.value;
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if (currentTool === OperationType.DRAW) {
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// 绘画模式
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} else if (currentTool === OperationType.ERASER) {
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// 橡皮擦模式
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} else if (currentTool === OperationType.SELECTBOX) {
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// 选择框模式
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} else if (currentTool === OperationType.RECTANGLE) {
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// 矩形模式
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this.rectToolManager.mouseDownEvent(opt);
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} else if (currentTool === OperationType.PAN) {
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// 平滑停止任何正在进行的惯性动画
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this.stopInertiaAnimation(true);
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// 平滑停止任何正在进行的惯性动画
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this.stopInertiaAnimation(true);
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// 检查是否是触摸事件
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const isTouch = opt.e.type && opt.e.type.includes("touch");
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const touches =
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opt.e.touches || (opt.e.originalEvent && opt.e.originalEvent.touches);
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// 检查是否是触摸事件
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const isTouch = opt.e.type && opt.e.type.includes("touch");
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const touches =
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opt.e.touches || (opt.e.originalEvent && opt.e.originalEvent.touches);
|
||||
|
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if (isTouch && touches && touches.length === 2) {
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// 双指触摸 - 用于缩放
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this.touchState.isZooming = true;
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this.touchState.initialDistance = this.getTouchDistance(
|
||||
touches[0],
|
||||
touches[1]
|
||||
);
|
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this.touchState.initialZoom = this.canvas.getZoom();
|
||||
if (isTouch && touches && touches.length === 2) {
|
||||
// 双指触摸 - 用于缩放
|
||||
this.touchState.isZooming = true;
|
||||
this.touchState.initialDistance = this.getTouchDistance(
|
||||
touches[0],
|
||||
touches[1]
|
||||
);
|
||||
this.touchState.initialZoom = this.canvas.getZoom();
|
||||
|
||||
// 计算缩放中心点
|
||||
const centerX = (touches[0].clientX + touches[1].clientX) / 2;
|
||||
const centerY = (touches[0].clientY + touches[1].clientY) / 2;
|
||||
this.touchState.zoomCenter = { x: centerX, y: centerY };
|
||||
// 计算缩放中心点
|
||||
const centerX = (touches[0].clientX + touches[1].clientX) / 2;
|
||||
const centerY = (touches[0].clientY + touches[1].clientY) / 2;
|
||||
this.touchState.zoomCenter = { x: centerX, y: centerY };
|
||||
|
||||
opt.e.preventDefault();
|
||||
} else if (isTouch && touches && touches.length === 1) {
|
||||
// 单指触摸 - 用于拖拽
|
||||
this.canvas.isDragging = true;
|
||||
this.canvas.lastPosX = touches[0].clientX;
|
||||
this.canvas.lastPosY = touches[0].clientY;
|
||||
opt.e.preventDefault();
|
||||
} else if (isTouch && touches && touches.length === 1) {
|
||||
// 单指触摸 - 用于拖拽
|
||||
this.canvas.isDragging = true;
|
||||
this.canvas.lastPosX = touches[0].clientX;
|
||||
this.canvas.lastPosY = touches[0].clientY;
|
||||
|
||||
this.dragStartTime = Date.now();
|
||||
this.lastMousePositions = [];
|
||||
this.dragStartTime = Date.now();
|
||||
this.lastMousePositions = [];
|
||||
|
||||
this.canvas.selection = false;
|
||||
opt.e.preventDefault();
|
||||
} else if (!isTouch) {
|
||||
// 鼠标事件 - 用于拖拽
|
||||
this.canvas.isDragging = true;
|
||||
this.canvas.lastPosX = opt.e.clientX;
|
||||
this.canvas.lastPosY = opt.e.clientY;
|
||||
this.canvas.selection = false;
|
||||
opt.e.preventDefault();
|
||||
} else if (!isTouch) {
|
||||
// 鼠标事件 - 用于拖拽
|
||||
this.canvas.isDragging = true;
|
||||
this.canvas.lastPosX = opt.e.clientX;
|
||||
this.canvas.lastPosY = opt.e.clientY;
|
||||
|
||||
this.dragStartTime = Date.now();
|
||||
this.lastMousePositions = [];
|
||||
this.dragStartTime = Date.now();
|
||||
this.lastMousePositions = [];
|
||||
|
||||
this.canvas.selection = false;
|
||||
opt.e.preventDefault();
|
||||
this.canvas.selection = false;
|
||||
opt.e.preventDefault();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// 触摸移动事件 - 优化性能
|
||||
this.canvas.on("mouse:move", (opt) => {
|
||||
// 只在PAN模式下处理
|
||||
if (this.toolManager.currentTool.value !== OperationType.PAN) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查是否是触摸事件
|
||||
const isTouch = opt.e.type && opt.e.type.includes("touch");
|
||||
const touches =
|
||||
opt.e.touches || (opt.e.originalEvent && opt.e.originalEvent.touches);
|
||||
const currentTool = this.toolManager.currentTool.value;
|
||||
if (currentTool === OperationType.DRAW) {
|
||||
// 绘画模式
|
||||
} else if (currentTool === OperationType.ERASER) {
|
||||
// 橡皮擦模式
|
||||
} else if (currentTool === OperationType.SELECTBOX) {
|
||||
// 选择框模式
|
||||
} else if (currentTool === OperationType.RECTANGLE) {
|
||||
// 矩形模式
|
||||
this.rectToolManager.mouseMoveEvent(opt);
|
||||
} else if (currentTool === OperationType.PAN) {
|
||||
|
||||
if (
|
||||
isTouch &&
|
||||
touches &&
|
||||
touches.length === 2 &&
|
||||
this.touchState.isZooming
|
||||
) {
|
||||
// 双指缩放处理 - 修复抖动问题
|
||||
const currentDistance = this.getTouchDistance(touches[0], touches[1]);
|
||||
// 检查是否是触摸事件
|
||||
const isTouch = opt.e.type && opt.e.type.includes("touch");
|
||||
const touches =
|
||||
opt.e.touches || (opt.e.originalEvent && opt.e.originalEvent.touches);
|
||||
|
||||
// 防止除零和异常值
|
||||
if (this.touchState.initialDistance === 0 || currentDistance === 0) {
|
||||
if (
|
||||
isTouch &&
|
||||
touches &&
|
||||
touches.length === 2 &&
|
||||
this.touchState.isZooming
|
||||
) {
|
||||
// 双指缩放处理 - 修复抖动问题
|
||||
const currentDistance = this.getTouchDistance(touches[0], touches[1]);
|
||||
|
||||
// 防止除零和异常值
|
||||
if (this.touchState.initialDistance === 0 || currentDistance === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const scale = currentDistance / this.touchState.initialDistance;
|
||||
|
||||
// 防止抖动:忽略微小的变化
|
||||
if (Math.abs(scale - 1) < 0.01) {
|
||||
return;
|
||||
}
|
||||
|
||||
const newZoom = this.touchState.initialZoom * scale;
|
||||
|
||||
// 限制缩放范围
|
||||
const clampedZoom = Math.max(0.1, Math.min(5, newZoom));
|
||||
|
||||
// 使用缩放中心点进行缩放
|
||||
const point = new fabric.Point(
|
||||
this.touchState.zoomCenter.x,
|
||||
this.touchState.zoomCenter.y
|
||||
);
|
||||
|
||||
this.canvas.zoomToPoint(point, clampedZoom);
|
||||
opt.e.preventDefault();
|
||||
return;
|
||||
}
|
||||
|
||||
const scale = currentDistance / this.touchState.initialDistance;
|
||||
if (!this.canvas.isDragging) return;
|
||||
|
||||
// 防止抖动:忽略微小的变化
|
||||
if (Math.abs(scale - 1) < 0.01) {
|
||||
let currentX, currentY;
|
||||
|
||||
if (isTouch && touches && touches.length === 1) {
|
||||
// 单指触摸移动
|
||||
currentX = touches[0].clientX;
|
||||
currentY = touches[0].clientY;
|
||||
} else if (!isTouch) {
|
||||
// 鼠标移动
|
||||
currentX = opt.e.clientX;
|
||||
currentY = opt.e.clientY;
|
||||
} else {
|
||||
return; // 忽略其他情况
|
||||
}
|
||||
|
||||
// 优化:减少频繁的DOM操作
|
||||
const deltaX = currentX - this.canvas.lastPosX;
|
||||
const deltaY = currentY - this.canvas.lastPosY;
|
||||
|
||||
// 只有移动距离足够大时才更新
|
||||
if (Math.abs(deltaX) < 1 && Math.abs(deltaY) < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
const newZoom = this.touchState.initialZoom * scale;
|
||||
const vpt = this.canvas.viewportTransform;
|
||||
vpt[4] += deltaX;
|
||||
vpt[5] += deltaY;
|
||||
|
||||
// 限制缩放范围
|
||||
const clampedZoom = Math.max(0.1, Math.min(5, newZoom));
|
||||
// 优化:减少历史记录频率
|
||||
const now = Date.now();
|
||||
if (now - this.touchState.lastTouchTime > 16) {
|
||||
// 约60fps
|
||||
this.lastMousePositions.push({
|
||||
x: currentX,
|
||||
y: currentY,
|
||||
time: now,
|
||||
});
|
||||
|
||||
// 使用缩放中心点进行缩放
|
||||
const point = new fabric.Point(
|
||||
this.touchState.zoomCenter.x,
|
||||
this.touchState.zoomCenter.y
|
||||
);
|
||||
if (this.lastMousePositions.length > this.positionHistoryLimit) {
|
||||
this.lastMousePositions.shift();
|
||||
}
|
||||
|
||||
this.canvas.zoomToPoint(point, clampedZoom);
|
||||
this.touchState.lastTouchTime = now;
|
||||
}
|
||||
this.canvas.setViewportTransform(vpt);
|
||||
this.canvas.requestRenderAll(); // 使用requestRenderAll代替renderAll
|
||||
this.canvas.lastPosX = currentX;
|
||||
this.canvas.lastPosY = currentY;
|
||||
opt.e.preventDefault();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.canvas.isDragging) return;
|
||||
|
||||
let currentX, currentY;
|
||||
|
||||
if (isTouch && touches && touches.length === 1) {
|
||||
// 单指触摸移动
|
||||
currentX = touches[0].clientX;
|
||||
currentY = touches[0].clientY;
|
||||
} else if (!isTouch) {
|
||||
// 鼠标移动
|
||||
currentX = opt.e.clientX;
|
||||
currentY = opt.e.clientY;
|
||||
} else {
|
||||
return; // 忽略其他情况
|
||||
}
|
||||
|
||||
// 优化:减少频繁的DOM操作
|
||||
const deltaX = currentX - this.canvas.lastPosX;
|
||||
const deltaY = currentY - this.canvas.lastPosY;
|
||||
|
||||
// 只有移动距离足够大时才更新
|
||||
if (Math.abs(deltaX) < 1 && Math.abs(deltaY) < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
const vpt = this.canvas.viewportTransform;
|
||||
vpt[4] += deltaX;
|
||||
vpt[5] += deltaY;
|
||||
|
||||
// 优化:减少历史记录频率
|
||||
const now = Date.now();
|
||||
if (now - this.touchState.lastTouchTime > 16) {
|
||||
// 约60fps
|
||||
this.lastMousePositions.push({
|
||||
x: currentX,
|
||||
y: currentY,
|
||||
time: now,
|
||||
});
|
||||
|
||||
if (this.lastMousePositions.length > this.positionHistoryLimit) {
|
||||
this.lastMousePositions.shift();
|
||||
}
|
||||
|
||||
this.touchState.lastTouchTime = now;
|
||||
}
|
||||
this.canvas.setViewportTransform(vpt);
|
||||
this.canvas.requestRenderAll(); // 使用requestRenderAll代替renderAll
|
||||
this.canvas.lastPosX = currentX;
|
||||
this.canvas.lastPosY = currentY;
|
||||
opt.e.preventDefault();
|
||||
});
|
||||
|
||||
// 触摸结束事件
|
||||
this.canvas.on("mouse:up", (opt) => {
|
||||
// 只在PAN模式下处理
|
||||
if (this.toolManager.currentTool.value !== OperationType.PAN) {
|
||||
return;
|
||||
const currentTool = this.toolManager.currentTool.value;
|
||||
if (currentTool === OperationType.DRAW) {
|
||||
// 绘画模式
|
||||
} else if (currentTool === OperationType.ERASER) {
|
||||
// 橡皮擦模式
|
||||
} else if (currentTool === OperationType.SELECTBOX) {
|
||||
// 选择框模式
|
||||
} else if (currentTool === OperationType.RECTANGLE) {
|
||||
// 矩形模式
|
||||
this.rectToolManager.mouseUpEvent(opt);
|
||||
} else if (currentTool === OperationType.PAN) {
|
||||
|
||||
// 重置触摸状态
|
||||
this.touchState.isZooming = false;
|
||||
this.touchState.initialDistance = 0;
|
||||
|
||||
this.handleDragEnd(opt, true);
|
||||
}
|
||||
|
||||
// 重置触摸状态
|
||||
this.touchState.isZooming = false;
|
||||
this.touchState.initialDistance = 0;
|
||||
|
||||
this.handleDragEnd(opt, true);
|
||||
});
|
||||
|
||||
// 添加原生触摸事件监听器作为备用方案
|
||||
@@ -602,24 +652,28 @@ export class CanvasEventManager {
|
||||
* 处理拖动结束(鼠标抬起或触摸结束)
|
||||
*/
|
||||
handleDragEnd(opt, isTouch = false) {
|
||||
if (this.canvas.isDragging) {
|
||||
// 使用动画管理器处理惯性效果
|
||||
const currentTool = this.toolManager.currentTool.value;
|
||||
if (currentTool === OperationType.DRAW) {
|
||||
// 绘画模式
|
||||
} else if (currentTool === OperationType.ERASER) {
|
||||
// 橡皮擦模式
|
||||
} else if (currentTool === OperationType.SELECTBOX) {
|
||||
// 选择框模式
|
||||
} else if (currentTool === OperationType.RECTANGLE) {
|
||||
// 矩形模式
|
||||
this.rectToolManager.mouseUpEvent(opt);
|
||||
} else if (this.canvas.isDragging) {
|
||||
// if (this.lastMousePositions.length > 1 && opt && opt.e) {
|
||||
// this.animationManager.applyInertiaEffect(
|
||||
// this.lastMousePositions,
|
||||
// isTouch
|
||||
// );
|
||||
// }
|
||||
this.canvas.isDragging = false;
|
||||
const vpt = this.canvas.viewportTransform;
|
||||
this.canvas.setViewportTransform(vpt);
|
||||
this.canvas.renderAll();
|
||||
}
|
||||
|
||||
this.canvas.isDragging = false;
|
||||
|
||||
if (this.toolManager) {
|
||||
// this.toolManager.restoreSelectionState(); // 恢复选择状态
|
||||
}
|
||||
const vpt = this.canvas.viewportTransform;
|
||||
this.canvas.setViewportTransform(vpt);
|
||||
this.canvas.renderAll();
|
||||
}
|
||||
|
||||
setupSelectionEvents() {
|
||||
@@ -827,30 +881,6 @@ export class CanvasEventManager {
|
||||
}
|
||||
}
|
||||
|
||||
dispose() {
|
||||
// 移除所有事件监听
|
||||
this.canvas.off();
|
||||
|
||||
// 清理 Mac 专用的原生事件监听器
|
||||
if (this.deviceInfo.isMac && this.canvas.upperCanvasEl) {
|
||||
const upperCanvas = this.canvas.upperCanvasEl;
|
||||
|
||||
// 移除手势事件监听器
|
||||
upperCanvas.removeEventListener("gesturestart", null);
|
||||
upperCanvas.removeEventListener("gesturechange", null);
|
||||
upperCanvas.removeEventListener("gestureend", null);
|
||||
upperCanvas.removeEventListener("wheel", null);
|
||||
}
|
||||
|
||||
// 清除计时器
|
||||
if (this.longPressTimer) {
|
||||
clearTimeout(this.longPressTimer);
|
||||
this.longPressTimer = null;
|
||||
}
|
||||
|
||||
// 停止所有动画
|
||||
this.stopInertiaAnimation();
|
||||
}
|
||||
|
||||
/**
|
||||
* 精确检测设备类型,区分 PC、Mac、平板和移动设备
|
||||
@@ -1032,4 +1062,30 @@ export class CanvasEventManager {
|
||||
{ passive: true }
|
||||
);
|
||||
}
|
||||
|
||||
dispose() {
|
||||
this.rectToolManager?.dispose()
|
||||
// 移除所有事件监听
|
||||
this.canvas.off();
|
||||
|
||||
// 清理 Mac 专用的原生事件监听器
|
||||
if (this.deviceInfo.isMac && this.canvas.upperCanvasEl) {
|
||||
const upperCanvas = this.canvas.upperCanvasEl;
|
||||
|
||||
// 移除手势事件监听器
|
||||
upperCanvas.removeEventListener("gesturestart", null);
|
||||
upperCanvas.removeEventListener("gesturechange", null);
|
||||
upperCanvas.removeEventListener("gestureend", null);
|
||||
upperCanvas.removeEventListener("wheel", null);
|
||||
}
|
||||
|
||||
// 清除计时器
|
||||
if (this.longPressTimer) {
|
||||
clearTimeout(this.longPressTimer);
|
||||
this.longPressTimer = null;
|
||||
}
|
||||
|
||||
// 停止所有动画
|
||||
this.stopInertiaAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,21 @@
|
||||
import { createStaticCanvas } from './canvasFactory'
|
||||
import { getObjectsBoundingBox, cloneObjects } from './canvasMethod'
|
||||
/** 导出画布为图片 */
|
||||
export async function exportCanvasToImage(canvas) {
|
||||
const clonedObjects = await cloneObjects(canvas.getObjects())
|
||||
const staticCanvas = createStaticCanvas(document.createElement('canvas'))
|
||||
const width = canvas.clipPath.width
|
||||
const height = canvas.clipPath.height
|
||||
staticCanvas.setWidth(width)
|
||||
staticCanvas.setHeight(height)
|
||||
clonedObjects.forEach(obj => staticCanvas.add(obj))
|
||||
// 导出图片
|
||||
const dataURL = staticCanvas.toDataURL({
|
||||
type: 'image/png',
|
||||
quality: 1,
|
||||
})
|
||||
return dataURL
|
||||
}
|
||||
/** 导出指定对象 */
|
||||
export async function exportObjectsToImage(objects = [], isDetails = false) {
|
||||
const clonedObjects = await cloneObjects(objects)
|
||||
|
||||
Reference in New Issue
Block a user