3d模型优化销毁功能

This commit is contained in:
X1627315083@163.com
2026-05-20 15:12:50 +08:00
parent 8acb5b4ce5
commit c8f7d157f4
2 changed files with 96 additions and 10 deletions

View File

@@ -41,6 +41,9 @@ const captureView = ()=>{
onMounted(()=>{
})
onUnmounted(()=>{
console.log('onUnmounted')
threeModel.disposeModel()
threeModel = null
})
defineExpose({open,captureView})
</script>

View File

@@ -24,7 +24,7 @@ export class ThreeManager {
camera: THREE.PerspectiveCamera;//相机对象
renderer: THREE.WebGLRenderer;//渲染器对象
controls: OrbitControls;//轨道控制器对象
animationId: number | null = null;
pointLight: THREE.AmbientLight;//环境光对象
studioLights: any;//工作室光对象数组
@@ -316,15 +316,14 @@ export class ThreeManager {
}
operation(){
let this_ = this
const animate = () => {
requestAnimationFrame(animate);
this.controls.update();
this.updateStudioLighting();
this.updateImagePipeline();
this.renderer.render(this.scene, this.camera);
}
animate();
this.animationId = requestAnimationFrame(animate);
this.controls?.update();
this.updateStudioLighting();
this.updateImagePipeline();
this.renderer?.render(this.scene, this.camera);
};
animate();
}
// 释放模型资源
@@ -343,7 +342,91 @@ export class ThreeManager {
}
});
}
disposeModel() {
console.log('开始销毁 ThreeManager...');
// 1. 停止动画
if (this.animationId) {
cancelAnimationFrame(this.animationId);
this.animationId = null;
}
// 2. 销毁控制器
if (this.controls) {
this.controls.dispose();
this.controls = null;
}
// 3. 销毁模型
if (this.currentModel) {
this.dispose(this.currentModel);
this.scene?.remove(this.currentModel);
this.currentModel = null;
}
// 4. 销毁灯光
if (this.studioLights?.length) {
this.studioLights.forEach(item => {
if (item.light) {
this.scene?.remove(item.light);
item.light.dispose?.();
}
});
this.studioLights = [];
}
// 5. 清理环境光
if (this.pointLight) {
this.scene?.remove(this.pointLight);
this.pointLight = null;
}
// 6. 清理场景
if (this.scene) {
this.scene.traverse((obj) => {
if (obj.isMesh) {
const mesh = obj as THREE.Mesh;
mesh.geometry?.dispose();
if (mesh.material) {
if (Array.isArray(mesh.material)) {
mesh.material.forEach(m => m.dispose());
} else {
mesh.material.dispose();
}
}
}
});
while (this.scene.children.length) {
this.scene.remove(this.scene.children[0]);
}
this.scene = null;
}
// 7. 销毁渲染器
if (this.renderer) {
this.renderer.dispose();
if (this.renderer.domElement?.parentNode) {
this.renderer.domElement.parentNode.removeChild(this.renderer.domElement);
}
this.renderer = null;
}
// 8. 清空 DOM 容器
if (this.threeDom) {
this.threeDom.innerHTML = '';
this.threeDom = null;
}
// 9. 清空其他引用
this.camera = null;
this.v1 = null;
this.camDir = null;
this.camForward = null;
this.camToTarget = null;
this.modelInfo = null;
console.log('ThreeManager 已销毁');
}
exportAsImage(){
return this.renderer.domElement.toDataURL('image/png');