深度画布框架
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141
src/components/Canvas/DepthCanvas/depth-canvas.vue
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141
src/components/Canvas/DepthCanvas/depth-canvas.vue
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<template>
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<div class="depth-canvas">
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<div class="canvas-container" ref="canvasContainerRef">
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<canvas ref="canvasRef"></canvas>
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</div>
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<layer-panel />
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<details-panel />
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<header-tools />
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<zoom :zoom="1" :step="0.1" is-home />
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</div>
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</template>
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<script setup lang="ts">
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import { fabric } from 'fabric-with-all'
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import { computed, ref, markRaw, onMounted, nextTick, provide, onBeforeMount } from 'vue'
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import { NODE_TYPE, NODE_COMPONENT } from './tools/index.d'
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// 组件
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import layerPanel from './components/layer-panel/index.vue'
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import detailsPanel from './components/details-panel/index.vue'
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import headerTools from './components/header-tools.vue'
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import zoom from '../components/zoom.vue'
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// 管理器
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import { StateManager } from './manager/StateManager'
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import { EventManager } from './manager/EventManager'
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import { FlowManager } from './manager/FlowManager'
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import { NodeManager } from './manager/NodeManager'
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import { ToolManager, TOOLS } from './manager/ToolManager'
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const canvasContainerRef = ref(null)
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const canvasRef = ref(null)
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const props = defineProps({
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config: {
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type: Object,
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default: () => ({})
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}
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})
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// 状态管理器
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const stateManager = new StateManager({})
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provide('stateManager', stateManager)
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// 事件管理器
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const eventManager = new EventManager({ stateManager })
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stateManager.setManager({ eventManager })
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provide('eventManager', eventManager)
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// 流程管理器
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const flowManager = new FlowManager({ stateManager })
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stateManager.setManager({ flowManager })
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provide('flowManager', flowManager)
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// 节点管理器
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const nodeManager = new NodeManager({ stateManager })
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stateManager.setManager({ nodeManager })
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provide('nodeManager', nodeManager)
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// 工具管理器
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const toolManager = new ToolManager({ stateManager })
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stateManager.setManager({ toolManager })
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provide('toolManager', toolManager)
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const initCanvas = () => {
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console.log('OverallCanvas: initCanvas')
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const canvasViewWidth = canvasContainerRef.value.clientWidth
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const canvasViewHeight = canvasContainerRef.value.clientHeight
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const canvasWidth = 750
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const canvasHeight = 600
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const canvas = new fabric.Canvas(canvasRef.value, {
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selection: true,
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width: canvasViewWidth,
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height: canvasViewHeight,
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imageSmoothingEnabled: true, // 启用图像平滑 - 抗锯齿
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imageSmoothingQuality: 'high', // 设置高质量图像平滑
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preserveObjectStacking: true,
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enableRetinaScaling: true,
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stopContextMenu: true,
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fireRightClick: true,
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backgroundColor: '#fff'
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})
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canvas.clipPath = new fabric.Rect({
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left: 0,
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top: 0,
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width: canvasWidth,
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height: canvasHeight
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})
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// 画布居中
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const canvasX = canvasViewWidth / 2 - canvasWidth / 2
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const canvasY = canvasViewHeight / 2 - canvasHeight / 2
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canvas.viewportTransform = [1, 0, 0, 1, canvasX, canvasY]
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// 创建矩形
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const rect = new fabric.Rect({
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left: 20,
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top: 20,
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width: 100,
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height: 100,
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fill: '#f00'
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})
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canvas.add(rect)
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//创建圆形
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const circle = new fabric.Circle({
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left: 200,
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top: 200,
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radius: 50,
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fill: '#0f0'
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})
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canvas.add(circle)
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}
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onMounted(() => {
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initCanvas()
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})
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onBeforeMount(() => {
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// eventManager.removeEvents() // 移除事件
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})
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</script>
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<style lang="less">
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@import '@vue-flow/core/dist/style.css';
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@import '@vue-flow/core/dist/theme-default.css';
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</style>
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<style lang="less" scoped>
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.depth-canvas {
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position: relative;
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width: 100%;
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height: 100%;
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user-select: none;
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> .canvas-container {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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> canvas {
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width: 100%;
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height: 100%;
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}
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&:deep(.canvas-container) {
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filter: drop-shadow(0 0 5px rgba(0, 0, 0, 0.3));
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}
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}
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}
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</style>
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